Add ST05
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13
DATA/MISSIONS/ENCOUNTERS/capitalships_Nomadboss.ini
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13
DATA/MISSIONS/ENCOUNTERS/capitalships_Nomadboss.ini
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[EncounterFormation]
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ship_by_class = 1, 1, sc_boss
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pilot_job = assault_leader_job
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make_class = wanderer
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formation_by_class = battleships
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behavior = wander
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arrival = cruise
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allow_simultaneous_creation = no
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zone_creation_distance = 0
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times_to_create = 1
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[Creation]
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permutation = 0, 3
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@@ -2253,6 +2253,7 @@ formation_desig = 197808, 197820
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formation = fighters, fighter_guild
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npc_ship = Nomad_Gunboat
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npc_ship = Nomad_Battleship
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npc_ship = no2_devastator
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formation = gunboats, gunboat_wall
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formation = battleships, battleship_wall
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@@ -3695,7 +3695,7 @@ level = d40
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ship_archetype = no2_boss
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pilot = pilot_capitals
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state_graph = CRUISER
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npc_class = unlawful, class_battleship, d19
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npc_class = unlawful, class_boss, d19
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[NPCShipArch]
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nickname = event_jack_o_lantern
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@@ -375,3 +375,7 @@ member = battleship
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nickname = sc_battleships
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member = class_battleship
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[ShipClass]
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nickname = sc_boss
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member = class_boss
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Binary file not shown.
BIN
DATA/SOLAR/NEBULA/dmkv01_exclusion.3db
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BIN
DATA/SOLAR/NEBULA/dmkv01_exclusion.3db
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Binary file not shown.
72
DATA/SOLAR/NEBULA/st05_nebula.ini
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72
DATA/SOLAR/NEBULA/st05_nebula.ini
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[TexturePanels]
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file = solar\nebula\generic_shapes.ini
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[properties]
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flag = nebula
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[Fog]
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fog_enabled = 1
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near = 0
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distance = 1000
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color = 10, 7, 30
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[Exclusion Zones]
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exclusion = Zone_St05_dmkv_nebula_exclusion01
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zone_shell = SOLAR\NEBULA\dmkv01_exclusion.3db
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shell_scalar = 1
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max_alpha = 0.3
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exclusion_tint = 255, 255, 255
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fog_far = 5000
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exclusion = Zone_St05_dmkv_nebula_exclusion02
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zone_shell = SOLAR\NEBULA\dmkv01_exclusion.3db
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shell_scalar = 1
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max_alpha = 0.3
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exclusion_tint = 255, 255, 255
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fog_far = 5000
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[Exterior]
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shape = generic_exterior1
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shape = generic_exterior2
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shape = generic_exterior3
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shape = generic_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 5
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bit_radius = 6000
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bit_radius_random_variation = 0.200000
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min_bits = 5
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max_bits = 8
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move_bit_percent = 0.500000
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equator_bias = 0.500000
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color = 40, 30, 90
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[NebulaLight]
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ambient = 15, 10, 45
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sun_burnthrough_intensity = 0.99
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sun_burnthrough_scaler = 1.750000
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[Clouds]
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max_distance = 1500
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puff_count = 100
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puff_radius = 100
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puff_colora = 45, 40, 160
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puff_colorb = 55, 10, 20
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puff_max_alpha = 0.500000
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puff_shape = generic_cloud1
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puff_shape = generic_cloud2
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puff_shape = generic_cloud3
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puff_shape = generic_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1.000000
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near_fade_distance = 125, 200
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lightning_intensity = 1.000000
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lightning_color = 65, 25, 85
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lightning_gap = 5.000000
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lightning_duration = 0.500000
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[BackgroundLightning]
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duration = 0.750000
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gap = 3.000000
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color = 35, 15, 65
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@@ -9667,4 +9667,17 @@ shape_name = NAV_jumphole
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docking_sphere = jump, HpDockMountA, 150
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shape_name = NAV_dockingrings
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hit_pts = 1e36
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phantom_physics = true
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phantom_physics = true
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; Blackhole
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[Solar]
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nickname = blackhole
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LODranges = 0, 999999
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type = PLANET
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DA_archetype = solar\MISC\blackhole.3db
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material_library = solar\MISC\blackhole.3db
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mass = 1e10
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hit_pts = 1e36
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solar_radius = 100000
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shape_name = NNM_SM_COMMUNICATIONS
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205
DATA/UNIVERSE/SYSTEMS/ST05/st05.ini
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205
DATA/UNIVERSE/SYSTEMS/ST05/st05.ini
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[SystemInfo]
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name = St05
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space_color = 0, 0, 0
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local_faction = fc_n_grp
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[EncounterParameters]
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nickname = capitalboss_Nomads
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filename = missions\encounters\capitalships_Nomadboss.ini
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[Music]
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space = music_li_space
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danger = music_li_danger
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battle = music_li_battle
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[Nebula]
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file = solar\NEBULA\st05_nebula.ini
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zone = Zone_St05_dmkv_nebula
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[Ambient]
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color = 30, 50, 80
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[Background]
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basic_stars = solar\starsphere\starsphere_stars_basic.cmp
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complex_stars = solar\starsphere\starsphere_li01_stars.cmp
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nebulae = solar\starsphere\starsphere_ew03.cmp
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[LightSource]
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nickname = System_LIGHT
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pos = -4955.424, 345.946, 198
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color = 255, 255, 255
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range = 60000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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;Zone_St05_dmkv_nebula
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[Zone]
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nickname = Zone_St05_dmkv_nebula
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pos = 30000, 0, 30000
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rotate = 0, -15, 0
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shape = ELLIPSOID
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size = 25000, 12500, 15000
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property_flags = 32768
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property_fog_color = 40, 30, 90
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spacedust = radioactivedust_blue
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spacedust_maxparticles = 100
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Music = zone_badlands
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[LightSource]
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nickname = System_LIGHT
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pos = 30000, 0, 30000
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color = 255, 255, 255
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range = 60000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[Zone]
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nickname = Zone_St05_dmkv_nebula_exclusion01
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pos = 30000, 0, 30000
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shape = SPHERE
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size = 8000
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edge_fraction = 0.2
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[Zone]
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nickname = Zone_St05_dmkv_nebula_exclusion02
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pos = 13849, 0, 26594
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shape = SPHERE
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size = 8000
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edge_fraction = 0.2
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[Zone]
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nickname = Zone_St05_capital_encounter
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pos = -3493.1343, 0, -22394.52
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shape = SPHERE
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size = 8000
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density = 1
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repop_time = 20
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max_battle_size = 4
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pop_type = Background
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relief_time = 35
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encounter = capitalboss_Nomads, 19, 0.4
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faction = fc_n_grp, 1
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[Object]
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;nickname = St05_to_Li01_hole
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nickname = St05_to_St06_hole
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ids_name = 196651
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pos = -17000, 0, 40822.04
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Archetype = jumphole
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ids_info = 66146
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;goto = Li01, Li01_to_Li01_Maine_hole, gate_tunnel_bretonia
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goto = St06, St06_to_St05_hole, gate_tunnel_bretonia
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jump_effect = jump_effect_hole
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;[Object]
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;nickname = St05_o_osiris
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;ids_name = 196770
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;ids_info = 65757
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;pos = 13849, 0, 26594
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;Archetype = Ithaca_station
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;Archetype = o_osiris
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;[Object]
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;nickname = St05_dmkv_ancient_arch01
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;ids_name = 196770
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;rotate = -180, -55, 180.000
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;pos = -42750, 0, 42750
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;Archetype = dmkv_ancient_arch
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[Object]
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nickname = St05_blackhole
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ids_name = 454902
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;pos = -44292.38, 0, -38626.156
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;rotate = 0, -46.93899, 0
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pos = -86076, 0, 421
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;rotate = 0, -46.93899, 0
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rotate = 0, -7.5, 0
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Archetype = blackhole
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spin = 0.1, 0, 0
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[zone]
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nickname = Zone_St05_blackhole_death
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;pos = -44292.38, 0, -38626.156
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pos = -86076, 0, 421
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shape = SPHERE
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size = 40000
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damage = 5000
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sort = 99
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density = 0
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relief_time = 0
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[Object]
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nickname = St05_Sun1
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ids_name = 261045
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pos = 0, 0, 0
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ambient_color = 255, 255, 255
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Archetype = sun_2000
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star = Bw09_sun
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ids_info = 66153
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atmosphere_range = 10000
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burn_color = 160, 222, 245
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[zone]
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nickname = Zone_St05_death_sun
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pos = 0, 0, 0
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shape = SPHERE
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size = 9000
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damage = 10000
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sort = 99
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density = 0
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relief_time = 0
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[Object]
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nickname = dmkv_temple
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ids_name = 454901
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pos = 30000, 0, -31000
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rotate = 0, 25, 0
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Archetype = dmkv_temple
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loadout = dmkv_temple_load
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;[Object]
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;nickname = nomadbase_dmkv01
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;ids_name = 198012
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;pos = 30000, 0, -31000
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;Archetype = nomadbase_dmkv
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[LightSource]
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nickname = System_LIGHT
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pos = 30000, -8350, -31000
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color = 255, 255, 255
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range = 60000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[Object]
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nickname = St05_Sun2
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ids_name = 261037
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pos = -25000, 15000, -200000
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ambient_color = 255, 255, 255
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Archetype = sun_1000
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star = ku02_sun
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atmosphere_range = 5000
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ids_info = 66151
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[zone]
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nickname = Zone_St05_death_sun
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pos = 37500.785, 0, -80500
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shape = SPHERE
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size = 12000
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damage = 10000
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sort = 99
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density = 0
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relief_time = 0
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[Object]
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nickname = St05_01
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ids_name = 454903
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pos = -33306.402, 1521.6704, -52310.22
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ambient_color = 35, 35, 45
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Archetype = planet_gasicecld_2000
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ids_info = 66055
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spin = 0, 0.01, 0
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atmosphere_range = 1650
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burn_color = 255, 222, 160
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@@ -2340,11 +2340,19 @@ strid_name = 455001
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NavMapScale = 4
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msg_id_prefix = gcs_refer_system_Ob02
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[System]
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nickname = Li01_Maine
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file = systems\LI01_MAINE\Li01_Maine.ini
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pos = 8, 0
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strid_name = 454000
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NavMapScale = 4
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msg_id_prefix = gcs_refer_system_Li01_Maine
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;[System]
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;nickname = Li01_Maine
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;file = systems\LI01_MAINE\Li01_Maine.ini
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;pos = 8, 0
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;strid_name = 454000
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;NavMapScale = 4
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;msg_id_prefix = gcs_refer_system_Li01_Maine
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[System]
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nickname = St05
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file = systems\ST05\st05.ini
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pos = 12, 16
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strid_name = 454900
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NavMapScale = 2
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msg_id_prefix = gcs_refer_system_St05
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