Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

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[CharacterEncounter]
Location = Rh01_01_base, Cityscape
action = scripts\extras\fidget_stand_male_NULL.thn
autoplay
relocate_player = bar
[Char]
npc = King
actor = King
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Ku06_01_base, Bar
offer = scripts\story\s055a_offer_Akira_bw_02_Bar_01.thn
accept = scripts\story\s055b_accept_Akira_bw_02_Bar_01.thn
decline = scripts\story\s055c_decline_Akira_bw_02_Bar_01.thn
decision = scripts\story\s055e_decision_Akira_bw_02_Bar_01.thn
mission_text_id = 23805
autoplay
[Reserve]
spot = Zg/NPC/mTable2/01/A/SitLow
[Char]
npc = juni
actor = juni
fidget = scripts\story\s055fa_fidget_Juni_bw_02_Bar_01.thn
[Char]
npc = Akira
actor = Akira
fidget = scripts\story\s055fb_fidget_Akira_bw_02_Bar_01.thn

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[CharacterEncounter]
Location = Ku06_01_base, Bar
accept = scripts\story\s055b_accept_Akira_bw_02_Bar_01.thn
decline = scripts\story\s055c_decline_Akira_bw_02_Bar_01.thn
offer = scripts\story\s055d_reoffer_Akira_bw_02_Bar_01.thn
decision = scripts\story\s055e_decision_Akira_bw_02_Bar_01.thn
mission_text_id = 23805
[Reserve]
spot = Zg/NPC/mTable2/01/A/SitLow
[Char]
npc = juni
actor = juni
fidget = scripts\story\s055fa_fidget_Juni_bw_02_Bar_01.thn
[Char]
npc = Akira
actor = Akira
fidget = scripts\story\s055fb_fidget_Akira_bw_02_Bar_01.thn

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[CharacterEncounter]
Location = Rh01_01_base, Bar
action = scripts\story\s059x_nrml_Jonner_rh_01_Bar_01.thn
autoplay
[Reserve]
spot = Zg/NPC/mTable4/02/A/SitLow
spot = Zg/NPC/mTable4/03/A/SitLow
[Char]
npc = Jonner
actor = Jonner
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Rh04_01_base, Planetscape2
start_room = Planetscape2
action = scripts\story\s062x_nrml_vonclaussn_pl_06_Pad2_01.thn
autoplay
relocate_player = Spaceflight
[Char]
npc = vonclaussn
actor = vonclaussn
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Rh04_05_base, Deck2
start_room = Deck2
action = scripts\story\s063x_nrml_botzler_rh_07_Deck2_01.thn
autoplay
relocate_player = deck
[Char]
npc = botzler
actor = botzler
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Rh02_07_base, Deck2
start_room = Deck2
action = scripts\story\s064x_nrml_Orillion_li_05_Deck_01.thn
autoplay
relocate_player = Deck2, Li04_06_base
[Char]
npc = Orillion
actor = Orillion
fidget = scripts\extras\fidget_stand_male_NULL.thn

6596
DATA/MISSIONS/M10/m10.ini Normal file

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[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Light_Fighter
loadout = MSN10_Nomad_Rheinland_Light_Fighter
level = d10
ship_archetype = rh_fighter
pilot = MSN10_Nomad_Rheinland_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Light_Fighter_Leader
loadout = MSN10_Nomad_Rheinland_Light_Fighter_Leader
level = d10
ship_archetype = rh_fighter
pilot = MSN10_Nomad_Rheinland_Light_Fighter_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Light_Fighter_Ace
loadout = MSN10_Nomad_Rheinland_Light_Fighter_Ace
level = d10
ship_archetype = rh_fighter
pilot = MSN10_Nomad_Rheinland_Light_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter
loadout = MSN10_Nomad_Rheinland_Heavy_Fighter
level = d10
ship_archetype = rh_elite
pilot = MSN10_Nomad_Rheinland_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
loadout = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
level = d10
ship_archetype = rh_elite
pilot = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
loadout = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
level = d10
ship_archetype = rh_elite
pilot = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Jonner_Friend
loadout = MSN10_Jonner_Friend
level = d10
ship_archetype = bw_fighter
pilot = MSN10_Jonner_Friend
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Bundschuh
loadout = MSN10_Bundschuh
level = d10
ship_archetype = bw_fighter
pilot = MSN10_Bundschuh
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Von_Claussen
loadout = MSN10_Von_Claussen
level = d10
ship_archetype = rh_elite
pilot = MSN10_Von_Claussen
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Hakkera
loadout = MSN10_Hakkera
level = d10
ship_archetype = bw_elite2
pilot = MSN10_Hakkera
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Cobo
loadout = MSN10_Cobo
level = d10
ship_archetype = bw_elite2
pilot = MSN10_Cobo
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Blood_Dragon_Ace
loadout = MSN10_Blood_Dragon_Ace
level = d10
ship_archetype = ku_dragon
pilot = MSN10_Blood_Dragon_Ace
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Bundschuh_Ace
loadout = MSN10_Bundschuh_Ace
level = d10
ship_archetype = bw_elite
pilot = MSN10_Bundschuh_Ace
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Botzler
loadout = MSN10_Botzler
level = d10
ship_archetype = rh_elite
pilot = MSN10_Botzler
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Fischer
loadout = MSN10_Fischer
level = d10
ship_archetype = rh_fighter
pilot = MSN10_Fischer
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Rheinland_Light_Ace
loadout = MSN10_Rheinland_Light_Ace
level = d10
ship_archetype = rh_fighter
pilot = MSN10_Rheinland_Light_Ace
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Rheinland_Light_Difficult
loadout = MSN10_Rheinland_Light_Difficult
level = d10
ship_archetype = rh_fighter
pilot = MSN10_Rheinland_Light_Difficult
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Rheinland_Heavy_Ace
loadout = MSN10_Rheinland_Heavy_Ace
level = d10
ship_archetype = rh_elite
pilot = MSN10_Rheinland_Heavy_Ace
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Rheinland_Heavy_Difficult
loadout = MSN10_Rheinland_Heavy_Difficult
level = d10
ship_archetype = rh_elite
pilot = MSN10_Rheinland_Heavy_Difficult
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN10_Nomad_Gunboat
loadout = MSN10_Nomad_Gunboat
level = d15
ship_archetype = no_gunboat
pilot = MSN10_Nomad_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN10_Nomad_Battleship
loadout = MSN10_Nomad_Battleship
level = d18
ship_archetype = no_battleship
pilot = MSN10_Nomad_Battleship
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN10_Nomad_Rheinland_Gunboat
loadout = MSN10_Nomad_Rheinland_Gunboat
level = d15
ship_archetype = rh_gunboat
pilot = MSN10_Nomad_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN10_Rheinland_Battleship
loadout = MSN10_Rheinland_Battleship
level = d18
ship_archetype = rh_battleship
pilot = MSN10_Rheinland_Battleship
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN10_Rheinland_Gunboat
loadout = MSN10_Rheinland_Gunboat
level = d15
ship_archetype = rh_gunboat
pilot = MSN10_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN10_Battleship_Osiris
loadout = MSN10_Battleship_Osiris
level = d20
ship_archetype = or_osiris
pilot = MSN10_Battleship_Osiris
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN10_Nomad_Fighter_Ace
loadout = MSN10_Nomad_Fighter_Ace
level = d10
ship_archetype = no_fighter
pilot = MSN10_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Bountyhunter_Bretonia_Light_Fighter
loadout = MSN10_Bountyhunter_Bretonia_Light_Fighter
level = d10
ship_archetype = br_fighter
pilot = MSN10_Bountyhunter_Bretonia_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN10_Rheinland_Cruiser
loadout = MSN10_Rheinland_Cruiser
level = d15
ship_archetype = rh_cruiser
pilot = MSN10_Rheinland_Cruiser
state_graph = CRUISER
npc_class = lawful, CRUISER