Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

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[CharacterEncounter]
Location = Li04_06_base, Deck2
start_room = Deck2
offer = scripts\story\s067a_offer_Orillion_li_05_deck_01.thn
accept = scripts\story\s067b_accept_Orillion_li_05_deck_01.thn
decision = scripts\story\s067e_decision_Orillion_li_05_deck_01.thn
autoplay
mission_text_id = 24005
relocate_player = Deck
[Char]
npc = Orillion
actor = Orillion
fidget = scripts\story\s067fa_fidget_Orillion_li_05_Deck_01.thn
[Char]
npc = King
actor = King
fidget = scripts\story\s067fb_fidget_king_li_05_Deck_01.thn
[Char]
npc = juni
actor = juni
fidget = scripts\story\s067fc_fidget_juni_li_05_Deck_01.thn

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[CharacterEncounter]
Location = Li04_06_base, Deck2
accept = scripts\story\s067b_accept_Orillion_li_05_deck_01.thn
decline = scripts\story\s067c_decline_Orillion_li_05_deck_01.thn
offer = scripts\story\s067d_reoffer_Orillion_li_05_deck_01.thn
decision = scripts\story\s067e_decision_Orillion_li_05_deck_01.thn
mission_text_id = 24005
autoplay
relocate_player = deck
[Char]
npc = Orillion
actor = Orillion
fidget = scripts\story\s067fa_fidget_Orillion_li_05_Deck_01.thn
[Char]
npc = King
actor = King
fidget = scripts\story\s067fb_fidget_king_li_05_Deck_01.thn
[Char]
npc = juni
actor = juni
fidget = scripts\story\s067fc_fidget_juni_li_05_Deck_01.thn

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[CharacterEncounter]
Location = Li01_12_base, Deck2
start_room = Deck2
action = scripts\story\s068x_nrml_Walker_br_05_Deck2_01.thn
autoplay
relocate_player = deck
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

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[CharacterEncounter]
Location = Li05_01_base, Deck
action = scripts\story\s069x_nrml_neimann_li_10_prison_01.thn
autoplay
relocate_player = Spaceflight
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

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[CharacterEncounter]
Location = Li01_15_base, Bar
action = scripts\story\s070x_nrml_Jacobi_li_06_Bar_01.thn
autoplay
relocate_player = Bar, St02_01_base
[Char]
npc = Orillion
actor = Orillion
fidget = scripts\extras\fidget_stand_male_NULL.thn

3400
DATA/MISSIONS/M11/m11.ini Normal file

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[NPCShipArch]
nickname = MSN11_King
loadout = MSN11_King
level = d11
ship_archetype = li_fighter
pilot = MSN11_King
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Juni
loadout = MSN11_Juni
level = d11
ship_archetype = li_elite2
pilot = MSN11_Juni
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Light_Fighter
loadout = MSN11_Nomad_Rheinland_Light_Fighter
level = d11
ship_archetype = rh_fighter
pilot = MSN11_Nomad_Rheinland_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Light_Fighter_Leader
loadout = MSN11_Nomad_Rheinland_Light_Fighter_Leader
level = d11
ship_archetype = rh_fighter
pilot = MSN11_Nomad_Rheinland_Light_Fighter_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Light_Fighter_Ace
loadout = MSN11_Nomad_Rheinland_Light_Fighter_Ace
level = d11
ship_archetype = rh_fighter
pilot = MSN11_Nomad_Rheinland_Light_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Heavy_Fighter
loadout = MSN11_Nomad_Rheinland_Heavy_Fighter
level = d11
ship_archetype = rh_elite
pilot = MSN11_Nomad_Rheinland_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
loadout = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
level = d11
ship_archetype = rh_elite
pilot = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
loadout = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
level = d11
ship_archetype = rh_elite
pilot = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Light_Fighter_Leader
loadout = MSN11_Nomad_Liberty_Light_Fighter_Leader
level = d11
ship_archetype = li_fighter
pilot = MSN11_Nomad_Liberty_Light_Fighter_Leader
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Light_Fighter_Ace
loadout = MSN11_Nomad_Liberty_Light_Fighter_Ace
level = d11
ship_archetype = li_fighter
pilot = MSN11_Nomad_Liberty_Light_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Walker
loadout = MSN11_Walker
level = d11
ship_archetype = li_cruiser
pilot = MSN11_Walker
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN11_Liberty_Light_Fighter
loadout = MSN11_Liberty_Light_Fighter
level = d11
ship_archetype = li_fighter
pilot = MSN11_Liberty_Light_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Liberty_Heavy_Fighter
loadout = MSN11_Liberty_Heavy_Fighter
level = d11
ship_archetype = li_elite
pilot = MSN11_Liberty_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
level = d11
ship_archetype = li_elite
pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
level = d11
ship_archetype = li_elite
pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Dreadnought
loadout = MSN11_Nomad_Liberty_Dreadnought
level = d18
ship_archetype = li_dreadnought
pilot = MSN11_Nomad_Liberty_Dreadnought
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN11_Nomad_Rheinland_Gunboat
loadout = MSN11_Nomad_Rheinland_Gunboat
level = d16
ship_archetype = rh_gunboat
pilot = MSN11_Nomad_Rheinland_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Cruiser
loadout = MSN11_Nomad_Liberty_Cruiser
level = d16
ship_archetype = li_cruiser
pilot = MSN11_Nomad_Liberty_Cruiser
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN11_Nomad_Fighter
loadout = MSN11_Nomad_Fighter
level = d11
ship_archetype = no_fighter
pilot = MSN11_Nomad_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN11_Osirus
loadout = MSN11_Osirus
level = d20
ship_archetype = or_osiris
pilot = MSN11_Osirus
state_graph = CRUISER
npc_class = lawful, CRUISER