Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

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[EncounterFormation]
ship_by_class = 1, 1, sc_armoreds
pilot_job = prisoner_job
ship_by_class = 1, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 1, 1, sc_fighters, -1
pilot_job = escort_job
formation_by_class = gunboats
behavior = trade
arrival = all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 2, 3, sc_fighters, -1
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -object_jump_gate, -tradelane
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 2, 3, sc_fighters, -1
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -object_jump_gate, -tradelane
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
permutation = 1, 1

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 1, 2, sc_fighters, -1
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -object_jump_gate, -tradelane
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 1, 2, sc_fighters, -1
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -object_jump_gate, -tradelane
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
permutation = 1, 1

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = defend_leader_job
make_class = wanderer
ship_by_class = 0, 1, sc_fighters, -1
pilot_job = defend_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = scout_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = defend_leader_job
make_class = wanderer
ship_by_class = 1, 2, sc_fighters, -1
pilot_job = defend_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_gunboats
pilot_job = assault_leader_job
make_class = wanderer
formation_by_class = gunboats
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_lifters
pilot_job = lifter_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, fighters
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 3, 3, fighters
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, fighters
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 3, 3, fighters
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_repairs
pilot_job = repair_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = scavenger_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = scout_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 2, 2, sc_fighters
pilot_job = scout_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
permutation = 1, 4

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[EncounterFormation]
ship_by_class = 1, 1, sc_armoreds
pilot_job = armored_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = gunboats
behavior = trade
arrival = all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

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[EncounterFormation]
ship_by_class = 1, 1, sc_freighters
pilot_job = freighter_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = freighters
behavior = trade
arrival = all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 2, 2, sc_freighters
pilot_job = freighter_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters
pilot_job = escort_job
formation_by_class = freighters2
behavior = trade
arrival = all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5
permutation = 1, 5

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[EncounterFormation]
ship_by_class = 1, 1, sc_freighters
pilot_job = freighter_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = freighters
behavior = trade
arrival = all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

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[EncounterFormation]
ship_by_class = 1, 1, sc_freighter_smugglers
pilot_job = freighter_smuggler_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = freighters
behavior = trade
arrival = all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighter_smugglers
pilot_job = smuggler_job
formation_by_class = fighters
behavior = trade
arrival = all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = trader_job
formation_by_class = fighters
behavior = trade
arrival = all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

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[EncounterFormation]
ship_by_class = 1, 1, sc_transports
pilot_job = transport_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = transports
behavior = trade
arrival = all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 2, 2, sc_transports
pilot_job = transport_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 1, sc_fighters, -1
pilot_job = escort_job
formation_by_class = transports2
behavior = trade
arrival = all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5
permutation = 1, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = scavenger_job
make_class = wanderer
make_class = class_patroller
formation_by_class = fighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

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[EncounterFormation]
ship_by_class = 1, 1, sc_transports
pilot_job = transport_job
make_class = class_patroller
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = transports
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 1, sc_transports
pilot_job = transport_job
make_class = class_patroller
ship_by_class = 1, 1, sc_transports
pilot_job = transport_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = transports2
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5
permutation = 1, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = assault_leader_job
make_class = class_patroller
ship_by_class = 2, 3, sc_fighters, -1
pilot_job = assault_job
formation_by_class = fighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = assault_leader_job
make_class = class_patroller
ship_by_class = 2, 3, sc_fighters, -1
pilot_job = assault_job
formation_by_class = fighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
permutation = 1, 1

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = assault_leader_job
make_class = class_patroller
ship_by_class = 1, 2, sc_fighters, -1
pilot_job = assault_job
formation_by_class = fighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = assault_leader_job
make_class = class_patroller
ship_by_class = 1, 2, sc_fighters, -1
pilot_job = assault_job
formation_by_class = fighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
permutation = 1, 1

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = patrol_leader_job
make_class = class_police_patroller
ship_by_class = 0, 1, sc_fighters, -1
pilot_job = patrol_job
formation_by_class = fighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = patrol_leader_job
make_class = class_police_patroller
ship_by_class = 2, 2, sc_fighters, -1
pilot_job = patrol_job
formation_by_class = fighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = patrol_leader_job
make_class = class_police_patroller
ship_by_class = 2, 2, sc_fighters, -1
pilot_job = patrol_job
formation_by_class = fighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_gunboats
pilot_job = assault_leader_job
make_class = class_police_patroller
make_class = wanderer
formation_by_class = gunboats
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = patrol_leader_job
make_class = class_pirate_patroller
ship_by_class = 1, 2, sc_fighters, -1
pilot_job = patrol_job
formation_by_class = fighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_armoreds
pilot_job = prisoner_job
ship_by_class = 1, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 1, 1, sc_fighters, -1
pilot_job = escort_job
formation_by_class = gunboats
behavior = trade
arrival = tradelane
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_armoreds
pilot_job = armored_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = gunboats
behavior = trade
arrival = tradelane
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

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[EncounterFormation]
ship_by_class = 1, 1, sc_freighters
pilot_job = freighter_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = freighters
behavior = trade
arrival = tradelane
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 2, 2, sc_freighters
pilot_job = freighter_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters
pilot_job = escort_job
formation_by_class = freighters2
behavior = trade
arrival = tradelane
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5
permutation = 1, 5

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[EncounterFormation]
ship_by_class = 1, 1, sc_transports
pilot_job = transport_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = transports
behavior = trade
arrival = tradelane
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 2, 2, sc_transports
pilot_job = transport_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 1, sc_fighters, -1
pilot_job = escort_job
formation_by_class = transports2
behavior = trade
arrival = tradelane
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5
permutation = 1, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_armoreds
pilot_job = prisoner_job
make_class = class_patroller
ship_by_class = 1, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 1, 1, sc_fighters, -1
pilot_job = escort_job
formation_by_class = gunboats
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_transports
pilot_job = transport_job
make_class = class_patroller
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = transports
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 1, sc_transports
make_class = class_patroller
pilot_job = transport_job
ship_by_class = 1, 1, sc_transports
pilot_job = transport_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = transports2
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5
permutation = 1, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_armoreds
pilot_job = armored_job
make_class = class_patroller
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 1, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = gunboats
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

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@@ -0,0 +1,36 @@
[EncounterFormation]
ship_by_class = 1, 1, sc_freighters
pilot_job = freighter_job
make_class = class_patroller
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = freighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 1, sc_freighters
pilot_job = freighter_job
make_class = class_patroller
ship_by_class = 1, 1, sc_freighters
pilot_job = freighter_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = freighters2
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5
permutation = 1, 3

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[EncounterFormation]
ship_by_class = 1, 1, sc_freighters
pilot_job = freighter_job
make_class = class_pirate_patroller
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = freighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

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@@ -0,0 +1,18 @@
[EncounterFormation]
ship_by_class = 1, 1, sc_freighter_smugglers
pilot_job = freighter_smuggler_job
make_class = class_pirate_patroller
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = freighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

View File

@@ -0,0 +1,14 @@
[EncounterFormation]
ship_by_class = 1, 1, sc_fighter_smugglers
pilot_job = trader_job
make_class = class_pirate_patroller
formation_by_class = fighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

View File

@@ -0,0 +1,14 @@
[EncounterFormation]
ship_by_class = 1, 1, sc_fighters
pilot_job = trader_job
make_class = class_patroller
formation_by_class = fighters
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5

View File

@@ -0,0 +1,36 @@
[EncounterFormation]
ship_by_class = 1, 1, sc_transports
pilot_job = transport_job
make_class = class_patroller
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = transports
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 1, sc_transports
make_class = class_patroller
pilot_job = transport_job
ship_by_class = 1, 1, sc_transports
pilot_job = transport_job
ship_by_class = 0, 1, sc_fighters
pilot_job = escort_leader_job
ship_by_class = 0, 2, sc_fighters, -1
pilot_job = escort_job
formation_by_class = transports2
behavior = patrol_path
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 5
permutation = 1, 3