Init 0.1 - DATA
This commit is contained in:
20
DATA/MISSIONS/M07/m007_s037a_br04_01_offer.ini
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20
DATA/MISSIONS/M07/m007_s037a_br04_01_offer.ini
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[CharacterEncounter]
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Location = Br04_01_base, Equipment
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start_room = Equipment
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offer = scripts\story\s037a_offer_Quintaine_br_03_Equipment_01.thn
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accept = scripts\story\s037b_accept_Quintaine_br_03_Equipment_01.thn
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decline = scripts\story\s037c_decline_Quintaine_br_03_Equipment_01.thn
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decision = scripts\story\s037e_decision_Quintaine_br_03_Equipment_01.thn
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mission_text_id = 23205
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autoplay
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relocate_player = Cityscape
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[Reserve]
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spot = Zg/NPC/mFloor2/01/A/Stand
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spot = Zg/NPC/mFloor2/02/A/Stand
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[Char]
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npc = Tobias
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actor = Tobias
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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19
DATA/MISSIONS/M07/m007_s037d_br04_01_reoffer.ini
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19
DATA/MISSIONS/M07/m007_s037d_br04_01_reoffer.ini
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[CharacterEncounter]
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Location = Br04_01_base, Equipment
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accept = scripts\story\s037b_accept_Quintaine_br_03_Equipment_01.thn
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decline = scripts\story\s037c_decline_Quintaine_br_03_Equipment_01.thn
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offer = scripts\story\s037d_reoffer_Quintaine_br_03_Equipment_01.thn
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decision = scripts\story\s037e_decision_Quintaine_br_03_Equipment_01.thn
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mission_text_id = 23205
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autoplay
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relocate_player = Cityscape
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[Reserve]
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spot = Zg/NPC/mFloor2/01/A/Stand
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spot = Zg/NPC/mFloor2/02/A/Stand
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[Char]
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npc = Tobias
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actor = Tobias
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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12
DATA/MISSIONS/M07/m007_s038xa_bw08_01_nrml.ini
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12
DATA/MISSIONS/M07/m007_s038xa_bw08_01_nrml.ini
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[CharacterEncounter]
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Location = Bw08_01_Base, Deck2
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start_room = Deck2
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action = scripts\story\s038xa_nrml_Kress_br_07_Deck2_01.thn
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autoplay
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relocate_player = Bar
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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24
DATA/MISSIONS/M07/m007_s038xb_bw08_01_nrml.ini
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24
DATA/MISSIONS/M07/m007_s038xb_bw08_01_nrml.ini
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[CharacterEncounter]
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Location = Bw08_01_Base, Bar
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action = scripts\story\s038xb_nrml_Kress_br_08_Bar_01.thn
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autoplay
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relocate_player = Deck
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[Reserve]
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spot = Zg/NPC/mFloor1/01/A/Stand
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spot = Zg/NPC/mTable4/01/A/SitLow
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spot = Zg/NPC/mTable4/02/A/SitLow
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spot = Zg/NPC/mTable4/03/A/SitLow
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spot = Zg/NPC/mTable4/04/A/SitLow
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spot = Zg/NPC/mTable4/05/A/SitLow
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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[Char]
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npc = Kress
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actor = Kress
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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12
DATA/MISSIONS/M07/m007_s039x_ku03_01_nrml.ini
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12
DATA/MISSIONS/M07/m007_s039x_ku03_01_nrml.ini
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[CharacterEncounter]
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Location = Ku03_01_base, Bar
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start_room = Bar
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action = scripts\story\s039x_nrml_Akira_ku_02_Bar_01.thn
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autoplay
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relocate_player = Cityscape
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s039fa_fidget_juni_ku_02_Bar_01.thn
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3069
DATA/MISSIONS/M07/m07.ini
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3069
DATA/MISSIONS/M07/m07.ini
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Load Diff
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DATA/MISSIONS/M07/m07_fleet1.thn
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DATA/MISSIONS/M07/m07_fleet1.thn
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DATA/MISSIONS/M07/m07_fleet2.thn
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DATA/MISSIONS/M07/m07_fleet2.thn
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DATA/MISSIONS/M07/m07_fleet3.thn
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DATA/MISSIONS/M07/m07_fleet3.thn
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DATA/MISSIONS/M07/m07_fleet4.thn
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DATA/MISSIONS/M07/m07_fleet4.thn
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DATA/MISSIONS/M07/m07_fleet6_chasecam.thn
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DATA/MISSIONS/M07/m07_fleet6_chasecam.thn
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DATA/MISSIONS/M07/m07_fleet7_bship.thn
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DATA/MISSIONS/M07/m07_fleet7_bship.thn
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DATA/MISSIONS/M07/m07_intro.thn
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DATA/MISSIONS/M07/m07_intro.thn
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DATA/MISSIONS/M07/m07_intro2.thn
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DATA/MISSIONS/M07/m07_intro2.thn
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DATA/MISSIONS/M07/m07_intro2b.thn
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DATA/MISSIONS/M07/m07_intro2b.thn
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DATA/MISSIONS/M07/m07_intro3.thn
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DATA/MISSIONS/M07/m07_intro3.thn
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135
DATA/MISSIONS/M07/npcships.ini
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135
DATA/MISSIONS/M07/npcships.ini
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[NPCShipArch]
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nickname = MSN07_Juni
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loadout = MSN07_Juni
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level = d7
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ship_archetype = li_elite2
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pilot = MSN07_Juni
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN07_Nomad_Rheinland_Heavy_Fighter
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loadout = MSN07_Nomad_Rheinland_Heavy_Fighter
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level = d7
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ship_archetype = rh_elite
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pilot = MSN07_Nomad_Rheinland_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN07_Nomad_Rheinland_Heavy_Fighter_Leader
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loadout = MSN07_Nomad_Rheinland_Heavy_Fighter_Leader
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level = d7
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ship_archetype = rh_elite
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pilot = MSN07_Nomad_Rheinland_Heavy_Fighter_Leader
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN07_Nomad_Rheinland_Battleship
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loadout = MSN07_Nomad_Rheinland_Battleship
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level = d15
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ship_archetype = rh_battleship
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pilot = MSN07_Nomad_Rheinland_Battleship
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN07_Kress_Leader
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loadout = MSN07_Kress_Leader
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level = d7
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ship_archetype = bw_elite
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pilot = MSN07_Kress_Leader
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN07_Kress_Escort
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loadout = MSN07_Kress_Escort
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level = d7
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ship_archetype = bw_fighter
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pilot = MSN07_Kress_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN07_Kress_Bomber
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loadout = MSN07_Kress_Bomber
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level = d7
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ship_archetype = bw_elite
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pilot = MSN07_Kress_Bomber
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN07_Nomad_Rheinland_Gunboat
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loadout = MSN07_Nomad_Rheinland_Gunboat
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level = d10
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ship_archetype = rh_gunboat
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pilot = MSN07_Nomad_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN07_Nomad_Rheinland_Gunboat_Tradelane
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loadout = MSN07_Nomad_Rheinland_Gunboat_Tradelane
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level = d10
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ship_archetype = rh_gunboat
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pilot = MSN07_Nomad_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN07_Nomad_Rheinland_Cruiser
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loadout = MSN07_Nomad_Rheinland_Cruiser
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level = d12
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ship_archetype = rh_cruiser
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pilot = MSN07_Nomad_Rheinland_Cruiser
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN07_Rheinland_Cruiser
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loadout = MSN07_Nomad_Rheinland_Cruiser
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level = d10
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ship_archetype = rh_cruiser
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pilot = MSN07_Nomad_Rheinland_Cruiser
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN07_Tobias
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loadout = MSN07_Tobias
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level = d7
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ship_archetype = ge_fighter4
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pilot = MSN07_Tobias
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN07_Tobias_Escort
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loadout = MSN07_Tobias_Escort
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level = d7
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ship_archetype = ge_fighter4
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pilot = MSN07_Tobias_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN07_Sinclair
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loadout = MSN07_Sinclair
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level = d7
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ship_archetype = br_freighter
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pilot = MSN07_Sinclair
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state_graph = FIGHTER
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npc_class = lawful, freighter
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[NPCShipArch]
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nickname = MSN07_Quintaine
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loadout = MSN07_Quintaine
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level = d7
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ship_archetype = ge_armored
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pilot = MSN07_Quintaine
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state_graph = TRANSPORT
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npc_class = lawful, armored
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