Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

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[CharacterEncounter]
Location = Li01_15_base, Deck
action = scripts\extras\fidget_stand_male_NULL.thn
autoplay
relocate_player = bar
[Char]
npc = King
actor = King
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = St02_01_base, Bar
offer = scripts\story\s071a_offer_King_li_05_Bar_01.thn
accept = scripts\story\s071b_accept_King_li_05_Bar_01.thn
decision = scripts\story\s071e_decision_King_li_05_Bar_01.thn
mission_text_id = 24205
autoplay
relocate_player = deck, St02_01_base
[Char]
npc = King
actor = King
fidget = scripts\extras\fidget_stand_male_NULL.thn
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

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[CharacterEncounter]
Location = St02_01_base, Bar
accept = scripts\story\s071b_accept_King_li_05_Bar_01.thn
decline = scripts\story\s071c_decline_King_li_05_Bar_01.thn
offer = scripts\story\s071d_reoffer_King_li_05_Bar_01.thn
decision = scripts\story\s071e_decision_King_li_05_Bar_01.thn
mission_text_id = 24205
autoplay
relocate_player = deck, St02_01_base
[Char]
npc = King
actor = King
fidget = scripts\story\s071fb_fidget_king_li_05_bar_01.thn
[Char]
npc = juni
actor = juni
fidget = scripts\story\s071fa_fidget_juni_li_05_bar_01.thn

3574
DATA/MISSIONS/M12/m12.ini Normal file

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[NPCShipArch]
nickname = MSN12_King
loadout = MSN12_King
level = d12
ship_archetype = or_elite
pilot = MSN12_King
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN12_Juni
loadout = MSN12_Juni
level = d12
ship_archetype = li_elite2
pilot = MSN12_Juni
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN12_Von_Claussen
loadout = MSN12_Von_Claussen
level = d12
ship_archetype = rh_elite
pilot = MSN12_Von_Claussen
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN12_Order_Heavy_Fighter
loadout = MSN12_Order_Heavy_Fighter
level = d12
ship_archetype = or_elite
pilot = MSN12_Order_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN12_Nomad_Fighter_Patrol
loadout = MSN12_Nomad_Fighter_Patrol
level = d12
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Patrol
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN12_Nomad_Fighter_Defense
loadout = MSN12_Nomad_Fighter_Defense
level = d12
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Defense
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN12_Nomad_Fighter_Defense_Ace
loadout = MSN12_Nomad_Fighter_Defense_Ace
level = d12
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Defense_Ace
state_graph = FIGHTER
npc_class = lawful, fighter_ace
[NPCShipArch]
nickname = MSN12_Nomad_Fighter_Chase
loadout = MSN12_Nomad_Fighter_Chase
level = d12
ship_archetype = no_fighter
pilot = MSN12_Nomad_Fighter_Chase
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN12_Nomad_Gunboat
loadout = MSN12_Nomad_Gunboat
level = d16
ship_archetype = no_gunboat
pilot = MSN12_Nomad_Gunboat
state_graph = GUNBOAT
npc_class = lawful, GUNBOAT
[NPCShipArch]
nickname = MSN12_Nomad_Battleship
loadout = MSN12_Nomad_Battleship
level = d18
ship_archetype = no_battleship
pilot = MSN12_Nomad_Battleship
state_graph = CRUISER
npc_class = lawful, CRUISER