Init 0.1 - DATA
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DATA/MISSIONS/M01B/m01_space_enter.thn
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DATA/MISSIONS/M01B/m01_space_enter.thn
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DATA/MISSIONS/M01B/m01b.ini
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DATA/MISSIONS/M01B/m01b.ini
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DATA/MISSIONS/M01B/m01b_01.thn
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DATA/MISSIONS/M01B/m01b_01.thn
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DATA/MISSIONS/M01B/m01b_02.thn
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DATA/MISSIONS/M01B/m01b_02.thn
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DATA/MISSIONS/M01B/m01b_03.thn
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DATA/MISSIONS/M01B/m01b_03.thn
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DATA/MISSIONS/M01B/m01b_11.thn
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DATA/MISSIONS/M01B/m01b_11.thn
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DATA/MISSIONS/M01B/m01b_king_01.thn
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DATA/MISSIONS/M01B/m01b_king_01.thn
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DATA/MISSIONS/M01B/mission1 readme.doc
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DATA/MISSIONS/M01B/mission1 readme.doc
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DATA/MISSIONS/M01B/npcships.ini
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DATA/MISSIONS/M01B/npcships.ini
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[NPCShipArch]
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nickname = MSN01b_King
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loadout = MSN01b_King
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level = d1
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ship_archetype = li_fighter
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pilot = MSN01b_King
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN01b_Epsilon
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loadout = MSN01b_Epsilon
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level = d1
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ship_archetype = li_fighter
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pilot = MSN01b_Epsilon
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN01b_Epsilon_Leader
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loadout = MSN01b_Epsilon_Leader
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level = d1
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ship_archetype = li_fighter
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pilot = MSN01b_Epsilon_Leader
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN01b_Liberty_Rogue_Scout
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loadout = MSN01b_Liberty_Rogue_Scout
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level = d1
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ship_archetype = pi_fighter
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pilot = MSN01b_Liberty_Rogue_Scout
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN01b_Liberty_Rogue
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loadout = MSN01b_Liberty_Rogue
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level = d1
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ship_archetype = pi_fighter
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pilot = MSN01b_Liberty_Rogue
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN01b_Liberty_Rogue_Leader
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loadout = MSN01b_Liberty_Rogue_Leader
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level = d1
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ship_archetype = pi_fighter
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pilot = MSN01b_Liberty_Rogue_Leader
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN01b_Liberty_Rogue_Defender
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loadout = MSN01b_Liberty_Rogue_Defender
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level = d1
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ship_archetype = pi_fighter
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pilot = MSN01b_Liberty_Rogue_Defender
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN01b_Liberty_Rogue_Defender_Leader
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loadout = MSN01b_Liberty_Rogue_Defender_Leader
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level = d1
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ship_archetype = pi_fighter
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pilot = MSN01b_Liberty_Rogue_Defender_Leader
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN01b_Beta4
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loadout = MSN01b_Beta4
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level = d1
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ship_archetype = li_fighter
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pilot = MSN01b_Beta4
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN01b_Liberty_Bomber
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loadout = MSN01b_Liberty_Bomber
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level = d1
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ship_archetype = li_elite
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pilot = MSN01b_Liberty_Bomber
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN01b_Prison_Ship
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loadout = MSN01b_Prison_Ship
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level = d10
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ship_archetype = ge_prison
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pilot = MSN01b_Prison_Ship
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state_graph = NOTHING
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npc_class = lawful, prison
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[NPCShipArch]
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nickname = MSN01b_Exploder
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loadout = MSN01b_Exploder
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level = d1
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ship_archetype = debris_tosser_200
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pilot = MSN01b_Exploder
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN01b_Liberty_Heavy
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loadout = MSN01b_Liberty_Heavy
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level = d1
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ship_archetype = li_elite
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pilot = MSN01b_Liberty_Heavy
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN01b_Liberty_Bomber_Escort
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loadout = MSN01b_Liberty_Bomber_Escort
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level = d1
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ship_archetype = li_fighter
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pilot = MSN01b_Liberty_Bomber_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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