Init 0.1 - DATA
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153
DATA/MISSIONS/M03/npcships.ini
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153
DATA/MISSIONS/M03/npcships.ini
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[NPCShipArch]
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nickname = MSN03_King
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loadout = MSN03_King
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level = d3
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ship_archetype = li_fighter
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pilot = MSN03_King
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN03_Juni
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loadout = MSN03_Juni
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level = d3
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ship_archetype = li_elite2
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pilot = MSN03_Juni
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN03_Gamma_Wing
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loadout = MSN03_Gamma_Wing
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level = d3
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ship_archetype = li_fighter
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pilot = MSN03_Gamma_Wing
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN03_Gamma_Wing_Leader
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loadout = MSN03_Gamma_Wing_Leader
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level = d3
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ship_archetype = li_fighter
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pilot = MSN03_Gamma_Wing_Leader
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN03_Transport
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loadout = MSN03_Transport
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level = d3
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ship_archetype = ge_transport
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pilot = MSN03_Transport
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state_graph = TRANSPORT
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npc_class = lawful, TRANSPORT
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[NPCShipArch]
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nickname = MSN03_Outcast
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loadout = MSN03_Outcast
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level = d3
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ship_archetype = bw_fighter
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pilot = MSN03_Outcast
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN03_Outcast_Leader
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loadout = MSN03_Outcast_Leader
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level = d3
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ship_archetype = bw_fighter
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pilot = MSN03_Outcast_Leader
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN03_Nomad_Rheinland_Heavy_Fighter_Leader
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loadout = MSN03_Nomad_Rheinland_Heavy_Fighter
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level = d3
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ship_archetype = rh_elite
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pilot = MSN03_Nomad_Rheinland_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN03_Nomad_Rheinland_Heavy_Fighter
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loadout = MSN03_Nomad_Rheinland_Heavy_Fighter_nocloak
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level = d3
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ship_archetype = rh_elite
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pilot = MSN03_Nomad_Rheinland_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN03_Walker
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loadout = MSN03_Walker
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level = d3
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ship_archetype = li_cruiser
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pilot = MSN03_Walker
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN03_Liberty_Cruiser
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loadout = MSN03_Liberty_Cruiser
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level = d3
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ship_archetype = li_cruiser
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pilot = MSN03_Liberty_Cruiser
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN03_Liberty_Cruiser_Escort
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loadout = MSN03_Liberty_Cruiser_Escort
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level = d3
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ship_archetype = li_elite
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pilot = MSN03_Liberty_Cruiser_Escort
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN03_Nomad_Rheinland_Gunboat
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loadout = MSN03_Nomad_Rheinland_Gunboat
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level = d3
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ship_archetype = rh_gunboat
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pilot = MSN03_Nomad_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN03_Nomad_Rheinland_Gunboat_Escort
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loadout = MSN03_Nomad_Rheinland_Gunboat_Escort
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level = d3
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ship_archetype = rh_elite
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pilot = MSN03_Nomad_Rheinland_Gunboat_Escort
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
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loadout = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
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level = d3
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ship_archetype = rh_elite
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pilot = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN03_Nomad_Rheinland_Bomber
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loadout = MSN03_Nomad_Rheinland_Bomber
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level = d3
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ship_archetype = rh_elite
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pilot = MSN03_Nomad_Rheinland_Bomber
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN03_Liberty_Dreadnought
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loadout = MSN03_Liberty_Dreadnought
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level = d20
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ship_archetype = li_dreadnought
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pilot = MSN03_Liberty_Dreadnought
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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