Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

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[CharacterEncounter]
Location = Li01_01_Base, bar
offer = scripts\story\s009a_offer_King_li_01_Bar_01.thn
decision = scripts\story\s009e_decision_King_li_01_Bar_01.thn
accept = scripts\story\s009b_accept_King_li_01_Bar_01.thn
reject = scripts\story\s009c_decline_King_li_01_Bar_01.thn
mission_text_id = 22205
nooffer_text_id = 22205
[Reserve]
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/mFloor3/01/A/Stand
spot = Zg/NPC/mFloor3/02/A/Stand
[Char]
npc = juni
actor = juni
fidget = scripts\story\s009fb_fidget_juni_li_01_Bar_01.thn
[Char]
npc = King
actor = King
fidget = scripts\story\s009fa_fidget_King_li_01_Bar_01.thn

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[CharacterEncounter]
Location = Li01_01_Base, bar
offer = scripts\story\s009d_reoffer_King_li_01_Bar_01.thn
decision = scripts\story\s009e_decision_King_li_01_Bar_01.thn
accept = scripts\story\s009b_accept_King_li_01_Bar_01.thn
reject = scripts\story\s009c_decline_King_li_01_Bar_01.thn
mission_text_id = 22205
nooffer_text_id = 22205
[Reserve]
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/mFloor3/01/A/Stand
spot = Zg/NPC/mFloor3/02/A/Stand
[Char]
npc = juni
actor = juni
fidget = scripts\story\s009fb_fidget_juni_li_01_Bar_01.thn
[Char]
npc = King
actor = King
fidget = scripts\story\s009fa_fidget_King_li_01_Bar_01.thn

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[CharacterEncounter]
Location = Li01_01_Base, Cityscape
action = scripts\story\s010x_nrml_Lonnigan_li_01_Cityscape_01.thn
autoplay
relocate_player = Cityscape
[Char]
npc = Syd
actor = Syd
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Li01_03_Base, deck2
start_room = deck2
action = scripts\story\s011x_nrml_juni_li_05_Deck_01.thn
autoplay
relocate_player = deck
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

2303
DATA/MISSIONS/M02/m02.ini Normal file

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[NPCShipArch]
nickname = MSN02_Liberty_Police
loadout = MSN02_Liberty_Police
level = d2
ship_archetype = li_fighter
pilot = MSN02_Liberty_Police
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN02_King
loadout = MSN02_King
level = d2
ship_archetype = li_fighter
pilot = MSN02_King
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN02_Cosmo
loadout = MSN02_Cosmo
level = d2
ship_archetype = li_fighter
pilot = MSN02_Cosmo
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN02_Ashcroft
loadout = MSN02_Ashcroft
level = d2
ship_archetype = pi_elite
pilot = MSN02_Ashcroft
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN02_Ashcroft_Escort
loadout = MSN02_Ashcroft_Escort
level = d2
ship_archetype = pi_fighter
pilot = MSN02_Ashcroft_Escort
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN02_Ashcroft_Transport
loadout = MSN02_Ashcroft_Transport
level = d2
ship_archetype = ge_transport
pilot = MSN02_Ashcroft_Transport
state_graph = TRANSPORT
npc_class = lawful, TRANSPORT
[NPCShipArch]
nickname = MSN02_Burning_Heavy_Fighter
loadout = MSN02_Burning_Heavy_Fighter
level = d2
ship_archetype = mission02_burning_l_elite
pilot = MSN02_Burning_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN02_Burning_Transport
loadout = MSN02_Burning_Transport
level = d2
ship_archetype = mission02_burning_transport
pilot = MSN02_Burning_Transport
state_graph = TRANSPORT
npc_class = lawful, TRANSPORT
[NPCShipArch]
nickname = MSN02_Exploder
loadout = MSN02_Exploder
level = d2
ship_archetype = debris_tosser_200
pilot = MSN02_Exploder
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN02_Battleship_Unity
loadout = MSN04_Battleship_Unity
level = d20
ship_archetype = li_dreadnought
pilot = MSN04_Battleship_Unity
state_graph = CRUISER
npc_class = lawful, CRUISER