Init 0.1 - DATA
This commit is contained in:
BIN
DATA/MISSIONS/M09/arch.thn
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BIN
DATA/MISSIONS/M09/arch.thn
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DATA/MISSIONS/M09/m009_s050a_ku06_01_bar_offer.ini
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DATA/MISSIONS/M09/m009_s050a_ku06_01_bar_offer.ini
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[CharacterEncounter]
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Location = Ku06_01_base, Bar
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offer = scripts\story\s050a_offer_Ozu_bw_02_Bar_01.thn
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accept = scripts\story\s050b_accept_Ozu_bw_02_Bar_01.thn
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decline = scripts\story\s050c_decline_Ozu_bw_02_Bar_01.thn
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decision = scripts\story\s050e_decision_Ozu_bw_02_Bar_01.thn
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mission_text_id = 23605
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autoplay
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[Char]
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npc = Ozu
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actor = Ozu
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fidget = scripts\story\s050fa_fidget_Ozu_bw_02_Bar_01.thn
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14
DATA/MISSIONS/M09/m009_s050d_ku06_01_bar_reoffer.ini
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DATA/MISSIONS/M09/m009_s050d_ku06_01_bar_reoffer.ini
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[CharacterEncounter]
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Location = Ku06_01_base, Bar
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accept = scripts\story\s050b_accept_Ozu_bw_02_Bar_01.thn
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decline = scripts\story\s050c_decline_Ozu_bw_02_Bar_01.thn
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offer = scripts\story\s050d_reoffer_Ozu_bw_02_Bar_01.thn
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decision = scripts\story\s050e_decision_Ozu_bw_02_Bar_01.thn
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mission_text_id = 23605
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autoplay
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[Char]
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npc = Ozu
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actor = Ozu
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fidget = scripts\story\s050fa_fidget_Ozu_bw_02_Bar_01.thn
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11
DATA/MISSIONS/M09/m009_s051xa_ku07_01_nrml.ini
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DATA/MISSIONS/M09/m009_s051xa_ku07_01_nrml.ini
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[CharacterEncounter]
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Location = Ku07_02_base, Deck
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action = scripts\story\s051xa_nrml_Tekagi_pl_05_Deck_01.thn
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autoplay
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relocate_player = Bar
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[Char]
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npc = Ozu
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actor = Ozu
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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11
DATA/MISSIONS/M09/m009_s051xb_ku07_01_nrml.ini
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11
DATA/MISSIONS/M09/m009_s051xb_ku07_01_nrml.ini
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[CharacterEncounter]
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Location = Ku07_02_base, Bar
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action = scripts\story\s051xb_nrml_Tekagi_pl_05_Spcl1_01.thn
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autoplay
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relocate_player = Deck
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[Char]
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npc = Ozu
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actor = Ozu
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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11
DATA/MISSIONS/M09/m009_s051xc_ku07_01_nrml.ini
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DATA/MISSIONS/M09/m009_s051xc_ku07_01_nrml.ini
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[CharacterEncounter]
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Location = Ku07_02_base, Deck
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action = scripts\story\s051xc_nrml_Tekagi_pl_05_Deck_01.thn
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autoplay
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relocate_player = spaceflight
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[Char]
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npc = Ozu
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actor = Ozu
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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11
DATA/MISSIONS/M09/m009_s052x_ku06_01_nrml.ini
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11
DATA/MISSIONS/M09/m009_s052x_ku06_01_nrml.ini
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[CharacterEncounter]
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Location = Ku06_01_base, Cityscape
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action = scripts\story\s052x_nrml_Akira_bw_02_Cityscape_01.thn
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autoplay
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relocate_player = Cityscape
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[Char]
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npc = Akira
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actor = Akira
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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2121
DATA/MISSIONS/M09/m09.ini
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2121
DATA/MISSIONS/M09/m09.ini
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File diff suppressed because it is too large
Load Diff
144
DATA/MISSIONS/M09/npcships.ini
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DATA/MISSIONS/M09/npcships.ini
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[NPCShipArch]
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nickname = MSN09_Ozu
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loadout = MSN09_Ozu
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level = d9
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ship_archetype = ku_dragon
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pilot = MSN09_Ozu
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN09_Ozu_Escort
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loadout = MSN09_Ozu_Escort
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level = d9
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ship_archetype = ku_dragon
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pilot = MSN09_Ozu_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN09_Ozu_Reinforcement
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loadout = MSN09_Ozu_Reinforcement
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level = d9
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ship_archetype = ku_dragon
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pilot = MSN09_Ozu_Reinforcement
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN09_Nomad_Kusari_Light_Fighter_Scout
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loadout = MSN09_Nomad_Kusari_Light_Fighter_Scout
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level = d9
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ship_archetype = ku_fighter
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pilot = MSN09_Nomad_Kusari_Light_Fighter_Scout
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN09_Nomad_Kusari_Light_Fighter
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loadout = MSN09_Nomad_Kusari_Light_Fighter
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level = d9
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ship_archetype = ku_fighter
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pilot = MSN09_Nomad_Kusari_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN09_Nomad_Kusari_Heavy_Fighter
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loadout = MSN09_Nomad_Kusari_Heavy_Fighter
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level = d9
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ship_archetype = ku_elite
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pilot = MSN09_Nomad_Kusari_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN09_Nomad_Kusari_Gunboat
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loadout = MSN09_Nomad_Kusari_Gunboat
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level = d12
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ship_archetype = ku_gunboat
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pilot = MSN09_Nomad_Kusari_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN09_Nomad_Kusari_Cruiser
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loadout = MSN09_Nomad_Kusari_Cruiser
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level = d14
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ship_archetype = ku_destroyer
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pilot = MSN09_Nomad_Kusari_Cruiser
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN09_Nomad_Rheinland_Gunboat
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loadout = MSN09_Nomad_Rheinland_Gunboat
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level = d16
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ship_archetype = rh_gunboat
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pilot = MSN09_Nomad_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN09_Kusari_Battleship
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loadout = MSN09_Kusari_Battleship
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level = d18
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ship_archetype = ku_battleship
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pilot = MSN09_Kusari_Battleship
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN09_Tekagi_Defense_Heavy_Fighter
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loadout = MSN09_Tekagi_Defense_Heavy_Fighter
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level = d9
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ship_archetype = bw_elite
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pilot = MSN09_Tekagi_Defense_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN09_Tekagi_Defense_Light_Fighter
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loadout = MSN09_Tekagi_Defense_Light_Fighter
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level = d9
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ship_archetype = bw_fighter
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pilot = MSN09_Tekagi_Defense_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN09_Juni
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loadout = MSN09_Juni
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level = d9
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ship_archetype = li_elite2
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pilot = MSN09_Juni
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN09_Rheinland_Cruiser
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loadout = MSN09_Rheinland_Cruiser
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level = d14
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ship_archetype = rh_cruiser
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pilot = MSN09_Rheinland_Cruiser
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN09_Akira
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loadout = MSN09_Akira
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level = d9
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ship_archetype = bw_fighter
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pilot = MSN09_Akira
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN09_Akira_Escort
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loadout = MSN09_Akira_Escort
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level = d9
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ship_archetype = bw_fighter
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pilot = MSN09_Akira_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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