Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

View File

@@ -0,0 +1,15 @@
[CharacterEncounter]
Location = Li01_01_base, Cityscape
offer = scripts\story\s019a_offer_syd_li_01_Cityscape_01.thn
accept = scripts\story\s019b_accept_syd_li_01_Cityscape_01.thn
decline = scripts\story\s019c_decline_syd_li_01_Cityscape_01.thn
decision = scripts\story\s019e_decision_syd_li_01_Cityscape_01.thn
mission_text_id = 22605
nooffer_text_id = 1840
autoplay
[Char]
npc = drake
actor = drake
fidget = scripts\extras\fidget_stand_male_NULL.thn

View File

@@ -0,0 +1,15 @@
[CharacterEncounter]
Location = Li01_01_base, Cityscape
accept = scripts\story\s019b_accept_syd_li_01_Cityscape_01.thn
decline = scripts\story\s019c_decline_syd_li_01_Cityscape_01.thn
offer = scripts\story\s019d_reoffer_syd_li_01_Cityscape_01.thn
decision = scripts\story\s019e_decision_syd_li_01_Cityscape_01.thn
mission_text_id = 22605
nooffer_text_id = 1840
autoplay
[Char]
npc = drake
actor = drake
fidget = scripts\extras\fidget_stand_male_NULL.thn

View File

@@ -0,0 +1,11 @@
[CharacterEncounter]
Location = Li01_04_base, bar
relocate_player = Spaceflight
action = scripts\story\s020x_nrml_VanPelt_li_09_Bar_01.thn
autoplay
[Char]
npc = VanPelt
actor = VanPelt
fidget = scripts\extras\fidget_stand_male_NULL.thn

View File

@@ -0,0 +1,17 @@
[CharacterEncounter]
Location = Br04_01_base, Equipment
action = scripts\story\s021x_nrml_Tobias_br_03_Equipment_01.thn
autoplay
relocate_player = Cityscape
[Reserve]
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/mFloor2/01/B/Stand
spot = Zg/NPC/mFloor2/02/A/Stand
spot = Zg/NPC/mFloor2/02/B/Stand
[Char]
npc = Tobias
actor = Tobias
fidget = scripts\extras\fidget_stand_male_NULL.thn

4886
DATA/MISSIONS/M04/m04.ini Normal file

File diff suppressed because it is too large Load Diff

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,315 @@
[NPCShipArch]
nickname = MSN04_Juni
loadout = MSN04_Juni
level = d4
ship_archetype = li_elite2
pilot = MSN04_Juni
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_King
loadout = MSN04_King
level = d4
ship_archetype = li_elite
pilot = MSN04_King
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Kings_Escort
loadout = MSN04_Kings_Escort
level = d4
ship_archetype = li_elite
pilot = MSN04_Kings_Escort
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
level = d4
ship_archetype = li_elite
pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
level = d4
ship_archetype = li_elite
pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
level = d4
ship_archetype = li_elite
pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Liberty_Police_Light_Fighter_Easy
loadout = MSN04_Liberty_Police_Light_Fighter_Easy
level = d4
ship_archetype = li_fighter
pilot = MSN04_Liberty_Police_Light_Fighter_Easy
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Liberty_Police_Light_Fighter_Medium
loadout = MSN04_Liberty_Police_Light_Fighter_Medium
level = d4
ship_archetype = li_fighter
pilot = MSN04_Liberty_Police_Light_Fighter_Medium
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Liberty_Police_Light_Fighter_Difficult
loadout = MSN04_Liberty_Police_Light_Fighter_Difficult
level = d4
ship_archetype = li_fighter
pilot = MSN04_Liberty_Police_Light_Fighter_Difficult
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Easy
loadout = MSN04_Liberty_Navy_Heavy_Fighter_Easy
level = d4
ship_archetype = li_elite
pilot = MSN04_Liberty_Navy_Heavy_Fighter_Easy
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Medium
loadout = MSN04_Liberty_Navy_Heavy_Fighter_Medium
level = d4
ship_archetype = li_elite
pilot = MSN04_Liberty_Navy_Heavy_Fighter_Medium
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
loadout = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
level = d4
ship_archetype = li_elite
pilot = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Rheinland_Light_Fighter_Easy
loadout = MSN04_Rheinland_Light_Fighter_Easy
level = d4
ship_archetype = rh_fighter
pilot = MSN04_Rheinland_Light_Fighter_Easy
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Rheinland_Light_Fighter_Medium
loadout = MSN04_Rheinland_Light_Fighter_Medium
level = d4
ship_archetype = rh_fighter
pilot = MSN04_Rheinland_Light_Fighter_Medium
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Rheinland_Light_Fighter_Difficult
loadout = MSN04_Rheinland_Light_Fighter_Difficult
level = d4
ship_archetype = rh_fighter
pilot = MSN04_Rheinland_Light_Fighter_Difficult
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Rheinland_Heavy_Fighter_Easy
loadout = MSN04_Rheinland_Heavy_Fighter_Easy
level = d4
ship_archetype = rh_elite
pilot = MSN04_Rheinland_Heavy_Fighter_Easy
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Rheinland_Heavy_Fighter_Medium
loadout = MSN04_Rheinland_Heavy_Fighter_Medium
level = d4
ship_archetype = rh_elite
pilot = MSN04_Rheinland_Heavy_Fighter_Medium
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Rheinland_Heavy_Fighter_Difficult
loadout = MSN04_Rheinland_Heavy_Fighter_Difficult
level = d4
ship_archetype = rh_elite
pilot = MSN04_Rheinland_Heavy_Fighter_Difficult
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN04_Walker
loadout = MSN04_Walker
level = d10
ship_archetype = li_cruiser
pilot = MSN04_Walker
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN04_Liberty_Cruiser
loadout = MSN04_Liberty_Cruiser
level = d10
ship_archetype = li_cruiser
pilot = MSN04_Liberty_Cruiser
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN04_Liberty_Navy_Cruiser_Difficult
loadout = MSN04_Liberty_Cruiser
level = d10
ship_archetype = li_cruiser
pilot = MSN04_Liberty_Navy_Cruiser_Difficult
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN04_Liberty_Navy_Cruiser_Medium_nc
loadout = MSN04_Liberty_Cruiser
level = d10
ship_archetype = li_cruiser
pilot = MSN04_Liberty_Navy_Cruiser_Medium_nc
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN04_Liberty_Navy_Cruiser_Medium
loadout = MSN04_Liberty_Cruiser
level = d10
ship_archetype = li_cruiser
pilot = MSN04_Liberty_Navy_Cruiser_Medium
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN04_Bounty_Hunter_Easy
loadout = MSN04_Bounty_Hunter_Easy
level = d4
ship_archetype = bh_fighter
pilot = MSN04_Bounty_Hunter_Easy
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Bounty_Hunter_Medium
loadout = MSN04_Bounty_Hunter_Medium
level = d4
ship_archetype = bh_fighter
pilot = MSN04_Bounty_Hunter_Medium
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Bounty_Hunter_Difficult
loadout = MSN04_Bounty_Hunter_Difficult
level = d4
ship_archetype = bh_fighter
pilot = MSN04_Bounty_Hunter_Difficult
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Rheinland_Gunboat
loadout = MSN04_Rheinland_Gunboat
level = d10
ship_archetype = rh_gunboat
pilot = MSN04_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN04_Battleship_Unity
loadout = MSN04_Battleship_Unity
level = d20
ship_archetype = li_dreadnought
pilot = MSN04_Battleship_Unity
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN04_Trents_Friend
loadout = MSN04_Trents_Friend
level = d4
ship_archetype = br_fighter
pilot = MSN04_Trents_Friend
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Trents_Friend_Escort
loadout = MSN04_Trents_Friend_Escort
level = d4
ship_archetype = ge_fighter
pilot = MSN04_Trents_Friend_Escort
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_IMG
loadout = MSN04_IMG
level = d4
ship_archetype = ge_fighter2
pilot = MSN04_IMG
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Lane_Hacker
loadout = MSN04_Lane_Hacker
level = d4
ship_archetype = bw_fighter
pilot = MSN04_Lane_Hacker
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Lane_Hacker_Difficult
loadout = MSN04_Lane_Hacker_Difficult
level = d4
ship_archetype = bw_fighter
pilot = MSN04_Lane_Hacker_Difficult
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Bounty_Hunter_Liberty_Light_Fighter
loadout = MSN04_Bounty_Hunter_Liberty_Light_Fighter
level = d4
ship_archetype = li_fighter
pilot = MSN04_Bounty_Hunter_Liberty_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
loadout = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
level = d4
ship_archetype = br_fighter
pilot = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER