Add Contracts Audio

This commit is contained in:
D4rkl1ght3r
2026-04-03 17:34:27 +02:00
parent 6441171324
commit ed6b6467cf
6 changed files with 30 additions and 0 deletions

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@@ -0,0 +1,29 @@
; REM Story Arc Audio Entries
[Sound]
nickname = dx_REM_0101_ana_bui
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Contracts\ana_bui.wav
[Sound]
nickname = dx_REM_0101_don_harris
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Contracts\don_harris.wav
[Sound]
nickname = dx_REM_0101_fritz_schneider
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Contracts\fritz_schneider.wav
[Sound]
nickname = dx_REM_0101_franklin_roth
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Contracts\franklin_roth.wav

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@@ -89,6 +89,7 @@ DLL = remres.dll ; Dynamic Infocards
sounds = audio\music.ini sounds = audio\music.ini
sounds = audio\story_sounds.ini ;dialogue for the story (except for news broadcasts) sounds = audio\story_sounds.ini ;dialogue for the story (except for news broadcasts)
sounds = audio\arc_sounds.ini ;dialogue for the REM Story Arcs sounds = audio\arc_sounds.ini ;dialogue for the REM Story Arcs
sounds = audio\contract_sounds.ini ;dialogue for the REM Contracts
sounds = audio\gf_sounds.ini ;sound-effects for gameflow - bases, rooms etc. sounds = audio\gf_sounds.ini ;sound-effects for gameflow - bases, rooms etc.
; sounds = audio\news_sounds.ini ;dialogue for news broadcasts - re-usable PLUS story CUT on 20021211 MG ; sounds = audio\news_sounds.ini ;dialogue for news broadcasts - re-usable PLUS story CUT on 20021211 MG
voices = audio\voices_space_male.ini ;dialogue for male NPCs in space (all re-usable) voices = audio\voices_space_male.ini ;dialogue for male NPCs in space (all re-usable)