Seperate Viridian Spawn
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@@ -45,10 +45,6 @@ asteroid_loot_container = lootcrate_ast_loot_organisms
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asteroid_loot_commodity = commodity_alien_organisms
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dynamic_loot_container = lootcrate_ast_loot_organisms
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dynamic_loot_commodity = commodity_alien_organisms
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asteroid_loot_container = lootcrate_ast_loot_viridian
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asteroid_loot_commodity = commodity_viridian
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dynamic_loot_container = lootcrate_ast_loot_viridian
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dynamic_loot_commodity = commodity_viridian
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 20
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46
DATA/SOLAR/ASTEROIDS/ew02_viridian_field.ini
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46
DATA/SOLAR/ASTEROIDS/ew02_viridian_field.ini
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@@ -0,0 +1,46 @@
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[Field]
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cube_size = 400
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fill_dist = 1680
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; diffuse_color = 220, 200, 220
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; ambient_color = 40, 40, 50
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; ambient_increase = 70, 70, 70
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; empty_cube_frequency = 0.5
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[Exclusion Zones]
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exclusion = Zone_Ew02_to_Hi01_hole
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exclusion = Zone_Ew02_to_Bw07_hole
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exclusion = Zone_Ew02_01_exclusion
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exclusion = Zone_Ew02_Elysium_exclusion
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exclusion = ZONE_Ew02_Large_asteroid_1
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exclusion = ZONE_Ew02_Large_asteroid_2
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exclusion = ZONE_Ew02_Vignette3_exclusion
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exclusion = ZONE_Ew02_Vignette4_exclusion
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[properties]
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flag = nomad_objects
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flag = Object_density_med
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[Cube]
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xaxis_rotation = 0, 178, 0, 184
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yaxis_rotation = 0, 181, 0, 176
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zaxis_rotation = 190, 0, 170, 0
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[DynamicAsteroids]
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asteroid = DAsteroid_nomad_small1
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count = 10
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placement_radius = 140
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placement_offset = 85
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max_velocity = 10
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max_angular_velocity = 2
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_viridian
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asteroid_loot_commodity = commodity_viridian
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dynamic_loot_container = lootcrate_ast_loot_viridian
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dynamic_loot_commodity = commodity_viridian
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 20
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dynamic_loot_difficulty = 2
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