Init 0.1 - DATA
This commit is contained in:
25
DATA/MISSIONS/M11/m011_s067a_iw02_03_offer.ini
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25
DATA/MISSIONS/M11/m011_s067a_iw02_03_offer.ini
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[CharacterEncounter]
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Location = Li04_06_base, Deck2
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start_room = Deck2
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offer = scripts\story\s067a_offer_Orillion_li_05_deck_01.thn
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accept = scripts\story\s067b_accept_Orillion_li_05_deck_01.thn
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decision = scripts\story\s067e_decision_Orillion_li_05_deck_01.thn
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autoplay
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mission_text_id = 24005
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relocate_player = Deck
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[Char]
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npc = Orillion
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actor = Orillion
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fidget = scripts\story\s067fa_fidget_Orillion_li_05_Deck_01.thn
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[Char]
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npc = King
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actor = King
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fidget = scripts\story\s067fb_fidget_king_li_05_Deck_01.thn
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s067fc_fidget_juni_li_05_Deck_01.thn
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25
DATA/MISSIONS/M11/m011_s067d_iw02_03_reoffer.ini
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25
DATA/MISSIONS/M11/m011_s067d_iw02_03_reoffer.ini
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[CharacterEncounter]
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Location = Li04_06_base, Deck2
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accept = scripts\story\s067b_accept_Orillion_li_05_deck_01.thn
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decline = scripts\story\s067c_decline_Orillion_li_05_deck_01.thn
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offer = scripts\story\s067d_reoffer_Orillion_li_05_deck_01.thn
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decision = scripts\story\s067e_decision_Orillion_li_05_deck_01.thn
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mission_text_id = 24005
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autoplay
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relocate_player = deck
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[Char]
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npc = Orillion
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actor = Orillion
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fidget = scripts\story\s067fa_fidget_Orillion_li_05_Deck_01.thn
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[Char]
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npc = King
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actor = King
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fidget = scripts\story\s067fb_fidget_king_li_05_Deck_01.thn
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s067fc_fidget_juni_li_05_Deck_01.thn
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12
DATA/MISSIONS/M11/m011_s068x_li01_12_nrml.ini
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12
DATA/MISSIONS/M11/m011_s068x_li01_12_nrml.ini
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[CharacterEncounter]
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Location = Li01_12_base, Deck2
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start_room = Deck2
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action = scripts\story\s068x_nrml_Walker_br_05_Deck2_01.thn
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autoplay
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relocate_player = deck
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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11
DATA/MISSIONS/M11/m011_s069x_li05_01_nrml.ini
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11
DATA/MISSIONS/M11/m011_s069x_li05_01_nrml.ini
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[CharacterEncounter]
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Location = Li05_01_base, Deck
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action = scripts\story\s069x_nrml_neimann_li_10_prison_01.thn
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autoplay
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relocate_player = Spaceflight
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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11
DATA/MISSIONS/M11/m011_s070x_li01_15_nrml.ini
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11
DATA/MISSIONS/M11/m011_s070x_li01_15_nrml.ini
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[CharacterEncounter]
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Location = Li01_15_base, Bar
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action = scripts\story\s070x_nrml_Jacobi_li_06_Bar_01.thn
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autoplay
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relocate_player = Bar, St02_01_base
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[Char]
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npc = Orillion
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actor = Orillion
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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3400
DATA/MISSIONS/M11/m11.ini
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3400
DATA/MISSIONS/M11/m11.ini
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File diff suppressed because it is too large
Load Diff
BIN
DATA/MISSIONS/M11/m11_osiris.thn
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BIN
DATA/MISSIONS/M11/m11_osiris.thn
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BIN
DATA/MISSIONS/M11/m11_walker1.thn
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BIN
DATA/MISSIONS/M11/m11_walker1.thn
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BIN
DATA/MISSIONS/M11/m11_walker2.thn
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BIN
DATA/MISSIONS/M11/m11_walker2.thn
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180
DATA/MISSIONS/M11/npcships.ini
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180
DATA/MISSIONS/M11/npcships.ini
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[NPCShipArch]
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nickname = MSN11_King
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loadout = MSN11_King
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level = d11
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ship_archetype = li_fighter
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pilot = MSN11_King
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Juni
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loadout = MSN11_Juni
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level = d11
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ship_archetype = li_elite2
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pilot = MSN11_Juni
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Light_Fighter
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loadout = MSN11_Nomad_Rheinland_Light_Fighter
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level = d11
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ship_archetype = rh_fighter
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pilot = MSN11_Nomad_Rheinland_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Light_Fighter_Leader
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loadout = MSN11_Nomad_Rheinland_Light_Fighter_Leader
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level = d11
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ship_archetype = rh_fighter
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pilot = MSN11_Nomad_Rheinland_Light_Fighter_Leader
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Light_Fighter_Ace
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loadout = MSN11_Nomad_Rheinland_Light_Fighter_Ace
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level = d11
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ship_archetype = rh_fighter
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pilot = MSN11_Nomad_Rheinland_Light_Fighter_Ace
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Heavy_Fighter
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loadout = MSN11_Nomad_Rheinland_Heavy_Fighter
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level = d11
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ship_archetype = rh_elite
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pilot = MSN11_Nomad_Rheinland_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
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loadout = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
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level = d11
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ship_archetype = rh_elite
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pilot = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
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loadout = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
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level = d11
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ship_archetype = rh_elite
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pilot = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN11_Nomad_Liberty_Light_Fighter_Leader
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loadout = MSN11_Nomad_Liberty_Light_Fighter_Leader
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level = d11
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ship_archetype = li_fighter
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pilot = MSN11_Nomad_Liberty_Light_Fighter_Leader
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Nomad_Liberty_Light_Fighter_Ace
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loadout = MSN11_Nomad_Liberty_Light_Fighter_Ace
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level = d11
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ship_archetype = li_fighter
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pilot = MSN11_Nomad_Liberty_Light_Fighter_Ace
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Walker
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loadout = MSN11_Walker
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level = d11
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ship_archetype = li_cruiser
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pilot = MSN11_Walker
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN11_Liberty_Light_Fighter
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loadout = MSN11_Liberty_Light_Fighter
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level = d11
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ship_archetype = li_fighter
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pilot = MSN11_Liberty_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Liberty_Heavy_Fighter
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loadout = MSN11_Liberty_Heavy_Fighter
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level = d11
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ship_archetype = li_elite
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pilot = MSN11_Liberty_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
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loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
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level = d11
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ship_archetype = li_elite
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pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
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loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
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level = d11
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ship_archetype = li_elite
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pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN11_Nomad_Liberty_Dreadnought
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loadout = MSN11_Nomad_Liberty_Dreadnought
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level = d18
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ship_archetype = li_dreadnought
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pilot = MSN11_Nomad_Liberty_Dreadnought
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Gunboat
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loadout = MSN11_Nomad_Rheinland_Gunboat
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level = d16
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ship_archetype = rh_gunboat
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pilot = MSN11_Nomad_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN11_Nomad_Liberty_Cruiser
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loadout = MSN11_Nomad_Liberty_Cruiser
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level = d16
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ship_archetype = li_cruiser
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pilot = MSN11_Nomad_Liberty_Cruiser
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN11_Nomad_Fighter
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loadout = MSN11_Nomad_Fighter
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level = d11
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ship_archetype = no_fighter
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pilot = MSN11_Nomad_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Osirus
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loadout = MSN11_Osirus
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level = d20
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ship_archetype = or_osiris
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pilot = MSN11_Osirus
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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