Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

Binary file not shown.

2567
DATA/MISSIONS/M01B/m01b.ini Normal file

File diff suppressed because it is too large Load Diff

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,126 @@
[NPCShipArch]
nickname = MSN01b_King
loadout = MSN01b_King
level = d1
ship_archetype = li_fighter
pilot = MSN01b_King
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Epsilon
loadout = MSN01b_Epsilon
level = d1
ship_archetype = li_fighter
pilot = MSN01b_Epsilon
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Epsilon_Leader
loadout = MSN01b_Epsilon_Leader
level = d1
ship_archetype = li_fighter
pilot = MSN01b_Epsilon_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Rogue_Scout
loadout = MSN01b_Liberty_Rogue_Scout
level = d1
ship_archetype = pi_fighter
pilot = MSN01b_Liberty_Rogue_Scout
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Rogue
loadout = MSN01b_Liberty_Rogue
level = d1
ship_archetype = pi_fighter
pilot = MSN01b_Liberty_Rogue
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Rogue_Leader
loadout = MSN01b_Liberty_Rogue_Leader
level = d1
ship_archetype = pi_fighter
pilot = MSN01b_Liberty_Rogue_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Rogue_Defender
loadout = MSN01b_Liberty_Rogue_Defender
level = d1
ship_archetype = pi_fighter
pilot = MSN01b_Liberty_Rogue_Defender
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Rogue_Defender_Leader
loadout = MSN01b_Liberty_Rogue_Defender_Leader
level = d1
ship_archetype = pi_fighter
pilot = MSN01b_Liberty_Rogue_Defender_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Beta4
loadout = MSN01b_Beta4
level = d1
ship_archetype = li_fighter
pilot = MSN01b_Beta4
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Bomber
loadout = MSN01b_Liberty_Bomber
level = d1
ship_archetype = li_elite
pilot = MSN01b_Liberty_Bomber
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN01b_Prison_Ship
loadout = MSN01b_Prison_Ship
level = d10
ship_archetype = ge_prison
pilot = MSN01b_Prison_Ship
state_graph = NOTHING
npc_class = lawful, prison
[NPCShipArch]
nickname = MSN01b_Exploder
loadout = MSN01b_Exploder
level = d1
ship_archetype = debris_tosser_200
pilot = MSN01b_Exploder
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN01b_Liberty_Heavy
loadout = MSN01b_Liberty_Heavy
level = d1
ship_archetype = li_elite
pilot = MSN01b_Liberty_Heavy
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN01b_Liberty_Bomber_Escort
loadout = MSN01b_Liberty_Bomber_Escort
level = d1
ship_archetype = li_fighter
pilot = MSN01b_Liberty_Bomber_Escort
state_graph = FIGHTER
npc_class = lawful, FIGHTER