diff --git a/EXE/REM/ServerModule/missions/story_arc2_m01.ini b/EXE/REM/ServerModule/missions/story_arc2_m01.ini index 52e6ebbd..78f52b56 100644 --- a/EXE/REM/ServerModule/missions/story_arc2_m01.ini +++ b/EXE/REM/ServerModule/missions/story_arc2_m01.ini @@ -40,7 +40,7 @@ npc_ship = MSN14_Navy_Elite faction = fc_n_grp string_id = 47001 system = Li01 -position = 56760, 0, -68140 ; Set Position near Maine +position = 56760, 0, -68130 ; Set Position near Maine pilot_job = assault_job label = navy_reinforcements @@ -50,7 +50,27 @@ npc_ship = MSN14_Navy_Elite faction = fc_n_grp string_id = 47001 system = Li01 -position = 56780, 0, -68130 ; Set Position near Maine +position = 56780, 0, -68140 ; Set Position near Maine +pilot_job = assault_job +label = navy_reinforcements + +[MsnNpc] +nickname = MSN14_Navy_Pilot04 +npc_ship = MSN14_Navy_Elite +faction = fc_n_grp +string_id = 47001 +system = Li01 +position = 56780, 0, -68150 ; Set Position near Maine +pilot_job = assault_job +label = navy_reinforcements + +[MsnNpc] +nickname = MSN14_Navy_Pilot05 +npc_ship = MSN14_Navy_Elite +faction = fc_n_grp +string_id = 47001 +system = Li01 +position = 56780, 0, -68160 ; Set Position near Maine pilot_job = assault_job label = navy_reinforcements @@ -130,7 +150,6 @@ Act_ActTrig = t_rebus_comm2 [Trigger] nickname = t_rebus_comm2 Cnd_Timer = 2 -Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0101_Rebus, dx_m14_0102_Rebus, 4.0, false, 227420, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust Act_SetNNObj = mlog_1 Act_Mark = players, emergency_action_documents, true Act_ActTrig = t_rebus_cargopod_loot @@ -138,6 +157,7 @@ Act_ActTrig = t_rebus_cargopod_loot [Trigger] nickname = t_rebus_cargopod_loot Cnd_LootAcquired = emergency_action_documents, Player +Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0101_Rebus, dx_m14_0102_Rebus, 4.0, false, 227420, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust Act_ActTrig = t_navy_space_reinforcements [Trigger] @@ -146,6 +166,8 @@ Cnd_Timer = 2 Act_SpawnShip = MSN14_Navy_Pilot01, no_ol Act_SpawnShip = MSN14_Navy_Pilot02, no_ol Act_SpawnShip = MSN14_Navy_Pilot03, no_ol +Act_SpawnShip = MSN14_Navy_Pilot04, no_ol +Act_SpawnShip = MSN14_Navy_Pilot05, no_ol Act_ActTrig = t_navy_destination_end Act_ActTrig = t_navy_ship_hostile @@ -155,11 +177,13 @@ Cnd_Timer = 1 Act_SetVibe = MSN14_Navy_Pilot01, players, REP_HOSTILE_MAX Act_SetVibe = MSN14_Navy_Pilot02, players, REP_HOSTILE_MAX Act_SetVibe = MSN14_Navy_Pilot03, players, REP_HOSTILE_MAX +Act_SetVibe = MSN14_Navy_Pilot04, players, REP_HOSTILE_MAX +Act_SetVibe = MSN14_Navy_Pilot05, players, REP_HOSTILE_MAX Act_DisplayMsg = players, 459005 ; Eliminate NEURAL-NET MESSAGE [Trigger] nickname = t_navy_destination_end -Cnd_Destroyed = navy_reinforcements, 3, EXPLODE ; explicit count = wait for ALL +Cnd_Destroyed = navy_reinforcements, 5, EXPLODE ; explicit count = wait for ALL Act_NNPath = players, 459007, Li01, 25390, 0, 74163, true, Li01_12 Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c02 Act_ActTrig = t_land_buffalo_base