Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

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[CharacterEncounter]
Location = Br05_01_base, Bar
offer = scripts\story\s032a_offer_dexter_br_05_Bar_01.thn
accept = scripts\story\s032b_accept_dexter_br_05_Bar_01.thn
decline = scripts\story\s032c_decline_dexter_br_05_Bar_01.thn
decision = scripts\story\s032e_decision_dexter_br_05_Bar_01.thn
mission_text_id = 23005
autoplay
[Reserve]
spot = Zg/NPC/mFloor2/01/A/Stand
[Char]
npc = dexter
actor = dexter
fidget = scripts\story\s032fa_fidget_dexter_br_05_Bar_01.thn

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[CharacterEncounter]
Location = Br05_01_base, Bar
accept = scripts\story\s032b_accept_dexter_br_05_Bar_01.thn
decline = scripts\story\s032c_decline_dexter_br_05_Bar_01.thn
offer = scripts\story\s032d_reoffer_dexter_br_05_Bar_01.thn
decision = scripts\story\s032e_decision_dexter_br_05_Bar_01.thn
mission_text_id = 23005
[Char]
npc = dexter
actor = dexter
fidget = scripts\story\s032fa_fidget_dexter_br_05_Bar_01.thn

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[CharacterEncounter]
Location = Br05_01_base, Deck2
start_room = Deck2
action = scripts\story\s033x_nrml_dexter_br_04_Deck2_01.thn
autoplay
relocate_player = deck
[Char]
npc = dexter
actor = dexter
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Br05_02_base, Deck2
start_room = Deck2
action = scripts\story\s034x_nrml_Quintaine_br_07_Deck2_01.thn
autoplay
relocate_player = deck
[Char]
npc = Quintaine
actor = Quintaine
fidget = scripts\extras\fidget_stand_male_NULL.thn

3556
DATA/MISSIONS/M06/m06.ini Normal file

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[NPCShipArch]
nickname = MSN06_Dexter
loadout = MSN06_Dexter
level = d6
ship_archetype = bw_fighter
pilot = MSN06_Dexter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN06_Dexter_Escort
loadout = MSN06_Dexter_Escort
level = d6
ship_archetype = bw_fighter
pilot = MSN06_Dexter_Escort
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN06_GMG
loadout = MSN06_GMG
level = d6
ship_archetype = ge_fighter4
pilot = MSN06_GMG
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader
loadout = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader
level = d6
ship_archetype = rh_elite
pilot = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN06_Nomad_Rheinland_Light_Fighter
loadout = MSN06_Nomad_Rheinland_Light_Fighter
level = d6
ship_archetype = rh_fighter
pilot = MSN06_Nomad_Rheinland_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN06_Nomad_Rheinland_Gunboat
loadout = MSN06_Nomad_Rheinland_Gunboat
level = d10
ship_archetype = rh_gunboat
pilot = MSN06_Nomad_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN06_Nomad_Rheinland_Gunboat_Escort
loadout = MSN06_Nomad_Rheinland_Gunboat_Escort
level = d6
ship_archetype = rh_elite
pilot = MSN06_Nomad_Rheinland_Gunboat_Escort
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN06_Quintaine
loadout = MSN06_Quintaine
level = d6
ship_archetype = ge_armored
pilot = MSN06_Quintaine
state_graph = TRANSPORT
npc_class = lawful, armored
[NPCShipArch]
nickname = MSN06_Quintaine_Escort
loadout = MSN06_Quintaine_Escort
level = d6
ship_archetype = ge_fighter4
pilot = MSN06_Quintaine_Escort
state_graph = FIGHTER
npc_class = lawful, FIGHTER