Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:08:00 +01:00
parent 8bad4c1f45
commit ed54d2049e
809 changed files with 135558 additions and 0 deletions

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[CharacterEncounter]
Location = St03b_01_Base, Cityscape
action = scripts\story\M13_Hypergate_Scene.thn
autoplay
relocate_player = Cityscape, Li01_01_Base
[Char]
npc = King
actor = King
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = St01_01_base, planetscape
action = scripts\story\s072aa_offer_Quintaine_pl_09_pad_01.thn
mission_text_id = 49720
autoplay
relocate_player = trader
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

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[CharacterEncounter]
Location = St01_01_base, trader
offer = scripts\story\s072ab_offer_Quintaine_pl_09_lab_01.thn
accept = scripts\story\s072ba_accept_Quintaine_pl_09_lab_01.thn
decision = scripts\story\s072e_decision_Quintaine_pl_09_lab_01.thn
mission_text_id = 24405
autoplay
relocate_player = equipment
[Char]
npc = Orillion
actor = Orillion
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = St01_01_base, planetscape
action = scripts\story\s072bb_accept_Quintaine_pl_09_pad_01.thn
mission_text_id = 49720
autoplay
relocate_player = spaceflight
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn
[Char]
npc = orillion
actor = orillion
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = St01_01_base, trader
accept = scripts\story\s072ba_accept_Quintaine_pl_09_lab_01.thn
decline = scripts\story\s072c_decline_Quintaine_pl_09_lab_01.thn
offer = scripts\story\s072d_reoffer_Quintaine_pl_09_lab_01.thn
decision = scripts\story\s072e_decision_Quintaine_pl_09_lab_01.thn
mission_text_id = 24405
autoplay
relocate_player = equipment
[Char]
npc = Orillion
actor = Orillion
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = St01_01_base, Planetscape
action = scripts\story\s074x_nrml_Quintaine_pl_09_Pad_01.thn
autoplay
relocate_player = spaceflight
[Char]
npc = Orillion
actor = Orillion
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = St01_02_base, Deck2
start_room = Deck2
action = scripts\story\s075x_nrml_Orillion_li_05_Deck2_01.thn
autoplay
relocate_player = deck
[Char]
npc = Orillion
actor = Orillion
fidget = scripts\extras\fidget_stand_male_NULL.thn

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[CharacterEncounter]
Location = Li01_01_base, Cityscape
action = scripts\story\s076xa_nrml_Trent_li_01_Cityscape_01.thn
autoplay
relocate_player = Bar
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

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[CharacterEncounter]
Location = Li01_01_base, Bar
action = scripts\story\s076xb_nrml_Trent_li_01_Bar_01.thn
autoplay
relocate_player = Cityscape
[Reserve]
spot = Zg/NPC/mTable3/02/A/SitLow
spot = Zg/NPC/mTable3/02/B/SitLow
spot = Zg/NPC/mTable3/02/C/SitLow
spot = Zg/NPC/mTable3/01/B/SitLow
spot = Zg/NPC/mTable3/01/A/SitLow
spot = Zg/NPC/mTable3/01/C/SitLow
spot = Zg/NPC/mFloor3/01/A/Stand
spot = Zg/NPC/mFloor3/01/B/Stand
spot = Zg/NPC/mFloor3/01/C/Stand
spot = Zg/NPC/mFloor3/02/B/Stand
spot = Zg/NPC/mFloor3/02/C/Stand
spot = Zg/NPC/mFloor3/02/A/Stand
spot = Zg/NPC/rFloor2/01/A/Stand
spot = Zg/NPC/mFloor2/01/A/Stand
spot = Zg/NPC/rFloor2/02/B/Stand
[Char]
npc = juni
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn

2808
DATA/MISSIONS/M13/m13.ini Normal file

File diff suppressed because it is too large Load Diff

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[Trigger]
nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = Li01
Act_ForceLand = Li01_01_Base
Cnd_BaseEnter = Li01_01_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
Act_LockDock = Player, Li01_to_Li02, unlock
Act_LockDock = Player, Li02_to_Li01, unlock
Act_LockDock = Player, Li03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03, unlock
Act_LockDock = Player, Li01_to_Li04, unlock
Act_LockDock = Player, Li04_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03_hole, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li02_to_Li04_hole, unlock
Act_LockDock = Player, Li03_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li02_hole, unlock
Act_LockDock = Player, Li01_08, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Iw03_02, unlock
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
Act_LockDock = Player, Iw03_to_Li02, unlock
Act_LockDock = Player, Li02_to_Iw03, unlock
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
Act_LockDock = Player, Li04_to_Iw01, unlock
Act_LockDock = Player, Li04_to_Iw02, unlock
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
Act_LockDock = Player, Li03_to_Iw05, unlock
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
Act_LockDock = Player, Li03_to_Iw06, unlock
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
Act_LockDock = Player, Li02_to_Iw04, unlock
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
Act_LockDock = Player, Iw01_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
Act_LockDock = Player, Iw04_to_Li02, unlock
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
Act_LockDock = Player, Iw05_to_Li03, unlock
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
Act_LockDock = Player, Iw06_to_Li03, unlock
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
Act_LockDock = Player, Iw03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Iw03, unlock
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
Act_LockDock = Player, Bw01_to_Br03, unlock
Act_LockDock = Player, Br04_to_Br03_hole, unlock
Act_LockDock = Player, Br03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
Act_LockDock = Player, osiris, unlock
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
Act_LockDock = Player, Rh01_to_Rh04, unlock
Act_LockDock = Player, Rh04_to_Rh01, unlock
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05, unlock
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player, Rh04_01_dock_ring, unlock
Act_LockDock = Player, Rh04_01, unlock
Act_LockDock = Player, Rh04_03, unlock
Act_LockDock = Player, Rh04_02, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Li01_to_Li05, unlock
Act_LockDock = Player, Li05_prison_1, unlock
Act_LockDock = Player, Li05_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li01_12, unlock
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
Act_LockDock = Player, St02c_core_exit, unlock
Act_LockDock = Player, St02_lair_exit, unlock
Act_LockDock = Player, St02_to_St01_hole, unlock
Act_LockDock = Player, St01_dock_ring_1, unlock
Act_LockDock = Player, St01_to_St03_hole, unlock
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
Act_LockDock = Player, Ku01, unlock
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
Act_LockDock = Player,St01_to_St02_hole, unlock
Act_LockDock = Player,St01_to_St03_hole, unlock
Act_LockDock = Player,St02_to_St01_hole, unlock
Act_LockDock = Player,St03_to_St01_hole, unlock
Act_LockDock = Player,Li05_to_Li01, unlock
Act_LockDock = Player,Li01_to_Li05, unlock
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
Act_LockDock = Player,Iw03_to_Li01, unlock
Act_LockDock = Player,Li01_to_Iw03, unlock
Act_LockDock = Player,Iw03_to_Br04_hole, unlock
Act_LockDock = Player,Br04_to_Iw03_hole, unlock
Act_LockDock = Player,Bw01_to_br03_hole, unlock
Act_LockDock = Player,Br03_to_br04_hole, unlock
Act_LockDock = Player,Br03_to_bw01_hole, unlock
Act_LockDock = Player,Br04_to_br03_hole, unlock
Act_LockDock = Player,Br04_to_br05_hole, unlock
Act_LockDock = Player,Br05_to_br04_hole, unlock
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
Act_LockDock = Player,Br05_to_br04_hole, unlock
Act_LockDock = Player,Br04_to_br05_hole, unlock
Act_LockDock = Player,Br03_to_br04_hole, unlock
Act_LockDock = Player,Br04_to_br03_hole, unlock
Act_LockDock = Player,Bw01_to_br03_hole, unlock
Act_LockDock = Player,Br03_to_bw01_hole, unlock
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player,Li01_to_Li05, unlock
Act_LockDock = Player,Li05_to_Li01, unlock
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock
Act_LockDock = Player,St01_to_St02_hole, unlock
Act_LockDock = Player,St02_to_St01_hole, unlock
Act_LockDock = Player,St01_to_St03_hole, unlock
Act_LockDock = Player,St03_to_St01_hole, unlock
Act_LockDock = Player,Li01_to_Iw03, unlock
Act_LockDock = Player,Iw03_to_Li01, unlock
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock
Act_LockDock = Player,Ew01_to_Li01_hole, unlock
Act_LockDock = Player,Li04_to_Bw05_hole, unlock
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock
Act_LockDock = Player,Bw05_to_Li04_hole, unlock
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock
Act_LockDock = Player,Li01_to_Ew01_hole, unlock
Act_SetRep = Player, li_n_grp, 0.910000
Act_SetRep = Player, li_lsf_grp, 0.910000
Act_SetRep = Player, li_p_grp, 0.650000
Act_SetRep = Player, br_n_grp, 0
Act_SetRep = Player, br_p_grp, 0
Act_SetRep = Player, ku_n_grp, 0
Act_SetRep = Player, ku_p_grp, 0
Act_SetRep = Player, rh_n_grp, 0
Act_SetRep = Player, rh_p_grp, 0
Act_SetRep = Player, co_alg_grp, 0
Act_SetRep = Player, co_be_grp, 0
Act_SetRep = Player, br_m_grp, 0
Act_SetRep = Player, co_nws_grp, 0
Act_SetRep = Player, co_hsp_grp, 0
Act_SetRep = Player, co_ic_grp, 0.650000
Act_SetRep = Player, co_khc_grp, -0.300000
Act_SetRep = Player, co_kt_grp, -0.300000
Act_SetRep = Player, rh_m_grp, 0
Act_SetRep = Player, co_me_grp, 0.650000
Act_SetRep = Player, co_ni_grp, 0.650000
Act_SetRep = Player, co_os_grp, 0
Act_SetRep = Player, co_rs_grp, -0.300000
Act_SetRep = Player, co_shi_grp, -0.300000
Act_SetRep = Player, co_ss_grp, 0.650000
Act_SetRep = Player, co_ti_grp, 0
Act_SetRep = Player, co_vr_grp, 0.650000
Act_SetRep = Player, fc_bd_grp, 0.650000
Act_SetRep = Player, fc_b_grp, -0.300000
Act_SetRep = Player, fc_c_grp, -0.650000
Act_SetRep = Player, fc_fa_grp, -0.300000
Act_SetRep = Player, fc_g_grp, -0.300000
Act_SetRep = Player, fc_gc_grp, -0.300000
Act_SetRep = Player, fc_h_grp, -0.300000
Act_SetRep = Player, fc_j_grp, -0.300000
Act_SetRep = Player, fc_lh_grp, -0.650000
Act_SetRep = Player, fc_lr_grp, -0.650000
Act_SetRep = Player, fc_lwb_grp, -0.300000
Act_SetRep = Player, fc_m_grp, -0.650000
Act_SetRep = Player, fc_ou_grp, -0.650000
Act_SetRep = Player, fc_rh_grp, -0.650000
Act_SetRep = Player, fc_u_grp, -0.650000
Act_SetRep = Player, fc_x_grp, -0.650000
Act_SetRep = Player, gd_gm_grp, 0
Act_SetRep = Player, gd_im_grp, 0
Act_SetRep = Player, gd_z_grp, 0
Act_SetRep = Player, gd_bh_grp, -0.300000
Act_GCSClamp = false
Act_ChangeState = SUCCEED

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[Trigger]
nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = Li01
Act_ForceLand = Li01_13_Base
Cnd_BaseEnter = Li01_13_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = ge_fighter, msn_pirateplayerloadout
Act_LockDock = Player, Li01_to_Li02, unlock
Act_LockDock = Player, Li02_to_Li01, unlock
Act_LockDock = Player, Li03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03, unlock
Act_LockDock = Player, Li01_to_Li04, unlock
Act_LockDock = Player, Li04_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03_hole, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li02_to_Li04_hole, unlock
Act_LockDock = Player, Li03_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li02_hole, unlock
Act_LockDock = Player, Li01_08, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Iw03_02, unlock
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
Act_LockDock = Player, Iw03_to_Li02, unlock
Act_LockDock = Player, Li02_to_Iw03, unlock
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
Act_LockDock = Player, Li04_to_Iw01, unlock
Act_LockDock = Player, Li04_to_Iw02, unlock
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
Act_LockDock = Player, Li03_to_Iw05, unlock
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
Act_LockDock = Player, Li03_to_Iw06, unlock
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
Act_LockDock = Player, Li02_to_Iw04, unlock
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
Act_LockDock = Player, Iw01_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
Act_LockDock = Player, Iw04_to_Li02, unlock
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
Act_LockDock = Player, Iw05_to_Li03, unlock
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
Act_LockDock = Player, Iw06_to_Li03, unlock
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
Act_LockDock = Player, Iw03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Iw03, unlock
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
Act_LockDock = Player, Bw01_to_Br03, unlock
Act_LockDock = Player, Br04_to_Br03_hole, unlock
Act_LockDock = Player, Br03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
Act_LockDock = Player, osiris, unlock
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
Act_LockDock = Player, Rh01_to_Rh04, unlock
Act_LockDock = Player, Rh04_to_Rh01, unlock
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05, unlock
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player, Rh04_01_dock_ring, unlock
Act_LockDock = Player, Rh04_01, unlock
Act_LockDock = Player, Rh04_03, unlock
Act_LockDock = Player, Rh04_02, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Li01_to_Li05, unlock
Act_LockDock = Player, Li05_prison_1, unlock
Act_LockDock = Player, Li05_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li01_12, unlock
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
Act_LockDock = Player, St02c_core_exit, unlock
Act_LockDock = Player, St02_lair_exit, unlock
Act_LockDock = Player, St02_to_St01_hole, unlock
Act_LockDock = Player, St01_dock_ring_1, unlock
Act_LockDock = Player, St01_to_St03_hole, unlock
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
Act_LockDock = Player, Ku01, unlock
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
Act_LockDock = Player,St01_to_St02_hole, unlock
Act_LockDock = Player,St01_to_St03_hole, unlock
Act_LockDock = Player,St02_to_St01_hole, unlock
Act_LockDock = Player,St03_to_St01_hole, unlock
Act_LockDock = Player,Li05_to_Li01, unlock
Act_LockDock = Player,Li01_to_Li05, unlock
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
Act_LockDock = Player,Iw03_to_Li01, unlock
Act_LockDock = Player,Li01_to_Iw03, unlock
Act_LockDock = Player,Iw03_to_Br04_hole, unlock
Act_LockDock = Player,Br04_to_Iw03_hole, unlock
Act_LockDock = Player,Bw01_to_br03_hole, unlock
Act_LockDock = Player,Br03_to_br04_hole, unlock
Act_LockDock = Player,Br03_to_bw01_hole, unlock
Act_LockDock = Player,Br04_to_br03_hole, unlock
Act_LockDock = Player,Br04_to_br05_hole, unlock
Act_LockDock = Player,Br05_to_br04_hole, unlock
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
Act_LockDock = Player,Br05_to_br04_hole, unlock
Act_LockDock = Player,Br04_to_br05_hole, unlock
Act_LockDock = Player,Br03_to_br04_hole, unlock
Act_LockDock = Player,Br04_to_br03_hole, unlock
Act_LockDock = Player,Bw01_to_br03_hole, unlock
Act_LockDock = Player,Br03_to_bw01_hole, unlock
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player,Li01_to_Li05, unlock
Act_LockDock = Player,Li05_to_Li01, unlock
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock
Act_LockDock = Player,St01_to_St02_hole, unlock
Act_LockDock = Player,St02_to_St01_hole, unlock
Act_LockDock = Player,St01_to_St03_hole, unlock
Act_LockDock = Player,St03_to_St01_hole, unlock
Act_LockDock = Player,Li01_to_Iw03, unlock
Act_LockDock = Player,Iw03_to_Li01, unlock
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock
Act_LockDock = Player,Ew01_to_Li01_hole, unlock
Act_LockDock = Player,Li04_to_Bw05_hole, unlock
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock
Act_LockDock = Player,Bw05_to_Li04_hole, unlock
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock
Act_LockDock = Player,Li01_to_Ew01_hole, unlock
Act_SetRep = Player, li_n_grp, -0.910000
Act_SetRep = Player, li_lsf_grp, -0.910000
Act_SetRep = Player, li_p_grp, -0.650000
Act_SetRep = Player, br_n_grp, 0
Act_SetRep = Player, br_p_grp, 0
Act_SetRep = Player, ku_n_grp, 0
Act_SetRep = Player, ku_p_grp, 0
Act_SetRep = Player, rh_n_grp, 0
Act_SetRep = Player, rh_p_grp, 0
Act_SetRep = Player, co_alg_grp, 0
Act_SetRep = Player, co_be_grp, 0
Act_SetRep = Player, br_m_grp, 0
Act_SetRep = Player, co_nws_grp, 0
Act_SetRep = Player, co_hsp_grp, 0
Act_SetRep = Player, co_ic_grp, -0.650000
Act_SetRep = Player, co_khc_grp, 0.300000
Act_SetRep = Player, co_kt_grp, 0.300000
Act_SetRep = Player, rh_m_grp, 0
Act_SetRep = Player, co_me_grp, -0.650000
Act_SetRep = Player, co_ni_grp, -0.650000
Act_SetRep = Player, co_os_grp, 0
Act_SetRep = Player, co_rs_grp, 0.300000
Act_SetRep = Player, co_shi_grp, 0.300000
Act_SetRep = Player, co_ss_grp, -0.650000
Act_SetRep = Player, co_ti_grp, 0
Act_SetRep = Player, co_vr_grp, -0.650000
Act_SetRep = Player, fc_bd_grp, -0.650000
Act_SetRep = Player, fc_b_grp, 0.300000
Act_SetRep = Player, fc_c_grp, 0.650000
Act_SetRep = Player, fc_fa_grp, 0.300000
Act_SetRep = Player, fc_g_grp, 0.300000
Act_SetRep = Player, fc_gc_grp, 0.300000
Act_SetRep = Player, fc_h_grp, 0.300000
Act_SetRep = Player, fc_j_grp, 0.300000
Act_SetRep = Player, fc_lh_grp, 0.650000
Act_SetRep = Player, fc_lr_grp, 0.650000
Act_SetRep = Player, fc_lwb_grp, 0.300000
Act_SetRep = Player, fc_m_grp, 0.650000
Act_SetRep = Player, fc_ou_grp, 0.650000
Act_SetRep = Player, fc_rh_grp, 0.650000
Act_SetRep = Player, fc_u_grp, 0.650000
Act_SetRep = Player, fc_x_grp, 0.650000
Act_SetRep = Player, gd_gm_grp, 0
Act_SetRep = Player, gd_im_grp, 0
Act_SetRep = Player, gd_z_grp, 0
Act_SetRep = Player, gd_bh_grp, 0.300000
Act_GCSClamp = false
Act_ChangeState = SUCCEED

View File

@@ -0,0 +1,162 @@
[NPCShipArch]
nickname = MSN13_Playership
loadout = MSN13_Playership
level = d13
ship_archetype = or_elite
pilot = MSN13_Playership
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN13_King
loadout = MSN13_King
level = d13
ship_archetype = or_elite
pilot = MSN13_King
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Juni
loadout = MSN13_Juni
level = d13
ship_archetype = li_elite2
pilot = MSN13_Juni
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Akira
loadout = MSN13_Akira
level = d13
ship_archetype = bw_elite2
pilot = MSN13_Akira
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Orillian
loadout = MSN13_Orillian
level = d13
ship_archetype = or_elite
pilot = MSN13_Orillian
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Von_Claussen
loadout = MSN13_Von_Claussen
level = d13
ship_archetype = rh_elite
pilot = MSN13_Von_Claussen
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Quintaine
loadout = MSN13_Quintaine
level = d13
ship_archetype = ge_armored
pilot = MSN13_Quintaine
state_graph = TRANSPORT
npc_class = lawful, freighter
[NPCShipArch]
nickname = MSN13_Doomed_Transport
loadout = MSN13_Doomed_Transport
level = d13
ship_archetype = ge_transport
pilot = MSN13_Doomed_Transport
state_graph = TRANSPORT
npc_class = lawful, TRANSPORT
[NPCShipArch]
nickname = MSN13_Order_Heavy_Fighter
loadout = MSN13_Order_Heavy_Fighter
level = d13
ship_archetype = or_elite
pilot = MSN13_Order_Heavy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Order_Heavy_Fighter_Alpha_Wing
loadout = MSN13_Order_Heavy_Fighter_Alpha_Wing
level = d13
ship_archetype = or_elite
pilot = MSN13_Order_Heavy_Fighter_Alpha_Wing
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Order_Heavy_Fighter_Beta_Wing
loadout = MSN13_Order_Heavy_Fighter_Beta_Wing
level = d13
ship_archetype = or_elite
pilot = MSN13_Order_Heavy_Fighter_Beta_Wing
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Order_Heavy_Fighter_Gamma_Wing
loadout = MSN13_Order_Heavy_Fighter_Gamma_Wing
level = d13
ship_archetype = or_elite
pilot = MSN13_Order_Heavy_Fighter_Gamma_Wing
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Order_Heavy_Fighter_Delta_Wing
loadout = MSN13_Order_Heavy_Fighter_Delta_Wing
level = d13
ship_archetype = or_elite
pilot = MSN13_Order_Heavy_Fighter_Delta_Wing
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Order_Heavy_Fighter_Epsilon_Wing
loadout = MSN13_Order_Heavy_Fighter_Epsilon_Wing
level = d13
ship_archetype = or_elite
pilot = MSN13_Order_Heavy_Fighter_Epsilon_Wing
state_graph = FIGHTER
npc_class = lawful, elite_fighter
[NPCShipArch]
nickname = MSN13_Nomad_Fighter
loadout = MSN13_Nomad_Fighter
level = d13
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN13_Nomad_Fighter_Ace
loadout = MSN13_Nomad_Fighter_Ace
level = d15
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = lawful, FIGHTER
[NPCShipArch]
nickname = MSN13_Nomad_Battleship
loadout = MSN13_Nomad_Battleship
level = d18
ship_archetype = no_battleship
pilot = MSN13_Nomad_Battleship
state_graph = CRUISER
npc_class = lawful, CRUISER
[NPCShipArch]
nickname = MSN13_Osirus
loadout = MSN13_Osirus
level = d20
ship_archetype = or_osiris
pilot = MSN13_Osirus
state_graph = CRUISER
npc_class = lawful, CRUISER