New REM client: REM-Client f1f20ba, 64-bit (moors for player ships; autoconnect -I/-L/-A/-N and JOIN SERVER in the main menu; zone messages; refire delay beside the ammo; HUDless key; chat at the screen edge on wide screens; numeric damage white on one line)

This commit is contained in:
2026-10-29 20:21:24 +01:00
committed by D4rkl1ght3r
parent 01963dcc2e
commit ee9f4cf025
28 changed files with 8 additions and 0 deletions
+8
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@@ -20,6 +20,10 @@ better_resolutions = true ; default mode = main monitor size
png_screenshots = false ; screenshots as PNG (WIC) instead of BMP
run_in_background = true ; keep running and drawing without focus (Alt+Tab)
alt_enter_toggle = true ; Alt+Enter: borderless fullscreen <-> window filling the desktop
dpi_aware = true ; per monitor DPI aware: Windows display scaling (125 %) does not shrink the modes
; ---- Physics ----
draw_time_extrapolation = true ; multiplayer: moving objects drawn as of the frame's time (false: as of the last physics step, retail)
; ---- Cursor and mouse ----
cursor_color_custom = false ; draw every cursor in the colour below
@@ -43,6 +47,10 @@ particle_linger_seconds = 20 ; particles of a stopped emitter fade over th
; ---- Interface ----
hide_npc_players = false ; leave the server's player bots ("[NPC] " names) out of the player lists (chat window, chat target)
numeric_damage = true ; target hull (with armour) and shield as numbers beside the bars (adoxa Numeric Damage)
delay_display = true ; refire time left beside the ammo count of slow launchers, "20--1.5" (M0tah DelayDisplay)
zone_messages = true ; "Entered <zone>." / "Left <zone>." in the arrival text, coloured for dangerous zones (adoxa Zone)
join_server_button = true ; JOIN SERVER in the main menu: straight to the first rem_servers entry
chat_widescreen_shift = true ; the chat window at the left screen edge on wide screens (adoxa HudShift, chat groups)
rem_bar = true ; REM bar top left (NeuroNet bar twin with the REM windows) *
rem_protocol_log = true ; every REM server message in LOGS\rem_protocol.log *
rem_servers = srv.rem-freelancer.moe:2302 ; servers always in the multiplayer list (host:port, comma separated) *