Init 0.1 - DATA
This commit is contained in:
BIN
DATA/MISSIONS/M13/endgame_convoy.thn
Normal file
BIN
DATA/MISSIONS/M13/endgame_convoy.thn
Normal file
Binary file not shown.
11
DATA/MISSIONS/M13/m013_endgame_st03b_nrml.ini
Normal file
11
DATA/MISSIONS/M13/m013_endgame_st03b_nrml.ini
Normal file
@@ -0,0 +1,11 @@
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||||
[CharacterEncounter]
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Location = St03b_01_Base, Cityscape
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action = scripts\story\M13_Hypergate_Scene.thn
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autoplay
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relocate_player = Cityscape, Li01_01_Base
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[Char]
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npc = King
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actor = King
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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12
DATA/MISSIONS/M13/m013_s072aa_st01_01_nrml.ini
Normal file
12
DATA/MISSIONS/M13/m013_s072aa_st01_01_nrml.ini
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@@ -0,0 +1,12 @@
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[CharacterEncounter]
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Location = St01_01_base, planetscape
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action = scripts\story\s072aa_offer_Quintaine_pl_09_pad_01.thn
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mission_text_id = 49720
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autoplay
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relocate_player = trader
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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14
DATA/MISSIONS/M13/m013_s072ab_st01_01_offer.ini
Normal file
14
DATA/MISSIONS/M13/m013_s072ab_st01_01_offer.ini
Normal file
@@ -0,0 +1,14 @@
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[CharacterEncounter]
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Location = St01_01_base, trader
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offer = scripts\story\s072ab_offer_Quintaine_pl_09_lab_01.thn
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accept = scripts\story\s072ba_accept_Quintaine_pl_09_lab_01.thn
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decision = scripts\story\s072e_decision_Quintaine_pl_09_lab_01.thn
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mission_text_id = 24405
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autoplay
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relocate_player = equipment
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[Char]
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npc = Orillion
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actor = Orillion
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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17
DATA/MISSIONS/M13/m013_s072bb_st01_01_nrml.ini
Normal file
17
DATA/MISSIONS/M13/m013_s072bb_st01_01_nrml.ini
Normal file
@@ -0,0 +1,17 @@
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[CharacterEncounter]
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Location = St01_01_base, planetscape
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action = scripts\story\s072bb_accept_Quintaine_pl_09_pad_01.thn
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mission_text_id = 49720
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autoplay
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relocate_player = spaceflight
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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[Char]
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npc = orillion
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actor = orillion
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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15
DATA/MISSIONS/M13/m013_s072d_st01_01_reoffer.ini
Normal file
15
DATA/MISSIONS/M13/m013_s072d_st01_01_reoffer.ini
Normal file
@@ -0,0 +1,15 @@
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[CharacterEncounter]
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Location = St01_01_base, trader
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accept = scripts\story\s072ba_accept_Quintaine_pl_09_lab_01.thn
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decline = scripts\story\s072c_decline_Quintaine_pl_09_lab_01.thn
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offer = scripts\story\s072d_reoffer_Quintaine_pl_09_lab_01.thn
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decision = scripts\story\s072e_decision_Quintaine_pl_09_lab_01.thn
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mission_text_id = 24405
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autoplay
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relocate_player = equipment
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[Char]
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npc = Orillion
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actor = Orillion
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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11
DATA/MISSIONS/M13/m013_s074x_st01_01_nrml.ini
Normal file
11
DATA/MISSIONS/M13/m013_s074x_st01_01_nrml.ini
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@@ -0,0 +1,11 @@
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[CharacterEncounter]
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Location = St01_01_base, Planetscape
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action = scripts\story\s074x_nrml_Quintaine_pl_09_Pad_01.thn
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autoplay
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relocate_player = spaceflight
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[Char]
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npc = Orillion
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actor = Orillion
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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12
DATA/MISSIONS/M13/m013_s075x_st01_02_nrml.ini
Normal file
12
DATA/MISSIONS/M13/m013_s075x_st01_02_nrml.ini
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@@ -0,0 +1,12 @@
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[CharacterEncounter]
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Location = St01_02_base, Deck2
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start_room = Deck2
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action = scripts\story\s075x_nrml_Orillion_li_05_Deck2_01.thn
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autoplay
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relocate_player = deck
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[Char]
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npc = Orillion
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actor = Orillion
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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11
DATA/MISSIONS/M13/m013_s076xa_li01_01_nrml.ini
Normal file
11
DATA/MISSIONS/M13/m013_s076xa_li01_01_nrml.ini
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@@ -0,0 +1,11 @@
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[CharacterEncounter]
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Location = Li01_01_base, Cityscape
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action = scripts\story\s076xa_nrml_Trent_li_01_Cityscape_01.thn
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autoplay
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relocate_player = Bar
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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28
DATA/MISSIONS/M13/m013_s076xb_li01_01_nrml.ini
Normal file
28
DATA/MISSIONS/M13/m013_s076xb_li01_01_nrml.ini
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@@ -0,0 +1,28 @@
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[CharacterEncounter]
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Location = Li01_01_base, Bar
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action = scripts\story\s076xb_nrml_Trent_li_01_Bar_01.thn
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autoplay
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relocate_player = Cityscape
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[Reserve]
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spot = Zg/NPC/mTable3/02/A/SitLow
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spot = Zg/NPC/mTable3/02/B/SitLow
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spot = Zg/NPC/mTable3/02/C/SitLow
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spot = Zg/NPC/mTable3/01/B/SitLow
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spot = Zg/NPC/mTable3/01/A/SitLow
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spot = Zg/NPC/mTable3/01/C/SitLow
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spot = Zg/NPC/mFloor3/01/A/Stand
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spot = Zg/NPC/mFloor3/01/B/Stand
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spot = Zg/NPC/mFloor3/01/C/Stand
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spot = Zg/NPC/mFloor3/02/B/Stand
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spot = Zg/NPC/mFloor3/02/C/Stand
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spot = Zg/NPC/mFloor3/02/A/Stand
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spot = Zg/NPC/rFloor2/01/A/Stand
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spot = Zg/NPC/mFloor2/01/A/Stand
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spot = Zg/NPC/rFloor2/02/B/Stand
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[Char]
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npc = juni
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actor = juni
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fidget = scripts\extras\fidget_stand_female_NULL.thn
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2808
DATA/MISSIONS/M13/m13.ini
Normal file
2808
DATA/MISSIONS/M13/m13.ini
Normal file
File diff suppressed because it is too large
Load Diff
207
DATA/MISSIONS/M13/m13_opensp_normal.ini
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207
DATA/MISSIONS/M13/m13_opensp_normal.ini
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@@ -0,0 +1,207 @@
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[Trigger]
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nickname = bse_initialize_init_li01
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InitState= Active
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Cnd_True= no_params
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system = Li01
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Act_ForceLand = Li01_01_Base
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Cnd_BaseEnter = Li01_01_Base
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Cnd_SpaceExit = no_params
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Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
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Act_LockDock = Player, Li01_to_Li02, unlock
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Act_LockDock = Player, Li02_to_Li01, unlock
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Act_LockDock = Player, Li03_to_Li01, unlock
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Act_LockDock = Player, Li01_to_Li03, unlock
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Act_LockDock = Player, Li01_to_Li04, unlock
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Act_LockDock = Player, Li04_to_Li01, unlock
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Act_LockDock = Player, Li01_to_Li03_hole, unlock
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Act_LockDock = Player, Li01_to_Li04_hole, unlock
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Act_LockDock = Player, Li02_to_Li04_hole, unlock
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Act_LockDock = Player, Li03_to_Li01_hole, unlock
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Act_LockDock = Player, Li04_to_Li01_hole, unlock
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Act_LockDock = Player, Li04_to_Li02_hole, unlock
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Act_LockDock = Player, Li01_08, unlock
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Act_LockDock = Player, Li01_09, unlock
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Act_LockDock = Player, Dock_Ring_Li01_01, unlock
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Act_LockDock = Player, Li01_09, unlock
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Act_LockDock = Player, Iw03_02, unlock
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Act_LockDock = Player, Br02_to_Iw03_hole, unlock
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Act_LockDock = Player, Iw03_to_Br02_hole, unlock
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Act_LockDock = Player, Iw03_to_Li02, unlock
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Act_LockDock = Player, Li02_to_Iw03, unlock
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Act_LockDock = Player, Iw03_to_Br04_hole, unlock
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Act_LockDock = Player, Br04_to_Iw03_hole, unlock
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Act_LockDock = Player, Li04_to_Iw01, unlock
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Act_LockDock = Player, Li04_to_Iw02, unlock
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Act_LockDock = Player, Li04_to_Iw02_hole, unlock
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Act_LockDock = Player, Li03_to_Iw05, unlock
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Act_LockDock = Player, Li03_to_Iw05_hole, unlock
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Act_LockDock = Player, Li03_to_Iw06, unlock
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Act_LockDock = Player, Li03_to_Iw06_hole, unlock
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Act_LockDock = Player, Li02_to_Iw04, unlock
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Act_LockDock = Player, Li02_to_Iw04_hole, unlock
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Act_LockDock = Player, Iw01_to_Li04, unlock
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Act_LockDock = Player, Iw02_to_Li04, unlock
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Act_LockDock = Player, Iw02_to_Li04_hole, unlock
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Act_LockDock = Player, Iw04_to_Li02, unlock
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Act_LockDock = Player, Iw04_to_Li02_hole, unlock
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Act_LockDock = Player, Iw05_to_Li03, unlock
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Act_LockDock = Player, Iw05_to_Li03_hole, unlock
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Act_LockDock = Player, Iw06_to_Li03, unlock
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Act_LockDock = Player, Iw06_to_Li03_hole, unlock
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Act_LockDock = Player, Iw03_to_Li01, unlock
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Act_LockDock = Player, Li01_to_Iw03, unlock
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Act_LockDock = Player, Br03_to_Bw01_hole, unlock
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Act_LockDock = Player, Bw01_to_Br03_hole, unlock
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Act_LockDock = Player, Bw01_to_Br03, unlock
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Act_LockDock = Player, Br04_to_Br03_hole, unlock
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Act_LockDock = Player, Br03_to_Br04_hole, unlock
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Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
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Act_LockDock = Player, bw01_01_dock_ring_1, unlock
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Act_LockDock = Player, osiris, unlock
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Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
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Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
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Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
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Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
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Act_LockDock = Player, Rh01_to_Rh04, unlock
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Act_LockDock = Player, Rh04_to_Rh01, unlock
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Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
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||||
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
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||||
Act_LockDock = Player, Rh04_to_Bw05, unlock
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||||
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
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||||
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
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Act_LockDock = Player, Rh04_01_dock_ring, unlock
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Act_LockDock = Player, Rh04_01, unlock
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||||
Act_LockDock = Player, Rh04_03, unlock
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||||
Act_LockDock = Player, Rh04_02, unlock
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||||
Act_LockDock = Player, Rh04_05, unlock
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Act_LockDock = Player, Rh04_05, unlock
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||||
Act_LockDock = Player, Li01_to_Li05, unlock
|
||||
Act_LockDock = Player, Li05_prison_1, unlock
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Act_LockDock = Player, Li05_to_Li01, unlock
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||||
Act_LockDock = Player, Li01_to_Li04_hole, unlock
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||||
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
||||
Act_LockDock = Player, Li01_12, unlock
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||||
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
|
||||
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
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Act_LockDock = Player, St02c_core_exit, unlock
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Act_LockDock = Player, St02_lair_exit, unlock
|
||||
Act_LockDock = Player, St02_to_St01_hole, unlock
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||||
Act_LockDock = Player, St01_dock_ring_1, unlock
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Act_LockDock = Player, St01_to_St03_hole, unlock
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||||
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
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||||
Act_LockDock = Player, Ku01, unlock
|
||||
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
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||||
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player,St01_to_St02_hole, unlock
|
||||
Act_LockDock = Player,St01_to_St03_hole, unlock
|
||||
Act_LockDock = Player,St02_to_St01_hole, unlock
|
||||
Act_LockDock = Player,St03_to_St01_hole, unlock
|
||||
Act_LockDock = Player,Li05_to_Li01, unlock
|
||||
Act_LockDock = Player,Li01_to_Li05, unlock
|
||||
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
||||
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player,Iw03_to_Li01, unlock
|
||||
Act_LockDock = Player,Li01_to_Iw03, unlock
|
||||
Act_LockDock = Player,Iw03_to_Br04_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_Iw03_hole, unlock
|
||||
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
||||
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
||||
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
||||
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
||||
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
||||
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
||||
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
||||
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
||||
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
||||
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
||||
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
||||
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
||||
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
||||
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
||||
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
||||
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
||||
Act_LockDock = Player,Li01_to_Li05, unlock
|
||||
Act_LockDock = Player,Li05_to_Li01, unlock
|
||||
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
||||
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
||||
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
||||
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player,St01_to_St02_hole, unlock
|
||||
Act_LockDock = Player,St02_to_St01_hole, unlock
|
||||
Act_LockDock = Player,St01_to_St03_hole, unlock
|
||||
Act_LockDock = Player,St03_to_St01_hole, unlock
|
||||
Act_LockDock = Player,Li01_to_Iw03, unlock
|
||||
Act_LockDock = Player,Iw03_to_Li01, unlock
|
||||
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock
|
||||
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock
|
||||
Act_LockDock = Player,Ew01_to_Li01_hole, unlock
|
||||
Act_LockDock = Player,Li04_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_Li04_hole, unlock
|
||||
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock
|
||||
Act_LockDock = Player,Li01_to_Ew01_hole, unlock
|
||||
|
||||
Act_SetRep = Player, li_n_grp, 0.910000
|
||||
Act_SetRep = Player, li_lsf_grp, 0.910000
|
||||
Act_SetRep = Player, li_p_grp, 0.650000
|
||||
Act_SetRep = Player, br_n_grp, 0
|
||||
Act_SetRep = Player, br_p_grp, 0
|
||||
Act_SetRep = Player, ku_n_grp, 0
|
||||
Act_SetRep = Player, ku_p_grp, 0
|
||||
Act_SetRep = Player, rh_n_grp, 0
|
||||
Act_SetRep = Player, rh_p_grp, 0
|
||||
Act_SetRep = Player, co_alg_grp, 0
|
||||
Act_SetRep = Player, co_be_grp, 0
|
||||
Act_SetRep = Player, br_m_grp, 0
|
||||
Act_SetRep = Player, co_nws_grp, 0
|
||||
Act_SetRep = Player, co_hsp_grp, 0
|
||||
Act_SetRep = Player, co_ic_grp, 0.650000
|
||||
Act_SetRep = Player, co_khc_grp, -0.300000
|
||||
Act_SetRep = Player, co_kt_grp, -0.300000
|
||||
Act_SetRep = Player, rh_m_grp, 0
|
||||
Act_SetRep = Player, co_me_grp, 0.650000
|
||||
Act_SetRep = Player, co_ni_grp, 0.650000
|
||||
Act_SetRep = Player, co_os_grp, 0
|
||||
Act_SetRep = Player, co_rs_grp, -0.300000
|
||||
Act_SetRep = Player, co_shi_grp, -0.300000
|
||||
Act_SetRep = Player, co_ss_grp, 0.650000
|
||||
Act_SetRep = Player, co_ti_grp, 0
|
||||
Act_SetRep = Player, co_vr_grp, 0.650000
|
||||
Act_SetRep = Player, fc_bd_grp, 0.650000
|
||||
Act_SetRep = Player, fc_b_grp, -0.300000
|
||||
Act_SetRep = Player, fc_c_grp, -0.650000
|
||||
Act_SetRep = Player, fc_fa_grp, -0.300000
|
||||
Act_SetRep = Player, fc_g_grp, -0.300000
|
||||
Act_SetRep = Player, fc_gc_grp, -0.300000
|
||||
Act_SetRep = Player, fc_h_grp, -0.300000
|
||||
Act_SetRep = Player, fc_j_grp, -0.300000
|
||||
Act_SetRep = Player, fc_lh_grp, -0.650000
|
||||
Act_SetRep = Player, fc_lr_grp, -0.650000
|
||||
Act_SetRep = Player, fc_lwb_grp, -0.300000
|
||||
Act_SetRep = Player, fc_m_grp, -0.650000
|
||||
Act_SetRep = Player, fc_ou_grp, -0.650000
|
||||
Act_SetRep = Player, fc_rh_grp, -0.650000
|
||||
Act_SetRep = Player, fc_u_grp, -0.650000
|
||||
Act_SetRep = Player, fc_x_grp, -0.650000
|
||||
Act_SetRep = Player, gd_gm_grp, 0
|
||||
Act_SetRep = Player, gd_im_grp, 0
|
||||
Act_SetRep = Player, gd_z_grp, 0
|
||||
Act_SetRep = Player, gd_bh_grp, -0.300000
|
||||
|
||||
Act_GCSClamp = false
|
||||
|
||||
Act_ChangeState = SUCCEED
|
||||
207
DATA/MISSIONS/M13/m13_opensp_pirate.ini
Normal file
207
DATA/MISSIONS/M13/m13_opensp_pirate.ini
Normal file
@@ -0,0 +1,207 @@
|
||||
[Trigger]
|
||||
nickname = bse_initialize_init_li01
|
||||
InitState= Active
|
||||
Cnd_True= no_params
|
||||
system = Li01
|
||||
Act_ForceLand = Li01_13_Base
|
||||
Cnd_BaseEnter = Li01_13_Base
|
||||
Cnd_SpaceExit = no_params
|
||||
Act_SetShipAndLoadout = ge_fighter, msn_pirateplayerloadout
|
||||
|
||||
Act_LockDock = Player, Li01_to_Li02, unlock
|
||||
Act_LockDock = Player, Li02_to_Li01, unlock
|
||||
Act_LockDock = Player, Li03_to_Li01, unlock
|
||||
Act_LockDock = Player, Li01_to_Li03, unlock
|
||||
Act_LockDock = Player, Li01_to_Li04, unlock
|
||||
Act_LockDock = Player, Li04_to_Li01, unlock
|
||||
Act_LockDock = Player, Li01_to_Li03_hole, unlock
|
||||
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
||||
Act_LockDock = Player, Li02_to_Li04_hole, unlock
|
||||
Act_LockDock = Player, Li03_to_Li01_hole, unlock
|
||||
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
||||
Act_LockDock = Player, Li04_to_Li02_hole, unlock
|
||||
Act_LockDock = Player, Li01_08, unlock
|
||||
Act_LockDock = Player, Li01_09, unlock
|
||||
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
|
||||
Act_LockDock = Player, Li01_09, unlock
|
||||
Act_LockDock = Player, Iw03_02, unlock
|
||||
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
|
||||
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
|
||||
Act_LockDock = Player, Iw03_to_Li02, unlock
|
||||
Act_LockDock = Player, Li02_to_Iw03, unlock
|
||||
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
|
||||
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
|
||||
Act_LockDock = Player, Li04_to_Iw01, unlock
|
||||
Act_LockDock = Player, Li04_to_Iw02, unlock
|
||||
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
|
||||
Act_LockDock = Player, Li03_to_Iw05, unlock
|
||||
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
|
||||
Act_LockDock = Player, Li03_to_Iw06, unlock
|
||||
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
|
||||
Act_LockDock = Player, Li02_to_Iw04, unlock
|
||||
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
|
||||
Act_LockDock = Player, Iw01_to_Li04, unlock
|
||||
Act_LockDock = Player, Iw02_to_Li04, unlock
|
||||
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
|
||||
Act_LockDock = Player, Iw04_to_Li02, unlock
|
||||
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
|
||||
Act_LockDock = Player, Iw05_to_Li03, unlock
|
||||
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
|
||||
Act_LockDock = Player, Iw06_to_Li03, unlock
|
||||
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
|
||||
Act_LockDock = Player, Iw03_to_Li01, unlock
|
||||
Act_LockDock = Player, Li01_to_Iw03, unlock
|
||||
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
|
||||
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
|
||||
Act_LockDock = Player, Bw01_to_Br03, unlock
|
||||
Act_LockDock = Player, Br04_to_Br03_hole, unlock
|
||||
Act_LockDock = Player, Br03_to_Br04_hole, unlock
|
||||
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
|
||||
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
|
||||
Act_LockDock = Player, osiris, unlock
|
||||
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
|
||||
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player, Rh01_to_Rh04, unlock
|
||||
Act_LockDock = Player, Rh04_to_Rh01, unlock
|
||||
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
|
||||
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player, Rh04_to_Bw05, unlock
|
||||
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
|
||||
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
|
||||
Act_LockDock = Player, Rh04_01_dock_ring, unlock
|
||||
Act_LockDock = Player, Rh04_01, unlock
|
||||
Act_LockDock = Player, Rh04_03, unlock
|
||||
Act_LockDock = Player, Rh04_02, unlock
|
||||
Act_LockDock = Player, Rh04_05, unlock
|
||||
Act_LockDock = Player, Rh04_05, unlock
|
||||
Act_LockDock = Player, Li01_to_Li05, unlock
|
||||
Act_LockDock = Player, Li05_prison_1, unlock
|
||||
Act_LockDock = Player, Li05_to_Li01, unlock
|
||||
Act_LockDock = Player, Li01_to_Li04_hole, unlock
|
||||
Act_LockDock = Player, Li04_to_Li01_hole, unlock
|
||||
Act_LockDock = Player, Li01_12, unlock
|
||||
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
|
||||
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
|
||||
Act_LockDock = Player, St02c_core_exit, unlock
|
||||
Act_LockDock = Player, St02_lair_exit, unlock
|
||||
Act_LockDock = Player, St02_to_St01_hole, unlock
|
||||
Act_LockDock = Player, St01_dock_ring_1, unlock
|
||||
Act_LockDock = Player, St01_to_St03_hole, unlock
|
||||
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player, Ku01, unlock
|
||||
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
|
||||
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player,St01_to_St02_hole, unlock
|
||||
Act_LockDock = Player,St01_to_St03_hole, unlock
|
||||
Act_LockDock = Player,St02_to_St01_hole, unlock
|
||||
Act_LockDock = Player,St03_to_St01_hole, unlock
|
||||
Act_LockDock = Player,Li05_to_Li01, unlock
|
||||
Act_LockDock = Player,Li01_to_Li05, unlock
|
||||
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
||||
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player,Iw03_to_Li01, unlock
|
||||
Act_LockDock = Player,Li01_to_Iw03, unlock
|
||||
Act_LockDock = Player,Iw03_to_Br04_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_Iw03_hole, unlock
|
||||
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
||||
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
||||
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
||||
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
||||
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
||||
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
||||
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
||||
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
||||
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
||||
Act_LockDock = Player,Br05_to_br04_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_br05_hole, unlock
|
||||
Act_LockDock = Player,Br03_to_br04_hole, unlock
|
||||
Act_LockDock = Player,Br04_to_br03_hole, unlock
|
||||
Act_LockDock = Player,Bw01_to_br03_hole, unlock
|
||||
Act_LockDock = Player,Br03_to_bw01_hole, unlock
|
||||
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
|
||||
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
|
||||
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
|
||||
Act_LockDock = Player,Li01_to_Li05, unlock
|
||||
Act_LockDock = Player,Li05_to_Li01, unlock
|
||||
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
|
||||
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
|
||||
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
|
||||
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
|
||||
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock
|
||||
Act_LockDock = Player,St01_to_St02_hole, unlock
|
||||
Act_LockDock = Player,St02_to_St01_hole, unlock
|
||||
Act_LockDock = Player,St01_to_St03_hole, unlock
|
||||
Act_LockDock = Player,St03_to_St01_hole, unlock
|
||||
Act_LockDock = Player,Li01_to_Iw03, unlock
|
||||
Act_LockDock = Player,Iw03_to_Li01, unlock
|
||||
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock
|
||||
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock
|
||||
Act_LockDock = Player,Ew01_to_Li01_hole, unlock
|
||||
Act_LockDock = Player,Li04_to_Bw05_hole, unlock
|
||||
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock
|
||||
Act_LockDock = Player,Bw05_to_Li04_hole, unlock
|
||||
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock
|
||||
Act_LockDock = Player,Li01_to_Ew01_hole, unlock
|
||||
|
||||
Act_SetRep = Player, li_n_grp, -0.910000
|
||||
Act_SetRep = Player, li_lsf_grp, -0.910000
|
||||
Act_SetRep = Player, li_p_grp, -0.650000
|
||||
Act_SetRep = Player, br_n_grp, 0
|
||||
Act_SetRep = Player, br_p_grp, 0
|
||||
Act_SetRep = Player, ku_n_grp, 0
|
||||
Act_SetRep = Player, ku_p_grp, 0
|
||||
Act_SetRep = Player, rh_n_grp, 0
|
||||
Act_SetRep = Player, rh_p_grp, 0
|
||||
Act_SetRep = Player, co_alg_grp, 0
|
||||
Act_SetRep = Player, co_be_grp, 0
|
||||
Act_SetRep = Player, br_m_grp, 0
|
||||
Act_SetRep = Player, co_nws_grp, 0
|
||||
Act_SetRep = Player, co_hsp_grp, 0
|
||||
Act_SetRep = Player, co_ic_grp, -0.650000
|
||||
Act_SetRep = Player, co_khc_grp, 0.300000
|
||||
Act_SetRep = Player, co_kt_grp, 0.300000
|
||||
Act_SetRep = Player, rh_m_grp, 0
|
||||
Act_SetRep = Player, co_me_grp, -0.650000
|
||||
Act_SetRep = Player, co_ni_grp, -0.650000
|
||||
Act_SetRep = Player, co_os_grp, 0
|
||||
Act_SetRep = Player, co_rs_grp, 0.300000
|
||||
Act_SetRep = Player, co_shi_grp, 0.300000
|
||||
Act_SetRep = Player, co_ss_grp, -0.650000
|
||||
Act_SetRep = Player, co_ti_grp, 0
|
||||
Act_SetRep = Player, co_vr_grp, -0.650000
|
||||
Act_SetRep = Player, fc_bd_grp, -0.650000
|
||||
Act_SetRep = Player, fc_b_grp, 0.300000
|
||||
Act_SetRep = Player, fc_c_grp, 0.650000
|
||||
Act_SetRep = Player, fc_fa_grp, 0.300000
|
||||
Act_SetRep = Player, fc_g_grp, 0.300000
|
||||
Act_SetRep = Player, fc_gc_grp, 0.300000
|
||||
Act_SetRep = Player, fc_h_grp, 0.300000
|
||||
Act_SetRep = Player, fc_j_grp, 0.300000
|
||||
Act_SetRep = Player, fc_lh_grp, 0.650000
|
||||
Act_SetRep = Player, fc_lr_grp, 0.650000
|
||||
Act_SetRep = Player, fc_lwb_grp, 0.300000
|
||||
Act_SetRep = Player, fc_m_grp, 0.650000
|
||||
Act_SetRep = Player, fc_ou_grp, 0.650000
|
||||
Act_SetRep = Player, fc_rh_grp, 0.650000
|
||||
Act_SetRep = Player, fc_u_grp, 0.650000
|
||||
Act_SetRep = Player, fc_x_grp, 0.650000
|
||||
Act_SetRep = Player, gd_gm_grp, 0
|
||||
Act_SetRep = Player, gd_im_grp, 0
|
||||
Act_SetRep = Player, gd_z_grp, 0
|
||||
Act_SetRep = Player, gd_bh_grp, 0.300000
|
||||
|
||||
Act_GCSClamp = false
|
||||
|
||||
Act_ChangeState = SUCCEED
|
||||
162
DATA/MISSIONS/M13/npcships.ini
Normal file
162
DATA/MISSIONS/M13/npcships.ini
Normal file
@@ -0,0 +1,162 @@
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Playership
|
||||
loadout = MSN13_Playership
|
||||
level = d13
|
||||
ship_archetype = or_elite
|
||||
pilot = MSN13_Playership
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_King
|
||||
loadout = MSN13_King
|
||||
level = d13
|
||||
ship_archetype = or_elite
|
||||
pilot = MSN13_King
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Juni
|
||||
loadout = MSN13_Juni
|
||||
level = d13
|
||||
ship_archetype = li_elite2
|
||||
pilot = MSN13_Juni
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Akira
|
||||
loadout = MSN13_Akira
|
||||
level = d13
|
||||
ship_archetype = bw_elite2
|
||||
pilot = MSN13_Akira
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Orillian
|
||||
loadout = MSN13_Orillian
|
||||
level = d13
|
||||
ship_archetype = or_elite
|
||||
pilot = MSN13_Orillian
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Von_Claussen
|
||||
loadout = MSN13_Von_Claussen
|
||||
level = d13
|
||||
ship_archetype = rh_elite
|
||||
pilot = MSN13_Von_Claussen
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Quintaine
|
||||
loadout = MSN13_Quintaine
|
||||
level = d13
|
||||
ship_archetype = ge_armored
|
||||
pilot = MSN13_Quintaine
|
||||
state_graph = TRANSPORT
|
||||
npc_class = lawful, freighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Doomed_Transport
|
||||
loadout = MSN13_Doomed_Transport
|
||||
level = d13
|
||||
ship_archetype = ge_transport
|
||||
pilot = MSN13_Doomed_Transport
|
||||
state_graph = TRANSPORT
|
||||
npc_class = lawful, TRANSPORT
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Order_Heavy_Fighter
|
||||
loadout = MSN13_Order_Heavy_Fighter
|
||||
level = d13
|
||||
ship_archetype = or_elite
|
||||
pilot = MSN13_Order_Heavy_Fighter
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Order_Heavy_Fighter_Alpha_Wing
|
||||
loadout = MSN13_Order_Heavy_Fighter_Alpha_Wing
|
||||
level = d13
|
||||
ship_archetype = or_elite
|
||||
pilot = MSN13_Order_Heavy_Fighter_Alpha_Wing
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Order_Heavy_Fighter_Beta_Wing
|
||||
loadout = MSN13_Order_Heavy_Fighter_Beta_Wing
|
||||
level = d13
|
||||
ship_archetype = or_elite
|
||||
pilot = MSN13_Order_Heavy_Fighter_Beta_Wing
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Order_Heavy_Fighter_Gamma_Wing
|
||||
loadout = MSN13_Order_Heavy_Fighter_Gamma_Wing
|
||||
level = d13
|
||||
ship_archetype = or_elite
|
||||
pilot = MSN13_Order_Heavy_Fighter_Gamma_Wing
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Order_Heavy_Fighter_Delta_Wing
|
||||
loadout = MSN13_Order_Heavy_Fighter_Delta_Wing
|
||||
level = d13
|
||||
ship_archetype = or_elite
|
||||
pilot = MSN13_Order_Heavy_Fighter_Delta_Wing
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Order_Heavy_Fighter_Epsilon_Wing
|
||||
loadout = MSN13_Order_Heavy_Fighter_Epsilon_Wing
|
||||
level = d13
|
||||
ship_archetype = or_elite
|
||||
pilot = MSN13_Order_Heavy_Fighter_Epsilon_Wing
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, elite_fighter
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Nomad_Fighter
|
||||
loadout = MSN13_Nomad_Fighter
|
||||
level = d13
|
||||
ship_archetype = no_fighter
|
||||
pilot = MSN13_Nomad_Fighter
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Nomad_Fighter_Ace
|
||||
loadout = MSN13_Nomad_Fighter_Ace
|
||||
level = d15
|
||||
ship_archetype = no_fighter
|
||||
pilot = MSN13_Nomad_Fighter_Ace
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, FIGHTER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Nomad_Battleship
|
||||
loadout = MSN13_Nomad_Battleship
|
||||
level = d18
|
||||
ship_archetype = no_battleship
|
||||
pilot = MSN13_Nomad_Battleship
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN13_Osirus
|
||||
loadout = MSN13_Osirus
|
||||
level = d20
|
||||
ship_archetype = or_osiris
|
||||
pilot = MSN13_Osirus
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
Reference in New Issue
Block a user