Init 0.1 - DATA
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144
DATA/MISSIONS/M09/npcships.ini
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144
DATA/MISSIONS/M09/npcships.ini
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[NPCShipArch]
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nickname = MSN09_Ozu
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loadout = MSN09_Ozu
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level = d9
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ship_archetype = ku_dragon
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pilot = MSN09_Ozu
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN09_Ozu_Escort
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loadout = MSN09_Ozu_Escort
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level = d9
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ship_archetype = ku_dragon
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pilot = MSN09_Ozu_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN09_Ozu_Reinforcement
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loadout = MSN09_Ozu_Reinforcement
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level = d9
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ship_archetype = ku_dragon
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pilot = MSN09_Ozu_Reinforcement
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN09_Nomad_Kusari_Light_Fighter_Scout
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loadout = MSN09_Nomad_Kusari_Light_Fighter_Scout
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level = d9
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ship_archetype = ku_fighter
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pilot = MSN09_Nomad_Kusari_Light_Fighter_Scout
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN09_Nomad_Kusari_Light_Fighter
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loadout = MSN09_Nomad_Kusari_Light_Fighter
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level = d9
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ship_archetype = ku_fighter
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pilot = MSN09_Nomad_Kusari_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN09_Nomad_Kusari_Heavy_Fighter
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loadout = MSN09_Nomad_Kusari_Heavy_Fighter
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level = d9
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ship_archetype = ku_elite
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pilot = MSN09_Nomad_Kusari_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN09_Nomad_Kusari_Gunboat
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loadout = MSN09_Nomad_Kusari_Gunboat
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level = d12
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ship_archetype = ku_gunboat
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pilot = MSN09_Nomad_Kusari_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN09_Nomad_Kusari_Cruiser
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loadout = MSN09_Nomad_Kusari_Cruiser
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level = d14
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ship_archetype = ku_destroyer
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pilot = MSN09_Nomad_Kusari_Cruiser
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN09_Nomad_Rheinland_Gunboat
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loadout = MSN09_Nomad_Rheinland_Gunboat
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level = d16
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ship_archetype = rh_gunboat
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pilot = MSN09_Nomad_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN09_Kusari_Battleship
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loadout = MSN09_Kusari_Battleship
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level = d18
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ship_archetype = ku_battleship
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pilot = MSN09_Kusari_Battleship
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN09_Tekagi_Defense_Heavy_Fighter
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loadout = MSN09_Tekagi_Defense_Heavy_Fighter
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level = d9
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ship_archetype = bw_elite
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pilot = MSN09_Tekagi_Defense_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN09_Tekagi_Defense_Light_Fighter
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loadout = MSN09_Tekagi_Defense_Light_Fighter
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level = d9
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ship_archetype = bw_fighter
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pilot = MSN09_Tekagi_Defense_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN09_Juni
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loadout = MSN09_Juni
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level = d9
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ship_archetype = li_elite2
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pilot = MSN09_Juni
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN09_Rheinland_Cruiser
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loadout = MSN09_Rheinland_Cruiser
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level = d14
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ship_archetype = rh_cruiser
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pilot = MSN09_Rheinland_Cruiser
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN09_Akira
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loadout = MSN09_Akira
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level = d9
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ship_archetype = bw_fighter
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pilot = MSN09_Akira
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN09_Akira_Escort
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loadout = MSN09_Akira_Escort
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level = d9
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ship_archetype = bw_fighter
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pilot = MSN09_Akira_Escort
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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