Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions
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[CharacterEncounter]
Location = Br04_01_base, Equipment
start_room = Equipment
offer = scripts\story\s037a_offer_Quintaine_br_03_Equipment_01.thn
accept = scripts\story\s037b_accept_Quintaine_br_03_Equipment_01.thn
decline = scripts\story\s037c_decline_Quintaine_br_03_Equipment_01.thn
decision = scripts\story\s037e_decision_Quintaine_br_03_Equipment_01.thn
mission_text_id = 23205
autoplay
relocate_player = Cityscape
[Reserve]
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/mFloor2/02/A/Stand
[Char]
npc = Tobias
actor = Tobias
fidget = scripts\extras\fidget_stand_male_NULL.thn
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[CharacterEncounter]
Location = Br04_01_base, Equipment
accept = scripts\story\s037b_accept_Quintaine_br_03_Equipment_01.thn
decline = scripts\story\s037c_decline_Quintaine_br_03_Equipment_01.thn
offer = scripts\story\s037d_reoffer_Quintaine_br_03_Equipment_01.thn
decision = scripts\story\s037e_decision_Quintaine_br_03_Equipment_01.thn
mission_text_id = 23205
autoplay
relocate_player = Cityscape
[Reserve]
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/mFloor2/02/A/Stand
[Char]
npc = Tobias
actor = Tobias
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,12 @@
[CharacterEncounter]
Location = Bw08_01_Base, Deck2
start_room = Deck2
action = scripts\story\s038xa_nrml_Kress_br_07_Deck2_01.thn
autoplay
relocate_player = Bar
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn
@@ -0,0 +1,24 @@
[CharacterEncounter]
Location = Bw08_01_Base, Bar
action = scripts\story\s038xb_nrml_Kress_br_08_Bar_01.thn
autoplay
relocate_player = Deck
[Reserve]
spot = Zg/NPC/mFloor1/01/A/Stand
spot = Zg/NPC/mTable4/01/A/SitLow
spot = Zg/NPC/mTable4/02/A/SitLow
spot = Zg/NPC/mTable4/03/A/SitLow
spot = Zg/NPC/mTable4/04/A/SitLow
spot = Zg/NPC/mTable4/05/A/SitLow
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn
[Char]
npc = Kress
actor = Kress
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,12 @@
[CharacterEncounter]
Location = Ku03_01_base, Bar
start_room = Bar
action = scripts\story\s039x_nrml_Akira_ku_02_Bar_01.thn
autoplay
relocate_player = Cityscape
[Char]
npc = juni
actor = juni
fidget = scripts\story\s039fa_fidget_juni_ku_02_Bar_01.thn
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[NPCShipArch]
nickname = MSN07_Juni
loadout = MSN07_Juni
level = d7
ship_archetype = li_elite2
pilot = MSN07_Juni
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN07_Nomad_Rheinland_Heavy_Fighter
loadout = MSN07_Nomad_Rheinland_Heavy_Fighter
level = d7
ship_archetype = rh_elite
pilot = MSN07_Nomad_Rheinland_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN07_Nomad_Rheinland_Heavy_Fighter_Leader
loadout = MSN07_Nomad_Rheinland_Heavy_Fighter_Leader
level = d7
ship_archetype = rh_elite
pilot = MSN07_Nomad_Rheinland_Heavy_Fighter_Leader
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN07_Nomad_Rheinland_Battleship
loadout = MSN07_Nomad_Rheinland_Battleship
level = d15
ship_archetype = rh_battleship
pilot = MSN07_Nomad_Rheinland_Battleship
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN07_Kress_Leader
loadout = MSN07_Kress_Leader
level = d7
ship_archetype = bw_elite
pilot = MSN07_Kress_Leader
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN07_Kress_Escort
loadout = MSN07_Kress_Escort
level = d7
ship_archetype = bw_fighter
pilot = MSN07_Kress_Escort
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN07_Kress_Bomber
loadout = MSN07_Kress_Bomber
level = d7
ship_archetype = bw_elite
pilot = MSN07_Kress_Bomber
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN07_Nomad_Rheinland_Gunboat
loadout = MSN07_Nomad_Rheinland_Gunboat
level = d10
ship_archetype = rh_gunboat
pilot = MSN07_Nomad_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN07_Nomad_Rheinland_Gunboat_Tradelane
loadout = MSN07_Nomad_Rheinland_Gunboat_Tradelane
level = d10
ship_archetype = rh_gunboat
pilot = MSN07_Nomad_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN07_Nomad_Rheinland_Cruiser
loadout = MSN07_Nomad_Rheinland_Cruiser
level = d12
ship_archetype = rh_cruiser
pilot = MSN07_Nomad_Rheinland_Cruiser
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN07_Rheinland_Cruiser
loadout = MSN07_Nomad_Rheinland_Cruiser
level = d10
ship_archetype = rh_cruiser
pilot = MSN07_Nomad_Rheinland_Cruiser
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN07_Tobias
loadout = MSN07_Tobias
level = d7
ship_archetype = ge_fighter4
pilot = MSN07_Tobias
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN07_Tobias_Escort
loadout = MSN07_Tobias_Escort
level = d7
ship_archetype = ge_fighter4
pilot = MSN07_Tobias_Escort
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN07_Sinclair
loadout = MSN07_Sinclair
level = d7
ship_archetype = br_freighter
pilot = MSN07_Sinclair
state_graph = FIGHTER
npc_class = lawful, freighter
[NPCShipArch]
nickname = MSN07_Quintaine
loadout = MSN07_Quintaine
level = d7
ship_archetype = ge_armored
pilot = MSN07_Quintaine
state_graph = TRANSPORT
npc_class = lawful, armored