Init 0.1 - DATA
This commit is contained in:
17
DATA/MISSIONS/ENCOUNTERS/area_armored_prisoner.ini
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17
DATA/MISSIONS/ENCOUNTERS/area_armored_prisoner.ini
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[EncounterFormation]
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ship_by_class = 1, 1, sc_armoreds
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pilot_job = prisoner_job
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ship_by_class = 1, 1, sc_fighters
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pilot_job = escort_leader_job
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ship_by_class = 1, 1, sc_fighters, -1
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pilot_job = escort_job
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formation_by_class = gunboats
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behavior = trade
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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32
DATA/MISSIONS/ENCOUNTERS/area_assault.ini
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32
DATA/MISSIONS/ENCOUNTERS/area_assault.ini
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@@ -0,0 +1,32 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 2, 3, sc_fighters, -1
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -object_jump_gate, -tradelane
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 2, 3, sc_fighters, -1
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -object_jump_gate, -tradelane
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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permutation = 1, 1
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32
DATA/MISSIONS/ENCOUNTERS/area_bh_assault.ini
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32
DATA/MISSIONS/ENCOUNTERS/area_bh_assault.ini
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@@ -0,0 +1,32 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 1, 2, sc_fighters, -1
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -object_jump_gate, -tradelane
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 1, 2, sc_fighters, -1
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -object_jump_gate, -tradelane
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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permutation = 1, 1
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17
DATA/MISSIONS/ENCOUNTERS/area_bh_defend.ini
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17
DATA/MISSIONS/ENCOUNTERS/area_bh_defend.ini
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@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = defend_leader_job
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make_class = wanderer
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ship_by_class = 0, 1, sc_fighters, -1
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pilot_job = defend_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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14
DATA/MISSIONS/ENCOUNTERS/area_bh_scout.ini
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14
DATA/MISSIONS/ENCOUNTERS/area_bh_scout.ini
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@@ -0,0 +1,14 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = scout_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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17
DATA/MISSIONS/ENCOUNTERS/area_defend.ini
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17
DATA/MISSIONS/ENCOUNTERS/area_defend.ini
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@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = defend_leader_job
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make_class = wanderer
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ship_by_class = 1, 2, sc_fighters, -1
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pilot_job = defend_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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14
DATA/MISSIONS/ENCOUNTERS/area_gunboats.ini
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14
DATA/MISSIONS/ENCOUNTERS/area_gunboats.ini
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@@ -0,0 +1,14 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_gunboats
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pilot_job = assault_leader_job
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make_class = wanderer
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formation_by_class = gunboats
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behavior = wander
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arrival = all, -object_all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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14
DATA/MISSIONS/ENCOUNTERS/area_lifter.ini
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14
DATA/MISSIONS/ENCOUNTERS/area_lifter.ini
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@@ -0,0 +1,14 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_lifters
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pilot_job = lifter_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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17
DATA/MISSIONS/ENCOUNTERS/area_nomads.ini
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17
DATA/MISSIONS/ENCOUNTERS/area_nomads.ini
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@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, fighters
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 3, 3, fighters
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = cruise
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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17
DATA/MISSIONS/ENCOUNTERS/area_nomads_m13.ini
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17
DATA/MISSIONS/ENCOUNTERS/area_nomads_m13.ini
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@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, fighters
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 3, 3, fighters
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = cruise
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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14
DATA/MISSIONS/ENCOUNTERS/area_repair.ini
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14
DATA/MISSIONS/ENCOUNTERS/area_repair.ini
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@@ -0,0 +1,14 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_repairs
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pilot_job = repair_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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14
DATA/MISSIONS/ENCOUNTERS/area_scavenger.ini
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14
DATA/MISSIONS/ENCOUNTERS/area_scavenger.ini
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@@ -0,0 +1,14 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = scavenger_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 5
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26
DATA/MISSIONS/ENCOUNTERS/area_scout.ini
Normal file
26
DATA/MISSIONS/ENCOUNTERS/area_scout.ini
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@@ -0,0 +1,26 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = scout_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[EncounterFormation]
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ship_by_class = 2, 2, sc_fighters
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pilot_job = scout_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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permutation = 1, 4
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17
DATA/MISSIONS/ENCOUNTERS/area_trade_armored.ini
Normal file
17
DATA/MISSIONS/ENCOUNTERS/area_trade_armored.ini
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@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_armoreds
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pilot_job = armored_job
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ship_by_class = 0, 1, sc_fighters
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pilot_job = escort_leader_job
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ship_by_class = 0, 2, sc_fighters, -1
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pilot_job = escort_job
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formation_by_class = gunboats
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behavior = trade
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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||||
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[Creation]
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permutation = 0, 5
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||||
32
DATA/MISSIONS/ENCOUNTERS/area_trade_freighter.ini
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32
DATA/MISSIONS/ENCOUNTERS/area_trade_freighter.ini
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@@ -0,0 +1,32 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_freighters
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pilot_job = freighter_job
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ship_by_class = 0, 1, sc_fighters
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pilot_job = escort_leader_job
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ship_by_class = 0, 2, sc_fighters, -1
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pilot_job = escort_job
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formation_by_class = freighters
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behavior = trade
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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||||
times_to_create = infinite
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[EncounterFormation]
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ship_by_class = 2, 2, sc_freighters
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pilot_job = freighter_job
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ship_by_class = 0, 1, sc_fighters
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pilot_job = escort_leader_job
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ship_by_class = 0, 2, sc_fighters
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pilot_job = escort_job
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formation_by_class = freighters2
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behavior = trade
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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||||
times_to_create = infinite
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||||
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||||
[Creation]
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permutation = 0, 5
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||||
permutation = 1, 5
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||||
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||||
17
DATA/MISSIONS/ENCOUNTERS/area_trade_freighter_pirate.ini
Normal file
17
DATA/MISSIONS/ENCOUNTERS/area_trade_freighter_pirate.ini
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@@ -0,0 +1,17 @@
|
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[EncounterFormation]
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||||
ship_by_class = 1, 1, sc_freighters
|
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pilot_job = freighter_job
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||||
ship_by_class = 0, 1, sc_fighters
|
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pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters
|
||||
behavior = trade
|
||||
arrival = all
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
17
DATA/MISSIONS/ENCOUNTERS/area_trade_freighter_smuggler.ini
Normal file
17
DATA/MISSIONS/ENCOUNTERS/area_trade_freighter_smuggler.ini
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@@ -0,0 +1,17 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_freighter_smugglers
|
||||
pilot_job = freighter_smuggler_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters
|
||||
behavior = trade
|
||||
arrival = all
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
13
DATA/MISSIONS/ENCOUNTERS/area_trade_smuggler.ini
Normal file
13
DATA/MISSIONS/ENCOUNTERS/area_trade_smuggler.ini
Normal file
@@ -0,0 +1,13 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighter_smugglers
|
||||
pilot_job = smuggler_job
|
||||
formation_by_class = fighters
|
||||
behavior = trade
|
||||
arrival = all
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
13
DATA/MISSIONS/ENCOUNTERS/area_trade_trader.ini
Normal file
13
DATA/MISSIONS/ENCOUNTERS/area_trade_trader.ini
Normal file
@@ -0,0 +1,13 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = trader_job
|
||||
formation_by_class = fighters
|
||||
behavior = trade
|
||||
arrival = all
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
32
DATA/MISSIONS/ENCOUNTERS/area_trade_transport.ini
Normal file
32
DATA/MISSIONS/ENCOUNTERS/area_trade_transport.ini
Normal file
@@ -0,0 +1,32 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports
|
||||
behavior = trade
|
||||
arrival = all
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 2, 2, sc_transports
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 1, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports2
|
||||
behavior = trade
|
||||
arrival = all
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 3
|
||||
|
||||
15
DATA/MISSIONS/ENCOUNTERS/miningp_scavenger.ini
Normal file
15
DATA/MISSIONS/ENCOUNTERS/miningp_scavenger.ini
Normal file
@@ -0,0 +1,15 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = scavenger_job
|
||||
make_class = wanderer
|
||||
make_class = class_patroller
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
36
DATA/MISSIONS/ENCOUNTERS/miningp_trade_transport.ini
Normal file
36
DATA/MISSIONS/ENCOUNTERS/miningp_trade_transport.ini
Normal file
@@ -0,0 +1,36 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports2
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 3
|
||||
|
||||
BIN
DATA/MISSIONS/ENCOUNTERS/new_encounter_example.ini
Normal file
BIN
DATA/MISSIONS/ENCOUNTERS/new_encounter_example.ini
Normal file
Binary file not shown.
30
DATA/MISSIONS/ENCOUNTERS/patrolp_assault.ini
Normal file
30
DATA/MISSIONS/ENCOUNTERS/patrolp_assault.ini
Normal file
@@ -0,0 +1,30 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = assault_leader_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 2, 3, sc_fighters, -1
|
||||
pilot_job = assault_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = assault_leader_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 2, 3, sc_fighters, -1
|
||||
pilot_job = assault_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
permutation = 1, 1
|
||||
|
||||
30
DATA/MISSIONS/ENCOUNTERS/patrolp_bh_assault.ini
Normal file
30
DATA/MISSIONS/ENCOUNTERS/patrolp_bh_assault.ini
Normal file
@@ -0,0 +1,30 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = assault_leader_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 1, 2, sc_fighters, -1
|
||||
pilot_job = assault_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = assault_leader_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 1, 2, sc_fighters, -1
|
||||
pilot_job = assault_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
permutation = 1, 1
|
||||
|
||||
16
DATA/MISSIONS/ENCOUNTERS/patrolp_bh_patrol.ini
Normal file
16
DATA/MISSIONS/ENCOUNTERS/patrolp_bh_patrol.ini
Normal file
@@ -0,0 +1,16 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = patrol_leader_job
|
||||
make_class = class_police_patroller
|
||||
ship_by_class = 0, 1, sc_fighters, -1
|
||||
pilot_job = patrol_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
29
DATA/MISSIONS/ENCOUNTERS/patrolp_gov_patrol.ini
Normal file
29
DATA/MISSIONS/ENCOUNTERS/patrolp_gov_patrol.ini
Normal file
@@ -0,0 +1,29 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = patrol_leader_job
|
||||
make_class = class_police_patroller
|
||||
ship_by_class = 2, 2, sc_fighters, -1
|
||||
pilot_job = patrol_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = patrol_leader_job
|
||||
make_class = class_police_patroller
|
||||
ship_by_class = 2, 2, sc_fighters, -1
|
||||
pilot_job = patrol_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
15
DATA/MISSIONS/ENCOUNTERS/patrolp_gunboats.ini
Normal file
15
DATA/MISSIONS/ENCOUNTERS/patrolp_gunboats.ini
Normal file
@@ -0,0 +1,15 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_gunboats
|
||||
pilot_job = assault_leader_job
|
||||
make_class = class_police_patroller
|
||||
make_class = wanderer
|
||||
formation_by_class = gunboats
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
16
DATA/MISSIONS/ENCOUNTERS/patrolp_pirate_patrol.ini
Normal file
16
DATA/MISSIONS/ENCOUNTERS/patrolp_pirate_patrol.ini
Normal file
@@ -0,0 +1,16 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = patrol_leader_job
|
||||
make_class = class_pirate_patroller
|
||||
ship_by_class = 1, 2, sc_fighters, -1
|
||||
pilot_job = patrol_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
17
DATA/MISSIONS/ENCOUNTERS/tradelane_armored_prisoner.ini
Normal file
17
DATA/MISSIONS/ENCOUNTERS/tradelane_armored_prisoner.ini
Normal file
@@ -0,0 +1,17 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_armoreds
|
||||
pilot_job = prisoner_job
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 1, 1, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = gunboats
|
||||
behavior = trade
|
||||
arrival = tradelane
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
17
DATA/MISSIONS/ENCOUNTERS/tradelane_trade_armored.ini
Normal file
17
DATA/MISSIONS/ENCOUNTERS/tradelane_trade_armored.ini
Normal file
@@ -0,0 +1,17 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_armoreds
|
||||
pilot_job = armored_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = gunboats
|
||||
behavior = trade
|
||||
arrival = tradelane
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
32
DATA/MISSIONS/ENCOUNTERS/tradelane_trade_freighter.ini
Normal file
32
DATA/MISSIONS/ENCOUNTERS/tradelane_trade_freighter.ini
Normal file
@@ -0,0 +1,32 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_freighters
|
||||
pilot_job = freighter_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters
|
||||
behavior = trade
|
||||
arrival = tradelane
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 2, 2, sc_freighters
|
||||
pilot_job = freighter_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters2
|
||||
behavior = trade
|
||||
arrival = tradelane
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 5
|
||||
|
||||
32
DATA/MISSIONS/ENCOUNTERS/tradelane_trade_transport.ini
Normal file
32
DATA/MISSIONS/ENCOUNTERS/tradelane_trade_transport.ini
Normal file
@@ -0,0 +1,32 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports
|
||||
behavior = trade
|
||||
arrival = tradelane
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 2, 2, sc_transports
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 1, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports2
|
||||
behavior = trade
|
||||
arrival = tradelane
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 3
|
||||
|
||||
18
DATA/MISSIONS/ENCOUNTERS/tradep_armored_prisoner.ini
Normal file
18
DATA/MISSIONS/ENCOUNTERS/tradep_armored_prisoner.ini
Normal file
@@ -0,0 +1,18 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_armoreds
|
||||
pilot_job = prisoner_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 1, 1, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = gunboats
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
36
DATA/MISSIONS/ENCOUNTERS/tradep_miner_transport.ini
Normal file
36
DATA/MISSIONS/ENCOUNTERS/tradep_miner_transport.ini
Normal file
@@ -0,0 +1,36 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
make_class = class_patroller
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports2
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 3
|
||||
|
||||
18
DATA/MISSIONS/ENCOUNTERS/tradep_trade_armored.ini
Normal file
18
DATA/MISSIONS/ENCOUNTERS/tradep_trade_armored.ini
Normal file
@@ -0,0 +1,18 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_armoreds
|
||||
pilot_job = armored_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 1, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = gunboats
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
36
DATA/MISSIONS/ENCOUNTERS/tradep_trade_freighter.ini
Normal file
36
DATA/MISSIONS/ENCOUNTERS/tradep_trade_freighter.ini
Normal file
@@ -0,0 +1,36 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_freighters
|
||||
pilot_job = freighter_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_freighters
|
||||
pilot_job = freighter_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 1, 1, sc_freighters
|
||||
pilot_job = freighter_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters2
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 3
|
||||
|
||||
18
DATA/MISSIONS/ENCOUNTERS/tradep_trade_freighter_pirate.ini
Normal file
18
DATA/MISSIONS/ENCOUNTERS/tradep_trade_freighter_pirate.ini
Normal file
@@ -0,0 +1,18 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_freighters
|
||||
pilot_job = freighter_job
|
||||
make_class = class_pirate_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
18
DATA/MISSIONS/ENCOUNTERS/tradep_trade_freighter_smuggler.ini
Normal file
18
DATA/MISSIONS/ENCOUNTERS/tradep_trade_freighter_smuggler.ini
Normal file
@@ -0,0 +1,18 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_freighter_smugglers
|
||||
pilot_job = freighter_smuggler_job
|
||||
make_class = class_pirate_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
14
DATA/MISSIONS/ENCOUNTERS/tradep_trade_smuggler.ini
Normal file
14
DATA/MISSIONS/ENCOUNTERS/tradep_trade_smuggler.ini
Normal file
@@ -0,0 +1,14 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighter_smugglers
|
||||
pilot_job = trader_job
|
||||
make_class = class_pirate_patroller
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
14
DATA/MISSIONS/ENCOUNTERS/tradep_trade_trader.ini
Normal file
14
DATA/MISSIONS/ENCOUNTERS/tradep_trade_trader.ini
Normal file
@@ -0,0 +1,14 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = trader_job
|
||||
make_class = class_patroller
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
36
DATA/MISSIONS/ENCOUNTERS/tradep_trade_transport.ini
Normal file
36
DATA/MISSIONS/ENCOUNTERS/tradep_trade_transport.ini
Normal file
@@ -0,0 +1,36 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
make_class = class_patroller
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports2
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 3
|
||||
|
||||
10
DATA/MISSIONS/M01A/m000_s002xe_li01_01_nrml.ini
Normal file
10
DATA/MISSIONS/M01A/m000_s002xe_li01_01_nrml.ini
Normal file
@@ -0,0 +1,10 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_base, Cityscape
|
||||
action = scripts\story\s002xe_nrml_sinclair_li_01_Cityscape_01.thn
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = Lonnigan_hurt
|
||||
actor = Lonnigan
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
29
DATA/MISSIONS/M01A/m001a_s003x_li01_01_nrml.ini
Normal file
29
DATA/MISSIONS/M01A/m001a_s003x_li01_01_nrml.ini
Normal file
@@ -0,0 +1,29 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_Base, bar
|
||||
action = scripts\story\s003x_nrml_manhtn_bar_li_01_Bar_01.thn
|
||||
autoplay
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mTable3/01/A/Sitlow
|
||||
spot = Zg/NPC/mFloor3/01/A/Stand
|
||||
spot = Zg/NPC/mFloor2/01/A/Stand
|
||||
|
||||
[Char]
|
||||
npc = manhtn_bar
|
||||
actor = story_bartender
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
[Char]
|
||||
npc = juni
|
||||
actor = juni
|
||||
fidget = scripts\story\s004xf_nrml_juni_li_01_Bar_01.thn
|
||||
|
||||
[Char]
|
||||
npc = liberty_diplomat
|
||||
actor = li_diplomat
|
||||
fidget = scripts\story\s004xf_nrml_diplomat_li_01_Bar_01.thn
|
||||
|
||||
[Char]
|
||||
actor = bartender
|
||||
spot = Zs/NPC/Bartender/01/A/Stand
|
||||
|
||||
18
DATA/MISSIONS/M01A/m001a_s004x_li01_01_nrml.ini
Normal file
18
DATA/MISSIONS/M01A/m001a_s004x_li01_01_nrml.ini
Normal file
@@ -0,0 +1,18 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_base, Bar
|
||||
action = scripts\story\s004x_nrml_juni_li_01_Bar_01.thn
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mTable3/01/A/Sitlow
|
||||
spot = Zg/NPC/mFloor3/01/A/Stand
|
||||
|
||||
[Char]
|
||||
npc = juni
|
||||
actor = juni
|
||||
fidget = scripts\story\s004xf_nrml_juni_li_01_Bar_01.thn
|
||||
|
||||
[Char]
|
||||
npc = liberty_diplomat
|
||||
actor = li_diplomat
|
||||
fidget = scripts\story\s004xf_nrml_diplomat_li_01_Bar_01.thn
|
||||
|
||||
20
DATA/MISSIONS/M01A/m001a_s005a_li01_01_offer.ini
Normal file
20
DATA/MISSIONS/M01A/m001a_s005a_li01_01_offer.ini
Normal file
@@ -0,0 +1,20 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_base, Equipment
|
||||
offer = scripts\story\s005a_offer_juni_li_01_Equipment_01.thn
|
||||
decision = scripts\story\s005e_decision_juni_li_01_Equipment_01.thn
|
||||
accept = scripts\story\s005b_accept_juni_li_01_Equipment_01.thn
|
||||
reject = scripts\story\s005c_decline_juni_li_01_Equipment_01.thn
|
||||
autoplay
|
||||
mission_text_id = 21805
|
||||
nooffer_text_id = 1840
|
||||
relocate_player = Cityscape
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mFloor2/01/A/Stand
|
||||
spot = Zg/NPC/mFloor2/02/A/Stand
|
||||
|
||||
[Char]
|
||||
npc = juni
|
||||
actor = juni
|
||||
fidget = scripts\extras\fidget_stand_female_NULL.thn
|
||||
|
||||
20
DATA/MISSIONS/M01A/m001a_s005d_li01_01_reoffer.ini
Normal file
20
DATA/MISSIONS/M01A/m001a_s005d_li01_01_reoffer.ini
Normal file
@@ -0,0 +1,20 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_base, Equipment
|
||||
offer = scripts\story\s005d_reoffer_juni_li_01_Equipment_01.thn
|
||||
decision = scripts\story\s005e_decision_juni_li_01_Equipment_01.thn
|
||||
accept = scripts\story\s005b_accept_juni_li_01_Equipment_01.thn
|
||||
reject = scripts\story\s005c_decline_juni_li_01_Equipment_01.thn
|
||||
mission_text_id = 21805
|
||||
nooffer_text_id = 1840
|
||||
autoplay
|
||||
relocate_player = Cityscape
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mFloor2/01/A/Stand
|
||||
spot = Zg/NPC/mFloor2/02/A/Stand
|
||||
|
||||
[Char]
|
||||
npc = juni
|
||||
actor = juni
|
||||
fidget = scripts\extras\fidget_stand_female_NULL.thn
|
||||
|
||||
12
DATA/MISSIONS/M01A/m001a_s006x_li01_02_nrml.ini
Normal file
12
DATA/MISSIONS/M01A/m001a_s006x_li01_02_nrml.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_02_Base, Planetscape2
|
||||
start_room = Planetscape2
|
||||
action = scripts\story\s006x_nrml_king_pl_01_pad_01.thn
|
||||
autoplay
|
||||
relocate_player = planetscape
|
||||
|
||||
[Char]
|
||||
npc = King
|
||||
actor = King
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
3297
DATA/MISSIONS/M01A/m01a.ini
Normal file
3297
DATA/MISSIONS/M01A/m01a.ini
Normal file
File diff suppressed because it is too large
Load Diff
BIN
DATA/MISSIONS/M01A/m01a_01.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_01.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_02.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_02.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_03.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_03.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_04.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_04.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_05.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_05.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_06.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_06.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_07.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_07.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_08.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_08.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_09.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_09.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_11.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_11.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_fp7_01.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_fp7_01.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_fp7_02.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_fp7_02.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_fp7_02b.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_fp7_02b.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_fp7_03.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_fp7_03.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_rev2_01.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_rev2_01.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_rev2_02.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_rev2_02.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_rev2_03.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_rev2_03.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_rev2_04.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_rev2_04.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_rev2_05.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_rev2_05.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_rev2_06.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_rev2_06.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_rev2_07.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_rev2_07.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/m01a_rev2_08.thn
Normal file
BIN
DATA/MISSIONS/M01A/m01a_rev2_08.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01A/mission1 readme.doc
Normal file
BIN
DATA/MISSIONS/M01A/mission1 readme.doc
Normal file
Binary file not shown.
99
DATA/MISSIONS/M01A/npcships.ini
Normal file
99
DATA/MISSIONS/M01A/npcships.ini
Normal file
@@ -0,0 +1,99 @@
|
||||
[NPCShipArch]
|
||||
nickname = MSN01a_King
|
||||
loadout = MSN01a_King
|
||||
level = d1
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN01a_King
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01a_Donau
|
||||
loadout = MSN01a_Donau
|
||||
level = d1
|
||||
ship_archetype = rh_cruiser
|
||||
pilot = MSN01a_Donau
|
||||
state_graph = NOTHING
|
||||
npc_class = lawful, cruiser
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01a_Donau_Escort
|
||||
loadout = MSN01a_Donau_Escort
|
||||
level = d1
|
||||
ship_archetype = rh_elite
|
||||
pilot = MSN01a_Donau_Escort
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01a_Liberty_Cruiser
|
||||
loadout = MSN01a_Liberty_Cruiser
|
||||
level = d10
|
||||
ship_archetype = li_cruiser
|
||||
pilot = MSN01a_Liberty_Cruiser
|
||||
state_graph = cruiser
|
||||
npc_class = lawful, cruiser
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01a_Liberty_Cruiser_Escort
|
||||
loadout = MSN01a_Liberty_Cruiser_Escort
|
||||
level = d1
|
||||
ship_archetype = li_elite
|
||||
pilot = MSN01a_Liberty_Cruiser_Escort
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01a_Order_Heavy_Fighter
|
||||
loadout = MSN01a_Order_Heavy_Fighter
|
||||
level = d1
|
||||
ship_archetype = or_elite_msn01
|
||||
pilot = MSN01a_Order_Heavy_Fighter
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01a_Large_Transport
|
||||
loadout = MSN01a_Large_Transport
|
||||
level = d1
|
||||
ship_archetype = ge_large_transport
|
||||
pilot = MSN01a_Large_Transport
|
||||
state_graph = TRANSPORT
|
||||
npc_class = lawful, transport_large
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01a_Small_Transport
|
||||
loadout = MSN01a_Small_Transport
|
||||
level = d1
|
||||
ship_archetype = ge_transport
|
||||
pilot = MSN01a_Small_Transport
|
||||
state_graph = TRANSPORT
|
||||
npc_class = lawful, TRANSPORT
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01a_Repair_Ship
|
||||
loadout = MSN01a_Repair_Ship
|
||||
level = d1
|
||||
ship_archetype = ge_repair
|
||||
pilot = MSN01a_Repair_Ship
|
||||
state_graph = TRANSPORT
|
||||
npc_class = lawful, TRANSPORT
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01a_Lifter
|
||||
loadout = MSN01a_Lifter
|
||||
level = d1
|
||||
ship_archetype = ge_lifter
|
||||
pilot = MSN01a_Lifter
|
||||
state_graph = TRANSPORT
|
||||
npc_class = lawful, TRANSPORT
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01a_Lifeboat
|
||||
loadout = RTC_Lifeboat
|
||||
level = d1
|
||||
ship_archetype = RTC_Lifeboat
|
||||
pilot = MSN01a_Lifter
|
||||
state_graph = TRANSPORT
|
||||
npc_class = lawful, TRANSPORT
|
||||
|
||||
BIN
DATA/MISSIONS/M01B/m01_space_enter.thn
Normal file
BIN
DATA/MISSIONS/M01B/m01_space_enter.thn
Normal file
Binary file not shown.
2567
DATA/MISSIONS/M01B/m01b.ini
Normal file
2567
DATA/MISSIONS/M01B/m01b.ini
Normal file
File diff suppressed because it is too large
Load Diff
BIN
DATA/MISSIONS/M01B/m01b_01.thn
Normal file
BIN
DATA/MISSIONS/M01B/m01b_01.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01B/m01b_02.thn
Normal file
BIN
DATA/MISSIONS/M01B/m01b_02.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01B/m01b_03.thn
Normal file
BIN
DATA/MISSIONS/M01B/m01b_03.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01B/m01b_11.thn
Normal file
BIN
DATA/MISSIONS/M01B/m01b_11.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01B/m01b_king_01.thn
Normal file
BIN
DATA/MISSIONS/M01B/m01b_king_01.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M01B/mission1 readme.doc
Normal file
BIN
DATA/MISSIONS/M01B/mission1 readme.doc
Normal file
Binary file not shown.
126
DATA/MISSIONS/M01B/npcships.ini
Normal file
126
DATA/MISSIONS/M01B/npcships.ini
Normal file
@@ -0,0 +1,126 @@
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_King
|
||||
loadout = MSN01b_King
|
||||
level = d1
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN01b_King
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Epsilon
|
||||
loadout = MSN01b_Epsilon
|
||||
level = d1
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN01b_Epsilon
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Epsilon_Leader
|
||||
loadout = MSN01b_Epsilon_Leader
|
||||
level = d1
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN01b_Epsilon_Leader
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Liberty_Rogue_Scout
|
||||
loadout = MSN01b_Liberty_Rogue_Scout
|
||||
level = d1
|
||||
ship_archetype = pi_fighter
|
||||
pilot = MSN01b_Liberty_Rogue_Scout
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Liberty_Rogue
|
||||
loadout = MSN01b_Liberty_Rogue
|
||||
level = d1
|
||||
ship_archetype = pi_fighter
|
||||
pilot = MSN01b_Liberty_Rogue
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Liberty_Rogue_Leader
|
||||
loadout = MSN01b_Liberty_Rogue_Leader
|
||||
level = d1
|
||||
ship_archetype = pi_fighter
|
||||
pilot = MSN01b_Liberty_Rogue_Leader
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Liberty_Rogue_Defender
|
||||
loadout = MSN01b_Liberty_Rogue_Defender
|
||||
level = d1
|
||||
ship_archetype = pi_fighter
|
||||
pilot = MSN01b_Liberty_Rogue_Defender
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Liberty_Rogue_Defender_Leader
|
||||
loadout = MSN01b_Liberty_Rogue_Defender_Leader
|
||||
level = d1
|
||||
ship_archetype = pi_fighter
|
||||
pilot = MSN01b_Liberty_Rogue_Defender_Leader
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Beta4
|
||||
loadout = MSN01b_Beta4
|
||||
level = d1
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN01b_Beta4
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Liberty_Bomber
|
||||
loadout = MSN01b_Liberty_Bomber
|
||||
level = d1
|
||||
ship_archetype = li_elite
|
||||
pilot = MSN01b_Liberty_Bomber
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Prison_Ship
|
||||
loadout = MSN01b_Prison_Ship
|
||||
level = d10
|
||||
ship_archetype = ge_prison
|
||||
pilot = MSN01b_Prison_Ship
|
||||
state_graph = NOTHING
|
||||
npc_class = lawful, prison
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Exploder
|
||||
loadout = MSN01b_Exploder
|
||||
level = d1
|
||||
ship_archetype = debris_tosser_200
|
||||
pilot = MSN01b_Exploder
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Liberty_Heavy
|
||||
loadout = MSN01b_Liberty_Heavy
|
||||
level = d1
|
||||
ship_archetype = li_elite
|
||||
pilot = MSN01b_Liberty_Heavy
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN01b_Liberty_Bomber_Escort
|
||||
loadout = MSN01b_Liberty_Bomber_Escort
|
||||
level = d1
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN01b_Liberty_Bomber_Escort
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
24
DATA/MISSIONS/M02/m002_s009a_li01_01_offer.ini
Normal file
24
DATA/MISSIONS/M02/m002_s009a_li01_01_offer.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_Base, bar
|
||||
offer = scripts\story\s009a_offer_King_li_01_Bar_01.thn
|
||||
decision = scripts\story\s009e_decision_King_li_01_Bar_01.thn
|
||||
accept = scripts\story\s009b_accept_King_li_01_Bar_01.thn
|
||||
reject = scripts\story\s009c_decline_King_li_01_Bar_01.thn
|
||||
mission_text_id = 22205
|
||||
nooffer_text_id = 22205
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mFloor2/01/A/Stand
|
||||
spot = Zg/NPC/mFloor3/01/A/Stand
|
||||
spot = Zg/NPC/mFloor3/02/A/Stand
|
||||
|
||||
[Char]
|
||||
npc = juni
|
||||
actor = juni
|
||||
fidget = scripts\story\s009fb_fidget_juni_li_01_Bar_01.thn
|
||||
|
||||
[Char]
|
||||
npc = King
|
||||
actor = King
|
||||
fidget = scripts\story\s009fa_fidget_King_li_01_Bar_01.thn
|
||||
|
||||
24
DATA/MISSIONS/M02/m002_s009d_li01_01_reoffer.ini
Normal file
24
DATA/MISSIONS/M02/m002_s009d_li01_01_reoffer.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_Base, bar
|
||||
offer = scripts\story\s009d_reoffer_King_li_01_Bar_01.thn
|
||||
decision = scripts\story\s009e_decision_King_li_01_Bar_01.thn
|
||||
accept = scripts\story\s009b_accept_King_li_01_Bar_01.thn
|
||||
reject = scripts\story\s009c_decline_King_li_01_Bar_01.thn
|
||||
mission_text_id = 22205
|
||||
nooffer_text_id = 22205
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mFloor2/01/A/Stand
|
||||
spot = Zg/NPC/mFloor3/01/A/Stand
|
||||
spot = Zg/NPC/mFloor3/02/A/Stand
|
||||
|
||||
[Char]
|
||||
npc = juni
|
||||
actor = juni
|
||||
fidget = scripts\story\s009fb_fidget_juni_li_01_Bar_01.thn
|
||||
|
||||
[Char]
|
||||
npc = King
|
||||
actor = King
|
||||
fidget = scripts\story\s009fa_fidget_King_li_01_Bar_01.thn
|
||||
|
||||
11
DATA/MISSIONS/M02/m002_s010x_li01_01_nrml.ini
Normal file
11
DATA/MISSIONS/M02/m002_s010x_li01_01_nrml.ini
Normal file
@@ -0,0 +1,11 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_Base, Cityscape
|
||||
action = scripts\story\s010x_nrml_Lonnigan_li_01_Cityscape_01.thn
|
||||
autoplay
|
||||
relocate_player = Cityscape
|
||||
|
||||
[Char]
|
||||
npc = Syd
|
||||
actor = Syd
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
12
DATA/MISSIONS/M02/m002_s011x_li01_03_nrml.ini
Normal file
12
DATA/MISSIONS/M02/m002_s011x_li01_03_nrml.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_03_Base, deck2
|
||||
start_room = deck2
|
||||
action = scripts\story\s011x_nrml_juni_li_05_Deck_01.thn
|
||||
autoplay
|
||||
relocate_player = deck
|
||||
|
||||
[Char]
|
||||
npc = juni
|
||||
actor = juni
|
||||
fidget = scripts\extras\fidget_stand_female_NULL.thn
|
||||
|
||||
2303
DATA/MISSIONS/M02/m02.ini
Normal file
2303
DATA/MISSIONS/M02/m02.ini
Normal file
File diff suppressed because it is too large
Load Diff
BIN
DATA/MISSIONS/M02/m02_cosmo_01.thn
Normal file
BIN
DATA/MISSIONS/M02/m02_cosmo_01.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M02/m02_king_01.thn
Normal file
BIN
DATA/MISSIONS/M02/m02_king_01.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M02/m02_space_enter.thn
Normal file
BIN
DATA/MISSIONS/M02/m02_space_enter.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M02/m03_survivor1.thn
Normal file
BIN
DATA/MISSIONS/M02/m03_survivor1.thn
Normal file
Binary file not shown.
90
DATA/MISSIONS/M02/npcships.ini
Normal file
90
DATA/MISSIONS/M02/npcships.ini
Normal file
@@ -0,0 +1,90 @@
|
||||
[NPCShipArch]
|
||||
nickname = MSN02_Liberty_Police
|
||||
loadout = MSN02_Liberty_Police
|
||||
level = d2
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN02_Liberty_Police
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN02_King
|
||||
loadout = MSN02_King
|
||||
level = d2
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN02_King
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN02_Cosmo
|
||||
loadout = MSN02_Cosmo
|
||||
level = d2
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN02_Cosmo
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN02_Ashcroft
|
||||
loadout = MSN02_Ashcroft
|
||||
level = d2
|
||||
ship_archetype = pi_elite
|
||||
pilot = MSN02_Ashcroft
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN02_Ashcroft_Escort
|
||||
loadout = MSN02_Ashcroft_Escort
|
||||
level = d2
|
||||
ship_archetype = pi_fighter
|
||||
pilot = MSN02_Ashcroft_Escort
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN02_Ashcroft_Transport
|
||||
loadout = MSN02_Ashcroft_Transport
|
||||
level = d2
|
||||
ship_archetype = ge_transport
|
||||
pilot = MSN02_Ashcroft_Transport
|
||||
state_graph = TRANSPORT
|
||||
npc_class = lawful, TRANSPORT
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN02_Burning_Heavy_Fighter
|
||||
loadout = MSN02_Burning_Heavy_Fighter
|
||||
level = d2
|
||||
ship_archetype = mission02_burning_l_elite
|
||||
pilot = MSN02_Burning_Heavy_Fighter
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN02_Burning_Transport
|
||||
loadout = MSN02_Burning_Transport
|
||||
level = d2
|
||||
ship_archetype = mission02_burning_transport
|
||||
pilot = MSN02_Burning_Transport
|
||||
state_graph = TRANSPORT
|
||||
npc_class = lawful, TRANSPORT
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN02_Exploder
|
||||
loadout = MSN02_Exploder
|
||||
level = d2
|
||||
ship_archetype = debris_tosser_200
|
||||
pilot = MSN02_Exploder
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN02_Battleship_Unity
|
||||
loadout = MSN04_Battleship_Unity
|
||||
level = d20
|
||||
ship_archetype = li_dreadnought
|
||||
pilot = MSN04_Battleship_Unity
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
11
DATA/MISSIONS/M03/m003_s012xa_li01_01_nrml.ini
Normal file
11
DATA/MISSIONS/M03/m003_s012xa_li01_01_nrml.ini
Normal file
@@ -0,0 +1,11 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_base, Cityscape
|
||||
action = scripts\story\s012xa_nrml_Lonnigan_li_01_Cityscape_01.thn
|
||||
autoplay
|
||||
relocate_player = bar
|
||||
|
||||
[Char]
|
||||
npc = Lonnigan
|
||||
actor = Lonnigan
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
15
DATA/MISSIONS/M03/m003_s012xb_li01_01_nrml.ini
Normal file
15
DATA/MISSIONS/M03/m003_s012xb_li01_01_nrml.ini
Normal file
@@ -0,0 +1,15 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_base, bar
|
||||
action = scripts\story\s012xb_nrml_manhtn_bar_li_01_Bar_01.thn
|
||||
autoplay
|
||||
relocate_player = Cityscape
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mFloor2/01/A/Stand
|
||||
spot = Zg/NPC/mFloor3/01/A/Stand
|
||||
|
||||
[Char]
|
||||
npc = manhtn_bar
|
||||
actor = story_bartender
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
20
DATA/MISSIONS/M03/m003_s014a_li02_02_offer.ini
Normal file
20
DATA/MISSIONS/M03/m003_s014a_li02_02_offer.ini
Normal file
@@ -0,0 +1,20 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li02_02_base, Bar
|
||||
offer = scripts\story\s014a_offer_juni_pl_03_Bar_01.thn
|
||||
accept = scripts\story\s014b_accept_juni_pl_03_Bar_01.thn
|
||||
decline = scripts\story\s014c_decline_juni_pl_03_Bar_01.thn
|
||||
decision = scripts\story\s014e_decision_juni_pl_03_Bar_01.thn
|
||||
mission_text_id = 22405
|
||||
nooffer_text_id = 1840
|
||||
autoplay
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mTable4/02/A/SitLow
|
||||
spot = Zg/NPC/mFloor2/01/A/Stand
|
||||
spot = Zg/NPC/mFloor2/02/A/Stand
|
||||
|
||||
[Char]
|
||||
npc = juni
|
||||
actor = juni
|
||||
fidget = scripts\story\s014fa_fidget_juni_pl_03_Bar_01.thn
|
||||
|
||||
19
DATA/MISSIONS/M03/m003_s014d_li02_02_reoffer.ini
Normal file
19
DATA/MISSIONS/M03/m003_s014d_li02_02_reoffer.ini
Normal file
@@ -0,0 +1,19 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li02_02_base, Bar
|
||||
offer = scripts\story\s014d_reoffer_juni_pl_03_Bar_01.thn
|
||||
accept = scripts\story\s014b_accept_juni_pl_03_Bar_01.thn
|
||||
decline = scripts\story\s014c_decline_juni_pl_03_Bar_01.thn
|
||||
decision = scripts\story\s014e_decision_juni_pl_03_Bar_01.thn
|
||||
mission_text_id = 22405
|
||||
nooffer_text_id = 1840
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mTable4/02/A/SitLow
|
||||
spot = Zg/NPC/mFloor2/01/A/Stand
|
||||
spot = Zg/NPC/mFloor2/02/A/Stand
|
||||
|
||||
[Char]
|
||||
npc = juni
|
||||
actor = juni
|
||||
fidget = scripts\story\s014fa_fidget_juni_pl_03_Bar_01.thn
|
||||
|
||||
14
DATA/MISSIONS/M03/m003_s015x_li02_02_nrml.ini
Normal file
14
DATA/MISSIONS/M03/m003_s015x_li02_02_nrml.ini
Normal file
@@ -0,0 +1,14 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li02_02_base, Bar
|
||||
action = scripts\story\s015x_nrml_Walker_pl_03_Bar_01.thn
|
||||
autoplay
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mFloor2/01/A/Stand
|
||||
spot = Zg/NPC/mFloor2/02/A/Stand
|
||||
|
||||
[Char]
|
||||
npc = juni
|
||||
actor = juni
|
||||
fidget = scripts\extras\fidget_stand_female_NULL.thn
|
||||
|
||||
2793
DATA/MISSIONS/M03/m03.ini
Normal file
2793
DATA/MISSIONS/M03/m03.ini
Normal file
File diff suppressed because it is too large
Load Diff
BIN
DATA/MISSIONS/M03/m03_rfighter_encounter.thn
Normal file
BIN
DATA/MISSIONS/M03/m03_rfighter_encounter.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M03/m03_rfighter_end.thn
Normal file
BIN
DATA/MISSIONS/M03/m03_rfighter_end.thn
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user