Init 0.1 - DATA
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90
DATA/MISSIONS/M12/npcships.ini
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90
DATA/MISSIONS/M12/npcships.ini
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[NPCShipArch]
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nickname = MSN12_King
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loadout = MSN12_King
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level = d12
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ship_archetype = or_elite
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pilot = MSN12_King
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Juni
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loadout = MSN12_Juni
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level = d12
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ship_archetype = li_elite2
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pilot = MSN12_Juni
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Von_Claussen
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loadout = MSN12_Von_Claussen
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level = d12
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ship_archetype = rh_elite
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pilot = MSN12_Von_Claussen
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Order_Heavy_Fighter
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loadout = MSN12_Order_Heavy_Fighter
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level = d12
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ship_archetype = or_elite
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pilot = MSN12_Order_Heavy_Fighter
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state_graph = FIGHTER
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npc_class = lawful, elite_fighter
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Patrol
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loadout = MSN12_Nomad_Fighter_Patrol
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Patrol
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Defense
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loadout = MSN12_Nomad_Fighter_Defense
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Defense
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Defense_Ace
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loadout = MSN12_Nomad_Fighter_Defense_Ace
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Defense_Ace
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state_graph = FIGHTER
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npc_class = lawful, fighter_ace
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[NPCShipArch]
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nickname = MSN12_Nomad_Fighter_Chase
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loadout = MSN12_Nomad_Fighter_Chase
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level = d12
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Chase
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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[NPCShipArch]
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nickname = MSN12_Nomad_Gunboat
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loadout = MSN12_Nomad_Gunboat
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level = d16
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ship_archetype = no_gunboat
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pilot = MSN12_Nomad_Gunboat
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state_graph = GUNBOAT
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npc_class = lawful, GUNBOAT
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[NPCShipArch]
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nickname = MSN12_Nomad_Battleship
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loadout = MSN12_Nomad_Battleship
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level = d18
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ship_archetype = no_battleship
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pilot = MSN12_Nomad_Battleship
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state_graph = CRUISER
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npc_class = lawful, CRUISER
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