diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini new file mode 100644 index 00000000..674af009 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini @@ -0,0 +1,11 @@ +[BaseInfo] +nickname = LI06_06_Base +start_room = Bar + +[Room] +nickname = Bar +file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini + +[Room] +nickname = Deck +file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini new file mode 100644 index 00000000..3be279fc --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini @@ -0,0 +1,29 @@ +[Room_Info] +set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn +animation = Sc_loop + +[Room_Sound] +music = music_bar_li05 +ambient = ambience_bar_space + +[Camera] +name = Camera_0 + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand +start_script = scripts\bases\Li_07_bar_enter_01.thn + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_NEWSVENDOR +behavior = NewsVendor diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini new file mode 100644 index 00000000..d755e2af --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini @@ -0,0 +1,92 @@ +[Room_Info] +set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn +scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn +animation = Sc_loop + +[Room_Sound] +ambient = ambience_deck_space_larger + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[FlashlightSet] +icolor = 0, 155, 255 +scale = 0.250000 +gap = 0.000000 +blink = 0.000000 +endpause = 0.000000 +hardpoint = HpLightA01 +hardpoint = HpLightA02 +hardpoint = HpLightA03 +hardpoint = HpLightA04 +hardpoint = HpLightA05 +hardpoint = HpLightA06 +hardpoint = HpLightA07 +hardpoint = HpLightA08 +hardpoint = HpLightA09 +hardpoint = HpLightA10 +hardpoint = HpLightA11 +hardpoint = HpLightA12 +hardpoint = HpLightA13 +hardpoint = HpLightA14 +hardpoint = HpLightA15 +hardpoint = HpLightA16 +hardpoint = HpLightA17 +hardpoint = HpLightA18 +hardpoint = HpLightA19 +hardpoint = HpLightA20 +hardpoint = HpLightA21 +hardpoint = HpLightA22 +hardpoint = HpLightA23 +hardpoint = HpLightA24 +hardpoint = HpLightA25 +hardpoint = HpLightA26 +hardpoint = HpLightA27 +hardpoint = HpLightA28 +hardpoint = HpLightB21 +hardpoint = HpLightB22 +hardpoint = HpLightB23 +hardpoint = HpLightB24 +hardpoint = HpLightB25 +hardpoint = HpLightB26 + +[FlashlightSet] +icolor = 255, 255, 55 +scale = 0.250000 +gap = 0.000000 +blink = 0.050000 +endpause = 0.000000 +numlights = 26 +hardpoint = HpLightB01 +hardpoint = HpLightB02 +hardpoint = HpLightB03 +hardpoint = HpLightB04 +hardpoint = HpLightB05 +hardpoint = HpLightB06 +hardpoint = HpLightB07 +hardpoint = HpLightB08 +hardpoint = HpLightB09 +hardpoint = HpLightB10 +hardpoint = HpLightB11 +hardpoint = HpLightB12 +hardpoint = HpLightB13 +hardpoint = HpLightB14 +hardpoint = HpLightB15 +hardpoint = HpLightB16 +hardpoint = HpLightB17 +hardpoint = HpLightB18 +hardpoint = HpLightB19 +hardpoint = HpLightB20 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini index 9523271b..d86f4984 100644 --- a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini +++ b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini @@ -252,8 +252,8 @@ ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_01_Base -pos = 46554, -200, -16141 -rotate = 0, -90, 0 +pos = 47728, 0, -15041 +rotate = 0, -56, 0 reputation = li_lsf_grp difficulty_level = 1 space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body @@ -268,8 +268,8 @@ ids_info = 66489 behavior = NOTHING dock_with = LI06_01_Base base = LI06_01_Base -pos = 46554, 0, -16141 -rotate = 0, -90, 0 +pos = 47728, 0, -15441 +rotate = 0, -56, 0 ;endregion ;region - The Ranch @@ -322,13 +322,34 @@ base = LI06_05_Base reputation = li_lsf_grp rotate = 0, 0, 0 archetype = space_police01 -ids_name = 0 +ids_name = 450055 loadout = rm_space_police01_li_02 difficulty_level = 10 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 ;endregion +;region - Carson station + +[Object] +nickname = LI06_06 +pos = -44787, 500, -43703 +ids_info = 65713 +behavior = NOTHING +pilot = pilot_solar_easy +dock_with = LI06_06_Base +base = LI06_06_Base +reputation = li_lsf_grp +rotate = 0, 75, 0 +archetype = smallstation1 +ids_name = 450030 +loadout = smallstation_li_01 +difficulty_level = 1 +space_costume = benchmark_male_head, benchmark_male_body +voice = atc_leg_m01 + +;endregion + ;region - Asteroid Field [Zone] nickname = Zone_LI06_mojavedustcloud_01 @@ -1148,7 +1169,7 @@ sort = 0 [Object] nickname = LI06_to_LI07_hole -ids_name = 524290 +ids_name = 460099 pos = -2656, 0, -27093 rotate = 0, 140, 0 archetype = jumphole_green @@ -1289,7 +1310,6 @@ faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 -faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 @@ -1335,7 +1355,6 @@ faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 -faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 @@ -1382,7 +1401,6 @@ faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 -faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 @@ -1432,7 +1450,6 @@ faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 -faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 @@ -1480,7 +1497,6 @@ faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 -faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 @@ -1528,7 +1544,6 @@ faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 -faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 @@ -1576,7 +1591,6 @@ faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 -faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 @@ -1624,7 +1638,6 @@ faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 -faction = co_ic_grp, 0.100000 faction = co_ni_grp, 0.250000 faction = co_os_grp, 0.150000 faction = co_rs_grp, 0.150000 diff --git a/DATA/UNIVERSE/universe.ini b/DATA/UNIVERSE/universe.ini index d7e56d27..3f176f5d 100644 --- a/DATA/UNIVERSE/universe.ini +++ b/DATA/UNIVERSE/universe.ini @@ -1765,6 +1765,13 @@ strid_name = 0 file = Universe\Systems\LI06\Bases\LI06_05_Base.ini BGCS_base_run_by = W02bF33 +[Base] +nickname = LI06_06_Base +system = LI06 +strid_name = 0 +file = Universe\Systems\LI06\Bases\LI06_06_Base.ini +BGCS_base_run_by = W02bF33 + [system] nickname = Li01 file = Systems\Li01\Li01.ini diff --git a/EXE/REM/Lua/Infocards.lua b/EXE/REM/Lua/Infocards.lua index a8cf1923..d6540ee4 100644 --- a/EXE/REM/Lua/Infocards.lua +++ b/EXE/REM/Lua/Infocards.lua @@ -34,6 +34,7 @@ rem.AddInfoCard(450040, "The Ranch") rem.AddInfoCard(450045, "Primm Station") rem.AddInfoCard(450050, "Mojave Dust Cloud") rem.AddInfoCard(450051, "Death Valley Dust Storm") +rem.AddInfoCard(450055, "Paradise Valley Station") rem.AddInfoCard(460000, "Nevada Jump Hole") rem.AddInfoCard(460098, "Nevada Jump Hole") rem.AddInfoCard(460099, "Cascadia Jump Hole")