Init 0.1 - DATA
This commit is contained in:
20
DATA/MISSIONS/M05/m005_s026a_br03_01_offer.ini
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20
DATA/MISSIONS/M05/m005_s026a_br03_01_offer.ini
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[CharacterEncounter]
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Location = Br03_01_base, Bar
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offer = scripts\story\s026a_offer_Vance_br_02_Bar_01.thn
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accept = scripts\story\s026b_accept_Vance_br_02_Bar_01.thn
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decline = scripts\story\s026c_decline_Vance_br_02_Bar_01.thn
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decision = scripts\story\s026e_decision_Vance_br_02_Bar_01.thn
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mission_text_id = 22805
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nooffer_text_id = 1840
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autoplay
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[Reserve]
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spot = Zg/NPC/mTable3/01/A/SitLow
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spot = Zg/NPC/mTable3/01/B/SitLow
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spot = Zg/NPC/mTable3/01/C/SitLow
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s026fa_fidget_juni_br_02_Bar_01.thn
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20
DATA/MISSIONS/M05/m005_s026d_br03_01_reoffer.ini
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DATA/MISSIONS/M05/m005_s026d_br03_01_reoffer.ini
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[CharacterEncounter]
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Location = Br03_01_base, Bar
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accept = scripts\story\s026b_accept_Vance_br_02_Bar_01.thn
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decline = scripts\story\s026c_decline_Vance_br_02_Bar_01.thn
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offer = scripts\story\s026d_reoffer_Vance_br_02_Bar_01.thn
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decision = scripts\story\s026e_decision_Vance_br_02_Bar_01.thn
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mission_text_id = 22805
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nooffer_text_id = 1840
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autoplay
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[Reserve]
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spot = Zg/NPC/mTable3/01/A/SitLow
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spot = Zg/NPC/mTable3/01/B/SitLow
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spot = Zg/NPC/mTable3/01/C/SitLow
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s026fa_fidget_juni_br_02_Bar_01.thn
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11
DATA/MISSIONS/M05/m005_s027xa_bw01_01_nrml.ini
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DATA/MISSIONS/M05/m005_s027xa_bw01_01_nrml.ini
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[CharacterEncounter]
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Location = Bw01_01_base, Planetscape
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action = scripts\story\s027xa_nrml_sinclair_pl_04_Pad_01.thn
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autoplay
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relocate_player = Digsite
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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11
DATA/MISSIONS/M05/m005_s027xb_bw01_01_nrml.ini
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DATA/MISSIONS/M05/m005_s027xb_bw01_01_nrml.ini
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[CharacterEncounter]
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Location = Bw01_01_base, Digsite
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action = scripts\story\s027xb_nrml_sinclair_pl_04_Dig_01.thn
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autoplay
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relocate_player = Planetscape2
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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11
DATA/MISSIONS/M05/m005_s027xc_bw01_01_nrml.ini
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DATA/MISSIONS/M05/m005_s027xc_bw01_01_nrml.ini
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[CharacterEncounter]
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Location = Bw01_01_base, Planetscape2
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action = scripts\story\s027xc_nrml_sinclair_pl_04_pad2_01.thn
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autoplay
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relocate_player = Spaceflight
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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12
DATA/MISSIONS/M05/m005_s028x_bw01_05_nrml.ini
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DATA/MISSIONS/M05/m005_s028x_bw01_05_nrml.ini
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[CharacterEncounter]
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Location = Bw01_05_base, Bar
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start_room = Bar
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action = scripts\story\s028x_nrml_sinclair_br_08_Bar_01.thn
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autoplay
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relocate_player = Deck
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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16
DATA/MISSIONS/M05/m005_s029x_br04_01_nrml.ini
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DATA/MISSIONS/M05/m005_s029x_br04_01_nrml.ini
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[CharacterEncounter]
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Location = Br04_01_base, Equipment
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start_room = Equipment
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action = scripts\story\s029x_nrml_Tobias_br_03_Equipment_02.thn
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autoplay
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relocate_player = Cityscape
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[Reserve]
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spot = Zg/NPC/mFloor2/01/A/Stand
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spot = Zg/NPC/mFloor2/02/A/Stand
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[Char]
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npc = Tobias
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actor = Tobias
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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2218
DATA/MISSIONS/M05/m05.ini
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2218
DATA/MISSIONS/M05/m05.ini
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Load Diff
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DATA/MISSIONS/M05/m05_battleship_death.thn
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DATA/MISSIONS/M05/m05_battleship_death.thn
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DATA/MISSIONS/M05/m05_baxter_explodes.thn
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DATA/MISSIONS/M05/m05_baxter_explodes.thn
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DATA/MISSIONS/M05/m05_chase.thn
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DATA/MISSIONS/M05/m05_chase.thn
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DATA/MISSIONS/M05/m05_dock_explodes.thn
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DATA/MISSIONS/M05/m05_dock_explodes.thn
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DATA/MISSIONS/M05/m05_fighter_decloak.thn
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DATA/MISSIONS/M05/m05_fighter_decloak.thn
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DATA/MISSIONS/M05/m05_sprague_decloak.thn
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DATA/MISSIONS/M05/m05_sprague_decloak.thn
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DATA/MISSIONS/M05/m05_traitor_01.thn
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DATA/MISSIONS/M05/m05_traitor_01.thn
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DATA/MISSIONS/M05/m05_traitor_02.thn
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DATA/MISSIONS/M05/m05_traitor_02.thn
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81
DATA/MISSIONS/M05/npcships.ini
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81
DATA/MISSIONS/M05/npcships.ini
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[NPCShipArch]
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nickname = MSN05_Juni
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loadout = MSN05_Juni
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level = d5
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ship_archetype = li_elite2
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pilot = MSN05_Juni
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak
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loadout = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak
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level = d5
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ship_archetype = rh_elite
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pilot = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak_Leader
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loadout = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak_Leader
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level = d5
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ship_archetype = rh_elite
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pilot = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak_Leader
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN05_Nomad_Rheinland_Gunboat
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loadout = MSN05_Nomad_Rheinland_Gunboat
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level = d10
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ship_archetype = rh_gunboat
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pilot = MSN05_Nomad_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN05_Interceptor
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loadout = MSN05_Interceptor
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level = d5
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ship_archetype = rh_elite
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pilot = MSN05_Interceptor
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN05_Interceptor_Leader
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loadout = MSN05_Interceptor_Leader
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level = d5
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ship_archetype = rh_elite
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pilot = MSN05_Interceptor_Leader
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN05_Sinclair
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loadout = MSN05_Sinclair
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level = d5
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ship_archetype = br_freighter
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pilot = MSN05_Sinclair
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state_graph = FIGHTER
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npc_class = lawful, freighter
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[NPCShipArch]
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nickname = MSN05_Traitor
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loadout = MSN05_Traitor
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level = d5
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ship_archetype = rh_elite
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pilot = MSN05_Traitor
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN05_Nomad_Rheinland_Battleship
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loadout = MSN05_Nomad_Rheinland_Battleship
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level = d15
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ship_archetype = rh_battleship
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pilot = MSN05_Nomad_Rheinland_Battleship
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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