Init 0.1 - DATA
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[CharacterEncounter]
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Location = Li01_01_base, Cityscape
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action = scripts\story\s012xa_nrml_Lonnigan_li_01_Cityscape_01.thn
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autoplay
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relocate_player = bar
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[Char]
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npc = Lonnigan
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actor = Lonnigan
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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@@ -0,0 +1,15 @@
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[CharacterEncounter]
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Location = Li01_01_base, bar
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action = scripts\story\s012xb_nrml_manhtn_bar_li_01_Bar_01.thn
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autoplay
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relocate_player = Cityscape
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[Reserve]
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spot = Zg/NPC/mFloor2/01/A/Stand
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spot = Zg/NPC/mFloor3/01/A/Stand
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[Char]
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npc = manhtn_bar
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actor = story_bartender
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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@@ -0,0 +1,20 @@
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[CharacterEncounter]
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Location = Li02_02_base, Bar
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offer = scripts\story\s014a_offer_juni_pl_03_Bar_01.thn
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accept = scripts\story\s014b_accept_juni_pl_03_Bar_01.thn
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decline = scripts\story\s014c_decline_juni_pl_03_Bar_01.thn
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decision = scripts\story\s014e_decision_juni_pl_03_Bar_01.thn
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mission_text_id = 22405
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nooffer_text_id = 1840
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autoplay
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[Reserve]
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spot = Zg/NPC/mTable4/02/A/SitLow
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spot = Zg/NPC/mFloor2/01/A/Stand
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spot = Zg/NPC/mFloor2/02/A/Stand
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s014fa_fidget_juni_pl_03_Bar_01.thn
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@@ -0,0 +1,19 @@
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[CharacterEncounter]
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Location = Li02_02_base, Bar
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offer = scripts\story\s014d_reoffer_juni_pl_03_Bar_01.thn
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accept = scripts\story\s014b_accept_juni_pl_03_Bar_01.thn
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decline = scripts\story\s014c_decline_juni_pl_03_Bar_01.thn
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decision = scripts\story\s014e_decision_juni_pl_03_Bar_01.thn
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mission_text_id = 22405
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nooffer_text_id = 1840
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[Reserve]
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spot = Zg/NPC/mTable4/02/A/SitLow
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spot = Zg/NPC/mFloor2/01/A/Stand
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spot = Zg/NPC/mFloor2/02/A/Stand
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s014fa_fidget_juni_pl_03_Bar_01.thn
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@@ -0,0 +1,14 @@
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[CharacterEncounter]
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Location = Li02_02_base, Bar
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action = scripts\story\s015x_nrml_Walker_pl_03_Bar_01.thn
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autoplay
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[Reserve]
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spot = Zg/NPC/mFloor2/01/A/Stand
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spot = Zg/NPC/mFloor2/02/A/Stand
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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@@ -0,0 +1,153 @@
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[NPCShipArch]
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nickname = MSN03_King
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loadout = MSN03_King
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level = d3
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ship_archetype = li_fighter
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pilot = MSN03_King
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN03_Juni
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loadout = MSN03_Juni
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level = d3
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ship_archetype = li_elite2
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pilot = MSN03_Juni
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN03_Gamma_Wing
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loadout = MSN03_Gamma_Wing
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level = d3
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ship_archetype = li_fighter
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pilot = MSN03_Gamma_Wing
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN03_Gamma_Wing_Leader
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loadout = MSN03_Gamma_Wing_Leader
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level = d3
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ship_archetype = li_fighter
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pilot = MSN03_Gamma_Wing_Leader
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN03_Transport
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loadout = MSN03_Transport
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level = d3
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ship_archetype = ge_transport
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pilot = MSN03_Transport
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state_graph = TRANSPORT
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npc_class = lawful, TRANSPORT
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[NPCShipArch]
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nickname = MSN03_Outcast
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loadout = MSN03_Outcast
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level = d3
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ship_archetype = bw_fighter
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pilot = MSN03_Outcast
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN03_Outcast_Leader
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loadout = MSN03_Outcast_Leader
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level = d3
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ship_archetype = bw_fighter
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pilot = MSN03_Outcast_Leader
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN03_Nomad_Rheinland_Heavy_Fighter_Leader
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loadout = MSN03_Nomad_Rheinland_Heavy_Fighter
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level = d3
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ship_archetype = rh_elite
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pilot = MSN03_Nomad_Rheinland_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN03_Nomad_Rheinland_Heavy_Fighter
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loadout = MSN03_Nomad_Rheinland_Heavy_Fighter_nocloak
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level = d3
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ship_archetype = rh_elite
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pilot = MSN03_Nomad_Rheinland_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN03_Walker
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loadout = MSN03_Walker
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level = d3
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ship_archetype = li_cruiser
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pilot = MSN03_Walker
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN03_Liberty_Cruiser
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loadout = MSN03_Liberty_Cruiser
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level = d3
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ship_archetype = li_cruiser
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pilot = MSN03_Liberty_Cruiser
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN03_Liberty_Cruiser_Escort
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loadout = MSN03_Liberty_Cruiser_Escort
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level = d3
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ship_archetype = li_elite
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pilot = MSN03_Liberty_Cruiser_Escort
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN03_Nomad_Rheinland_Gunboat
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loadout = MSN03_Nomad_Rheinland_Gunboat
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level = d3
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ship_archetype = rh_gunboat
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pilot = MSN03_Nomad_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN03_Nomad_Rheinland_Gunboat_Escort
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loadout = MSN03_Nomad_Rheinland_Gunboat_Escort
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level = d3
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ship_archetype = rh_elite
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pilot = MSN03_Nomad_Rheinland_Gunboat_Escort
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
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loadout = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
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level = d3
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ship_archetype = rh_elite
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pilot = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN03_Nomad_Rheinland_Bomber
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loadout = MSN03_Nomad_Rheinland_Bomber
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level = d3
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ship_archetype = rh_elite
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pilot = MSN03_Nomad_Rheinland_Bomber
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN03_Liberty_Dreadnought
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loadout = MSN03_Liberty_Dreadnought
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level = d20
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ship_archetype = li_dreadnought
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pilot = MSN03_Liberty_Dreadnought
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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