Horai Planet dockable - MIGRATEME

This commit is contained in:
Nekura
2026-05-04 00:36:36 +02:00
parent 7d718c95b7
commit e5f4eec90a
12 changed files with 779 additions and 2 deletions

View File

@@ -46621,3 +46621,80 @@ msg_id_prefix = gcs_refer_base_KU08_03_Base
[MVendor] [MVendor]
num_offers = 0, 0 num_offers = 0, 0
[MBase]
nickname = KU08_04_Base
local_faction = sh_corp_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_04_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = sh_corp_grp
weight = 10
npc = ku08_04_base_bar_npc_01
npc = ku08_04_base_equipment_npc_01
npc = ku08_04_base_shipdealer_npc_01
npc = ku08_04_base_trader_npc_01
[GF_NPC]
nickname = ku08_04_base_bar_npc_01
body = ku_bartender_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524289
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_equipment_npc_01
body = ku_commtrader_body
head = pl_male5_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524290
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_shipdealer_npc_01
body = ku_commtrader_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524291
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_trader_npc_01
body = ku_commtrader_body
head = ku_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524292
affiliation = sh_corp_grp
voice = mc_leg_m01
[MRoom]
nickname = bar
character_density = 7
fixture = ku08_04_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = trader
character_density = 3
fixture = ku08_04_base_trader_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom]
nickname = Equipment
character_density = 2
fixture = ku08_04_base_equipment_npc_01, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = ku08_04_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer

View File

@@ -0,0 +1,28 @@
[BaseInfo]
nickname = KU08_04_Base
start_room = Cityscape
price_variance = 0.20
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini
[Room]
nickname = Trader
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_trader.ini
[Room]
nickname = Equipment
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_equipment.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_shipdealer.ini
[Room]
nickname = Cityscape
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_cityscape.ini
[Room]
nickname = bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini

View File

@@ -0,0 +1,47 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_ku01
ambient = ambience_bar_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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@@ -0,0 +1,399 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\bases\Ku_01_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\bases\Ku_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_newtokyo, oneshot
ambient = ambience_cityscape_heavy
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\bases\Ku_01_cityscape_land_01.thn
launching_script = Scripts\bases\Ku_01_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightA01
hardpoint = RunLightA100
[FlashlightSet]
icolor = 238, 141, 46
scale = 5
blink = 2
endpause = 2
hardpoint = RunLightA100
hardpoint = RunLightA01
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightB01
hardpoint = RunLightB100
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightC01
hardpoint = RunLightC100
[FlashlightSet]
icolor = 238, 141, 46
scale = 5
blink = 2
endpause = 2
hardpoint = RunLightC100
hardpoint = RunLightC01
[FlashlightLine]
icolor = 171, 164, 195
scale = 4
gap = 0.1
blink = 0.4
numlights = 12
hardpoint = RunLightE01
hardpoint = RunLightE12
[FlashlightLine]
icolor = 254, 117, 195
scale = 2
gap = 0.08
blink = 0.4
endpause = 2.5
numlights = 12
hardpoint = RunLightF01
hardpoint = RunLightF12
[FlashlightSet]
icolor = 250, 180, 55
scale = 0.8
gap = 0
blink = 7
endpause = 3
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
hardpoint = HpLightJ07
hardpoint = HpLightJ08
hardpoint = HpLightJ09
hardpoint = HpLightJ10
hardpoint = HpLightJ11
hardpoint = HpLightJ12
hardpoint = HpLightJ13
hardpoint = HpLightJ14
hardpoint = HpLightJ15
hardpoint = HpLightJ16
hardpoint = HpLightJ17
hardpoint = HpLightJ18
hardpoint = HpLightJ19
hardpoint = HpLightJ20
hardpoint = HpLightJ21
hardpoint = HpLightJ22
hardpoint = HpLightJ23
hardpoint = HpLightJ24
hardpoint = HpLightJ25
hardpoint = HpLightJ26
hardpoint = HpLightJ27
hardpoint = HpLightJ28
hardpoint = HpLightJ29
hardpoint = HpLightJ30
hardpoint = HpLightJ31
hardpoint = HpLightJ32
hardpoint = HpLightJ33
hardpoint = HpLightJ34
hardpoint = HpLightJ35
hardpoint = HpLightJ36
hardpoint = HpLightJ37
hardpoint = HpLightJ38
hardpoint = HpLightJ39
hardpoint = HpLightJ40
hardpoint = HpLightJ41
hardpoint = HpLightJ42
hardpoint = HpLightJ43
hardpoint = HpLightJ44
hardpoint = HpLightJ45
hardpoint = HpLightJ46
[FlashlightSet]
icolor = 238, 141, 46
scale = 2
blink = 1
endpause = 2
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA04
hardpoint = HpLightA03
hardpoint = HpLightA02
hardpoint = HpLightA01
hardpoint = HpLightA01
hardpoint = HpLightA01
hardpoint = HpLightA01
[FlashlightSet]
icolor = 255, 176, 90
scale = 2
blink = 0.6
endpause = 3
hardpoint = HpLightB
[FlashlightSet]
icolor = 255, 176, 90
scale = 1
blink = 0.6
endpause = 2.5
hardpoint = HpLightC
[FlashlightSet]
icolor = 255, 176, 90
scale = 3
blink = 0.6
endpause = 2
hardpoint = HpLightD
[FlashlightSet]
icolor = 125, 120, 70
scale = 4
blink = 0.6
endpause = 5
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
hardpoint = HpLightE05
hardpoint = HpLightE06
hardpoint = HpLightE07
hardpoint = HpLightE08
hardpoint = HpLightE09
hardpoint = HpLightE10
hardpoint = HpLightE11
hardpoint = HpLightE10
hardpoint = HpLightE09
hardpoint = HpLightE08
hardpoint = HpLightE07
hardpoint = HpLightE06
hardpoint = HpLightE05
hardpoint = HpLightE04
hardpoint = HpLightE03
hardpoint = HpLightE02
[FlashlightSet]
icolor = 50, 50, 255
scale = 2.5
blink = 5
endpause = 1
hardpoint = HpLightE01
hardpoint = HpLightE11
[FlashlightSet]
icolor = 255, 242, 140
scale = 2
blink = 0.6
endpause = 0.5
hardpoint = HpLightF
[FlashlightSet]
icolor = 184, 54, 33
scale = 2
blink = 0.6
endpause = 1
hardpoint = HpLightG
[FlashlightSet]
icolor = 163, 184, 49
scale = 2
blink = 1
endpause = 1.3
hardpoint = HpLightH
[FlashlightSet]
icolor = 163, 184, 49
scale = 2.5
blink = 2
endpause = 1.6
hardpoint = HpLightI
[FlashlightSet]
icolor = 0, 242, 220
scale = 1.5
blink = 0.6
endpause = 0.5
hardpoint = HpLightK
[FlashlightSet]
icolor = 170, 100, 40
scale = 1.5
blink = 0.85
hardpoint = HpLightL01
hardpoint = HpLightL02
hardpoint = HpLightL03
hardpoint = HpLightL04
hardpoint = HpLightL05
hardpoint = HpLightL06
hardpoint = HpLightL07
hardpoint = HpLightL08
hardpoint = HpLightL09
hardpoint = HpLightL10
hardpoint = HpLightL11
hardpoint = HpLightL10
hardpoint = HpLightL09
hardpoint = HpLightL08
hardpoint = HpLightL07
hardpoint = HpLightL06
hardpoint = HpLightL05
hardpoint = HpLightL04
hardpoint = HpLightL03
hardpoint = HpLightL02
hardpoint = HpLightL01
[FlashlightSet]
icolor = 220, 135, 75
scale = 1
blink = 2
endpause = 2.5
hardpoint = HpLightM01
hardpoint = HpLightM02
hardpoint = HpLightM03
hardpoint = HpLightM04
hardpoint = HpLightM05
hardpoint = HpLightM06
hardpoint = HpLightM07
hardpoint = HpLightM08
hardpoint = HpLightM09
hardpoint = HpLightM10
hardpoint = HpLightM11
hardpoint = HpLightM12
[FlashlightSet]
icolor = 254, 117, 195
scale = 1
blink = 2
endpause = 2.5
hardpoint = HpLightM12
hardpoint = HpLightM11
hardpoint = HpLightM10
hardpoint = HpLightM09
hardpoint = HpLightM08
hardpoint = HpLightM07
hardpoint = HpLightM06
hardpoint = HpLightM05
hardpoint = HpLightM04
hardpoint = HpLightM03
hardpoint = HpLightM02
hardpoint = HpLightM01
[FlashlightSet]
icolor = 145, 40, 25
scale = 1
blink = 3
hardpoint = HpLightN01
hardpoint = HpLightN02
hardpoint = HpLightN03
hardpoint = HpLightN04
hardpoint = HpLightN05
hardpoint = HpLightN06
hardpoint = HpLightN07
hardpoint = HpLightN08
hardpoint = HpLightN09
hardpoint = HpLightN10
hardpoint = HpLightN11
hardpoint = HpLightN12
hardpoint = HpLightN13
hardpoint = HpLightN14
hardpoint = HpLightN15
hardpoint = HpLightN16
hardpoint = HpLightN17
hardpoint = HpLightN18
hardpoint = HpLightN19
hardpoint = HpLightN20
hardpoint = HpLightN21
hardpoint = HpLightN22
hardpoint = HpLightN23
hardpoint = HpLightN24
[FlashlightSet]
icolor = 145, 80, 50
scale = 1.25
blink = 2
endpause = 1.5
hardpoint = HpLightO01
hardpoint = HpLightO02
hardpoint = HpLightO03
hardpoint = HpLightO04
hardpoint = HpLightO05
hardpoint = HpLightO06
hardpoint = HpLightO07
hardpoint = HpLightO08
hardpoint = HpLightO09
hardpoint = HpLightO10
hardpoint = HpLightO11
hardpoint = HpLightO12
[FlashlightSet]
icolor = 145, 100, 70
scale = 1.5
blink = 2.5
endpause = 0.75
hardpoint = HpLightP01
hardpoint = HpLightP02
hardpoint = HpLightP03
hardpoint = HpLightP04
hardpoint = HpLightP05
hardpoint = HpLightP06
hardpoint = HpLightP07
hardpoint = HpLightP08
hardpoint = HpLightP09
hardpoint = HpLightP10
hardpoint = HpLightP11
hardpoint = HpLightP12

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@@ -0,0 +1,63 @@
[Room_Info]
set_script = scripts\bases\Ku_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Ku_01_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

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@@ -0,0 +1,62 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = test_ship_dealer
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

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@@ -0,0 +1,50 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

View File

@@ -110,6 +110,8 @@ rotate = 0,0,0
archetype = planet_earthcity_3000 archetype = planet_earthcity_3000
spin = 0,0,0 spin = 0,0,0
atmosphere_range = 3200 atmosphere_range = 3200
base = KU08_04_Base
reputation = sh_corp_grp
[Zone] [Zone]
nickname = Zone_KU08_planet_001_death nickname = Zone_KU08_planet_001_death
@@ -1024,7 +1026,7 @@ faction = fc_bd_grp, 0.500000
[Zone] [Zone]
nickname = Zone_KU08_zone_003 nickname = Zone_KU08_zone_003
pos = -469, 0, -28164 pos = -469, 0, -26292.17
rotate = 0,0,0 rotate = 0,0,0
shape = SPHERE shape = SPHERE
size = 5627 size = 5627
@@ -1040,3 +1042,30 @@ encounter = tradelane_trade_freighter, 12, 0.500000
faction = sh_corp_grp faction = sh_corp_grp
encounter = tradelane_trade_transport, 12, 0.500000 encounter = tradelane_trade_transport, 12, 0.500000
faction = sh_corp_grp faction = sh_corp_grp
[Object]
nickname = Dock_Ring_KU08_planet_001
ids_name = 524293
ids_info = 66141
pos = -1528.00, 0.00, -33045.62
rotate = 0, 18.92, 0
Archetype = dock_ring
dock_with = KU08_04_Base
loadout = docking_ring
behavior = NOTHING
voice = atc_leg_m01
space_costume = , robot_body_A
pilot = pilot_solar_hardest
difficulty_level = 1
reputation = sh_corp_grp
[Object]
nickname = KU08_docking_fixture_1
ids_name = 261166
pos = -1528.00, 350.00, -33045.62
Archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = KU08_04_Base
base = KU08_04_Base
reputation = sh_corp_grp

View File

@@ -2390,3 +2390,9 @@ nickname = KU08_03_Base
system = KU08 system = KU08
strid_name = 0 strid_name = 0
file = Universe\Systems\KU08\Bases\KU08_03_Base.ini file = Universe\Systems\KU08\Bases\KU08_03_Base.ini
[Base]
nickname = KU08_04_Base
system = KU08
strid_name = 500016
file = Universe\Systems\KU08\Bases\KU08_04_Base.ini

BIN
EXE/FLAtlas_resources.dll Executable file

Binary file not shown.

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@@ -63,6 +63,7 @@ DLL = EquipResources.dll ;Contains names of equipment (in string table) and inf
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text
DLL = remres.dll ; Dynamic Infocards DLL = remres.dll ; Dynamic Infocards
DLL = FLAtlas_resources.dll
[Data] [Data]
@@ -96,7 +97,7 @@ DLL = remres.dll ; Dynamic Infocards
voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable) voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable)
voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable) voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable)
voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable) voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable)
voices = audio\voices_recognizable.ini ;all the main characters voice profiles (re-usable dialogue only) (must be read in before mission-specific lines) voices = audio\voices_recognizable.ini ;all the main characters voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue) voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue) voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue) voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue)

15
FLAtlas-Change.log Normal file
View File

@@ -0,0 +1,15 @@
[2026-05-04 00:07:52] [MOD] [Mod: REM-Mod] OpenSP wurde für diesen Mod angewendet.
OpenSP-Patch abgeschlossen.
- m01a.ini gepatcht: /home/nekura/Dokumente/GitHub/REM-Mod/DATA/MISSIONS/M01A/m01a.ini
- m01b.ini gepatcht: /home/nekura/Dokumente/GitHub/REM-Mod/DATA/MISSIONS/M01B/m01b.ini
[2026-05-04 00:24:58] [DLL] [Mod: REM-Mod] Resource DLL registriert in freelancer.ini: FLAtlas_resources.dll
[2026-05-04 00:24:59] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=1, global_id=524289
[2026-05-04 00:25:00] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=2, global_id=524290
[2026-05-04 00:25:01] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=3, global_id=524291
[2026-05-04 00:25:02] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=4, global_id=524292
[2026-05-04 00:25:03] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=5, global_id=524293
[2026-05-04 00:25:03] [CHANGE] [Mod: REM-Mod] Objekt erstellt: Dock_Ring_KU08_planet_001
[2026-05-04 00:25:03] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_docking_fixture_1
[2026-05-04 00:25:03] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 00:25:13] [STATUS] [Mod: REM-Mod] ✓ Docking Ring 'Dock_Ring_KU08_planet_001' an Planet 'KU08_planet_001' (Base: KU08_04_Base) erstellt
[2026-05-04 00:25:13] [CHANGE] [Mod: REM-Mod] ✓ Docking Ring 'Dock_Ring_KU08_planet_001' an Planet 'KU08_planet_001' (Base: KU08_04_Base) erstellt