Init 0.1 - DATA
This commit is contained in:
24
DATA/MISSIONS/M02/m002_s009a_li01_01_offer.ini
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24
DATA/MISSIONS/M02/m002_s009a_li01_01_offer.ini
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[CharacterEncounter]
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Location = Li01_01_Base, bar
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offer = scripts\story\s009a_offer_King_li_01_Bar_01.thn
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decision = scripts\story\s009e_decision_King_li_01_Bar_01.thn
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accept = scripts\story\s009b_accept_King_li_01_Bar_01.thn
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reject = scripts\story\s009c_decline_King_li_01_Bar_01.thn
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mission_text_id = 22205
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nooffer_text_id = 22205
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[Reserve]
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spot = Zg/NPC/mFloor2/01/A/Stand
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spot = Zg/NPC/mFloor3/01/A/Stand
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spot = Zg/NPC/mFloor3/02/A/Stand
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s009fb_fidget_juni_li_01_Bar_01.thn
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[Char]
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npc = King
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actor = King
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fidget = scripts\story\s009fa_fidget_King_li_01_Bar_01.thn
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24
DATA/MISSIONS/M02/m002_s009d_li01_01_reoffer.ini
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24
DATA/MISSIONS/M02/m002_s009d_li01_01_reoffer.ini
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[CharacterEncounter]
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Location = Li01_01_Base, bar
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offer = scripts\story\s009d_reoffer_King_li_01_Bar_01.thn
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decision = scripts\story\s009e_decision_King_li_01_Bar_01.thn
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accept = scripts\story\s009b_accept_King_li_01_Bar_01.thn
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reject = scripts\story\s009c_decline_King_li_01_Bar_01.thn
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mission_text_id = 22205
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nooffer_text_id = 22205
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[Reserve]
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spot = Zg/NPC/mFloor2/01/A/Stand
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spot = Zg/NPC/mFloor3/01/A/Stand
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spot = Zg/NPC/mFloor3/02/A/Stand
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s009fb_fidget_juni_li_01_Bar_01.thn
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[Char]
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npc = King
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actor = King
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fidget = scripts\story\s009fa_fidget_King_li_01_Bar_01.thn
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11
DATA/MISSIONS/M02/m002_s010x_li01_01_nrml.ini
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11
DATA/MISSIONS/M02/m002_s010x_li01_01_nrml.ini
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[CharacterEncounter]
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Location = Li01_01_Base, Cityscape
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action = scripts\story\s010x_nrml_Lonnigan_li_01_Cityscape_01.thn
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autoplay
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relocate_player = Cityscape
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[Char]
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npc = Syd
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actor = Syd
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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12
DATA/MISSIONS/M02/m002_s011x_li01_03_nrml.ini
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12
DATA/MISSIONS/M02/m002_s011x_li01_03_nrml.ini
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[CharacterEncounter]
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Location = Li01_03_Base, deck2
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start_room = deck2
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action = scripts\story\s011x_nrml_juni_li_05_Deck_01.thn
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autoplay
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relocate_player = deck
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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2303
DATA/MISSIONS/M02/m02.ini
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2303
DATA/MISSIONS/M02/m02.ini
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File diff suppressed because it is too large
Load Diff
BIN
DATA/MISSIONS/M02/m02_cosmo_01.thn
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BIN
DATA/MISSIONS/M02/m02_cosmo_01.thn
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BIN
DATA/MISSIONS/M02/m02_king_01.thn
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BIN
DATA/MISSIONS/M02/m02_king_01.thn
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BIN
DATA/MISSIONS/M02/m02_space_enter.thn
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BIN
DATA/MISSIONS/M02/m02_space_enter.thn
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BIN
DATA/MISSIONS/M02/m03_survivor1.thn
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BIN
DATA/MISSIONS/M02/m03_survivor1.thn
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90
DATA/MISSIONS/M02/npcships.ini
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DATA/MISSIONS/M02/npcships.ini
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[NPCShipArch]
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nickname = MSN02_Liberty_Police
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loadout = MSN02_Liberty_Police
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level = d2
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ship_archetype = li_fighter
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pilot = MSN02_Liberty_Police
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN02_King
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loadout = MSN02_King
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level = d2
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ship_archetype = li_fighter
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pilot = MSN02_King
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN02_Cosmo
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loadout = MSN02_Cosmo
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level = d2
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ship_archetype = li_fighter
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pilot = MSN02_Cosmo
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN02_Ashcroft
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loadout = MSN02_Ashcroft
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level = d2
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ship_archetype = pi_elite
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pilot = MSN02_Ashcroft
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN02_Ashcroft_Escort
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loadout = MSN02_Ashcroft_Escort
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level = d2
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ship_archetype = pi_fighter
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pilot = MSN02_Ashcroft_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN02_Ashcroft_Transport
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loadout = MSN02_Ashcroft_Transport
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level = d2
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ship_archetype = ge_transport
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pilot = MSN02_Ashcroft_Transport
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state_graph = TRANSPORT
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npc_class = lawful, TRANSPORT
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[NPCShipArch]
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nickname = MSN02_Burning_Heavy_Fighter
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loadout = MSN02_Burning_Heavy_Fighter
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level = d2
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ship_archetype = mission02_burning_l_elite
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pilot = MSN02_Burning_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN02_Burning_Transport
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loadout = MSN02_Burning_Transport
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level = d2
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ship_archetype = mission02_burning_transport
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pilot = MSN02_Burning_Transport
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state_graph = TRANSPORT
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npc_class = lawful, TRANSPORT
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[NPCShipArch]
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nickname = MSN02_Exploder
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loadout = MSN02_Exploder
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level = d2
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ship_archetype = debris_tosser_200
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pilot = MSN02_Exploder
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN02_Battleship_Unity
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loadout = MSN04_Battleship_Unity
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level = d20
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ship_archetype = li_dreadnought
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pilot = MSN04_Battleship_Unity
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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