Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

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[CharacterEncounter]
Location = Li01_01_base, Cityscape
action = scripts\story\s012xa_nrml_Lonnigan_li_01_Cityscape_01.thn
autoplay
relocate_player = bar
[Char]
npc = Lonnigan
actor = Lonnigan
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Li01_01_base, bar
action = scripts\story\s012xb_nrml_manhtn_bar_li_01_Bar_01.thn
autoplay
relocate_player = Cityscape
[Reserve]
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/mFloor3/01/A/Stand
[Char]
npc = manhtn_bar
actor = story_bartender
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Li02_02_base, Bar
offer = scripts\story\s014a_offer_juni_pl_03_Bar_01.thn
accept = scripts\story\s014b_accept_juni_pl_03_Bar_01.thn
decline = scripts\story\s014c_decline_juni_pl_03_Bar_01.thn
decision = scripts\story\s014e_decision_juni_pl_03_Bar_01.thn
mission_text_id = 22405
nooffer_text_id = 1840
autoplay
[Reserve]
spot = Zg/NPC/mTable4/02/A/SitLow
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/mFloor2/02/A/Stand
[Char]
npc = juni
actor = juni
fidget = scripts\story\s014fa_fidget_juni_pl_03_Bar_01.thn

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[CharacterEncounter]
Location = Li02_02_base, Bar
offer = scripts\story\s014d_reoffer_juni_pl_03_Bar_01.thn
accept = scripts\story\s014b_accept_juni_pl_03_Bar_01.thn
decline = scripts\story\s014c_decline_juni_pl_03_Bar_01.thn
decision = scripts\story\s014e_decision_juni_pl_03_Bar_01.thn
mission_text_id = 22405
nooffer_text_id = 1840
[Reserve]
spot = Zg/NPC/mTable4/02/A/SitLow
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/mFloor2/02/A/Stand
[Char]
npc = juni
actor = juni
fidget = scripts\story\s014fa_fidget_juni_pl_03_Bar_01.thn

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[CharacterEncounter]
Location = Li02_02_base, Bar
action = scripts\story\s015x_nrml_Walker_pl_03_Bar_01.thn
autoplay
[Reserve]
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/mFloor2/02/A/Stand
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

2793
DATA/MISSIONS/M03/m03.ini Normal file

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[NPCShipArch]
nickname = MSN03_King
loadout = MSN03_King
level = d3
ship_archetype = li_fighter
pilot = MSN03_King
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN03_Juni
loadout = MSN03_Juni
level = d3
ship_archetype = li_elite2
pilot = MSN03_Juni
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN03_Gamma_Wing
loadout = MSN03_Gamma_Wing
level = d3
ship_archetype = li_fighter
pilot = MSN03_Gamma_Wing
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN03_Gamma_Wing_Leader
loadout = MSN03_Gamma_Wing_Leader
level = d3
ship_archetype = li_fighter
pilot = MSN03_Gamma_Wing_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN03_Transport
loadout = MSN03_Transport
level = d3
ship_archetype = ge_transport
pilot = MSN03_Transport
state_graph = TRANSPORT
npc_class = lawful, TRANSPORT
[NPCShipArch]
nickname = MSN03_Outcast
loadout = MSN03_Outcast
level = d3
ship_archetype = bw_fighter
pilot = MSN03_Outcast
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN03_Outcast_Leader
loadout = MSN03_Outcast_Leader
level = d3
ship_archetype = bw_fighter
pilot = MSN03_Outcast_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN03_Nomad_Rheinland_Heavy_Fighter_Leader
loadout = MSN03_Nomad_Rheinland_Heavy_Fighter
level = d3
ship_archetype = rh_elite
pilot = MSN03_Nomad_Rheinland_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN03_Nomad_Rheinland_Heavy_Fighter
loadout = MSN03_Nomad_Rheinland_Heavy_Fighter_nocloak
level = d3
ship_archetype = rh_elite
pilot = MSN03_Nomad_Rheinland_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN03_Walker
loadout = MSN03_Walker
level = d3
ship_archetype = li_cruiser
pilot = MSN03_Walker
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN03_Liberty_Cruiser
loadout = MSN03_Liberty_Cruiser
level = d3
ship_archetype = li_cruiser
pilot = MSN03_Liberty_Cruiser
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN03_Liberty_Cruiser_Escort
loadout = MSN03_Liberty_Cruiser_Escort
level = d3
ship_archetype = li_elite
pilot = MSN03_Liberty_Cruiser_Escort
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN03_Nomad_Rheinland_Gunboat
loadout = MSN03_Nomad_Rheinland_Gunboat
level = d3
ship_archetype = rh_gunboat
pilot = MSN03_Nomad_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN03_Nomad_Rheinland_Gunboat_Escort
loadout = MSN03_Nomad_Rheinland_Gunboat_Escort
level = d3
ship_archetype = rh_elite
pilot = MSN03_Nomad_Rheinland_Gunboat_Escort
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
loadout = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
level = d3
ship_archetype = rh_elite
pilot = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN03_Nomad_Rheinland_Bomber
loadout = MSN03_Nomad_Rheinland_Bomber
level = d3
ship_archetype = rh_elite
pilot = MSN03_Nomad_Rheinland_Bomber
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN03_Liberty_Dreadnought
loadout = MSN03_Liberty_Dreadnought
level = d20
ship_archetype = li_dreadnought
pilot = MSN03_Liberty_Dreadnought
state_graph = CRUISER
npc_class = lawful, CRUISER