Init 0.1 - DATA
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81
DATA/MISSIONS/M06/npcships.ini
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81
DATA/MISSIONS/M06/npcships.ini
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[NPCShipArch]
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nickname = MSN06_Dexter
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loadout = MSN06_Dexter
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level = d6
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ship_archetype = bw_fighter
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pilot = MSN06_Dexter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN06_Dexter_Escort
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loadout = MSN06_Dexter_Escort
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level = d6
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ship_archetype = bw_fighter
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pilot = MSN06_Dexter_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN06_GMG
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loadout = MSN06_GMG
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level = d6
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ship_archetype = ge_fighter4
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pilot = MSN06_GMG
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader
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loadout = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader
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level = d6
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ship_archetype = rh_elite
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pilot = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN06_Nomad_Rheinland_Light_Fighter
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loadout = MSN06_Nomad_Rheinland_Light_Fighter
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level = d6
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ship_archetype = rh_fighter
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pilot = MSN06_Nomad_Rheinland_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN06_Nomad_Rheinland_Gunboat
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loadout = MSN06_Nomad_Rheinland_Gunboat
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level = d10
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ship_archetype = rh_gunboat
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pilot = MSN06_Nomad_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN06_Nomad_Rheinland_Gunboat_Escort
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loadout = MSN06_Nomad_Rheinland_Gunboat_Escort
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level = d6
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ship_archetype = rh_elite
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pilot = MSN06_Nomad_Rheinland_Gunboat_Escort
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN06_Quintaine
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loadout = MSN06_Quintaine
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level = d6
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ship_archetype = ge_armored
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pilot = MSN06_Quintaine
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state_graph = TRANSPORT
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npc_class = lawful, armored
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[NPCShipArch]
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nickname = MSN06_Quintaine_Escort
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loadout = MSN06_Quintaine_Escort
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level = d6
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ship_archetype = ge_fighter4
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pilot = MSN06_Quintaine_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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