Add ast_ice_block_mt01_base_sec
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DATA/EQUIPMENT/MODELS/TURRET/endgame_turret.cmp
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DATA/EQUIPMENT/MODELS/TURRET/endgame_turret.cmp
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DATA/EQUIPMENT/MODELS/TURRET/endgame_turret.sur
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DATA/EQUIPMENT/MODELS/TURRET/endgame_turret.sur
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@@ -4021,7 +4021,16 @@ debris_type = debris_vanish
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[CargoPod]
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nickname = ast_ice_block_mt01_base_sec
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DA_archetype = solar\asteroids\models\mining_tunnel\ast_ice_block_mt01\ast_ice_block_mt01_base_sec.3db
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material_library = solar\asteroids\models\mining_tunnel\ast_ice_block_mt01\ast_ice_block_mt01_base_sec.3db
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LODranges = 0, 20000
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HP_child = HpConnect
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hit_pts = 1e36
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mass = 2000
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explosion_arch = explosion_asteroid_lava1_medium_shatter
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debris_type = debris_vanish
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[CargoPod]
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@@ -32637,4 +32637,58 @@ separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 20
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LODranges = 0, 20
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; EndBoss Turret
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[Munition]
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nickname = endgame_turret_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 81.5
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energy_damage = 0
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one_shot_sound = fire_capship
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munition_hit_effect = li_capgun_01_impact
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const_effect = li_capgun_01_proj
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lifetime = 0.9
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = endgame_turret
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ids_name = 263589
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ids_info = 264589
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DA_archetype = equipment\models\turret\endgame_turret.cmp
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; material_library = equipment\models\ge_turret.mat
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HP_child = HPConnect
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hit_pts = 50800
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explosion_resistance = 1
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debris_type = debris_turret_small
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parent_impulse = 20
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child_impulse = 80
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volume = 50
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.5
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muzzle_velocity = 1222.2
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toughness = 1.6
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flash_particle_name = li_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = endgame_turret_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 999999
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[LOD]
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obj = barrel
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LODranges = 0, 999999
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