Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

BIN
DATA/MISSIONS/M09/arch.thn Normal file

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[CharacterEncounter]
Location = Ku06_01_base, Bar
offer = scripts\story\s050a_offer_Ozu_bw_02_Bar_01.thn
accept = scripts\story\s050b_accept_Ozu_bw_02_Bar_01.thn
decline = scripts\story\s050c_decline_Ozu_bw_02_Bar_01.thn
decision = scripts\story\s050e_decision_Ozu_bw_02_Bar_01.thn
mission_text_id = 23605
autoplay
[Char]
npc = Ozu
actor = Ozu
fidget = scripts\story\s050fa_fidget_Ozu_bw_02_Bar_01.thn

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[CharacterEncounter]
Location = Ku06_01_base, Bar
accept = scripts\story\s050b_accept_Ozu_bw_02_Bar_01.thn
decline = scripts\story\s050c_decline_Ozu_bw_02_Bar_01.thn
offer = scripts\story\s050d_reoffer_Ozu_bw_02_Bar_01.thn
decision = scripts\story\s050e_decision_Ozu_bw_02_Bar_01.thn
mission_text_id = 23605
autoplay
[Char]
npc = Ozu
actor = Ozu
fidget = scripts\story\s050fa_fidget_Ozu_bw_02_Bar_01.thn

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[CharacterEncounter]
Location = Ku07_02_base, Deck
action = scripts\story\s051xa_nrml_Tekagi_pl_05_Deck_01.thn
autoplay
relocate_player = Bar
[Char]
npc = Ozu
actor = Ozu
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Ku07_02_base, Bar
action = scripts\story\s051xb_nrml_Tekagi_pl_05_Spcl1_01.thn
autoplay
relocate_player = Deck
[Char]
npc = Ozu
actor = Ozu
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Ku07_02_base, Deck
action = scripts\story\s051xc_nrml_Tekagi_pl_05_Deck_01.thn
autoplay
relocate_player = spaceflight
[Char]
npc = Ozu
actor = Ozu
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Ku06_01_base, Cityscape
action = scripts\story\s052x_nrml_Akira_bw_02_Cityscape_01.thn
autoplay
relocate_player = Cityscape
[Char]
npc = Akira
actor = Akira
fidget = scripts\extras\fidget_stand_male_NULL.thn

2121
DATA/MISSIONS/M09/m09.ini Normal file

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[NPCShipArch]
nickname = MSN09_Ozu
loadout = MSN09_Ozu
level = d9
ship_archetype = ku_dragon
pilot = MSN09_Ozu
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN09_Ozu_Escort
loadout = MSN09_Ozu_Escort
level = d9
ship_archetype = ku_dragon
pilot = MSN09_Ozu_Escort
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN09_Ozu_Reinforcement
loadout = MSN09_Ozu_Reinforcement
level = d9
ship_archetype = ku_dragon
pilot = MSN09_Ozu_Reinforcement
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN09_Nomad_Kusari_Light_Fighter_Scout
loadout = MSN09_Nomad_Kusari_Light_Fighter_Scout
level = d9
ship_archetype = ku_fighter
pilot = MSN09_Nomad_Kusari_Light_Fighter_Scout
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN09_Nomad_Kusari_Light_Fighter
loadout = MSN09_Nomad_Kusari_Light_Fighter
level = d9
ship_archetype = ku_fighter
pilot = MSN09_Nomad_Kusari_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN09_Nomad_Kusari_Heavy_Fighter
loadout = MSN09_Nomad_Kusari_Heavy_Fighter
level = d9
ship_archetype = ku_elite
pilot = MSN09_Nomad_Kusari_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN09_Nomad_Kusari_Gunboat
loadout = MSN09_Nomad_Kusari_Gunboat
level = d12
ship_archetype = ku_gunboat
pilot = MSN09_Nomad_Kusari_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN09_Nomad_Kusari_Cruiser
loadout = MSN09_Nomad_Kusari_Cruiser
level = d14
ship_archetype = ku_destroyer
pilot = MSN09_Nomad_Kusari_Cruiser
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN09_Nomad_Rheinland_Gunboat
loadout = MSN09_Nomad_Rheinland_Gunboat
level = d16
ship_archetype = rh_gunboat
pilot = MSN09_Nomad_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN09_Kusari_Battleship
loadout = MSN09_Kusari_Battleship
level = d18
ship_archetype = ku_battleship
pilot = MSN09_Kusari_Battleship
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN09_Tekagi_Defense_Heavy_Fighter
loadout = MSN09_Tekagi_Defense_Heavy_Fighter
level = d9
ship_archetype = bw_elite
pilot = MSN09_Tekagi_Defense_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN09_Tekagi_Defense_Light_Fighter
loadout = MSN09_Tekagi_Defense_Light_Fighter
level = d9
ship_archetype = bw_fighter
pilot = MSN09_Tekagi_Defense_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN09_Juni
loadout = MSN09_Juni
level = d9
ship_archetype = li_elite2
pilot = MSN09_Juni
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN09_Rheinland_Cruiser
loadout = MSN09_Rheinland_Cruiser
level = d14
ship_archetype = rh_cruiser
pilot = MSN09_Rheinland_Cruiser
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN09_Akira
loadout = MSN09_Akira
level = d9
ship_archetype = bw_fighter
pilot = MSN09_Akira
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN09_Akira_Escort
loadout = MSN09_Akira_Escort
level = d9
ship_archetype = bw_fighter
pilot = MSN09_Akira_Escort
state_graph = FIGHTER
npc_class = lawful, FIGHTER