Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

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[CharacterEncounter]
Location = Br03_01_base, Bar
offer = scripts\story\s026a_offer_Vance_br_02_Bar_01.thn
accept = scripts\story\s026b_accept_Vance_br_02_Bar_01.thn
decline = scripts\story\s026c_decline_Vance_br_02_Bar_01.thn
decision = scripts\story\s026e_decision_Vance_br_02_Bar_01.thn
mission_text_id = 22805
nooffer_text_id = 1840
autoplay
[Reserve]
spot = Zg/NPC/mTable3/01/A/SitLow
spot = Zg/NPC/mTable3/01/B/SitLow
spot = Zg/NPC/mTable3/01/C/SitLow
[Char]
npc = juni
actor = juni
fidget = scripts\story\s026fa_fidget_juni_br_02_Bar_01.thn

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[CharacterEncounter]
Location = Br03_01_base, Bar
accept = scripts\story\s026b_accept_Vance_br_02_Bar_01.thn
decline = scripts\story\s026c_decline_Vance_br_02_Bar_01.thn
offer = scripts\story\s026d_reoffer_Vance_br_02_Bar_01.thn
decision = scripts\story\s026e_decision_Vance_br_02_Bar_01.thn
mission_text_id = 22805
nooffer_text_id = 1840
autoplay
[Reserve]
spot = Zg/NPC/mTable3/01/A/SitLow
spot = Zg/NPC/mTable3/01/B/SitLow
spot = Zg/NPC/mTable3/01/C/SitLow
[Char]
npc = juni
actor = juni
fidget = scripts\story\s026fa_fidget_juni_br_02_Bar_01.thn

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[CharacterEncounter]
Location = Bw01_01_base, Planetscape
action = scripts\story\s027xa_nrml_sinclair_pl_04_Pad_01.thn
autoplay
relocate_player = Digsite
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

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[CharacterEncounter]
Location = Bw01_01_base, Digsite
action = scripts\story\s027xb_nrml_sinclair_pl_04_Dig_01.thn
autoplay
relocate_player = Planetscape2
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

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[CharacterEncounter]
Location = Bw01_01_base, Planetscape2
action = scripts\story\s027xc_nrml_sinclair_pl_04_pad2_01.thn
autoplay
relocate_player = Spaceflight
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

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[CharacterEncounter]
Location = Bw01_05_base, Bar
start_room = Bar
action = scripts\story\s028x_nrml_sinclair_br_08_Bar_01.thn
autoplay
relocate_player = Deck
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

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[CharacterEncounter]
Location = Br04_01_base, Equipment
start_room = Equipment
action = scripts\story\s029x_nrml_Tobias_br_03_Equipment_02.thn
autoplay
relocate_player = Cityscape
[Reserve]
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/mFloor2/02/A/Stand
[Char]
npc = Tobias
actor = Tobias
fidget = scripts\extras\fidget_stand_male_NULL.thn

2218
DATA/MISSIONS/M05/m05.ini Normal file

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[NPCShipArch]
nickname = MSN05_Juni
loadout = MSN05_Juni
level = d5
ship_archetype = li_elite2
pilot = MSN05_Juni
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak
loadout = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak
level = d5
ship_archetype = rh_elite
pilot = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak_Leader
loadout = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak_Leader
level = d5
ship_archetype = rh_elite
pilot = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak_Leader
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN05_Nomad_Rheinland_Gunboat
loadout = MSN05_Nomad_Rheinland_Gunboat
level = d10
ship_archetype = rh_gunboat
pilot = MSN05_Nomad_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN05_Interceptor
loadout = MSN05_Interceptor
level = d5
ship_archetype = rh_elite
pilot = MSN05_Interceptor
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN05_Interceptor_Leader
loadout = MSN05_Interceptor_Leader
level = d5
ship_archetype = rh_elite
pilot = MSN05_Interceptor_Leader
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN05_Sinclair
loadout = MSN05_Sinclair
level = d5
ship_archetype = br_freighter
pilot = MSN05_Sinclair
state_graph = FIGHTER
npc_class = lawful, freighter
[NPCShipArch]
nickname = MSN05_Traitor
loadout = MSN05_Traitor
level = d5
ship_archetype = rh_elite
pilot = MSN05_Traitor
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN05_Nomad_Rheinland_Battleship
loadout = MSN05_Nomad_Rheinland_Battleship
level = d15
ship_archetype = rh_battleship
pilot = MSN05_Nomad_Rheinland_Battleship
state_graph = CRUISER
npc_class = lawful, CRUISER