Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

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[CharacterEncounter]
Location = Li01_01_base, Cityscape
action = scripts\story\s002xe_nrml_sinclair_li_01_Cityscape_01.thn
autoplay
[Char]
npc = Lonnigan_hurt
actor = Lonnigan
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Li01_01_Base, bar
action = scripts\story\s003x_nrml_manhtn_bar_li_01_Bar_01.thn
autoplay
[Reserve]
spot = Zg/NPC/mTable3/01/A/Sitlow
spot = Zg/NPC/mFloor3/01/A/Stand
spot = Zg/NPC/mFloor2/01/A/Stand
[Char]
npc = manhtn_bar
actor = story_bartender
fidget = scripts\extras\fidget_stand_male_NULL.thn
[Char]
npc = juni
actor = juni
fidget = scripts\story\s004xf_nrml_juni_li_01_Bar_01.thn
[Char]
npc = liberty_diplomat
actor = li_diplomat
fidget = scripts\story\s004xf_nrml_diplomat_li_01_Bar_01.thn
[Char]
actor = bartender
spot = Zs/NPC/Bartender/01/A/Stand

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[CharacterEncounter]
Location = Li01_01_base, Bar
action = scripts\story\s004x_nrml_juni_li_01_Bar_01.thn
[Reserve]
spot = Zg/NPC/mTable3/01/A/Sitlow
spot = Zg/NPC/mFloor3/01/A/Stand
[Char]
npc = juni
actor = juni
fidget = scripts\story\s004xf_nrml_juni_li_01_Bar_01.thn
[Char]
npc = liberty_diplomat
actor = li_diplomat
fidget = scripts\story\s004xf_nrml_diplomat_li_01_Bar_01.thn

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[CharacterEncounter]
Location = Li01_01_base, Equipment
offer = scripts\story\s005a_offer_juni_li_01_Equipment_01.thn
decision = scripts\story\s005e_decision_juni_li_01_Equipment_01.thn
accept = scripts\story\s005b_accept_juni_li_01_Equipment_01.thn
reject = scripts\story\s005c_decline_juni_li_01_Equipment_01.thn
autoplay
mission_text_id = 21805
nooffer_text_id = 1840
relocate_player = Cityscape
[Reserve]
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/mFloor2/02/A/Stand
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

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[CharacterEncounter]
Location = Li01_01_base, Equipment
offer = scripts\story\s005d_reoffer_juni_li_01_Equipment_01.thn
decision = scripts\story\s005e_decision_juni_li_01_Equipment_01.thn
accept = scripts\story\s005b_accept_juni_li_01_Equipment_01.thn
reject = scripts\story\s005c_decline_juni_li_01_Equipment_01.thn
mission_text_id = 21805
nooffer_text_id = 1840
autoplay
relocate_player = Cityscape
[Reserve]
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/mFloor2/02/A/Stand
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

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[CharacterEncounter]
Location = Li01_02_Base, Planetscape2
start_room = Planetscape2
action = scripts\story\s006x_nrml_king_pl_01_pad_01.thn
autoplay
relocate_player = planetscape
[Char]
npc = King
actor = King
fidget = scripts\extras\fidget_stand_male_NULL.thn

3297
DATA/MISSIONS/M01A/m01a.ini Normal file

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[NPCShipArch]
nickname = MSN01a_King
loadout = MSN01a_King
level = d1
ship_archetype = li_fighter
pilot = MSN01a_King
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01a_Donau
loadout = MSN01a_Donau
level = d1
ship_archetype = rh_cruiser
pilot = MSN01a_Donau
state_graph = NOTHING
npc_class = lawful, cruiser
[NPCShipArch]
nickname = MSN01a_Donau_Escort
loadout = MSN01a_Donau_Escort
level = d1
ship_archetype = rh_elite
pilot = MSN01a_Donau_Escort
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN01a_Liberty_Cruiser
loadout = MSN01a_Liberty_Cruiser
level = d10
ship_archetype = li_cruiser
pilot = MSN01a_Liberty_Cruiser
state_graph = cruiser
npc_class = lawful, cruiser
[NPCShipArch]
nickname = MSN01a_Liberty_Cruiser_Escort
loadout = MSN01a_Liberty_Cruiser_Escort
level = d1
ship_archetype = li_elite
pilot = MSN01a_Liberty_Cruiser_Escort
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN01a_Order_Heavy_Fighter
loadout = MSN01a_Order_Heavy_Fighter
level = d1
ship_archetype = or_elite_msn01
pilot = MSN01a_Order_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN01a_Large_Transport
loadout = MSN01a_Large_Transport
level = d1
ship_archetype = ge_large_transport
pilot = MSN01a_Large_Transport
state_graph = TRANSPORT
npc_class = lawful, transport_large
[NPCShipArch]
nickname = MSN01a_Small_Transport
loadout = MSN01a_Small_Transport
level = d1
ship_archetype = ge_transport
pilot = MSN01a_Small_Transport
state_graph = TRANSPORT
npc_class = lawful, TRANSPORT
[NPCShipArch]
nickname = MSN01a_Repair_Ship
loadout = MSN01a_Repair_Ship
level = d1
ship_archetype = ge_repair
pilot = MSN01a_Repair_Ship
state_graph = TRANSPORT
npc_class = lawful, TRANSPORT
[NPCShipArch]
nickname = MSN01a_Lifter
loadout = MSN01a_Lifter
level = d1
ship_archetype = ge_lifter
pilot = MSN01a_Lifter
state_graph = TRANSPORT
npc_class = lawful, TRANSPORT
[NPCShipArch]
nickname = MSN01a_Lifeboat
loadout = RTC_Lifeboat
level = d1
ship_archetype = RTC_Lifeboat
pilot = MSN01a_Lifter
state_graph = TRANSPORT
npc_class = lawful, TRANSPORT