Init 0.1 - DATA
This commit is contained in:
11
DATA/MISSIONS/M10/dummy_test.ini
Normal file
11
DATA/MISSIONS/M10/dummy_test.ini
Normal file
@@ -0,0 +1,11 @@
|
||||
[CharacterEncounter]
|
||||
Location = Rh01_01_base, Cityscape
|
||||
action = scripts\extras\fidget_stand_male_NULL.thn
|
||||
autoplay
|
||||
relocate_player = bar
|
||||
|
||||
[Char]
|
||||
npc = King
|
||||
actor = King
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
22
DATA/MISSIONS/M10/m010_s055a_ku06_01_offer.ini
Normal file
22
DATA/MISSIONS/M10/m010_s055a_ku06_01_offer.ini
Normal file
@@ -0,0 +1,22 @@
|
||||
[CharacterEncounter]
|
||||
Location = Ku06_01_base, Bar
|
||||
offer = scripts\story\s055a_offer_Akira_bw_02_Bar_01.thn
|
||||
accept = scripts\story\s055b_accept_Akira_bw_02_Bar_01.thn
|
||||
decline = scripts\story\s055c_decline_Akira_bw_02_Bar_01.thn
|
||||
decision = scripts\story\s055e_decision_Akira_bw_02_Bar_01.thn
|
||||
mission_text_id = 23805
|
||||
autoplay
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mTable2/01/A/SitLow
|
||||
|
||||
[Char]
|
||||
npc = juni
|
||||
actor = juni
|
||||
fidget = scripts\story\s055fa_fidget_Juni_bw_02_Bar_01.thn
|
||||
|
||||
[Char]
|
||||
npc = Akira
|
||||
actor = Akira
|
||||
fidget = scripts\story\s055fb_fidget_Akira_bw_02_Bar_01.thn
|
||||
|
||||
21
DATA/MISSIONS/M10/m010_s055d_ku06_01_reoffer.ini
Normal file
21
DATA/MISSIONS/M10/m010_s055d_ku06_01_reoffer.ini
Normal file
@@ -0,0 +1,21 @@
|
||||
[CharacterEncounter]
|
||||
Location = Ku06_01_base, Bar
|
||||
accept = scripts\story\s055b_accept_Akira_bw_02_Bar_01.thn
|
||||
decline = scripts\story\s055c_decline_Akira_bw_02_Bar_01.thn
|
||||
offer = scripts\story\s055d_reoffer_Akira_bw_02_Bar_01.thn
|
||||
decision = scripts\story\s055e_decision_Akira_bw_02_Bar_01.thn
|
||||
mission_text_id = 23805
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mTable2/01/A/SitLow
|
||||
|
||||
[Char]
|
||||
npc = juni
|
||||
actor = juni
|
||||
fidget = scripts\story\s055fa_fidget_Juni_bw_02_Bar_01.thn
|
||||
|
||||
[Char]
|
||||
npc = Akira
|
||||
actor = Akira
|
||||
fidget = scripts\story\s055fb_fidget_Akira_bw_02_Bar_01.thn
|
||||
|
||||
14
DATA/MISSIONS/M10/m010_s059x_rh01_01_nrml.ini
Normal file
14
DATA/MISSIONS/M10/m010_s059x_rh01_01_nrml.ini
Normal file
@@ -0,0 +1,14 @@
|
||||
[CharacterEncounter]
|
||||
Location = Rh01_01_base, Bar
|
||||
action = scripts\story\s059x_nrml_Jonner_rh_01_Bar_01.thn
|
||||
autoplay
|
||||
|
||||
[Reserve]
|
||||
spot = Zg/NPC/mTable4/02/A/SitLow
|
||||
spot = Zg/NPC/mTable4/03/A/SitLow
|
||||
|
||||
[Char]
|
||||
npc = Jonner
|
||||
actor = Jonner
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
12
DATA/MISSIONS/M10/m010_s062x_rh04_01_nrml.ini
Normal file
12
DATA/MISSIONS/M10/m010_s062x_rh04_01_nrml.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[CharacterEncounter]
|
||||
Location = Rh04_01_base, Planetscape2
|
||||
start_room = Planetscape2
|
||||
action = scripts\story\s062x_nrml_vonclaussn_pl_06_Pad2_01.thn
|
||||
autoplay
|
||||
relocate_player = Spaceflight
|
||||
|
||||
[Char]
|
||||
npc = vonclaussn
|
||||
actor = vonclaussn
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
12
DATA/MISSIONS/M10/m010_s063x_rh04_05_nrml.ini
Normal file
12
DATA/MISSIONS/M10/m010_s063x_rh04_05_nrml.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[CharacterEncounter]
|
||||
Location = Rh04_05_base, Deck2
|
||||
start_room = Deck2
|
||||
action = scripts\story\s063x_nrml_botzler_rh_07_Deck2_01.thn
|
||||
autoplay
|
||||
relocate_player = deck
|
||||
|
||||
[Char]
|
||||
npc = botzler
|
||||
actor = botzler
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
12
DATA/MISSIONS/M10/m010_s064x_rh02_07_nrml.ini
Normal file
12
DATA/MISSIONS/M10/m010_s064x_rh02_07_nrml.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[CharacterEncounter]
|
||||
Location = Rh02_07_base, Deck2
|
||||
start_room = Deck2
|
||||
action = scripts\story\s064x_nrml_Orillion_li_05_Deck_01.thn
|
||||
autoplay
|
||||
relocate_player = Deck2, Li04_06_base
|
||||
|
||||
[Char]
|
||||
npc = Orillion
|
||||
actor = Orillion
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
|
||||
6596
DATA/MISSIONS/M10/m10.ini
Normal file
6596
DATA/MISSIONS/M10/m10.ini
Normal file
File diff suppressed because it is too large
Load Diff
BIN
DATA/MISSIONS/M10/m10_bund_launch.thn
Normal file
BIN
DATA/MISSIONS/M10/m10_bund_launch.thn
Normal file
Binary file not shown.
BIN
DATA/MISSIONS/M10/m10_minefield.thn
Normal file
BIN
DATA/MISSIONS/M10/m10_minefield.thn
Normal file
Binary file not shown.
252
DATA/MISSIONS/M10/npcships.ini
Normal file
252
DATA/MISSIONS/M10/npcships.ini
Normal file
@@ -0,0 +1,252 @@
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Nomad_Rheinland_Light_Fighter
|
||||
loadout = MSN10_Nomad_Rheinland_Light_Fighter
|
||||
level = d10
|
||||
ship_archetype = rh_fighter
|
||||
pilot = MSN10_Nomad_Rheinland_Light_Fighter
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Nomad_Rheinland_Light_Fighter_Leader
|
||||
loadout = MSN10_Nomad_Rheinland_Light_Fighter_Leader
|
||||
level = d10
|
||||
ship_archetype = rh_fighter
|
||||
pilot = MSN10_Nomad_Rheinland_Light_Fighter_Leader
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Nomad_Rheinland_Light_Fighter_Ace
|
||||
loadout = MSN10_Nomad_Rheinland_Light_Fighter_Ace
|
||||
level = d10
|
||||
ship_archetype = rh_fighter
|
||||
pilot = MSN10_Nomad_Rheinland_Light_Fighter_Ace
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter
|
||||
loadout = MSN10_Nomad_Rheinland_Heavy_Fighter
|
||||
level = d10
|
||||
ship_archetype = rh_elite
|
||||
pilot = MSN10_Nomad_Rheinland_Heavy_Fighter
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
|
||||
loadout = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
|
||||
level = d10
|
||||
ship_archetype = rh_elite
|
||||
pilot = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
|
||||
loadout = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
|
||||
level = d10
|
||||
ship_archetype = rh_elite
|
||||
pilot = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Jonner_Friend
|
||||
loadout = MSN10_Jonner_Friend
|
||||
level = d10
|
||||
ship_archetype = bw_fighter
|
||||
pilot = MSN10_Jonner_Friend
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Bundschuh
|
||||
loadout = MSN10_Bundschuh
|
||||
level = d10
|
||||
ship_archetype = bw_fighter
|
||||
pilot = MSN10_Bundschuh
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Von_Claussen
|
||||
loadout = MSN10_Von_Claussen
|
||||
level = d10
|
||||
ship_archetype = rh_elite
|
||||
pilot = MSN10_Von_Claussen
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Hakkera
|
||||
loadout = MSN10_Hakkera
|
||||
level = d10
|
||||
ship_archetype = bw_elite2
|
||||
pilot = MSN10_Hakkera
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Cobo
|
||||
loadout = MSN10_Cobo
|
||||
level = d10
|
||||
ship_archetype = bw_elite2
|
||||
pilot = MSN10_Cobo
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Blood_Dragon_Ace
|
||||
loadout = MSN10_Blood_Dragon_Ace
|
||||
level = d10
|
||||
ship_archetype = ku_dragon
|
||||
pilot = MSN10_Blood_Dragon_Ace
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Bundschuh_Ace
|
||||
loadout = MSN10_Bundschuh_Ace
|
||||
level = d10
|
||||
ship_archetype = bw_elite
|
||||
pilot = MSN10_Bundschuh_Ace
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Botzler
|
||||
loadout = MSN10_Botzler
|
||||
level = d10
|
||||
ship_archetype = rh_elite
|
||||
pilot = MSN10_Botzler
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Fischer
|
||||
loadout = MSN10_Fischer
|
||||
level = d10
|
||||
ship_archetype = rh_fighter
|
||||
pilot = MSN10_Fischer
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Rheinland_Light_Ace
|
||||
loadout = MSN10_Rheinland_Light_Ace
|
||||
level = d10
|
||||
ship_archetype = rh_fighter
|
||||
pilot = MSN10_Rheinland_Light_Ace
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Rheinland_Light_Difficult
|
||||
loadout = MSN10_Rheinland_Light_Difficult
|
||||
level = d10
|
||||
ship_archetype = rh_fighter
|
||||
pilot = MSN10_Rheinland_Light_Difficult
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Rheinland_Heavy_Ace
|
||||
loadout = MSN10_Rheinland_Heavy_Ace
|
||||
level = d10
|
||||
ship_archetype = rh_elite
|
||||
pilot = MSN10_Rheinland_Heavy_Ace
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Rheinland_Heavy_Difficult
|
||||
loadout = MSN10_Rheinland_Heavy_Difficult
|
||||
level = d10
|
||||
ship_archetype = rh_elite
|
||||
pilot = MSN10_Rheinland_Heavy_Difficult
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Nomad_Gunboat
|
||||
loadout = MSN10_Nomad_Gunboat
|
||||
level = d15
|
||||
ship_archetype = no_gunboat
|
||||
pilot = MSN10_Nomad_Gunboat
|
||||
state_graph = GUNBOAT
|
||||
npc_class = lawful, GUNBOAT
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Nomad_Battleship
|
||||
loadout = MSN10_Nomad_Battleship
|
||||
level = d18
|
||||
ship_archetype = no_battleship
|
||||
pilot = MSN10_Nomad_Battleship
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Nomad_Rheinland_Gunboat
|
||||
loadout = MSN10_Nomad_Rheinland_Gunboat
|
||||
level = d15
|
||||
ship_archetype = rh_gunboat
|
||||
pilot = MSN10_Nomad_Rheinland_Gunboat
|
||||
state_graph = GUNBOAT
|
||||
npc_class = lawful, GUNBOAT
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Rheinland_Battleship
|
||||
loadout = MSN10_Rheinland_Battleship
|
||||
level = d18
|
||||
ship_archetype = rh_battleship
|
||||
pilot = MSN10_Rheinland_Battleship
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Rheinland_Gunboat
|
||||
loadout = MSN10_Rheinland_Gunboat
|
||||
level = d15
|
||||
ship_archetype = rh_gunboat
|
||||
pilot = MSN10_Rheinland_Gunboat
|
||||
state_graph = GUNBOAT
|
||||
npc_class = lawful, GUNBOAT
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Battleship_Osiris
|
||||
loadout = MSN10_Battleship_Osiris
|
||||
level = d20
|
||||
ship_archetype = or_osiris
|
||||
pilot = MSN10_Battleship_Osiris
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Nomad_Fighter_Ace
|
||||
loadout = MSN10_Nomad_Fighter_Ace
|
||||
level = d10
|
||||
ship_archetype = no_fighter
|
||||
pilot = MSN10_Nomad_Fighter_Ace
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Bountyhunter_Bretonia_Light_Fighter
|
||||
loadout = MSN10_Bountyhunter_Bretonia_Light_Fighter
|
||||
level = d10
|
||||
ship_archetype = br_fighter
|
||||
pilot = MSN10_Bountyhunter_Bretonia_Light_Fighter
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN10_Rheinland_Cruiser
|
||||
loadout = MSN10_Rheinland_Cruiser
|
||||
level = d15
|
||||
ship_archetype = rh_cruiser
|
||||
pilot = MSN10_Rheinland_Cruiser
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
Reference in New Issue
Block a user