Init 0.1 - DATA
This commit is contained in:
@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_armoreds
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pilot_job = prisoner_job
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ship_by_class = 1, 1, sc_fighters
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pilot_job = escort_leader_job
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ship_by_class = 1, 1, sc_fighters, -1
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pilot_job = escort_job
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formation_by_class = gunboats
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behavior = trade
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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@@ -0,0 +1,32 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 2, 3, sc_fighters, -1
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -object_jump_gate, -tradelane
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 2, 3, sc_fighters, -1
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -object_jump_gate, -tradelane
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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permutation = 1, 1
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@@ -0,0 +1,32 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 1, 2, sc_fighters, -1
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -object_jump_gate, -tradelane
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 1, 2, sc_fighters, -1
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -object_jump_gate, -tradelane
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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permutation = 1, 1
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@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = defend_leader_job
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make_class = wanderer
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ship_by_class = 0, 1, sc_fighters, -1
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pilot_job = defend_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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@@ -0,0 +1,14 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = scout_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = defend_leader_job
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make_class = wanderer
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ship_by_class = 1, 2, sc_fighters, -1
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pilot_job = defend_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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@@ -0,0 +1,14 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_gunboats
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pilot_job = assault_leader_job
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make_class = wanderer
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formation_by_class = gunboats
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behavior = wander
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arrival = all, -object_all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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@@ -0,0 +1,14 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_lifters
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pilot_job = lifter_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, fighters
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 3, 3, fighters
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = cruise
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, fighters
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pilot_job = assault_leader_job
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make_class = wanderer
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ship_by_class = 3, 3, fighters
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pilot_job = assault_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = cruise
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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@@ -0,0 +1,14 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_repairs
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pilot_job = repair_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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@@ -0,0 +1,14 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = scavenger_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 5
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@@ -0,0 +1,26 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = scout_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[EncounterFormation]
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ship_by_class = 2, 2, sc_fighters
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pilot_job = scout_job
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make_class = wanderer
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formation_by_class = fighters
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behavior = wander
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arrival = all, -tradelane, -object_jump_gate
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 3
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permutation = 1, 4
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@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_armoreds
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pilot_job = armored_job
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ship_by_class = 0, 1, sc_fighters
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pilot_job = escort_leader_job
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ship_by_class = 0, 2, sc_fighters, -1
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pilot_job = escort_job
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formation_by_class = gunboats
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behavior = trade
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 5
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@@ -0,0 +1,32 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_freighters
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pilot_job = freighter_job
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ship_by_class = 0, 1, sc_fighters
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pilot_job = escort_leader_job
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ship_by_class = 0, 2, sc_fighters, -1
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pilot_job = escort_job
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formation_by_class = freighters
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behavior = trade
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[EncounterFormation]
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ship_by_class = 2, 2, sc_freighters
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pilot_job = freighter_job
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ship_by_class = 0, 1, sc_fighters
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pilot_job = escort_leader_job
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ship_by_class = 0, 2, sc_fighters
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pilot_job = escort_job
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formation_by_class = freighters2
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behavior = trade
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 5
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permutation = 1, 5
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@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_freighters
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pilot_job = freighter_job
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ship_by_class = 0, 1, sc_fighters
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pilot_job = escort_leader_job
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ship_by_class = 0, 2, sc_fighters, -1
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pilot_job = escort_job
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formation_by_class = freighters
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behavior = trade
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 5
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@@ -0,0 +1,17 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_freighter_smugglers
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pilot_job = freighter_smuggler_job
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ship_by_class = 0, 1, sc_fighters
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pilot_job = escort_leader_job
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ship_by_class = 0, 2, sc_fighters, -1
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pilot_job = escort_job
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formation_by_class = freighters
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behavior = trade
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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times_to_create = infinite
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[Creation]
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permutation = 0, 5
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@@ -0,0 +1,13 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighter_smugglers
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pilot_job = smuggler_job
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formation_by_class = fighters
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behavior = trade
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||||
arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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||||
times_to_create = infinite
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[Creation]
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permutation = 0, 5
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@@ -0,0 +1,13 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_fighters
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pilot_job = trader_job
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formation_by_class = fighters
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behavior = trade
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arrival = all
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allow_simultaneous_creation = yes
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zone_creation_distance = 0
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||||
times_to_create = infinite
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||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
@@ -0,0 +1,32 @@
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[EncounterFormation]
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ship_by_class = 1, 1, sc_transports
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pilot_job = transport_job
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ship_by_class = 0, 1, sc_fighters
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pilot_job = escort_leader_job
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ship_by_class = 0, 2, sc_fighters, -1
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pilot_job = escort_job
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formation_by_class = transports
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behavior = trade
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||||
arrival = all
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||||
allow_simultaneous_creation = yes
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||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 2, 2, sc_transports
|
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pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 1, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports2
|
||||
behavior = trade
|
||||
arrival = all
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 3
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = scavenger_job
|
||||
make_class = wanderer
|
||||
make_class = class_patroller
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports2
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 3
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,30 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = assault_leader_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 2, 3, sc_fighters, -1
|
||||
pilot_job = assault_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = assault_leader_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 2, 3, sc_fighters, -1
|
||||
pilot_job = assault_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
permutation = 1, 1
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = assault_leader_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 1, 2, sc_fighters, -1
|
||||
pilot_job = assault_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = assault_leader_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 1, 2, sc_fighters, -1
|
||||
pilot_job = assault_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
permutation = 1, 1
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = patrol_leader_job
|
||||
make_class = class_police_patroller
|
||||
ship_by_class = 0, 1, sc_fighters, -1
|
||||
pilot_job = patrol_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = patrol_leader_job
|
||||
make_class = class_police_patroller
|
||||
ship_by_class = 2, 2, sc_fighters, -1
|
||||
pilot_job = patrol_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = patrol_leader_job
|
||||
make_class = class_police_patroller
|
||||
ship_by_class = 2, 2, sc_fighters, -1
|
||||
pilot_job = patrol_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_gunboats
|
||||
pilot_job = assault_leader_job
|
||||
make_class = class_police_patroller
|
||||
make_class = wanderer
|
||||
formation_by_class = gunboats
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = patrol_leader_job
|
||||
make_class = class_pirate_patroller
|
||||
ship_by_class = 1, 2, sc_fighters, -1
|
||||
pilot_job = patrol_job
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_armoreds
|
||||
pilot_job = prisoner_job
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 1, 1, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = gunboats
|
||||
behavior = trade
|
||||
arrival = tradelane
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_armoreds
|
||||
pilot_job = armored_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = gunboats
|
||||
behavior = trade
|
||||
arrival = tradelane
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_freighters
|
||||
pilot_job = freighter_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters
|
||||
behavior = trade
|
||||
arrival = tradelane
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 2, 2, sc_freighters
|
||||
pilot_job = freighter_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters2
|
||||
behavior = trade
|
||||
arrival = tradelane
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 5
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports
|
||||
behavior = trade
|
||||
arrival = tradelane
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 2, 2, sc_transports
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 1, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports2
|
||||
behavior = trade
|
||||
arrival = tradelane
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 3
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_armoreds
|
||||
pilot_job = prisoner_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 1, 1, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = gunboats
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
make_class = class_patroller
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports2
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 3
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_armoreds
|
||||
pilot_job = armored_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 1, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = gunboats
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_freighters
|
||||
pilot_job = freighter_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_freighters
|
||||
pilot_job = freighter_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 1, 1, sc_freighters
|
||||
pilot_job = freighter_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters2
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 3
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_freighters
|
||||
pilot_job = freighter_job
|
||||
make_class = class_pirate_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_freighter_smugglers
|
||||
pilot_job = freighter_smuggler_job
|
||||
make_class = class_pirate_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = freighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighter_smugglers
|
||||
pilot_job = trader_job
|
||||
make_class = class_pirate_patroller
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_fighters
|
||||
pilot_job = trader_job
|
||||
make_class = class_patroller
|
||||
formation_by_class = fighters
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
make_class = class_patroller
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
make_class = class_patroller
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 1, 1, sc_transports
|
||||
pilot_job = transport_job
|
||||
ship_by_class = 0, 1, sc_fighters
|
||||
pilot_job = escort_leader_job
|
||||
ship_by_class = 0, 2, sc_fighters, -1
|
||||
pilot_job = escort_job
|
||||
formation_by_class = transports2
|
||||
behavior = patrol_path
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 5
|
||||
permutation = 1, 3
|
||||
|
||||
Reference in New Issue
Block a user