Init 0.1 - DATA
This commit is contained in:
303
DATA/MISSIONS/npcships_test.ini
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303
DATA/MISSIONS/npcships_test.ini
Normal file
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[NPCShipArch]
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nickname = rlf
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loadout = rh_p_rh_fighter_loadout01
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ship_archetype = rh_fighter
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pilot = light_fighter_default
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npc_class = fighter
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state_graph = fighter
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[NPCShipArch]
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nickname = klf
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loadout = ku_p_ku_fighter_loadout01
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ship_archetype = ku_fighter
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pilot = light_fighter_default
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npc_class = fighter
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state_graph = fighter
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[NPCShipArch]
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nickname = blf
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loadout = br_p_br_fighter_loadout01
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ship_archetype = br_fighter
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pilot = light_fighter_default
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npc_class = fighter
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state_graph = fighter
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[NPCShipArch]
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nickname = llf
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loadout = li_p_li_fighter_loadout01
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ship_archetype = li_fighter
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pilot = light_fighter_default
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npc_class = fighter
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state_graph = fighter
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[NPCShipArch]
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nickname = plf
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loadout = fc_lr_pi_fighter_loadout01
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ship_archetype = pi_fighter
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pilot = light_fighter_default
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npc_class = fighter
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state_graph = fighter
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[NPCShipArch]
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nickname = olf
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loadout = ku_p_ku_fighter_loadout01
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ship_archetype = ku_fighter
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pilot = light_fighter_default
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npc_class = fighter
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state_graph = fighter
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[NPCShipArch]
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nickname = rhf
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loadout = rh_n_rh_elite_loadout01
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ship_archetype = rh_elite
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pilot = heavy_fighter_default
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npc_class = elite_fighter
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state_graph = fighter
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[NPCShipArch]
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nickname = bhf
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loadout = br_n_br_elite_loadout01
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ship_archetype = br_elite
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pilot = heavy_fighter_default
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npc_class = elite_fighter
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state_graph = fighter
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[NPCShipArch]
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nickname = lhf
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loadout = li_n_li_elite_loadout01
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ship_archetype = li_elite
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pilot = heavy_fighter_default
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npc_class = elite_fighter
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state_graph = fighter
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[NPCShipArch]
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nickname = khf
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loadout = ku_n_ku_elite_loadout01
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ship_archetype = ku_elite
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pilot = heavy_fighter_default
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npc_class = elite_fighter
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state_graph = fighter
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[NPCShipArch]
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nickname = phf
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loadout = fc_lr_pi_elite_loadout01
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ship_archetype = pi_elite
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pilot = heavy_fighter_default
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npc_class = fighter
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state_graph = fighter
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[NPCShipArch]
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nickname = ohf
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loadout = MSN12_Order_Heavy_Fighter
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ship_archetype = or_elite
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pilot = heavy_fighter_default
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npc_class = fighter
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state_graph = fighter
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[NPCShipArch]
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nickname = nlf
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loadout = MSN12_Nomad_Fighter_Patrol
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ship_archetype = no_fighter
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pilot = MSN12_Nomad_Fighter_Patrol
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state_graph = fighter
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[NPCShipArch]
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nickname = lf
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loadout = co_li_freighter_loadout01
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ship_archetype = li_freighter
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pilot = freighter_default
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npc_class = freighter
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state_graph = fighter
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[NPCShipArch]
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nickname = kf
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loadout = co_ku_freighter_loadout01
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ship_archetype = ku_freighter
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pilot = freighter_default
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npc_class = freighter
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state_graph = fighter
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[NPCShipArch]
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nickname = rf
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loadout = co_rh_freighter_loadout01
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ship_archetype = rh_freighter
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pilot = freighter_default
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npc_class = freighter
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state_graph = fighter
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[NPCShipArch]
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nickname = bf
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loadout = co_br_freighter_loadout01
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ship_archetype = br_freighter
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pilot = freighter_default
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npc_class = freighter
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state_graph = fighter
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[NPCShipArch]
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nickname = pf
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loadout = fc_lr_pi_freighter_loadout01
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ship_archetype = pi_freighter
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pilot = freighter_default
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npc_class = freighter
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state_graph = fighter
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[NPCShipArch]
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nickname = lt
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loadout = large_transport
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ship_archetype = large_transport_m03
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pilot = transport_default
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npc_class = large_transport
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state_graph = TRANSPORT
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[NPCShipArch]
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nickname = t
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loadout = ge_transport
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ship_archetype = ge_transport
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pilot = transport_default
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npc_class = TRANSPORT
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state_graph = TRANSPORT
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[NPCShipArch]
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nickname = at
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loadout = ge_armored
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ship_archetype = ge_armored
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pilot = transport_default
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npc_class = armored
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state_graph = TRANSPORT
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[NPCShipArch]
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nickname = tt
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loadout = ge_large_train
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ship_archetype = ge_large_train
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pilot = transport_default
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npc_class = train_large
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state_graph = TRANSPORT
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[NPCShipArch]
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nickname = rgb
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loadout = rh_gunboat
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ship_archetype = rh_gunboat
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pilot = gunboat_default
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npc_class = gunboat
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state_graph = gunboat
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[NPCShipArch]
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nickname = kgb
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loadout = ku_gunboat
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ship_archetype = ku_gunboat
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pilot = gunboat_default
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npc_class = gunboat
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state_graph = gunboat
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[NPCShipArch]
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nickname = bgb
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loadout = br_gunboat
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ship_archetype = br_gunboat
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pilot = gunboat_default
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npc_class = gunboat
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state_graph = gunboat
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[NPCShipArch]
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nickname = l_cruiser
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loadout = li_cruiser
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ship_archetype = li_cruiser
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pilot = cruiser_default
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npc_class = cruiser
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state_graph = cruiser
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[NPCShipArch]
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nickname = l_dreadnought
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loadout = li_dreadnought
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ship_archetype = li_dreadnought
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pilot = battleship_default
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npc_class = cruiser
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state_graph = cruiser
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[NPCShipArch]
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nickname = r_cruiser
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loadout = rh_cruiser
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ship_archetype = rh_cruiser
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pilot = cruiser_default
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npc_class = cruiser
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state_graph = cruiser
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[NPCShipArch]
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nickname = r_battleship
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loadout = rh_battleship
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ship_archetype = rh_battleship
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pilot = battleship_default
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npc_class = cruiser
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state_graph = cruiser
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[NPCShipArch]
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nickname = b_destroyer
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loadout = br_destroyer
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ship_archetype = br_destroyer
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pilot = cruiser_default
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npc_class = cruiser
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state_graph = cruiser
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[NPCShipArch]
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nickname = b_battleship
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loadout = br_battleship
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ship_archetype = br_battleship
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pilot = battleship_default
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npc_class = cruiser
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state_graph = cruiser
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[NPCShipArch]
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nickname = k_destroyer
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loadout = ku_destroyer
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ship_archetype = ku_destroyer
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pilot = cruiser_default
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npc_class = cruiser
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state_graph = cruiser
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[NPCShipArch]
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nickname = k_battleship
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loadout = ku_battleship
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ship_archetype = ku_battleship
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pilot = battleship_default
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npc_class = cruiser
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state_graph = cruiser
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[NPCShipArch]
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nickname = prison_ship
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loadout = MSN01b_Prison_Ship
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ship_archetype = ge_prison
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pilot = battleship_default
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npc_class = cruiser
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state_graph = cruiser
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[NPCShipArch]
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nickname = luxury_ship
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loadout = ge_liner_co_01
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ship_archetype = ge_liner
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pilot = battleship_default
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npc_class = cruiser
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state_graph = cruiser
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[NPCShipArch]
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nickname = heavy_lifter
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loadout = co_ge_lifter_loadout03
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ship_archetype = ge_lifter
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pilot = transport_easy
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npc_class = lawful, class_lifter
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state_graph = TRANSPORT
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[NPCShipArch]
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nickname = n_gunboat
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loadout = MSN12_Nomad_Gunboat
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ship_archetype = no_gunboat
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pilot = MSN12_Nomad_Gunboat
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npc_class = lawful, gunboat
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state_graph = gunboat
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[NPCShipArch]
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nickname = n_battleship
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loadout = MSN13_Nomad_Battleship
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ship_archetype = no_battleship
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pilot = battleship_default
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npc_class = cruiser
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state_graph = cruiser
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