Init 0.1 - DATA
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11
DATA/MISSIONS/M12/dummy_test.ini
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11
DATA/MISSIONS/M12/dummy_test.ini
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[CharacterEncounter]
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Location = Li01_15_base, Deck
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action = scripts\extras\fidget_stand_male_NULL.thn
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autoplay
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relocate_player = bar
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[Char]
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npc = King
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actor = King
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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19
DATA/MISSIONS/M12/m012_s071a_st02_01_offer.ini
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19
DATA/MISSIONS/M12/m012_s071a_st02_01_offer.ini
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[CharacterEncounter]
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Location = St02_01_base, Bar
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offer = scripts\story\s071a_offer_King_li_05_Bar_01.thn
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accept = scripts\story\s071b_accept_King_li_05_Bar_01.thn
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decision = scripts\story\s071e_decision_King_li_05_Bar_01.thn
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mission_text_id = 24205
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autoplay
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relocate_player = deck, St02_01_base
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[Char]
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npc = King
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actor = King
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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20
DATA/MISSIONS/M12/m012_s071d_st02_01_reoffer.ini
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20
DATA/MISSIONS/M12/m012_s071d_st02_01_reoffer.ini
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[CharacterEncounter]
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Location = St02_01_base, Bar
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accept = scripts\story\s071b_accept_King_li_05_Bar_01.thn
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decline = scripts\story\s071c_decline_King_li_05_Bar_01.thn
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offer = scripts\story\s071d_reoffer_King_li_05_Bar_01.thn
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decision = scripts\story\s071e_decision_King_li_05_Bar_01.thn
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mission_text_id = 24205
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autoplay
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relocate_player = deck, St02_01_base
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[Char]
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npc = King
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actor = King
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fidget = scripts\story\s071fb_fidget_king_li_05_bar_01.thn
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\story\s071fa_fidget_juni_li_05_bar_01.thn
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3574
DATA/MISSIONS/M12/m12.ini
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3574
DATA/MISSIONS/M12/m12.ini
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File diff suppressed because it is too large
Load Diff
BIN
DATA/MISSIONS/M12/m12_osiris.thn
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BIN
DATA/MISSIONS/M12/m12_osiris.thn
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Binary file not shown.
90
DATA/MISSIONS/M12/npcships.ini
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90
DATA/MISSIONS/M12/npcships.ini
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[NPCShipArch]
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nickname = MSN12_King
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loadout = MSN12_King
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level = d12
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ship_archetype = or_elite
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pilot = MSN12_King
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Juni
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loadout = MSN12_Juni
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level = d12
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ship_archetype = li_elite2
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pilot = MSN12_Juni
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Von_Claussen
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loadout = MSN12_Von_Claussen
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level = d12
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ship_archetype = rh_elite
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pilot = MSN12_Von_Claussen
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Order_Heavy_Fighter
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loadout = MSN12_Order_Heavy_Fighter
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level = d12
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ship_archetype = or_elite
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pilot = MSN12_Order_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Patrol
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loadout = MSN12_Nomad_Fighter_Patrol
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Patrol
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Defense
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loadout = MSN12_Nomad_Fighter_Defense
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Defense
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Defense_Ace
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loadout = MSN12_Nomad_Fighter_Defense_Ace
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Defense_Ace
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state_graph = FIGHTER
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npc_class = lawful, fighter_ace
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Chase
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loadout = MSN12_Nomad_Fighter_Chase
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Chase
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN12_Nomad_Gunboat
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loadout = MSN12_Nomad_Gunboat
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level = d16
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ship_archetype = no_gunboat
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pilot = MSN12_Nomad_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN12_Nomad_Battleship
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loadout = MSN12_Nomad_Battleship
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level = d18
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ship_archetype = no_battleship
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pilot = MSN12_Nomad_Battleship
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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