Init 0.1 - DATA
This commit is contained in:
10
DATA/MISSIONS/M01A/m000_s002xe_li01_01_nrml.ini
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DATA/MISSIONS/M01A/m000_s002xe_li01_01_nrml.ini
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[CharacterEncounter]
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Location = Li01_01_base, Cityscape
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action = scripts\story\s002xe_nrml_sinclair_li_01_Cityscape_01.thn
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autoplay
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[Char]
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npc = Lonnigan_hurt
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actor = Lonnigan
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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29
DATA/MISSIONS/M01A/m001a_s003x_li01_01_nrml.ini
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DATA/MISSIONS/M01A/m001a_s003x_li01_01_nrml.ini
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[CharacterEncounter]
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Location = Li01_01_Base, bar
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action = scripts\story\s003x_nrml_manhtn_bar_li_01_Bar_01.thn
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autoplay
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[Reserve]
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spot = Zg/NPC/mTable3/01/A/Sitlow
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spot = Zg/NPC/mFloor3/01/A/Stand
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spot = Zg/NPC/mFloor2/01/A/Stand
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[Char]
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npc = manhtn_bar
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actor = story_bartender
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s004xf_nrml_juni_li_01_Bar_01.thn
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[Char]
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npc = liberty_diplomat
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actor = li_diplomat
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fidget = scripts\story\s004xf_nrml_diplomat_li_01_Bar_01.thn
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[Char]
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actor = bartender
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spot = Zs/NPC/Bartender/01/A/Stand
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18
DATA/MISSIONS/M01A/m001a_s004x_li01_01_nrml.ini
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DATA/MISSIONS/M01A/m001a_s004x_li01_01_nrml.ini
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[CharacterEncounter]
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Location = Li01_01_base, Bar
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action = scripts\story\s004x_nrml_juni_li_01_Bar_01.thn
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[Reserve]
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spot = Zg/NPC/mTable3/01/A/Sitlow
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spot = Zg/NPC/mFloor3/01/A/Stand
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s004xf_nrml_juni_li_01_Bar_01.thn
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[Char]
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npc = liberty_diplomat
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actor = li_diplomat
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fidget = scripts\story\s004xf_nrml_diplomat_li_01_Bar_01.thn
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20
DATA/MISSIONS/M01A/m001a_s005a_li01_01_offer.ini
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DATA/MISSIONS/M01A/m001a_s005a_li01_01_offer.ini
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[CharacterEncounter]
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Location = Li01_01_base, Equipment
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offer = scripts\story\s005a_offer_juni_li_01_Equipment_01.thn
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decision = scripts\story\s005e_decision_juni_li_01_Equipment_01.thn
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accept = scripts\story\s005b_accept_juni_li_01_Equipment_01.thn
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reject = scripts\story\s005c_decline_juni_li_01_Equipment_01.thn
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autoplay
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mission_text_id = 21805
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nooffer_text_id = 1840
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relocate_player = Cityscape
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[Reserve]
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spot = Zg/NPC/mFloor2/01/A/Stand
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spot = Zg/NPC/mFloor2/02/A/Stand
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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20
DATA/MISSIONS/M01A/m001a_s005d_li01_01_reoffer.ini
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DATA/MISSIONS/M01A/m001a_s005d_li01_01_reoffer.ini
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[CharacterEncounter]
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Location = Li01_01_base, Equipment
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offer = scripts\story\s005d_reoffer_juni_li_01_Equipment_01.thn
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decision = scripts\story\s005e_decision_juni_li_01_Equipment_01.thn
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accept = scripts\story\s005b_accept_juni_li_01_Equipment_01.thn
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reject = scripts\story\s005c_decline_juni_li_01_Equipment_01.thn
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mission_text_id = 21805
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nooffer_text_id = 1840
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autoplay
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relocate_player = Cityscape
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[Reserve]
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spot = Zg/NPC/mFloor2/01/A/Stand
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spot = Zg/NPC/mFloor2/02/A/Stand
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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12
DATA/MISSIONS/M01A/m001a_s006x_li01_02_nrml.ini
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DATA/MISSIONS/M01A/m001a_s006x_li01_02_nrml.ini
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[CharacterEncounter]
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Location = Li01_02_Base, Planetscape2
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start_room = Planetscape2
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action = scripts\story\s006x_nrml_king_pl_01_pad_01.thn
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autoplay
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relocate_player = planetscape
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[Char]
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npc = King
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actor = King
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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3297
DATA/MISSIONS/M01A/m01a.ini
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3297
DATA/MISSIONS/M01A/m01a.ini
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DATA/MISSIONS/M01A/m01a_01.thn
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DATA/MISSIONS/M01A/m01a_01.thn
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DATA/MISSIONS/M01A/m01a_02.thn
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DATA/MISSIONS/M01A/m01a_02.thn
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DATA/MISSIONS/M01A/m01a_03.thn
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DATA/MISSIONS/M01A/m01a_03.thn
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DATA/MISSIONS/M01A/m01a_04.thn
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DATA/MISSIONS/M01A/m01a_04.thn
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DATA/MISSIONS/M01A/m01a_05.thn
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DATA/MISSIONS/M01A/m01a_06.thn
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DATA/MISSIONS/M01A/m01a_07.thn
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DATA/MISSIONS/M01A/m01a_08.thn
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DATA/MISSIONS/M01A/m01a_09.thn
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DATA/MISSIONS/M01A/m01a_09.thn
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DATA/MISSIONS/M01A/m01a_11.thn
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DATA/MISSIONS/M01A/m01a_11.thn
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DATA/MISSIONS/M01A/m01a_fp7_01.thn
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DATA/MISSIONS/M01A/m01a_fp7_01.thn
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DATA/MISSIONS/M01A/m01a_fp7_02.thn
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DATA/MISSIONS/M01A/m01a_fp7_02.thn
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DATA/MISSIONS/M01A/m01a_fp7_02b.thn
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DATA/MISSIONS/M01A/m01a_fp7_02b.thn
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DATA/MISSIONS/M01A/m01a_fp7_03.thn
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DATA/MISSIONS/M01A/m01a_fp7_03.thn
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DATA/MISSIONS/M01A/m01a_rev2_01.thn
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DATA/MISSIONS/M01A/m01a_rev2_01.thn
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DATA/MISSIONS/M01A/m01a_rev2_02.thn
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DATA/MISSIONS/M01A/m01a_rev2_02.thn
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DATA/MISSIONS/M01A/m01a_rev2_03.thn
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DATA/MISSIONS/M01A/m01a_rev2_03.thn
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DATA/MISSIONS/M01A/m01a_rev2_04.thn
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DATA/MISSIONS/M01A/m01a_rev2_04.thn
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DATA/MISSIONS/M01A/m01a_rev2_05.thn
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DATA/MISSIONS/M01A/m01a_rev2_05.thn
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DATA/MISSIONS/M01A/m01a_rev2_06.thn
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DATA/MISSIONS/M01A/m01a_rev2_06.thn
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DATA/MISSIONS/M01A/m01a_rev2_07.thn
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DATA/MISSIONS/M01A/m01a_rev2_07.thn
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DATA/MISSIONS/M01A/m01a_rev2_08.thn
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DATA/MISSIONS/M01A/m01a_rev2_08.thn
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DATA/MISSIONS/M01A/mission1 readme.doc
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DATA/MISSIONS/M01A/mission1 readme.doc
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DATA/MISSIONS/M01A/npcships.ini
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DATA/MISSIONS/M01A/npcships.ini
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[NPCShipArch]
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nickname = MSN01a_King
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loadout = MSN01a_King
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level = d1
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ship_archetype = li_fighter
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pilot = MSN01a_King
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN01a_Donau
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loadout = MSN01a_Donau
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level = d1
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ship_archetype = rh_cruiser
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pilot = MSN01a_Donau
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state_graph = NOTHING
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npc_class = lawful, cruiser
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[NPCShipArch]
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nickname = MSN01a_Donau_Escort
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loadout = MSN01a_Donau_Escort
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level = d1
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ship_archetype = rh_elite
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pilot = MSN01a_Donau_Escort
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN01a_Liberty_Cruiser
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loadout = MSN01a_Liberty_Cruiser
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level = d10
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ship_archetype = li_cruiser
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pilot = MSN01a_Liberty_Cruiser
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state_graph = cruiser
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npc_class = lawful, cruiser
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[NPCShipArch]
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nickname = MSN01a_Liberty_Cruiser_Escort
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loadout = MSN01a_Liberty_Cruiser_Escort
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level = d1
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ship_archetype = li_elite
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pilot = MSN01a_Liberty_Cruiser_Escort
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN01a_Order_Heavy_Fighter
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loadout = MSN01a_Order_Heavy_Fighter
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level = d1
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ship_archetype = or_elite_msn01
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pilot = MSN01a_Order_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN01a_Large_Transport
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loadout = MSN01a_Large_Transport
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level = d1
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ship_archetype = ge_large_transport
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pilot = MSN01a_Large_Transport
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state_graph = TRANSPORT
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npc_class = lawful, transport_large
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[NPCShipArch]
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nickname = MSN01a_Small_Transport
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loadout = MSN01a_Small_Transport
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level = d1
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ship_archetype = ge_transport
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pilot = MSN01a_Small_Transport
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state_graph = TRANSPORT
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npc_class = lawful, TRANSPORT
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[NPCShipArch]
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nickname = MSN01a_Repair_Ship
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loadout = MSN01a_Repair_Ship
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level = d1
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ship_archetype = ge_repair
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pilot = MSN01a_Repair_Ship
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state_graph = TRANSPORT
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npc_class = lawful, TRANSPORT
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[NPCShipArch]
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nickname = MSN01a_Lifter
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loadout = MSN01a_Lifter
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level = d1
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ship_archetype = ge_lifter
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pilot = MSN01a_Lifter
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state_graph = TRANSPORT
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npc_class = lawful, TRANSPORT
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[NPCShipArch]
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nickname = MSN01a_Lifeboat
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loadout = RTC_Lifeboat
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level = d1
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ship_archetype = RTC_Lifeboat
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pilot = MSN01a_Lifter
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state_graph = TRANSPORT
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npc_class = lawful, TRANSPORT
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