Init 0.1 - DATA
This commit is contained in:
15
DATA/MISSIONS/M04/m004_s019a_li01_01_offer.ini
Normal file
15
DATA/MISSIONS/M04/m004_s019a_li01_01_offer.ini
Normal file
@@ -0,0 +1,15 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_base, Cityscape
|
||||
offer = scripts\story\s019a_offer_syd_li_01_Cityscape_01.thn
|
||||
accept = scripts\story\s019b_accept_syd_li_01_Cityscape_01.thn
|
||||
decline = scripts\story\s019c_decline_syd_li_01_Cityscape_01.thn
|
||||
decision = scripts\story\s019e_decision_syd_li_01_Cityscape_01.thn
|
||||
mission_text_id = 22605
|
||||
nooffer_text_id = 1840
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = drake
|
||||
actor = drake
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
15
DATA/MISSIONS/M04/m004_s019d_li01_01_reoffer.ini
Normal file
15
DATA/MISSIONS/M04/m004_s019d_li01_01_reoffer.ini
Normal file
@@ -0,0 +1,15 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_base, Cityscape
|
||||
accept = scripts\story\s019b_accept_syd_li_01_Cityscape_01.thn
|
||||
decline = scripts\story\s019c_decline_syd_li_01_Cityscape_01.thn
|
||||
offer = scripts\story\s019d_reoffer_syd_li_01_Cityscape_01.thn
|
||||
decision = scripts\story\s019e_decision_syd_li_01_Cityscape_01.thn
|
||||
mission_text_id = 22605
|
||||
nooffer_text_id = 1840
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = drake
|
||||
actor = drake
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
11
DATA/MISSIONS/M04/m004_s020x_li01_04_nrml.ini
Normal file
11
DATA/MISSIONS/M04/m004_s020x_li01_04_nrml.ini
Normal file
@@ -0,0 +1,11 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_04_base, bar
|
||||
relocate_player = Spaceflight
|
||||
action = scripts\story\s020x_nrml_VanPelt_li_09_Bar_01.thn
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = VanPelt
|
||||
actor = VanPelt
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
17
DATA/MISSIONS/M04/m004_s021x_br04_01_nrml.ini
Normal file
17
DATA/MISSIONS/M04/m004_s021x_br04_01_nrml.ini
Normal file
@@ -0,0 +1,17 @@
|
||||
[CharacterEncounter]
|
||||
Location = Br04_01_base, Equipment
|
||||
action = scripts\story\s021x_nrml_Tobias_br_03_Equipment_01.thn
|
||||
autoplay
|
||||
relocate_player = Cityscape
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mFloor2/01/A/Stand
|
||||
spot = Zg/NPC/mFloor2/01/B/Stand
|
||||
spot = Zg/NPC/mFloor2/02/A/Stand
|
||||
spot = Zg/NPC/mFloor2/02/B/Stand
|
||||
|
||||
[Char]
|
||||
npc = Tobias
|
||||
actor = Tobias
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
4886
DATA/MISSIONS/M04/m04.ini
Normal file
4886
DATA/MISSIONS/M04/m04.ini
Normal file
File diff suppressed because it is too large
Load Diff
BIN
DATA/MISSIONS/M04/m04_01.thn
Normal file
BIN
DATA/MISSIONS/M04/m04_01.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M04/m04_02.thn
Normal file
BIN
DATA/MISSIONS/M04/m04_02.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M04/m04_juni.thn
Normal file
BIN
DATA/MISSIONS/M04/m04_juni.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M04/m04_lsf_flyby.thn
Normal file
BIN
DATA/MISSIONS/M04/m04_lsf_flyby.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M04/m04_space_enter.thn
Normal file
BIN
DATA/MISSIONS/M04/m04_space_enter.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M04/m04_vanpelt_burns.thn
Normal file
BIN
DATA/MISSIONS/M04/m04_vanpelt_burns.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M04/m04_vanpelt_final.thn
Normal file
BIN
DATA/MISSIONS/M04/m04_vanpelt_final.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M04/m04_vanpelt_talks.thn
Normal file
BIN
DATA/MISSIONS/M04/m04_vanpelt_talks.thn
Normal file
Binary file not shown.
315
DATA/MISSIONS/M04/npcships.ini
Normal file
315
DATA/MISSIONS/M04/npcships.ini
Normal file
@@ -0,0 +1,315 @@
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Juni
|
||||
loadout = MSN04_Juni
|
||||
level = d4
|
||||
ship_archetype = li_elite2
|
||||
pilot = MSN04_Juni
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_King
|
||||
loadout = MSN04_King
|
||||
level = d4
|
||||
ship_archetype = li_elite
|
||||
pilot = MSN04_King
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Kings_Escort
|
||||
loadout = MSN04_Kings_Escort
|
||||
level = d4
|
||||
ship_archetype = li_elite
|
||||
pilot = MSN04_Kings_Escort
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
|
||||
loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
|
||||
level = d4
|
||||
ship_archetype = li_elite
|
||||
pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
|
||||
loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
|
||||
level = d4
|
||||
ship_archetype = li_elite
|
||||
pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
|
||||
loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
|
||||
level = d4
|
||||
ship_archetype = li_elite
|
||||
pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Liberty_Police_Light_Fighter_Easy
|
||||
loadout = MSN04_Liberty_Police_Light_Fighter_Easy
|
||||
level = d4
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN04_Liberty_Police_Light_Fighter_Easy
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Liberty_Police_Light_Fighter_Medium
|
||||
loadout = MSN04_Liberty_Police_Light_Fighter_Medium
|
||||
level = d4
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN04_Liberty_Police_Light_Fighter_Medium
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Liberty_Police_Light_Fighter_Difficult
|
||||
loadout = MSN04_Liberty_Police_Light_Fighter_Difficult
|
||||
level = d4
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN04_Liberty_Police_Light_Fighter_Difficult
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Easy
|
||||
loadout = MSN04_Liberty_Navy_Heavy_Fighter_Easy
|
||||
level = d4
|
||||
ship_archetype = li_elite
|
||||
pilot = MSN04_Liberty_Navy_Heavy_Fighter_Easy
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Medium
|
||||
loadout = MSN04_Liberty_Navy_Heavy_Fighter_Medium
|
||||
level = d4
|
||||
ship_archetype = li_elite
|
||||
pilot = MSN04_Liberty_Navy_Heavy_Fighter_Medium
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
|
||||
loadout = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
|
||||
level = d4
|
||||
ship_archetype = li_elite
|
||||
pilot = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Rheinland_Light_Fighter_Easy
|
||||
loadout = MSN04_Rheinland_Light_Fighter_Easy
|
||||
level = d4
|
||||
ship_archetype = rh_fighter
|
||||
pilot = MSN04_Rheinland_Light_Fighter_Easy
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Rheinland_Light_Fighter_Medium
|
||||
loadout = MSN04_Rheinland_Light_Fighter_Medium
|
||||
level = d4
|
||||
ship_archetype = rh_fighter
|
||||
pilot = MSN04_Rheinland_Light_Fighter_Medium
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Rheinland_Light_Fighter_Difficult
|
||||
loadout = MSN04_Rheinland_Light_Fighter_Difficult
|
||||
level = d4
|
||||
ship_archetype = rh_fighter
|
||||
pilot = MSN04_Rheinland_Light_Fighter_Difficult
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Rheinland_Heavy_Fighter_Easy
|
||||
loadout = MSN04_Rheinland_Heavy_Fighter_Easy
|
||||
level = d4
|
||||
ship_archetype = rh_elite
|
||||
pilot = MSN04_Rheinland_Heavy_Fighter_Easy
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Rheinland_Heavy_Fighter_Medium
|
||||
loadout = MSN04_Rheinland_Heavy_Fighter_Medium
|
||||
level = d4
|
||||
ship_archetype = rh_elite
|
||||
pilot = MSN04_Rheinland_Heavy_Fighter_Medium
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Rheinland_Heavy_Fighter_Difficult
|
||||
loadout = MSN04_Rheinland_Heavy_Fighter_Difficult
|
||||
level = d4
|
||||
ship_archetype = rh_elite
|
||||
pilot = MSN04_Rheinland_Heavy_Fighter_Difficult
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Walker
|
||||
loadout = MSN04_Walker
|
||||
level = d10
|
||||
ship_archetype = li_cruiser
|
||||
pilot = MSN04_Walker
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Liberty_Cruiser
|
||||
loadout = MSN04_Liberty_Cruiser
|
||||
level = d10
|
||||
ship_archetype = li_cruiser
|
||||
pilot = MSN04_Liberty_Cruiser
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Liberty_Navy_Cruiser_Difficult
|
||||
loadout = MSN04_Liberty_Cruiser
|
||||
level = d10
|
||||
ship_archetype = li_cruiser
|
||||
pilot = MSN04_Liberty_Navy_Cruiser_Difficult
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Liberty_Navy_Cruiser_Medium_nc
|
||||
loadout = MSN04_Liberty_Cruiser
|
||||
level = d10
|
||||
ship_archetype = li_cruiser
|
||||
pilot = MSN04_Liberty_Navy_Cruiser_Medium_nc
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Liberty_Navy_Cruiser_Medium
|
||||
loadout = MSN04_Liberty_Cruiser
|
||||
level = d10
|
||||
ship_archetype = li_cruiser
|
||||
pilot = MSN04_Liberty_Navy_Cruiser_Medium
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Bounty_Hunter_Easy
|
||||
loadout = MSN04_Bounty_Hunter_Easy
|
||||
level = d4
|
||||
ship_archetype = bh_fighter
|
||||
pilot = MSN04_Bounty_Hunter_Easy
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Bounty_Hunter_Medium
|
||||
loadout = MSN04_Bounty_Hunter_Medium
|
||||
level = d4
|
||||
ship_archetype = bh_fighter
|
||||
pilot = MSN04_Bounty_Hunter_Medium
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Bounty_Hunter_Difficult
|
||||
loadout = MSN04_Bounty_Hunter_Difficult
|
||||
level = d4
|
||||
ship_archetype = bh_fighter
|
||||
pilot = MSN04_Bounty_Hunter_Difficult
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Rheinland_Gunboat
|
||||
loadout = MSN04_Rheinland_Gunboat
|
||||
level = d10
|
||||
ship_archetype = rh_gunboat
|
||||
pilot = MSN04_Rheinland_Gunboat
|
||||
state_graph = GUNBOAT
|
||||
npc_class = lawful, GUNBOAT
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Battleship_Unity
|
||||
loadout = MSN04_Battleship_Unity
|
||||
level = d20
|
||||
ship_archetype = li_dreadnought
|
||||
pilot = MSN04_Battleship_Unity
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Trents_Friend
|
||||
loadout = MSN04_Trents_Friend
|
||||
level = d4
|
||||
ship_archetype = br_fighter
|
||||
pilot = MSN04_Trents_Friend
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Trents_Friend_Escort
|
||||
loadout = MSN04_Trents_Friend_Escort
|
||||
level = d4
|
||||
ship_archetype = ge_fighter
|
||||
pilot = MSN04_Trents_Friend_Escort
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_IMG
|
||||
loadout = MSN04_IMG
|
||||
level = d4
|
||||
ship_archetype = ge_fighter2
|
||||
pilot = MSN04_IMG
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Lane_Hacker
|
||||
loadout = MSN04_Lane_Hacker
|
||||
level = d4
|
||||
ship_archetype = bw_fighter
|
||||
pilot = MSN04_Lane_Hacker
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Lane_Hacker_Difficult
|
||||
loadout = MSN04_Lane_Hacker_Difficult
|
||||
level = d4
|
||||
ship_archetype = bw_fighter
|
||||
pilot = MSN04_Lane_Hacker_Difficult
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Bounty_Hunter_Liberty_Light_Fighter
|
||||
loadout = MSN04_Bounty_Hunter_Liberty_Light_Fighter
|
||||
level = d4
|
||||
ship_archetype = li_fighter
|
||||
pilot = MSN04_Bounty_Hunter_Liberty_Light_Fighter
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
|
||||
loadout = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
|
||||
level = d4
|
||||
ship_archetype = br_fighter
|
||||
pilot = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
Reference in New Issue
Block a user