Horai Planet dockable - MIGRATEME
This commit is contained in:
28
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_04_Base.ini
Normal file
28
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_04_Base.ini
Normal file
@@ -0,0 +1,28 @@
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[BaseInfo]
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nickname = KU08_04_Base
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start_room = Cityscape
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price_variance = 0.20
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[Room]
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nickname = Bar
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file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini
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[Room]
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nickname = Trader
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file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_trader.ini
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[Room]
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nickname = Equipment
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file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_equipment.ini
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[Room]
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nickname = ShipDealer
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file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_shipdealer.ini
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[Room]
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nickname = Cityscape
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file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_cityscape.ini
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[Room]
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nickname = bar
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file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini
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47
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_04_Base_bar.ini
Normal file
47
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_04_Base_bar.ini
Normal file
@@ -0,0 +1,47 @@
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[Room_Info]
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set_script = Scripts\bases\Ku_01_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\bases\Ku_01_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_ku01
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ambient = ambience_bar_ground_larger
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Ku_01_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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@@ -0,0 +1,399 @@
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[Room_Info]
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set_script = Scripts\bases\Ku_01_cityscape_hardpoint_01.thn
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animation = Sc_loop
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scene = all, ambient, Scripts\bases\Ku_01_cityscape_ambi_day_01.thn
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scene = all, ambient, Scripts\bases\Ku_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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music = music_newtokyo, oneshot
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ambient = ambience_cityscape_heavy
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[Camera]
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name = Camera_0
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = Scripts\bases\Ku_01_cityscape_land_01.thn
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launching_script = Scripts\bases\Ku_01_cityscape_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[FlashlightLine]
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icolor = 238, 141, 46
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scale = 0.5
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gap = 0.04
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blink = 2
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endpause = 2
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numlights = 20
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hardpoint = RunLightA01
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hardpoint = RunLightA100
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[FlashlightSet]
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icolor = 238, 141, 46
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scale = 5
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blink = 2
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endpause = 2
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hardpoint = RunLightA100
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hardpoint = RunLightA01
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[FlashlightLine]
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icolor = 238, 141, 46
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scale = 0.5
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gap = 0.04
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blink = 2
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endpause = 2
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numlights = 20
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hardpoint = RunLightB01
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hardpoint = RunLightB100
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[FlashlightLine]
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icolor = 238, 141, 46
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scale = 0.5
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gap = 0.04
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blink = 2
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endpause = 2
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numlights = 20
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hardpoint = RunLightC01
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hardpoint = RunLightC100
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[FlashlightSet]
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icolor = 238, 141, 46
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scale = 5
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blink = 2
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endpause = 2
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hardpoint = RunLightC100
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hardpoint = RunLightC01
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[FlashlightLine]
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icolor = 171, 164, 195
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scale = 4
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gap = 0.1
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blink = 0.4
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numlights = 12
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hardpoint = RunLightE01
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hardpoint = RunLightE12
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[FlashlightLine]
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icolor = 254, 117, 195
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scale = 2
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gap = 0.08
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blink = 0.4
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endpause = 2.5
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numlights = 12
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hardpoint = RunLightF01
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hardpoint = RunLightF12
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[FlashlightSet]
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icolor = 250, 180, 55
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scale = 0.8
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gap = 0
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blink = 7
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endpause = 3
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hardpoint = HpLightJ01
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hardpoint = HpLightJ02
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hardpoint = HpLightJ03
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hardpoint = HpLightJ04
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hardpoint = HpLightJ05
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hardpoint = HpLightJ06
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hardpoint = HpLightJ07
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hardpoint = HpLightJ08
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hardpoint = HpLightJ09
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hardpoint = HpLightJ10
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hardpoint = HpLightJ11
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hardpoint = HpLightJ12
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hardpoint = HpLightJ13
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hardpoint = HpLightJ14
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hardpoint = HpLightJ15
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hardpoint = HpLightJ16
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hardpoint = HpLightJ17
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hardpoint = HpLightJ18
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hardpoint = HpLightJ19
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hardpoint = HpLightJ20
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hardpoint = HpLightJ21
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hardpoint = HpLightJ22
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hardpoint = HpLightJ23
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hardpoint = HpLightJ24
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hardpoint = HpLightJ25
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hardpoint = HpLightJ26
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hardpoint = HpLightJ27
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hardpoint = HpLightJ28
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hardpoint = HpLightJ29
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hardpoint = HpLightJ30
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hardpoint = HpLightJ31
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hardpoint = HpLightJ32
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hardpoint = HpLightJ33
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hardpoint = HpLightJ34
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hardpoint = HpLightJ35
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hardpoint = HpLightJ36
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hardpoint = HpLightJ37
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hardpoint = HpLightJ38
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hardpoint = HpLightJ39
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hardpoint = HpLightJ40
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hardpoint = HpLightJ41
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hardpoint = HpLightJ42
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hardpoint = HpLightJ43
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hardpoint = HpLightJ44
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hardpoint = HpLightJ45
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hardpoint = HpLightJ46
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[FlashlightSet]
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icolor = 238, 141, 46
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scale = 2
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blink = 1
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endpause = 2
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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hardpoint = HpLightA05
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hardpoint = HpLightA04
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hardpoint = HpLightA03
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hardpoint = HpLightA02
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hardpoint = HpLightA01
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hardpoint = HpLightA01
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hardpoint = HpLightA01
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hardpoint = HpLightA01
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[FlashlightSet]
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icolor = 255, 176, 90
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scale = 2
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blink = 0.6
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endpause = 3
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hardpoint = HpLightB
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[FlashlightSet]
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icolor = 255, 176, 90
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scale = 1
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blink = 0.6
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endpause = 2.5
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hardpoint = HpLightC
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[FlashlightSet]
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icolor = 255, 176, 90
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scale = 3
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blink = 0.6
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endpause = 2
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hardpoint = HpLightD
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[FlashlightSet]
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icolor = 125, 120, 70
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scale = 4
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||||
blink = 0.6
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endpause = 5
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hardpoint = HpLightE01
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hardpoint = HpLightE02
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hardpoint = HpLightE03
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||||
hardpoint = HpLightE04
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||||
hardpoint = HpLightE05
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||||
hardpoint = HpLightE06
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||||
hardpoint = HpLightE07
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||||
hardpoint = HpLightE08
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||||
hardpoint = HpLightE09
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||||
hardpoint = HpLightE10
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||||
hardpoint = HpLightE11
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||||
hardpoint = HpLightE10
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||||
hardpoint = HpLightE09
|
||||
hardpoint = HpLightE08
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||||
hardpoint = HpLightE07
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||||
hardpoint = HpLightE06
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||||
hardpoint = HpLightE05
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||||
hardpoint = HpLightE04
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||||
hardpoint = HpLightE03
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||||
hardpoint = HpLightE02
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||||
|
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[FlashlightSet]
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||||
icolor = 50, 50, 255
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scale = 2.5
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blink = 5
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endpause = 1
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||||
hardpoint = HpLightE01
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||||
hardpoint = HpLightE11
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||||
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[FlashlightSet]
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||||
icolor = 255, 242, 140
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||||
scale = 2
|
||||
blink = 0.6
|
||||
endpause = 0.5
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||||
hardpoint = HpLightF
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||||
|
||||
[FlashlightSet]
|
||||
icolor = 184, 54, 33
|
||||
scale = 2
|
||||
blink = 0.6
|
||||
endpause = 1
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||||
hardpoint = HpLightG
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||||
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||||
[FlashlightSet]
|
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icolor = 163, 184, 49
|
||||
scale = 2
|
||||
blink = 1
|
||||
endpause = 1.3
|
||||
hardpoint = HpLightH
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 163, 184, 49
|
||||
scale = 2.5
|
||||
blink = 2
|
||||
endpause = 1.6
|
||||
hardpoint = HpLightI
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 0, 242, 220
|
||||
scale = 1.5
|
||||
blink = 0.6
|
||||
endpause = 0.5
|
||||
hardpoint = HpLightK
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 170, 100, 40
|
||||
scale = 1.5
|
||||
blink = 0.85
|
||||
hardpoint = HpLightL01
|
||||
hardpoint = HpLightL02
|
||||
hardpoint = HpLightL03
|
||||
hardpoint = HpLightL04
|
||||
hardpoint = HpLightL05
|
||||
hardpoint = HpLightL06
|
||||
hardpoint = HpLightL07
|
||||
hardpoint = HpLightL08
|
||||
hardpoint = HpLightL09
|
||||
hardpoint = HpLightL10
|
||||
hardpoint = HpLightL11
|
||||
hardpoint = HpLightL10
|
||||
hardpoint = HpLightL09
|
||||
hardpoint = HpLightL08
|
||||
hardpoint = HpLightL07
|
||||
hardpoint = HpLightL06
|
||||
hardpoint = HpLightL05
|
||||
hardpoint = HpLightL04
|
||||
hardpoint = HpLightL03
|
||||
hardpoint = HpLightL02
|
||||
hardpoint = HpLightL01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 135, 75
|
||||
scale = 1
|
||||
blink = 2
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightM01
|
||||
hardpoint = HpLightM02
|
||||
hardpoint = HpLightM03
|
||||
hardpoint = HpLightM04
|
||||
hardpoint = HpLightM05
|
||||
hardpoint = HpLightM06
|
||||
hardpoint = HpLightM07
|
||||
hardpoint = HpLightM08
|
||||
hardpoint = HpLightM09
|
||||
hardpoint = HpLightM10
|
||||
hardpoint = HpLightM11
|
||||
hardpoint = HpLightM12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 254, 117, 195
|
||||
scale = 1
|
||||
blink = 2
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightM12
|
||||
hardpoint = HpLightM11
|
||||
hardpoint = HpLightM10
|
||||
hardpoint = HpLightM09
|
||||
hardpoint = HpLightM08
|
||||
hardpoint = HpLightM07
|
||||
hardpoint = HpLightM06
|
||||
hardpoint = HpLightM05
|
||||
hardpoint = HpLightM04
|
||||
hardpoint = HpLightM03
|
||||
hardpoint = HpLightM02
|
||||
hardpoint = HpLightM01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 145, 40, 25
|
||||
scale = 1
|
||||
blink = 3
|
||||
hardpoint = HpLightN01
|
||||
hardpoint = HpLightN02
|
||||
hardpoint = HpLightN03
|
||||
hardpoint = HpLightN04
|
||||
hardpoint = HpLightN05
|
||||
hardpoint = HpLightN06
|
||||
hardpoint = HpLightN07
|
||||
hardpoint = HpLightN08
|
||||
hardpoint = HpLightN09
|
||||
hardpoint = HpLightN10
|
||||
hardpoint = HpLightN11
|
||||
hardpoint = HpLightN12
|
||||
hardpoint = HpLightN13
|
||||
hardpoint = HpLightN14
|
||||
hardpoint = HpLightN15
|
||||
hardpoint = HpLightN16
|
||||
hardpoint = HpLightN17
|
||||
hardpoint = HpLightN18
|
||||
hardpoint = HpLightN19
|
||||
hardpoint = HpLightN20
|
||||
hardpoint = HpLightN21
|
||||
hardpoint = HpLightN22
|
||||
hardpoint = HpLightN23
|
||||
hardpoint = HpLightN24
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 145, 80, 50
|
||||
scale = 1.25
|
||||
blink = 2
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightO01
|
||||
hardpoint = HpLightO02
|
||||
hardpoint = HpLightO03
|
||||
hardpoint = HpLightO04
|
||||
hardpoint = HpLightO05
|
||||
hardpoint = HpLightO06
|
||||
hardpoint = HpLightO07
|
||||
hardpoint = HpLightO08
|
||||
hardpoint = HpLightO09
|
||||
hardpoint = HpLightO10
|
||||
hardpoint = HpLightO11
|
||||
hardpoint = HpLightO12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 145, 100, 70
|
||||
scale = 1.5
|
||||
blink = 2.5
|
||||
endpause = 0.75
|
||||
hardpoint = HpLightP01
|
||||
hardpoint = HpLightP02
|
||||
hardpoint = HpLightP03
|
||||
hardpoint = HpLightP04
|
||||
hardpoint = HpLightP05
|
||||
hardpoint = HpLightP06
|
||||
hardpoint = HpLightP07
|
||||
hardpoint = HpLightP08
|
||||
hardpoint = HpLightP09
|
||||
hardpoint = HpLightP10
|
||||
hardpoint = HpLightP11
|
||||
hardpoint = HpLightP12
|
||||
@@ -0,0 +1,63 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\Ku_01_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_01_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\bases\Ku_01_equipment_carts_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_larger
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
@@ -0,0 +1,62 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_01_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_01_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = test_ship_dealer
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Ku_01_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/03
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
@@ -0,0 +1,50 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_01_Trader_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_01_Trader_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Ku_01_Trader_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
@@ -110,6 +110,8 @@ rotate = 0,0,0
|
||||
archetype = planet_earthcity_3000
|
||||
spin = 0,0,0
|
||||
atmosphere_range = 3200
|
||||
base = KU08_04_Base
|
||||
reputation = sh_corp_grp
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_KU08_planet_001_death
|
||||
@@ -1024,7 +1026,7 @@ faction = fc_bd_grp, 0.500000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_KU08_zone_003
|
||||
pos = -469, 0, -28164
|
||||
pos = -469, 0, -26292.17
|
||||
rotate = 0,0,0
|
||||
shape = SPHERE
|
||||
size = 5627
|
||||
@@ -1040,3 +1042,30 @@ encounter = tradelane_trade_freighter, 12, 0.500000
|
||||
faction = sh_corp_grp
|
||||
encounter = tradelane_trade_transport, 12, 0.500000
|
||||
faction = sh_corp_grp
|
||||
|
||||
[Object]
|
||||
nickname = Dock_Ring_KU08_planet_001
|
||||
ids_name = 524293
|
||||
ids_info = 66141
|
||||
pos = -1528.00, 0.00, -33045.62
|
||||
rotate = 0, 18.92, 0
|
||||
Archetype = dock_ring
|
||||
dock_with = KU08_04_Base
|
||||
loadout = docking_ring
|
||||
behavior = NOTHING
|
||||
voice = atc_leg_m01
|
||||
space_costume = , robot_body_A
|
||||
pilot = pilot_solar_hardest
|
||||
difficulty_level = 1
|
||||
reputation = sh_corp_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU08_docking_fixture_1
|
||||
ids_name = 261166
|
||||
pos = -1528.00, 350.00, -33045.62
|
||||
Archetype = docking_fixture
|
||||
ids_info = 66489
|
||||
behavior = NOTHING
|
||||
dock_with = KU08_04_Base
|
||||
base = KU08_04_Base
|
||||
reputation = sh_corp_grp
|
||||
|
||||
@@ -2390,3 +2390,9 @@ nickname = KU08_03_Base
|
||||
system = KU08
|
||||
strid_name = 0
|
||||
file = Universe\Systems\KU08\Bases\KU08_03_Base.ini
|
||||
|
||||
[Base]
|
||||
nickname = KU08_04_Base
|
||||
system = KU08
|
||||
strid_name = 500016
|
||||
file = Universe\Systems\KU08\Bases\KU08_04_Base.ini
|
||||
|
||||
Reference in New Issue
Block a user