Init 0.1 - DATA
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180
DATA/MISSIONS/M11/npcships.ini
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180
DATA/MISSIONS/M11/npcships.ini
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[NPCShipArch]
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nickname = MSN11_King
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loadout = MSN11_King
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level = d11
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ship_archetype = li_fighter
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pilot = MSN11_King
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Juni
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loadout = MSN11_Juni
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level = d11
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ship_archetype = li_elite2
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pilot = MSN11_Juni
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Light_Fighter
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loadout = MSN11_Nomad_Rheinland_Light_Fighter
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level = d11
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ship_archetype = rh_fighter
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pilot = MSN11_Nomad_Rheinland_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Light_Fighter_Leader
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loadout = MSN11_Nomad_Rheinland_Light_Fighter_Leader
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level = d11
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ship_archetype = rh_fighter
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pilot = MSN11_Nomad_Rheinland_Light_Fighter_Leader
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Light_Fighter_Ace
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loadout = MSN11_Nomad_Rheinland_Light_Fighter_Ace
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level = d11
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ship_archetype = rh_fighter
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pilot = MSN11_Nomad_Rheinland_Light_Fighter_Ace
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Heavy_Fighter
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loadout = MSN11_Nomad_Rheinland_Heavy_Fighter
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level = d11
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ship_archetype = rh_elite
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pilot = MSN11_Nomad_Rheinland_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
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loadout = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
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level = d11
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ship_archetype = rh_elite
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pilot = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
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loadout = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
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level = d11
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ship_archetype = rh_elite
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pilot = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN11_Nomad_Liberty_Light_Fighter_Leader
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loadout = MSN11_Nomad_Liberty_Light_Fighter_Leader
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level = d11
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ship_archetype = li_fighter
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pilot = MSN11_Nomad_Liberty_Light_Fighter_Leader
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Nomad_Liberty_Light_Fighter_Ace
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loadout = MSN11_Nomad_Liberty_Light_Fighter_Ace
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level = d11
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ship_archetype = li_fighter
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pilot = MSN11_Nomad_Liberty_Light_Fighter_Ace
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Walker
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loadout = MSN11_Walker
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level = d11
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ship_archetype = li_cruiser
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pilot = MSN11_Walker
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN11_Liberty_Light_Fighter
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loadout = MSN11_Liberty_Light_Fighter
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level = d11
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ship_archetype = li_fighter
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pilot = MSN11_Liberty_Light_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Liberty_Heavy_Fighter
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loadout = MSN11_Liberty_Heavy_Fighter
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level = d11
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ship_archetype = li_elite
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pilot = MSN11_Liberty_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
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loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
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level = d11
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ship_archetype = li_elite
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pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
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loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
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level = d11
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ship_archetype = li_elite
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pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN11_Nomad_Liberty_Dreadnought
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loadout = MSN11_Nomad_Liberty_Dreadnought
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level = d18
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ship_archetype = li_dreadnought
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pilot = MSN11_Nomad_Liberty_Dreadnought
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN11_Nomad_Rheinland_Gunboat
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loadout = MSN11_Nomad_Rheinland_Gunboat
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level = d16
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ship_archetype = rh_gunboat
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pilot = MSN11_Nomad_Rheinland_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN11_Nomad_Liberty_Cruiser
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loadout = MSN11_Nomad_Liberty_Cruiser
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level = d16
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ship_archetype = li_cruiser
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pilot = MSN11_Nomad_Liberty_Cruiser
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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[NPCShipArch]
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nickname = MSN11_Nomad_Fighter
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loadout = MSN11_Nomad_Fighter
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level = d11
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ship_archetype = no_fighter
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pilot = MSN11_Nomad_Fighter
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN11_Osirus
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loadout = MSN11_Osirus
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level = d20
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ship_archetype = or_osiris
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pilot = MSN11_Osirus
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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