Init 0.1 - DATA
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14
DATA/MISSIONS/M08/m008_s045a_ku01_05_offer.ini
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14
DATA/MISSIONS/M08/m008_s045a_ku01_05_offer.ini
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[CharacterEncounter]
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Location = Ku01_05_base, Bar
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offer = scripts\story\s045a_offer_Ozu_ku_03_Bar_01.thn
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accept = scripts\story\s045b_accept_Ozu_ku_03_Bar_01.thn
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decline = scripts\story\s045c_decline_Ozu_ku_03_Bar_01.thn
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decision = scripts\story\s045e_decision_Ozu_ku_03_Bar_01.thn
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autoplay
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mission_text_id = 23405
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s045fa_fidget_juni_ku_03_Bar_01.thn
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13
DATA/MISSIONS/M08/m008_s045d_ku01_05_reoffer.ini
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13
DATA/MISSIONS/M08/m008_s045d_ku01_05_reoffer.ini
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[CharacterEncounter]
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Location = Ku01_05_base, Bar
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accept = scripts\story\s045b_accept_Ozu_ku_03_Bar_01.thn
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decline = scripts\story\s045c_decline_Ozu_ku_03_Bar_01.thn
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offer = scripts\story\s045d_reoffer_Ozu_ku_03_Bar_01.thn
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decision = scripts\story\s045e_decision_Ozu_ku_03_Bar_01.thn
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mission_text_id = 23405
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s045fa_fidget_juni_ku_03_Bar_01.thn
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11
DATA/MISSIONS/M08/m008_s046x_ku06_01_nrml.ini
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11
DATA/MISSIONS/M08/m008_s046x_ku06_01_nrml.ini
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[CharacterEncounter]
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Location = Ku06_01_base, cityscape
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action = scripts\story\s046x_nrml_Ozu_bw_02_Cityscape_01.thn
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autoplay
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relocate_player = Bar
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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1179
DATA/MISSIONS/M08/m08.ini
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1179
DATA/MISSIONS/M08/m08.ini
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File diff suppressed because it is too large
Load Diff
54
DATA/MISSIONS/M08/npcships.ini
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54
DATA/MISSIONS/M08/npcships.ini
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[NPCShipArch]
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nickname = MSN08_Juni
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loadout = MSN08_Juni
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level = d8
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ship_archetype = li_elite2
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pilot = MSN08_Juni
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN08_Ozu
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loadout = MSN08_Ozu
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level = d8
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ship_archetype = ku_dragon
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pilot = MSN08_Ozu
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN08_Ozu_Reinforcement
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loadout = MSN08_Ozu_Reinforcement
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level = d8
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ship_archetype = ku_dragon
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pilot = MSN08_Ozu_Reinforcement
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN08_Transport
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loadout = MSN08_Transport
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level = d8
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ship_archetype = ge_transport
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pilot = MSN08_Transport
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state_graph = TRANSPORT
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npc_class = lawful, TRANSPORT
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[NPCShipArch]
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nickname = MSN08_Nomad_Kusari_Light_Fighter
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loadout = MSN08_Nomad_Kusari_Light_Fighter
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level = d8
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ship_archetype = ku_fighter
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pilot = MSN08_Nomad_Kusari_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN08_Nomad_Kusari_Heavy_Fighter
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loadout = MSN08_Nomad_Kusari_Heavy_Fighter
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level = d8
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ship_archetype = ku_elite
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pilot = MSN08_Nomad_Kusari_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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