Init 0.1 - DATA
This commit is contained in:
315
DATA/MISSIONS/M04/npcships.ini
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315
DATA/MISSIONS/M04/npcships.ini
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[NPCShipArch]
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nickname = MSN04_Juni
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loadout = MSN04_Juni
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level = d4
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ship_archetype = li_elite2
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pilot = MSN04_Juni
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_King
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loadout = MSN04_King
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level = d4
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ship_archetype = li_elite
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pilot = MSN04_King
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN04_Kings_Escort
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loadout = MSN04_Kings_Escort
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level = d4
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ship_archetype = li_elite
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pilot = MSN04_Kings_Escort
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
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loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
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level = d4
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ship_archetype = li_elite
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pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
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loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
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level = d4
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ship_archetype = li_elite
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pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
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loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
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level = d4
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ship_archetype = li_elite
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pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN04_Liberty_Police_Light_Fighter_Easy
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loadout = MSN04_Liberty_Police_Light_Fighter_Easy
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level = d4
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ship_archetype = li_fighter
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pilot = MSN04_Liberty_Police_Light_Fighter_Easy
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Liberty_Police_Light_Fighter_Medium
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loadout = MSN04_Liberty_Police_Light_Fighter_Medium
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level = d4
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ship_archetype = li_fighter
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pilot = MSN04_Liberty_Police_Light_Fighter_Medium
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Liberty_Police_Light_Fighter_Difficult
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loadout = MSN04_Liberty_Police_Light_Fighter_Difficult
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level = d4
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ship_archetype = li_fighter
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pilot = MSN04_Liberty_Police_Light_Fighter_Difficult
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Liberty_Navy_Heavy_Fighter_Easy
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loadout = MSN04_Liberty_Navy_Heavy_Fighter_Easy
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level = d4
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ship_archetype = li_elite
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pilot = MSN04_Liberty_Navy_Heavy_Fighter_Easy
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN04_Liberty_Navy_Heavy_Fighter_Medium
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loadout = MSN04_Liberty_Navy_Heavy_Fighter_Medium
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level = d4
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ship_archetype = li_elite
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pilot = MSN04_Liberty_Navy_Heavy_Fighter_Medium
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
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loadout = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
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level = d4
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ship_archetype = li_elite
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pilot = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN04_Rheinland_Light_Fighter_Easy
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loadout = MSN04_Rheinland_Light_Fighter_Easy
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level = d4
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ship_archetype = rh_fighter
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pilot = MSN04_Rheinland_Light_Fighter_Easy
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Rheinland_Light_Fighter_Medium
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loadout = MSN04_Rheinland_Light_Fighter_Medium
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level = d4
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ship_archetype = rh_fighter
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pilot = MSN04_Rheinland_Light_Fighter_Medium
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Rheinland_Light_Fighter_Difficult
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loadout = MSN04_Rheinland_Light_Fighter_Difficult
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level = d4
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ship_archetype = rh_fighter
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pilot = MSN04_Rheinland_Light_Fighter_Difficult
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Rheinland_Heavy_Fighter_Easy
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loadout = MSN04_Rheinland_Heavy_Fighter_Easy
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level = d4
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ship_archetype = rh_elite
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pilot = MSN04_Rheinland_Heavy_Fighter_Easy
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN04_Rheinland_Heavy_Fighter_Medium
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loadout = MSN04_Rheinland_Heavy_Fighter_Medium
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level = d4
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ship_archetype = rh_elite
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pilot = MSN04_Rheinland_Heavy_Fighter_Medium
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN04_Rheinland_Heavy_Fighter_Difficult
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loadout = MSN04_Rheinland_Heavy_Fighter_Difficult
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level = d4
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ship_archetype = rh_elite
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pilot = MSN04_Rheinland_Heavy_Fighter_Difficult
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN04_Walker
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loadout = MSN04_Walker
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level = d10
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ship_archetype = li_cruiser
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pilot = MSN04_Walker
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN04_Liberty_Cruiser
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loadout = MSN04_Liberty_Cruiser
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level = d10
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ship_archetype = li_cruiser
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pilot = MSN04_Liberty_Cruiser
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN04_Liberty_Navy_Cruiser_Difficult
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loadout = MSN04_Liberty_Cruiser
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level = d10
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ship_archetype = li_cruiser
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pilot = MSN04_Liberty_Navy_Cruiser_Difficult
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN04_Liberty_Navy_Cruiser_Medium_nc
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loadout = MSN04_Liberty_Cruiser
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level = d10
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ship_archetype = li_cruiser
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pilot = MSN04_Liberty_Navy_Cruiser_Medium_nc
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN04_Liberty_Navy_Cruiser_Medium
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loadout = MSN04_Liberty_Cruiser
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level = d10
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ship_archetype = li_cruiser
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pilot = MSN04_Liberty_Navy_Cruiser_Medium
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN04_Bounty_Hunter_Easy
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loadout = MSN04_Bounty_Hunter_Easy
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level = d4
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ship_archetype = bh_fighter
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pilot = MSN04_Bounty_Hunter_Easy
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Bounty_Hunter_Medium
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loadout = MSN04_Bounty_Hunter_Medium
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level = d4
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ship_archetype = bh_fighter
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pilot = MSN04_Bounty_Hunter_Medium
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Bounty_Hunter_Difficult
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loadout = MSN04_Bounty_Hunter_Difficult
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level = d4
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ship_archetype = bh_fighter
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pilot = MSN04_Bounty_Hunter_Difficult
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Rheinland_Gunboat
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loadout = MSN04_Rheinland_Gunboat
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level = d10
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ship_archetype = rh_gunboat
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pilot = MSN04_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN04_Battleship_Unity
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loadout = MSN04_Battleship_Unity
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level = d20
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ship_archetype = li_dreadnought
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pilot = MSN04_Battleship_Unity
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN04_Trents_Friend
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loadout = MSN04_Trents_Friend
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level = d4
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ship_archetype = br_fighter
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pilot = MSN04_Trents_Friend
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Trents_Friend_Escort
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loadout = MSN04_Trents_Friend_Escort
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level = d4
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ship_archetype = ge_fighter
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pilot = MSN04_Trents_Friend_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_IMG
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loadout = MSN04_IMG
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level = d4
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ship_archetype = ge_fighter2
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pilot = MSN04_IMG
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Lane_Hacker
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loadout = MSN04_Lane_Hacker
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level = d4
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ship_archetype = bw_fighter
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pilot = MSN04_Lane_Hacker
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Lane_Hacker_Difficult
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loadout = MSN04_Lane_Hacker_Difficult
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level = d4
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ship_archetype = bw_fighter
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pilot = MSN04_Lane_Hacker_Difficult
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Bounty_Hunter_Liberty_Light_Fighter
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loadout = MSN04_Bounty_Hunter_Liberty_Light_Fighter
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level = d4
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ship_archetype = li_fighter
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pilot = MSN04_Bounty_Hunter_Liberty_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
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loadout = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
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level = d4
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ship_archetype = br_fighter
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pilot = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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