Init 0.1 - DATA
This commit is contained in:
17
DATA/MISSIONS/M06/m006_s032a_br05_01_offer.ini
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17
DATA/MISSIONS/M06/m006_s032a_br05_01_offer.ini
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[CharacterEncounter]
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Location = Br05_01_base, Bar
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offer = scripts\story\s032a_offer_dexter_br_05_Bar_01.thn
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accept = scripts\story\s032b_accept_dexter_br_05_Bar_01.thn
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decline = scripts\story\s032c_decline_dexter_br_05_Bar_01.thn
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decision = scripts\story\s032e_decision_dexter_br_05_Bar_01.thn
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mission_text_id = 23005
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autoplay
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[Reserve]
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spot = Zg/NPC/mFloor2/01/A/Stand
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[Char]
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npc = dexter
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actor = dexter
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fidget = scripts\story\s032fa_fidget_dexter_br_05_Bar_01.thn
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13
DATA/MISSIONS/M06/m006_s032d_br05_01_reoffer.ini
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DATA/MISSIONS/M06/m006_s032d_br05_01_reoffer.ini
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[CharacterEncounter]
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Location = Br05_01_base, Bar
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accept = scripts\story\s032b_accept_dexter_br_05_Bar_01.thn
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decline = scripts\story\s032c_decline_dexter_br_05_Bar_01.thn
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offer = scripts\story\s032d_reoffer_dexter_br_05_Bar_01.thn
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decision = scripts\story\s032e_decision_dexter_br_05_Bar_01.thn
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mission_text_id = 23005
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[Char]
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npc = dexter
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actor = dexter
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fidget = scripts\story\s032fa_fidget_dexter_br_05_Bar_01.thn
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12
DATA/MISSIONS/M06/m006_s033x_br05_01_nrml.ini
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12
DATA/MISSIONS/M06/m006_s033x_br05_01_nrml.ini
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[CharacterEncounter]
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Location = Br05_01_base, Deck2
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start_room = Deck2
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action = scripts\story\s033x_nrml_dexter_br_04_Deck2_01.thn
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autoplay
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relocate_player = deck
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[Char]
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npc = dexter
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actor = dexter
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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12
DATA/MISSIONS/M06/m006_s034x_br05_02_nrml.ini
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12
DATA/MISSIONS/M06/m006_s034x_br05_02_nrml.ini
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[CharacterEncounter]
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Location = Br05_02_base, Deck2
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start_room = Deck2
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action = scripts\story\s034x_nrml_Quintaine_br_07_Deck2_01.thn
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autoplay
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relocate_player = deck
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[Char]
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npc = Quintaine
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actor = Quintaine
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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3556
DATA/MISSIONS/M06/m06.ini
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3556
DATA/MISSIONS/M06/m06.ini
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Load Diff
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DATA/MISSIONS/M06/m06_finish_line.thn
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DATA/MISSIONS/M06/m06_finish_line.thn
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DATA/MISSIONS/M06/m06_hovis_wins1.thn
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DATA/MISSIONS/M06/m06_hovis_wins1.thn
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DATA/MISSIONS/M06/m06_race_hood1.thn
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DATA/MISSIONS/M06/m06_race_hood1.thn
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DATA/MISSIONS/M06/m06_race_hood2.thn
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DATA/MISSIONS/M06/m06_race_hood2.thn
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DATA/MISSIONS/M06/m06_race_hood3.thn
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DATA/MISSIONS/M06/m06_race_hood3.thn
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DATA/MISSIONS/M06/m06_race_hood3alt.thn
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DATA/MISSIONS/M06/m06_race_hood3alt.thn
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DATA/MISSIONS/M06/m06_race_hood4_buoy.thn
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DATA/MISSIONS/M06/m06_race_hood4_buoy.thn
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DATA/MISSIONS/M06/m06_race_hood5.thn
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DATA/MISSIONS/M06/m06_race_hood5.thn
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DATA/MISSIONS/M06/m06_race_hood6.thn
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DATA/MISSIONS/M06/m06_race_hood6.thn
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81
DATA/MISSIONS/M06/npcships.ini
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DATA/MISSIONS/M06/npcships.ini
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[NPCShipArch]
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nickname = MSN06_Dexter
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loadout = MSN06_Dexter
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level = d6
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ship_archetype = bw_fighter
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pilot = MSN06_Dexter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN06_Dexter_Escort
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loadout = MSN06_Dexter_Escort
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level = d6
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ship_archetype = bw_fighter
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pilot = MSN06_Dexter_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN06_GMG
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loadout = MSN06_GMG
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level = d6
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ship_archetype = ge_fighter4
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pilot = MSN06_GMG
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader
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loadout = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader
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level = d6
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ship_archetype = rh_elite
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pilot = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN06_Nomad_Rheinland_Light_Fighter
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loadout = MSN06_Nomad_Rheinland_Light_Fighter
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level = d6
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ship_archetype = rh_fighter
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pilot = MSN06_Nomad_Rheinland_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN06_Nomad_Rheinland_Gunboat
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loadout = MSN06_Nomad_Rheinland_Gunboat
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level = d10
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ship_archetype = rh_gunboat
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pilot = MSN06_Nomad_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN06_Nomad_Rheinland_Gunboat_Escort
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loadout = MSN06_Nomad_Rheinland_Gunboat_Escort
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level = d6
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ship_archetype = rh_elite
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pilot = MSN06_Nomad_Rheinland_Gunboat_Escort
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN06_Quintaine
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loadout = MSN06_Quintaine
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level = d6
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ship_archetype = ge_armored
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pilot = MSN06_Quintaine
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state_graph = TRANSPORT
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npc_class = lawful, armored
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[NPCShipArch]
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nickname = MSN06_Quintaine_Escort
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loadout = MSN06_Quintaine_Escort
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level = d6
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ship_archetype = ge_fighter4
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pilot = MSN06_Quintaine_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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