diff --git a/DATA/EQUIPMENT/weapon_equip.ini b/DATA/EQUIPMENT/weapon_equip.ini index 0a256ec6..63fbd95e 100644 --- a/DATA/EQUIPMENT/weapon_equip.ini +++ b/DATA/EQUIPMENT/weapon_equip.ini @@ -300,7 +300,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 -power_usage = 0 +power_usage = 250 refire_delay = 2 muzzle_velocity = 30.3 toughness = 2.4 @@ -371,7 +371,7 @@ child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 +damage_per_fire = 400 power_usage = 0 refire_delay = 2 muzzle_velocity = 30.3 @@ -384,6 +384,8 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Catapult Missile + [Motor] nickname = missile01_mark03_motor lifetime = 2.75 @@ -444,7 +446,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 0 +power_usage = 800 refire_delay = 2 muzzle_velocity = 30.3 toughness = 6.1 @@ -518,7 +520,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 0 +power_usage = 1500 refire_delay = 2 muzzle_velocity = 30.3 toughness = 10.5 @@ -592,7 +594,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 -power_usage = 0 +power_usage = 2000 refire_delay = 2 muzzle_velocity = 30.3 toughness = 24.5 @@ -666,7 +668,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 -power_usage = 0 +power_usage = 250 refire_delay = 1 muzzle_velocity = 33.3 toughness = 2.4 @@ -739,7 +741,7 @@ child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 -damage_per_fire = 0 +damage_per_fire = 400 power_usage = 0 refire_delay = 1 muzzle_velocity = 33.3 @@ -814,7 +816,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 0 +power_usage = 800 refire_delay = 1 muzzle_velocity = 33.3 toughness = 6.1 @@ -888,7 +890,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 0 +power_usage = 1500 refire_delay = 1 muzzle_velocity = 33.3 toughness = 10.5 @@ -962,7 +964,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 -power_usage = 0 +power_usage = 2000 refire_delay = 1 muzzle_velocity = 33.3 toughness = 24.5 @@ -1034,7 +1036,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 -power_usage = 0 +power_usage = 400 refire_delay = 1 muzzle_velocity = 30.3 toughness = 0.2 @@ -1105,7 +1107,7 @@ child_impulse = 80 volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 -damage_per_fire = 0 +damage_per_fire = 800 power_usage = 0 refire_delay = 1 muzzle_velocity = 30.3 @@ -1180,7 +1182,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 0 +power_usage = 1500 refire_delay = 1 muzzle_velocity = 30.3 toughness = 0.7 @@ -1254,7 +1256,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 -power_usage = 0 +power_usage = 2000 refire_delay = 1 muzzle_velocity = 30.3 toughness = 2 @@ -2156,12 +2158,14 @@ separation_explosion = sever_debris lootable = true LODranges = 0, 999999 +; Barrager Mk I + [Munition] nickname = fc_j_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 30.6 +hull_damage = 104.6 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon1 @@ -2188,7 +2192,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 -power_usage = 9.18 +power_usage = 28.18 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire @@ -2203,12 +2207,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Barrager Mk II + [Munition] nickname = fc_j_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 47.4 +hull_damage = 130.4 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 @@ -2235,7 +2241,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 14.22 +power_usage = 32.22 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire @@ -2250,12 +2256,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Barrager Mk III + [Munition] nickname = fc_j_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 79.1 +hull_damage = 185.1 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -2282,7 +2290,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 23.72 +power_usage = 44.72 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire @@ -2344,12 +2352,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Barrager Turret Mk II + [Munition] nickname = fc_j_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 47.4 +hull_damage = 130.4 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 @@ -2376,7 +2386,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 -power_usage = 14.22 +power_usage = 32.22 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -2398,7 +2408,7 @@ nickname = fc_j_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 79.1 +hull_damage = 185.1 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -2425,7 +2435,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 23.72 +power_usage = 44.72 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -2447,7 +2457,7 @@ nickname = fc_lr_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 19.6 +hull_damage = 73.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 @@ -2474,7 +2484,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 -power_usage = 6.11 +power_usage = 21.11 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -2496,7 +2506,7 @@ nickname = fc_lr_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 29.9 +hull_damage = 131.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 @@ -2523,7 +2533,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 -power_usage = 9.34 +power_usage = 36.34 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -2545,7 +2555,7 @@ nickname = fc_lr_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 37.9 +hull_damage = 134.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 @@ -2572,7 +2582,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 11.85 +power_usage = 33.85 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -2643,7 +2653,7 @@ nickname = fc_lr_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 83.6 +hull_damage = 201.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -2670,7 +2680,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 26.14 +power_usage = 48.14 refire_delay = 0.12 muzzle_velocity = 750.3 use_animation = Sc_fire @@ -2692,7 +2702,7 @@ nickname = fc_lr_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 19.6 +hull_damage = 73.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 @@ -2719,7 +2729,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 -power_usage = 6.11 +power_usage = 21.11 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -2734,12 +2744,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Badariel Turret + [Munition] nickname = fc_lr_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 29.9 +hull_damage = 130.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 @@ -2766,7 +2778,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 -power_usage = 9.34 +power_usage = 35.34 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -2781,12 +2793,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sapiel Turret + [Munition] nickname = fc_lr_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 48.5 +hull_damage = 159.5 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 @@ -2813,7 +2827,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 -power_usage = 15.15 +power_usage = 39.15 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -2828,12 +2842,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Thoth Turret + [Munition] nickname = fc_lr_turret01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 83.6 +hull_damage = 200.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -2860,7 +2876,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 -power_usage = 26.14 +power_usage = 49.14 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -2875,12 +2891,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Dragoon Type 1 + [Munition] nickname = fc_ou_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 126.4 +hull_damage = 385.4 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 @@ -2907,7 +2925,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 31.6 +power_usage = 95.6 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire @@ -2922,12 +2940,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Dragoon Type 2 + [Munition] nickname = fc_ou_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 161.6 +hull_damage = 454.6 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -2954,7 +2974,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 40.4 +power_usage = 106.4 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire @@ -2969,12 +2989,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Dragoon Type 3 + [Munition] nickname = fc_ou_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 210.8 +hull_damage = 512.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -3001,7 +3023,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 52.7 +power_usage = 120.7 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire @@ -3016,14 +3038,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 -; Wyrm-Typ 1 +; Wyrm Type 1 [Munition] nickname = fc_ou_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 424 +hull_damage = 625 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -3050,7 +3072,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 106 +power_usage = 151 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire @@ -3072,7 +3094,7 @@ nickname = fc_ou_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 652 +hull_damage = 768 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon5 @@ -3114,12 +3136,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Pyros Type 1 + [Munition] nickname = fc_ou_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 113.8 +hull_damage = 286.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 @@ -3146,7 +3170,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 23.7 +power_usage = 72.7 refire_delay = 0.25 muzzle_velocity = 600 toughness = 4.6 @@ -3160,12 +3184,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Pyros Type 2 + [Munition] nickname = fc_ou_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 145.4 +hull_damage = 343.4 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 @@ -3192,7 +3218,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 30.3 +power_usage = 84.3 refire_delay = 0.25 muzzle_velocity = 600 toughness = 5.8 @@ -3206,12 +3232,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Pyros Type 3 + [Munition] nickname = fc_ou_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 189.7 +hull_damage = 389.7 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 @@ -3238,7 +3266,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 39.52 +power_usage = 91.52 refire_delay = 0.25 muzzle_velocity = 600 toughness = 7.6 @@ -3252,12 +3280,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Kraken Typ 1 + [Munition] nickname = fc_ou_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 381.6 +hull_damage = 474.2 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle4 @@ -3284,7 +3314,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 79.5 +power_usage = 114.5 refire_delay = 0.25 muzzle_velocity = 700 toughness = 15.3 @@ -3351,7 +3381,7 @@ nickname = fc_ou_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 94.8 +hull_damage = 283.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 @@ -3378,7 +3408,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 -power_usage = 23.7 +power_usage = 70.7 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire @@ -3400,7 +3430,7 @@ nickname = fc_ou_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 158.1 +hull_damage = 384.1 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -3427,7 +3457,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 39.52 +power_usage = 90.52 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire @@ -3442,12 +3472,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Wyrm Turret + [Munition] nickname = fc_ou_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 318 +hull_damage = 625 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -3474,7 +3506,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 -power_usage = 79.5 +power_usage = 151.5 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire @@ -3489,12 +3521,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Pyros Type 1 Turret + [Munition] nickname = fc_ou_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 113.8 +hull_damage = 286.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 @@ -3521,7 +3555,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 -power_usage = 23.7 +power_usage = 72.7 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -3536,12 +3570,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Pyros Type 2 Turret + [Munition] nickname = fc_ou_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 189.7 +hull_damage = 389.7 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 @@ -3568,7 +3604,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 39.52 +power_usage = 91.52 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -3583,12 +3619,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Kraken Turret + [Munition] nickname = fc_ou_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 381.6 +hull_damage = 474.2 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle4 @@ -3615,7 +3653,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 -power_usage = 79.5 +power_usage = 114.5 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -3637,7 +3675,7 @@ nickname = fc_c_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 121.2 +hull_damage = 340.2 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -3664,7 +3702,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 24.24 +power_usage = 82.24 refire_delay = 0.25 muzzle_velocity = 600 toughness = 4.8 @@ -3678,14 +3716,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 -; Angelito II +; Angelito Mk II [Munition] nickname = fc_c_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 158.1 +hull_damage = 391.1 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -3712,7 +3750,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 31.62 +power_usage = 92.62 refire_delay = 0.25 muzzle_velocity = 600 toughness = 6.3 @@ -3733,7 +3771,7 @@ nickname = fc_c_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 209.1 +hull_damage = 421.1 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 @@ -3760,7 +3798,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 41.82 +power_usage = 100.82 refire_delay = 0.25 muzzle_velocity = 600 toughness = 8.4 @@ -3781,7 +3819,7 @@ nickname = fc_c_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 318 +hull_damage = 472 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 @@ -3808,7 +3846,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 63.6 +power_usage = 112.6 refire_delay = 0.25 muzzle_velocity = 600 toughness = 12.7 @@ -3829,7 +3867,7 @@ nickname = fc_c_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 489 +hull_damage = 581 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron5 @@ -3856,7 +3894,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 -power_usage = 97.8 +power_usage = 125.8 refire_delay = 0.25 muzzle_velocity = 600 toughness = 19.6 @@ -3877,8 +3915,8 @@ nickname = fc_c_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 10.1 -energy_damage = 303 +hull_damage = 20.2 +energy_damage = 606 weapon_type = W_Pulse01 one_shot_sound = fire_pulse3 munition_hit_effect = pi_pulse_01_impact @@ -3904,7 +3942,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 24.24 +power_usage = 47.24 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire @@ -3926,8 +3964,8 @@ nickname = fc_c_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 17.4 -energy_damage = 522.8 +hull_damage = 34.4 +energy_damage = 892.8 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = pi_pulse_02_impact @@ -3953,7 +3991,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 41.82 +power_usage = 72.82 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire @@ -4024,7 +4062,7 @@ nickname = fc_c_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 121.2 +hull_damage = 340.2 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -4051,7 +4089,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 -power_usage = 24.24 +power_usage = 82.24 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -4073,7 +4111,7 @@ nickname = fc_c_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 209.1 +hull_damage = 421.1 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 @@ -4100,7 +4138,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 -power_usage = 41.82 +power_usage = 100.82 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -4122,7 +4160,7 @@ nickname = fc_c_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 489 +hull_damage = 581 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron5 @@ -4149,7 +4187,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 -power_usage = 97.8 +power_usage = 125.8 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -4171,8 +4209,8 @@ nickname = fc_c_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 13.2 -energy_damage = 395.3 +hull_damage = 26.2 +energy_damage = 638.3 weapon_type = W_Pulse01 one_shot_sound = fire_pulse3 munition_hit_effect = pi_pulse_01_impact @@ -4198,7 +4236,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 31.62 +power_usage = 52.62 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -4220,8 +4258,8 @@ nickname = fc_c_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 26.5 -energy_damage = 795 +hull_damage = 52.5 +energy_damage = 990 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = pi_pulse_02_impact @@ -4247,7 +4285,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 -power_usage = 63.6 +power_usage = 82.6 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -4318,7 +4356,7 @@ nickname = fc_or_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 40.4 +hull_damage = 160.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -4345,7 +4383,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 12.62 +power_usage = 39.62 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -4360,12 +4398,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Death's Hand Mk II + [Munition] nickname = fc_or_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 52.7 +hull_damage = 186.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -4392,7 +4432,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 16.47 +power_usage = 45.47 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -4407,12 +4447,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Death's Hand Mk III + [Munition] nickname = fc_or_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 69.7 +hull_damage = 198.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser5 @@ -4439,7 +4481,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 21.78 +power_usage = 48.78 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -4454,12 +4496,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Reaper Mk I + [Munition] nickname = fc_or_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 101 +hull_damage = 342 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 @@ -4486,7 +4530,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 20.2 +power_usage = 83.2 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -4501,12 +4545,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Reaper Mk II + [Munition] nickname = fc_or_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 131.8 +hull_damage = 385.8 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 @@ -4533,7 +4579,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 26.35 +power_usage = 93.35 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -4595,12 +4641,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Death's Hand Turret Mk I + [Munition] nickname = fc_or_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 40.4 +hull_damage = 160.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -4627,7 +4675,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 -power_usage = 12.62 +power_usage = 39.62 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -4642,12 +4690,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Death's Hand Turret Mk II + [Munition] nickname = fc_or_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 69.7 +hull_damage = 198.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser5 @@ -4674,7 +4724,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 -power_usage = 21.78 +power_usage = 48.78 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -4689,12 +4739,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Reaper Turret Mk I + [Munition] nickname = fc_or_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 101 +hull_damage = 342 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 @@ -4721,7 +4773,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 -power_usage = 20.2 +power_usage = 83.2 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire @@ -4783,12 +4835,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sunblast A + [Munition] nickname = gd_gm_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 79.1 +hull_damage = 183.1 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -4815,7 +4869,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 19.76 +power_usage = 45.76 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -4837,7 +4891,7 @@ nickname = gd_gm_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 104.6 +hull_damage = 196.6 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 @@ -4864,7 +4918,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 26.14 +power_usage = 48.14 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -4879,12 +4933,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Skyblast A + [Munition] nickname = gd_gm_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 159 +hull_damage = 219 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 @@ -4911,7 +4967,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 39.75 +power_usage = 54.75 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -4975,12 +5031,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sunblast Turret + [Munition] nickname = gd_gm_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 79.1 +hull_damage = 183.1 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -5007,7 +5065,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 19.76 +power_usage = 45.76 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -5029,7 +5087,7 @@ nickname = gd_gm_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 159 +hull_damage = 219 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 @@ -5056,7 +5114,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 -power_usage = 39.75 +power_usage = 54.75 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -5883,12 +5941,14 @@ LODranges = 0, 999999 obj = barrel LODranges = 0, 999999 +; Matterthief 1 + [Munition] nickname = gd_im_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 49.8 +hull_damage = 278.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 @@ -5915,7 +5975,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 -power_usage = 14.94 +power_usage = 60.94 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -5930,12 +5990,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Matterthief 2 + [Munition] nickname = gd_im_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 63.2 +hull_damage = 283.2 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 @@ -5962,7 +6024,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 18.96 +power_usage = 70.96 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -5977,12 +6039,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Vampire 1 + [Munition] nickname = gd_im_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 105.4 +hull_damage = 384.4 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -6009,7 +6073,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 31.62 +power_usage = 94.62 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -6024,12 +6088,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Vampire 2 + [Munition] nickname = gd_im_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 139.4 +hull_damage = 412.4 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -6056,7 +6122,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 41.82 +power_usage = 99.82 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -6071,12 +6137,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Vampire 3 + [Munition] nickname = gd_im_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 212 +hull_damage = 468 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -6103,7 +6171,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 63.6 +power_usage = 110.6 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -6118,12 +6186,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Matterthief Turret + [Munition] nickname = gd_im_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 49.8 +hull_damage = 278.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 @@ -6150,7 +6220,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 -power_usage = 14.94 +power_usage = 60.94 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire @@ -6165,12 +6235,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Vampire 1 Turret + [Munition] nickname = gd_im_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 105.4 +hull_damage = 384.4 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -6197,7 +6269,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 31.62 +power_usage = 94.62 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire @@ -6212,12 +6284,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Vampire 2 Turret + [Munition] nickname = gd_im_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 212 +hull_damage = 468 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -6244,7 +6318,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 -power_usage = 63.6 +power_usage = 110.6 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire @@ -7186,7 +7260,7 @@ nickname = gd_bh_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 20.4 +hull_damage = 105.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 @@ -7213,7 +7287,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 -power_usage = 7.65 +power_usage = 29.65 refire_delay = 0.12 muzzle_velocity = 700.4 use_animation = Sc_fire @@ -7235,7 +7309,7 @@ nickname = gd_bh_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 31.6 +hull_damage = 134.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 @@ -7262,7 +7336,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 11.85 +power_usage = 33.85 refire_delay = 0.12 muzzle_velocity = 700.4 use_animation = Sc_fire @@ -7284,7 +7358,7 @@ nickname = gd_bh_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 52.7 +hull_damage = 182.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 @@ -7311,7 +7385,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 19.76 +power_usage = 44.76 refire_delay = 0.12 muzzle_velocity = 700.4 use_animation = Sc_fire @@ -7333,7 +7407,7 @@ nickname = gd_bh_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 69.7 +hull_damage = 195.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -7360,7 +7434,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 26.14 +power_usage = 46.14 refire_delay = 0.12 muzzle_velocity = 700.4 use_animation = Sc_fire @@ -7382,7 +7456,7 @@ nickname = gd_bh_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 106 +hull_damage = 218 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -7409,7 +7483,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 39.75 +power_usage = 53.75 refire_delay = 0.12 muzzle_velocity = 700.4 use_animation = Sc_fire @@ -7431,7 +7505,7 @@ nickname = gd_bh_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 163 +hull_damage = 242 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser5 @@ -7473,12 +7547,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Brave Mk I + [Munition] nickname = gd_bh_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 49 +hull_damage = 224 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle1 @@ -7489,8 +7565,6 @@ force_gun_ori = false mass = 1 volume = 0.0001 -; Brave Mk I - [Gun] nickname = gd_bh_gun02_mark01 ids_name = 263284 @@ -7507,7 +7581,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 -power_usage = 15.3 +power_usage = 48.3 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire @@ -7529,7 +7603,7 @@ nickname = gd_bh_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 75.8 +hull_damage = 291.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 @@ -7556,7 +7630,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 23.7 +power_usage = 72.7 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire @@ -7578,7 +7652,7 @@ nickname = gd_bh_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 126.5 +hull_damage = 386.5 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 @@ -7605,7 +7679,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 39.52 +power_usage = 96.52 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire @@ -7627,7 +7701,7 @@ nickname = gd_bh_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 167.3 +hull_damage = 413.3 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle4 @@ -7654,7 +7728,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 52.28 +power_usage = 102.28 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire @@ -7676,7 +7750,7 @@ nickname = gd_bh_gun02_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 391.2 +hull_damage = 538.2 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle5 @@ -7703,7 +7777,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 -power_usage = 122.25 +power_usage = 120.25 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire @@ -7718,14 +7792,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 -; Gunsliner Mk.1 Turret +; Gunslinger Mk I Turret [Munition] nickname = gd_bh_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 20.4 +hull_damage = 105.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 @@ -7752,7 +7826,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 -power_usage = 7.65 +power_usage = 29.65 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -7774,7 +7848,7 @@ nickname = gd_bh_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 31.6 +hull_damage = 134.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 @@ -7801,7 +7875,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 -power_usage = 11.85 +power_usage = 33.85 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -7823,7 +7897,7 @@ nickname = gd_bh_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 52.7 +hull_damage = 182.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 @@ -7850,7 +7924,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 19.76 +power_usage = 44.76 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -7872,7 +7946,7 @@ nickname = gd_bh_turret01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 106 +hull_damage = 218 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -7899,7 +7973,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 -power_usage = 39.75 +power_usage = 53.75 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -7921,7 +7995,7 @@ nickname = gd_bh_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 75.8 +hull_damage = 291.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 @@ -7948,7 +8022,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 -power_usage = 23.7 +power_usage = 72.7 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire @@ -7970,7 +8044,7 @@ nickname = gd_bh_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 167.3 +hull_damage = 413.3 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle4 @@ -7997,7 +8071,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 -power_usage = 52.28 +power_usage = 102.28 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire @@ -8019,7 +8093,7 @@ nickname = gd_bh_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 391.2 +hull_damage = 538.2 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle5 @@ -8046,7 +8120,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_9 damage_per_fire = 0 -power_usage = 122.25 +power_usage = 120.25 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire @@ -8117,7 +8191,7 @@ nickname = fc_rh_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 70.3 +hull_damage = 260.3 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 @@ -8144,7 +8218,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 21.96 +power_usage = 63.96 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -8166,7 +8240,7 @@ nickname = fc_rh_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 92.9 +hull_damage = 280.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -8193,7 +8267,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 29.04 +power_usage = 68.04 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -8215,7 +8289,7 @@ nickname = fc_rh_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 141.3 +hull_damage = 208.3 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -8242,7 +8316,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 44.17 +power_usage = 49.17 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -8264,7 +8338,7 @@ nickname = fc_rh_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 53.9 +hull_damage = 225.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 @@ -8291,7 +8365,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 -power_usage = 16.83 +power_usage = 54.83 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire @@ -8313,7 +8387,7 @@ nickname = fc_rh_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 92.9 +hull_damage = 280.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -8340,7 +8414,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 -power_usage = 29.04 +power_usage = 68.04 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire @@ -8362,7 +8436,7 @@ nickname = fc_bd_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 40.4 +hull_damage = 159.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 @@ -8389,7 +8463,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 12.62 +power_usage = 38.62 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -8411,7 +8485,7 @@ nickname = fc_bd_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 52.7 +hull_damage = 183.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 @@ -8438,7 +8512,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 16.47 +power_usage = 45.47 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -8509,7 +8583,7 @@ nickname = fc_bd_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 106 +hull_damage = 216.8 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -8536,7 +8610,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 33.12 +power_usage = 52.12 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -8558,7 +8632,7 @@ nickname = fc_bd_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 52.7 +hull_damage = 183.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 @@ -8585,7 +8659,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 16.47 +power_usage = 45.47 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -8607,7 +8681,7 @@ nickname = fc_bd_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 106 +hull_damage = 217 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -8634,7 +8708,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 -power_usage = 33.12 +power_usage = 52.12 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -8656,7 +8730,7 @@ nickname = fc_b_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 210.8 +hull_damage = 504.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -8683,7 +8757,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 52.7 +power_usage = 122.7 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire @@ -8705,7 +8779,7 @@ nickname = fc_b_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 278.8 +hull_damage = 556.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -8732,7 +8806,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 69.7 +power_usage = 132.7 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire @@ -8754,7 +8828,7 @@ nickname = fc_b_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 424 +hull_damage = 604 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -8781,7 +8855,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 106 +power_usage = 142 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire @@ -8950,7 +9024,7 @@ nickname = gd_z_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 52.7 +hull_damage = 186.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 @@ -8977,7 +9051,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 15.8 +power_usage = 49.8 refire_delay = 0.17 muzzle_velocity = 700.4 use_animation = Sc_fire @@ -8999,7 +9073,7 @@ nickname = gd_z_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 87.8 +hull_damage = 258.8 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -9026,7 +9100,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 26.35 +power_usage = 64.35 refire_delay = 0.17 muzzle_velocity = 700.4 use_animation = Sc_fire @@ -9048,7 +9122,7 @@ nickname = gd_z_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 116.2 +hull_damage = 283.2 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 @@ -9075,7 +9149,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 34.85 +power_usage = 68.85 refire_delay = 0.17 muzzle_velocity = 700.4 use_animation = Sc_fire @@ -9097,7 +9171,7 @@ nickname = gd_z_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 176.7 +hull_damage = 308.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 @@ -9124,7 +9198,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 53 +power_usage = 72 refire_delay = 0.17 muzzle_velocity = 700.4 use_animation = Sc_fire @@ -9146,7 +9220,7 @@ nickname = gd_z_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 52.7 +hull_damage = 186.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 @@ -9173,7 +9247,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 -power_usage = 15.8 +power_usage = 49.8 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -9195,7 +9269,7 @@ nickname = gd_z_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 87.8 +hull_damage = 258.8 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -9222,7 +9296,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 26.35 +power_usage = 64.35 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -9244,7 +9318,7 @@ nickname = gd_z_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 176.7 +hull_damage = 308.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 @@ -9271,7 +9345,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 -power_usage = 53 +power_usage = 72 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -9286,12 +9360,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Hellflurry Mk I + [Munition] nickname = fc_lh_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 79 +hull_damage = 292 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 @@ -9318,7 +9394,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 23.7 +power_usage = 73.7 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -9333,12 +9409,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Hellflurry Mk II + [Munition] nickname = fc_lh_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 101 +hull_damage = 339 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -9365,7 +9443,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 30.3 +power_usage = 83.3 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -9380,12 +9458,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Hellflurry Mk III + [Munition] nickname = fc_lh_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 131.8 +hull_damage = 381.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -9412,7 +9492,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 39.52 +power_usage = 92.52 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -9427,12 +9507,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Hellflurry Turret Mk I + [Munition] nickname = fc_lh_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 79 +hull_damage = 292 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 @@ -9459,7 +9541,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 -power_usage = 23.7 +power_usage = 73.7 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire @@ -9474,12 +9556,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Hellflurry Turret Mk II + [Munition] nickname = fc_lh_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 131.8 +hull_damage = 381.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -9506,7 +9590,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 39.52 +power_usage = 92.52 refire_delay = 0.25 muzzle_velocity = 701.8 use_animation = Sc_fire @@ -9521,12 +9605,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Drake Type A + [Munition] nickname = fc_h_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 158.1 +hull_damage = 389.1 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 @@ -9553,7 +9639,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 32.94 +power_usage = 95.94 refire_delay = 0.25 muzzle_velocity = 550 use_animation = Sc_fire @@ -9568,12 +9654,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Drake Type B + [Munition] nickname = fc_h_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 209.1 +hull_damage = 418.1 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 @@ -9600,7 +9688,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 43.56 +power_usage = 100.56 refire_delay = 0.25 muzzle_velocity = 550 use_animation = Sc_fire @@ -9615,12 +9703,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Drake Type C + [Munition] nickname = fc_h_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 318 +hull_damage = 465 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 @@ -9647,7 +9737,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 66.25 +power_usage = 106.25 refire_delay = 0.25 muzzle_velocity = 550 use_animation = Sc_fire @@ -9662,12 +9752,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Drake Type A Turret + [Munition] nickname = fc_h_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 158.1 +hull_damage = 389.1 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 @@ -9694,7 +9786,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 32.94 +power_usage = 95.94 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire @@ -9709,12 +9801,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Drake Type B Turret + [Munition] nickname = fc_h_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 318 +hull_damage = 465 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 @@ -9741,7 +9835,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 -power_usage = 66.25 +power_usage = 106.25 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire @@ -9756,12 +9850,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Dublin Duster Mk I + [Munition] nickname = fc_m_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 101 +hull_damage = 339 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -9788,7 +9884,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 20.2 +power_usage = 81.2 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -9803,12 +9899,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Dublin Duster Mk II + [Munition] nickname = fc_m_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 131.8 +hull_damage = 384.8 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -9835,7 +9933,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 26.35 +power_usage = 94.35 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -9850,12 +9948,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Dublin Duster Mk III + [Munition] nickname = fc_m_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 174.3 +hull_damage = 415.3 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 @@ -9882,7 +9982,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 34.85 +power_usage = 103.85 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -9897,12 +9997,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Dublin Duster Turret Mk I + [Munition] nickname = fc_m_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 101 +hull_damage = 339 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -9929,7 +10031,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 -power_usage = 20.2 +power_usage = 81.2 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire @@ -9944,12 +10046,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Dublin Duster Turret Mk II + [Munition] nickname = fc_m_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 174.3 +hull_damage = 415.3 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 @@ -9976,7 +10080,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 -power_usage = 34.85 +power_usage = 103.85 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire @@ -9991,12 +10095,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Avenger + [Munition] nickname = fc_g_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 41.5 +hull_damage = 164.5 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 @@ -10023,7 +10129,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 -power_usage = 9.96 +power_usage = 41.96 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -10038,12 +10144,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Avenger Type B + [Munition] nickname = fc_g_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 52.7 +hull_damage = 185.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 @@ -10070,7 +10178,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 12.64 +power_usage = 48.64 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -10085,12 +10193,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Gaia's Savior + [Munition] nickname = fc_g_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 67.3 +hull_damage = 226.3 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -10117,7 +10227,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 16.16 +power_usage = 55.16 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -10132,6 +10242,8 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Gaia s Savior Type B + [Munition] nickname = fc_g_gun01_mark04_ammo hp_type = hp_gun @@ -10179,12 +10291,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Protector Mk I + [Munition] nickname = fc_u_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 79 +hull_damage = 284 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron2 @@ -10211,7 +10325,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 15.8 +power_usage = 66.8 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -10226,12 +10340,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Protector Mk II + [Munition] nickname = fc_u_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 131.8 +hull_damage = 383.8 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron2 @@ -10258,7 +10374,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 26.35 +power_usage = 93.35 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -10273,12 +10389,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Protector Mk III + [Munition] nickname = fc_u_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 265 +hull_damage = 468 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -10305,7 +10423,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 53 +power_usage = 108 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -10320,12 +10438,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Suncannon A + [Munition] nickname = fc_gc_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 52.7 +hull_damage = 185.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon2 @@ -10352,7 +10472,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 15.8 +power_usage = 48.8 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -10367,12 +10487,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Suncannon B + [Munition] nickname = fc_gc_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 87.8 +hull_damage = 259.8 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -10399,7 +10521,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 26.35 +power_usage = 63.35 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -10414,12 +10536,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Suncannon C + [Munition] nickname = fc_gc_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 176.7 +hull_damage = 316.7 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -10446,7 +10570,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 53 +power_usage = 74 refire_delay = 0.17 muzzle_velocity = 750 use_animation = Sc_fire @@ -10461,12 +10585,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Devastator + [Munition] nickname = fc_lwb_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 134.7 +hull_damage = 453.7 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -10493,7 +10619,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 32.32 +power_usage = 105.32 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire @@ -10508,12 +10634,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Devastator + [Munition] nickname = fc_lwb_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 175.7 +hull_damage = 512.7 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -10540,7 +10668,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 42.16 +power_usage = 122.16 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire @@ -10555,12 +10683,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Eliminator + [Munition] nickname = fc_lwb_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 232.3 +hull_damage = 539.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -10587,7 +10717,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 55.76 +power_usage = 128.76 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire @@ -10602,12 +10732,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Eliminator + [Munition] nickname = fc_lwb_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 353.3 +hull_damage = 598.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -10634,7 +10766,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 84.8 +power_usage = 141.8 refire_delay = 0.33 muzzle_velocity = 700 use_animation = Sc_fire @@ -10649,12 +10781,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Vulture + [Munition] nickname = fc_fa_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 126.4 +hull_damage = 378.4 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -10681,7 +10815,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 21.07 +power_usage = 90.07 refire_delay = 0.33 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -10696,12 +10830,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Vulture 2 + [Munition] nickname = fc_fa_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 161.6 +hull_damage = 448.6 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -10728,7 +10864,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 26.93 +power_usage = 107.93 refire_delay = 0.33 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -10743,12 +10879,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Vulture 3 + [Munition] nickname = fc_fa_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 210.8 +hull_damage = 510.8 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -10775,7 +10913,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 35.13 +power_usage = 121.13 refire_delay = 0.33 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -10790,12 +10928,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Scorpion + [Munition] nickname = fc_x_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 73.4 +hull_damage = 221.4 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 @@ -10822,7 +10962,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 -power_usage = 15.3 +power_usage = 46.3 refire_delay = 0.25 muzzle_velocity = 699.7 use_animation = Sc_fire @@ -10837,12 +10977,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Scorpion + [Munition] nickname = fc_x_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 89.6 +hull_damage = 278.6 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 @@ -10869,7 +11011,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 -power_usage = 18.68 +power_usage = 58.68 refire_delay = 0.25 muzzle_velocity = 699.7 use_animation = Sc_fire @@ -10884,12 +11026,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Tarantula + [Munition] nickname = fc_x_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 145.4 +hull_damage = 340.4 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 @@ -10916,7 +11060,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 30.3 +power_usage = 84.3 refire_delay = 0.25 muzzle_velocity = 699.7 use_animation = Sc_fire @@ -10931,12 +11075,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Tarantula + [Munition] nickname = fc_x_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 189.7 +hull_damage = 384.7 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 @@ -10963,7 +11109,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 39.52 +power_usage = 90.52 refire_delay = 0.25 muzzle_velocity = 699.7 use_animation = Sc_fire @@ -10985,7 +11131,7 @@ nickname = li_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 16.3 +hull_damage = 72.3 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 @@ -11012,7 +11158,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 -power_usage = 5.09 +power_usage = 20.09 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -11034,7 +11180,7 @@ nickname = li_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 20.4 +hull_damage = 100.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 @@ -11061,7 +11207,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 -power_usage = 6.38 +power_usage = 27.38 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -11083,7 +11229,7 @@ nickname = li_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 24.9 +hull_damage = 120.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 @@ -11110,7 +11256,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 -power_usage = 7.78 +power_usage = 32.78 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -11132,7 +11278,7 @@ nickname = li_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 31.6 +hull_damage = 134.6 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 @@ -11159,7 +11305,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 9.88 +power_usage = 33.88 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -11181,7 +11327,7 @@ nickname = li_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 40.4 +hull_damage = 160.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 @@ -11208,7 +11354,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 12.62 +power_usage = 39.62 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -11230,7 +11376,7 @@ nickname = li_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 52.7 +hull_damage = 183.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 @@ -11257,7 +11403,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 16.47 +power_usage = 45.47 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -11328,7 +11474,7 @@ nickname = li_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 97.8 +hull_damage = 388.8 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma1 @@ -11355,7 +11501,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 -power_usage = 20.38 +power_usage = 80.38 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -11377,7 +11523,7 @@ nickname = li_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 122.4 +hull_damage = 482.4 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma1 @@ -11404,7 +11550,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 -power_usage = 25.5 +power_usage = 114.5 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -11426,7 +11572,7 @@ nickname = li_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 149.4 +hull_damage = 586.4 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma2 @@ -11453,7 +11599,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 -power_usage = 31.12 +power_usage = 138.12 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -11475,7 +11621,7 @@ nickname = li_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 189.6 +hull_damage = 583.6 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma2 @@ -11502,7 +11648,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 39.5 +power_usage = 144.5 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -11524,7 +11670,7 @@ nickname = li_gun02_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 242.4 +hull_damage = 690.4 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 @@ -11551,7 +11697,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 50.5 +power_usage = 165.5 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -11573,7 +11719,7 @@ nickname = li_gun02_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 316.2 +hull_damage = 786.2 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 @@ -11600,7 +11746,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 65.88 +power_usage = 188.88 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -11622,7 +11768,7 @@ nickname = li_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 16.3 +hull_damage = 72.3 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 @@ -11649,7 +11795,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 -power_usage = 5.09 +power_usage = 20.09 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -11671,7 +11817,7 @@ nickname = li_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 24.9 +hull_damage = 108.9 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 @@ -11698,7 +11844,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 -power_usage = 7.78 +power_usage = 26.78 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -11720,7 +11866,7 @@ nickname = li_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 40.4 +hull_damage = 160.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 @@ -11747,7 +11893,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 -power_usage = 12.62 +power_usage = 39.62 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -11769,7 +11915,7 @@ nickname = li_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 97.8 +hull_damage = 388.8 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma1 @@ -11796,7 +11942,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 -power_usage = 20.38 +power_usage = 80.38 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -11818,7 +11964,7 @@ nickname = li_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 149.4 +hull_damage = 586.4 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma2 @@ -11845,7 +11991,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 -power_usage = 31.12 +power_usage = 138.12 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -11867,7 +12013,7 @@ nickname = li_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 242.4 +hull_damage = 690.4 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 @@ -11894,7 +12040,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 -power_usage = 50.5 +power_usage = 165.5 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -12495,12 +12641,14 @@ LODranges = 0, 999999 obj = barrel LODranges = 0, 999999 +; Ripper + [Munition] nickname = br_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 79 +hull_damage = 290 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 @@ -12527,7 +12675,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 23.7 +power_usage = 72.7 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -12542,12 +12690,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Ripper + [Munition] nickname = br_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 101 +hull_damage = 341 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -12574,7 +12724,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 30.3 +power_usage = 80.3 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -12589,12 +12739,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Dissolver + [Munition] nickname = br_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 131.8 +hull_damage = 381.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -12621,7 +12773,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 39.52 +power_usage = 89.52 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -12636,12 +12788,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Dissolver + [Munition] nickname = br_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 174.3 +hull_damage = 414.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -12668,7 +12822,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 52.28 +power_usage = 103.28 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -12683,12 +12837,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Skyrail + [Munition] nickname = br_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 94.8 +hull_damage = 282.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 @@ -12715,7 +12871,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_4 damage_per_fire = 0 -power_usage = 23.7 +power_usage = 70.7 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire @@ -12730,12 +12886,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Skyrail + [Munition] nickname = br_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 121.2 +hull_damage = 340.2 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 @@ -12762,7 +12920,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 30.3 +power_usage = 84.3 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire @@ -12777,12 +12935,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sunrail + [Munition] nickname = br_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 158.1 +hull_damage = 387.1 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 @@ -12809,7 +12969,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 39.52 +power_usage = 90.52 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire @@ -12824,12 +12984,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Sunrail + [Munition] nickname = br_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 209.1 +hull_damage = 416.1 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle4 @@ -12856,7 +13018,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 52.28 +power_usage = 104.28 refire_delay = 0.25 muzzle_velocity = 600 use_animation = Sc_fire @@ -12871,12 +13033,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Ripper Turret + [Munition] nickname = br_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 79 +hull_damage = 290 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon2 @@ -12903,7 +13067,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 -power_usage = 23.7 +power_usage = 72.7 refire_delay = 0.25 muzzle_velocity = 699.9 use_animation = Sc_fire @@ -12918,12 +13082,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Ripper Turret + [Munition] nickname = br_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 101 +hull_damage = 341 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -12950,7 +13116,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 -power_usage = 30.3 +power_usage = 80.3 refire_delay = 0.25 muzzle_velocity = 699.9 use_animation = Sc_fire @@ -12965,12 +13131,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Dissolver Turret + [Munition] nickname = br_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 131.8 +hull_damage = 381.8 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -12997,7 +13165,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 39.52 +power_usage = 89.52 refire_delay = 0.25 muzzle_velocity = 699.9 use_animation = Sc_fire @@ -13012,12 +13180,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Skyrail Turret + [Munition] nickname = br_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 94.8 +hull_damage = 282.8 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle2 @@ -13044,7 +13214,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_4 damage_per_fire = 0 -power_usage = 23.7 +power_usage = 70.7 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -13059,12 +13229,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Skyrail Turret + [Munition] nickname = br_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 121.2 +hull_damage = 340.2 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 @@ -13091,7 +13263,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 -power_usage = 30.3 +power_usage = 84.3 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -13106,12 +13278,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sunrail Turret + [Munition] nickname = br_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 158.1 +hull_damage = 387.1 energy_damage = 0 weapon_type = W_Particle01 one_shot_sound = fire_particle3 @@ -13138,7 +13312,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 39.52 +power_usage = 90.52 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -14052,12 +14226,14 @@ LODranges = 0, 999999 obj = barrel LODranges = 0, 999999 +; Scrambler 1 + [Munition] nickname = ku_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 101 +hull_damage = 339 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -14084,7 +14260,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 20.2 +power_usage = 81.2 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -14099,12 +14275,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Scrambler 2 + [Munition] nickname = ku_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 131.8 +hull_damage = 382.8 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -14131,7 +14309,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 26.35 +power_usage = 89.35 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -14146,12 +14324,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Disinfector 1 + [Munition] nickname = ku_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 174.3 +hull_damage = 422.3 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 @@ -14178,7 +14358,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 34.85 +power_usage = 106.85 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -14193,12 +14373,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Disinfector 2 + [Munition] nickname = ku_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 265 +hull_damage = 465 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron4 @@ -14225,7 +14407,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 53 +power_usage = 106 refire_delay = 0.25 muzzle_velocity = 600.4 use_animation = Sc_fire @@ -14240,12 +14422,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sunfury 1 + [Munition] nickname = ku_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 50.5 +hull_damage = 160.5 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -14272,7 +14456,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_5 damage_per_fire = 0 -power_usage = 15.15 +power_usage = 39.15 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire @@ -14287,12 +14471,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sunfury 2 + [Munition] nickname = ku_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 65.9 +hull_damage = 183.9 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -14319,7 +14505,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 19.76 +power_usage = 45.76 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire @@ -14334,12 +14520,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sunfrenzy 1 + [Munition] nickname = ku_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 87.1 +hull_damage = 197.14 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 @@ -14366,7 +14554,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 26.14 +power_usage = 49.14 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire @@ -14381,12 +14569,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sunfrenzy 2 + [Munition] nickname = ku_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 132.5 +hull_damage = 220.5 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 @@ -14413,7 +14603,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 39.75 +power_usage = 51.75 refire_delay = 0.12 muzzle_velocity = 600 use_animation = Sc_fire @@ -14428,12 +14618,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Scrambler 1 Turret + [Munition] nickname = ku_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 101 +hull_damage = 339 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -14460,7 +14652,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 -power_usage = 20.2 +power_usage = 81.2 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire @@ -14475,12 +14667,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Scrambler 2 Turret + [Munition] nickname = ku_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 131.8 +hull_damage = 382.8 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -14507,7 +14701,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 26.35 +power_usage = 89.35 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire @@ -14522,12 +14716,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Disinfector Turret + [Munition] nickname = ku_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 174.3 +hull_damage = 422.3 energy_damage = 0 weapon_type = W_Neutron01 one_shot_sound = fire_neutron3 @@ -14554,7 +14750,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 -power_usage = 34.85 +power_usage = 106.85 refire_delay = 0.25 muzzle_velocity = 650 use_animation = Sc_fire @@ -14569,12 +14765,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sunfury 1 Turret + [Munition] nickname = ku_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 50.5 +hull_damage = 160.5 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -14601,7 +14799,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_5 damage_per_fire = 0 -power_usage = 15.15 +power_usage = 39.15 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -14616,12 +14814,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sunfury 2 Turret + [Munition] nickname = ku_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 65.9 +hull_damage = 183.9 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon3 @@ -14648,7 +14848,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 19.76 +power_usage = 45.76 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -14663,12 +14863,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Sunfrenzy Turret + [Munition] nickname = ku_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 87.1 +hull_damage = 197.1 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 @@ -14695,7 +14897,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 -power_usage = 26.14 +power_usage = 49.14 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -15507,6 +15709,8 @@ LODranges = 0, 999999 obj = barrel LODranges = 0, 999999 +; Stealthblade Mk I NPCs + [Munition] nickname = rh_gun01_mark01_m1_ammo hp_type = hp_gun @@ -15554,6 +15758,8 @@ turn_rate = 90 lootable = false LODranges = 0, 999999 +; Stealthblade Mk I NPCs + [Munition] nickname = rh_gun01_mark01_m3_ammo hp_type = hp_gun @@ -15601,12 +15807,14 @@ turn_rate = 90 lootable = false LODranges = 0, 999999 +; Stealthblade Mk I + [Munition] nickname = rh_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 70.3 +hull_damage = 267.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -15633,7 +15841,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 26.35 +power_usage = 64.35 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire @@ -15648,12 +15856,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Stealthblade Mk II + [Munition] nickname = rh_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 92.9 +hull_damage = 288.9 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -15680,7 +15890,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 34.85 +power_usage = 73.85 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire @@ -15695,12 +15905,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Hornviper Mk I + [Munition] nickname = rh_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 141.3 +hull_damage = 312.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -15727,7 +15939,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 53 +power_usage = 74 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire @@ -15749,7 +15961,7 @@ nickname = rh_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 317.3 +hull_damage = 341.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon5 @@ -15776,7 +15988,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 -power_usage = 81.5 +power_usage = 80 refire_delay = 0.17 muzzle_velocity = 700 use_animation = Sc_fire @@ -15791,12 +16003,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Flamecurse Mk I + [Munition] nickname = rh_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 316.2 +hull_damage = 786.2 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 @@ -15823,7 +16037,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 65.88 +power_usage = 188.88 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -15838,12 +16052,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Flamecurse Mk II + [Munition] nickname = rh_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 418.2 +hull_damage = 833.2 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 @@ -15870,7 +16086,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 87.12 +power_usage = 207.12 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -15885,12 +16101,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Firekiss Mk I + [Munition] nickname = rh_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 636 +hull_damage = 926 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 @@ -15917,7 +16135,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 132.5 +power_usage = 218.5 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -15932,12 +16150,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Firekiss Mk II + [Munition] nickname = rh_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 978 +hull_damage = 1078 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma5 @@ -15964,7 +16184,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_9 damage_per_fire = 0 -power_usage = 203.75 +power_usage = 237.75 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -15979,12 +16199,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Stealthblade Turret Mk I + [Munition] nickname = rh_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 70.3 +hull_damage = 267.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon3 @@ -16011,7 +16233,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 26.35 +power_usage = 64.35 refire_delay = 0.17 muzzle_velocity = 800 use_animation = Sc_fire @@ -16026,12 +16248,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Stealthblade Turret Mk II + [Munition] nickname = rh_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 92.9 +hull_damage = 288.9 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -16058,7 +16282,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 -power_usage = 34.85 +power_usage = 73.85 refire_delay = 0.17 muzzle_velocity = 800 use_animation = Sc_fire @@ -16073,12 +16297,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Hornviper Turret + [Munition] nickname = rh_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 141.3 +hull_damage = 312.3 energy_damage = 0 weapon_type = W_Tachyon01 one_shot_sound = fire_tachyon4 @@ -16105,7 +16331,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 -power_usage = 53 +power_usage = 74 refire_delay = 0.17 muzzle_velocity = 800 use_animation = Sc_fire @@ -16120,12 +16346,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Flamecurse Turret Mk I + [Munition] nickname = rh_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 316.2 +hull_damage = 786.2 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma3 @@ -16152,7 +16380,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 65.88 +power_usage = 188.88 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -16167,12 +16395,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Flamecurse Turret Mk II + [Munition] nickname = rh_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 418.2 +hull_damage = 833.2 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 @@ -16199,7 +16429,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 -power_usage = 87.12 +power_usage = 207.12 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -16214,12 +16444,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Firekiss Turret + [Munition] nickname = rh_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 636 +hull_damage = 926 energy_damage = 0 weapon_type = W_Plasma01 one_shot_sound = fire_plasma4 @@ -16246,7 +16478,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_8 damage_per_fire = 0 -power_usage = 132.5 +power_usage = 218.5 refire_delay = 0.5 muzzle_velocity = 500 use_animation = Sc_fire @@ -17714,12 +17946,14 @@ LODranges = 0, 999999 obj = barrel LODranges = 0, 999999 +; Starbeam + [Munition] nickname = co_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 14.7 +hull_damage = 70.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 @@ -17746,7 +17980,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 -power_usage = 4.58 +power_usage = 19.58 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -17761,12 +17995,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Starbeam + [Munition] nickname = co_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 18.4 +hull_damage = 98.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 @@ -17793,7 +18029,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 -power_usage = 5.74 +power_usage = 26.74 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -17808,12 +18044,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Heavy Starbeam + [Munition] nickname = co_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 22.4 +hull_damage = 110.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 @@ -17840,7 +18078,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 -power_usage = 7 +power_usage = 30 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -17855,12 +18093,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Flashpoint + [Munition] nickname = co_gun01_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 47.4 +hull_damage = 184.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser3 @@ -17887,7 +18127,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_6 damage_per_fire = 0 -power_usage = 14.82 +power_usage = 45.82 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -17902,12 +18142,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Flashpoint + [Munition] nickname = co_gun01_mark05_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 62.7 +hull_damage = 201.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -17934,7 +18176,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 19.6 +power_usage = 50.6 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -17949,12 +18191,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Heavy Flashpoint + [Munition] nickname = co_gun01_mark06_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 95.4 +hull_damage = 218.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -17981,7 +18225,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 29.81 +power_usage = 82.81 refire_delay = 0.12 muzzle_velocity = 750 use_animation = Sc_fire @@ -17996,13 +18240,15 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Stunpulse + [Munition] nickname = co_gun02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 4.6 -energy_damage = 153 +hull_damage = 9.6 +energy_damage = 386 weapon_type = W_Pulse01 one_shot_sound = fire_pulse1 munition_hit_effect = ci_pulse_01_impact @@ -18028,7 +18274,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_2 damage_per_fire = 0 -power_usage = 9.18 +power_usage = 28.18 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire @@ -18043,13 +18289,15 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Stunpulse + [Munition] nickname = co_gun02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 5.6 -energy_damage = 186.8 +hull_damage = 15.6 +energy_damage = 468.8 weapon_type = W_Pulse01 one_shot_sound = fire_pulse2 munition_hit_effect = ci_pulse_02_impact @@ -18075,7 +18323,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 -power_usage = 11.21 +power_usage = 36.21 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire @@ -18090,13 +18338,15 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Debilitator + [Munition] nickname = co_gun02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 15.7 -energy_damage = 522.8 +hull_damage = 30.7 +energy_damage = 722.8 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_03_impact @@ -18122,7 +18372,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_7 damage_per_fire = 0 -power_usage = 31.36 +power_usage = 58.36 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire @@ -18137,13 +18387,15 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Debilitator + [Munition] nickname = co_gun02_mark04_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 23.9 -energy_damage = 795 +hull_damage = 46.9 +energy_damage = 992 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_04_impact @@ -18169,7 +18421,7 @@ volume = 0 mass = 10 hp_gun_type = hp_gun_special_8 damage_per_fire = 0 -power_usage = 47.7 +power_usage = 81.7 refire_delay = 0.25 muzzle_velocity = 750 use_animation = Sc_fire @@ -18184,12 +18436,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Starbeam Turret + [Munition] nickname = co_turret01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 14.7 +hull_damage = 70.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 @@ -18216,7 +18470,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 -power_usage = 4.58 +power_usage = 19.58 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -18238,7 +18492,7 @@ nickname = co_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 22.4 +hull_damage = 110.4 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 @@ -18265,7 +18519,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_3 damage_per_fire = 0 -power_usage = 7 +power_usage = 27 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -18280,12 +18534,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Flashpoint Turret + [Munition] nickname = co_turret01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 62.7 +hull_damage = 201.7 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser4 @@ -18312,7 +18568,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_7 damage_per_fire = 0 -power_usage = 19.6 +power_usage = 50.6 refire_delay = 0.12 muzzle_velocity = 700 use_animation = Sc_fire @@ -18327,13 +18583,15 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Stunpulse Turret + [Munition] nickname = co_turret02_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 4.6 -energy_damage = 153 +hull_damage = 9.6 +energy_damage = 386 weapon_type = W_Pulse01 one_shot_sound = fire_pulse1 munition_hit_effect = ci_pulse_01_impact @@ -18359,7 +18617,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_2 damage_per_fire = 0 -power_usage = 9.18 +power_usage = 28.18 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -18374,13 +18632,15 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Debilitator Turret + [Munition] nickname = co_turret02_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 11.9 -energy_damage = 395.3 +hull_damage = 22.9 +energy_damage = 648.3 weapon_type = W_Pulse01 one_shot_sound = fire_pulse2 munition_hit_effect = ci_pulse_02_impact @@ -18406,7 +18666,7 @@ volume = 0 mass = 10 hp_gun_type = hp_turret_special_6 damage_per_fire = 0 -power_usage = 23.72 +power_usage = 54.72 refire_delay = 0.25 muzzle_velocity = 700 use_animation = Sc_fire @@ -18421,13 +18681,15 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Adv. Debilitator Turret + [Munition] nickname = co_turret02_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 23.9 -energy_damage = 795 +hull_damage = 46.9 +energy_damage = 992 weapon_type = W_Pulse01 one_shot_sound = fire_pulse4 munition_hit_effect = ci_pulse_03_impact @@ -20050,12 +20312,14 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 +; Nomad Prototype + [Munition] nickname = special_nomad_gun03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 302 +hull_damage = 526 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact @@ -28623,7 +28887,7 @@ nickname = nomad_prototyp_green_500_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_green_impact @@ -28672,7 +28936,7 @@ nickname = nomad_prototyp_green_600_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_green_impact @@ -28720,7 +28984,7 @@ nickname = nomad_prototyp_green_700_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_green_impact @@ -28769,7 +29033,7 @@ nickname = nomad_prototyp_green_750_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_green_impact @@ -29211,7 +29475,7 @@ nickname = nomad_prototyp_yellow_500_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_yellow_impact @@ -29260,7 +29524,7 @@ nickname = nomad_prototyp_yellow_600_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_yellow_impact @@ -29308,7 +29572,7 @@ nickname = nomad_prototyp_yellow_700_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_yellow_impact @@ -29356,7 +29620,7 @@ nickname = nomad_prototyp_yellow_750_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_yellow_impact @@ -29797,7 +30061,7 @@ nickname = nomad_prototyp_red_500_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_red_impact @@ -29845,7 +30109,7 @@ nickname = nomad_prototyp_red_600_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_red_impact @@ -29893,7 +30157,7 @@ nickname = nomad_prototyp_red_700_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_red_impact @@ -29941,7 +30205,7 @@ nickname = nomad_prototyp_red_750_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_red_impact @@ -30385,7 +30649,7 @@ nickname = nomad_prototyp_cyan_500_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_cyan_impact @@ -30434,7 +30698,7 @@ nickname = nomad_prototyp_cyan_600_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_cyan_impact @@ -30482,7 +30746,7 @@ nickname = nomad_prototyp_cyan_700_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_cyan_impact @@ -30531,7 +30795,7 @@ nickname = nomad_prototyp_cyan_750_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_cyan_impact @@ -30974,7 +31238,7 @@ nickname = nomad_prototyp_blue_500_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_blue_impact @@ -31022,7 +31286,7 @@ nickname = nomad_prototyp_blue_600_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_blue_impact @@ -31070,7 +31334,7 @@ nickname = nomad_prototyp_blue_700_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_blue_impact @@ -31119,7 +31383,7 @@ nickname = nomad_prototyp_blue_750_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_blue_impact @@ -31563,7 +31827,7 @@ nickname = nomad_prototyp_orange_500_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_orange_impact @@ -31611,7 +31875,7 @@ nickname = nomad_prototyp_orange_600_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_orange_impact @@ -31659,7 +31923,7 @@ nickname = nomad_prototyp_orange_700_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_orange_impact @@ -31707,7 +31971,7 @@ nickname = nomad_prototyp_orange_750_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_orange_impact @@ -32150,7 +32414,7 @@ nickname = nomad_prototyp_purple_500_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact @@ -32199,7 +32463,7 @@ nickname = nomad_prototyp_purple_600_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact @@ -32248,7 +32512,7 @@ nickname = nomad_prototyp_purple_700_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact @@ -32296,7 +32560,7 @@ nickname = nomad_prototyp_purple_750_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 308 +hull_damage = 536 energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact @@ -32389,7 +32653,7 @@ nickname = template_1_833_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 312 +hull_damage = 328 energy_damage = 25 one_shot_sound = fire_tachyon5 munition_hit_effect = template_1_impact @@ -32436,7 +32700,7 @@ nickname = template_1_588_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 445 +hull_damage = 468 energy_damage = 28 one_shot_sound = fire_tachyon5 munition_hit_effect = template_1_impact @@ -32483,7 +32747,7 @@ nickname = template_1_40_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 658 +hull_damage = 682 energy_damage = 49 one_shot_sound = fire_tachyon5 munition_hit_effect = template_1_impact @@ -32530,7 +32794,7 @@ nickname = template_3_red_833_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 312 +hull_damage = 328 energy_damage = 25 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_red_impact @@ -32577,7 +32841,7 @@ nickname = template_3_red_588_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 445 +hull_damage = 468 energy_damage = 28 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_red_impact @@ -32624,7 +32888,7 @@ nickname = template_3_red_40_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 658 +hull_damage = 682 energy_damage = 49 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_red_impact @@ -32671,7 +32935,7 @@ nickname = template_3_yellow_833_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 312 +hull_damage = 328 energy_damage = 25 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_yellow_impact @@ -32718,7 +32982,7 @@ nickname = template_3_yellow_588_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 445 +hull_damage = 468 energy_damage = 28 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_yellow_impact @@ -32765,7 +33029,7 @@ nickname = template_3_yellow_40_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 658 +hull_damage = 682 energy_damage = 49 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_yellow_impact @@ -32812,7 +33076,7 @@ nickname = template_3_orange_833_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 312 +hull_damage = 328 energy_damage = 25 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_orange_impact @@ -32859,7 +33123,7 @@ nickname = template_3_orange_588_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 445 +hull_damage = 468 energy_damage = 28 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_orange_impact @@ -32906,7 +33170,7 @@ nickname = template_3_orange_40_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 658 +hull_damage = 682 energy_damage = 49 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_orange_impact @@ -32953,7 +33217,7 @@ nickname = template_3_green_833_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 312 +hull_damage = 328 energy_damage = 25 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_green_impact @@ -33000,7 +33264,7 @@ nickname = template_3_green_588_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 445 +hull_damage = 468 energy_damage = 28 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_green_impact @@ -33047,7 +33311,7 @@ nickname = template_3_green_40_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 658 +hull_damage = 682 energy_damage = 49 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_green_impact @@ -33094,7 +33358,7 @@ nickname = template_3_cyan_833_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 312 +hull_damage = 328 energy_damage = 25 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_cyan_impact @@ -33141,7 +33405,7 @@ nickname = template_3_cyan_588_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 445 +hull_damage = 468 energy_damage = 28 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_cyan_impact @@ -33188,7 +33452,7 @@ nickname = template_3_cyan_40_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 658 +hull_damage = 682 energy_damage = 49 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_cyan_impact @@ -33235,7 +33499,7 @@ nickname = template_3_rosa_833_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 312 +hull_damage = 328 energy_damage = 25 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_rosa_impact @@ -33282,7 +33546,7 @@ nickname = template_3_rosa_588_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 445 +hull_damage = 468 energy_damage = 28 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_rosa_impact @@ -33329,7 +33593,7 @@ nickname = template_3_rosa_40_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 658 +hull_damage = 682 energy_damage = 49 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_rosa_impact @@ -33376,7 +33640,7 @@ nickname = template_3_rosagold_833_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 312 +hull_damage = 328 energy_damage = 25 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_rosagold_impact @@ -33423,7 +33687,7 @@ nickname = template_3_rosagold_588_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 445 +hull_damage = 468 energy_damage = 28 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_rosagold_impact @@ -33470,7 +33734,7 @@ nickname = template_3_rosagold_40_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 658 +hull_damage = 682 energy_damage = 49 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_rosagold_impact @@ -33517,7 +33781,7 @@ nickname = template_3_blue_833_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 312 +hull_damage = 328 energy_damage = 25 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_blue_impact @@ -33564,7 +33828,7 @@ nickname = template_3_blue_588_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 445 +hull_damage = 468 energy_damage = 28 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_blue_impact @@ -33611,7 +33875,7 @@ nickname = template_3_blue_40_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 658 +hull_damage = 682 energy_damage = 49 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_blue_impact @@ -33658,7 +33922,7 @@ nickname = template_3_bluegold_833_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 312 +hull_damage = 328 energy_damage = 25 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_bluegold_impact @@ -33705,7 +33969,7 @@ nickname = template_3_bluegold_588_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 445 +hull_damage = 468 energy_damage = 28 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_bluegold_impact @@ -33752,7 +34016,7 @@ nickname = template_3_bluegold_40_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 -hull_damage = 658 +hull_damage = 682 energy_damage = 49 one_shot_sound = fire_tachyon5 munition_hit_effect = template_3_bluegold_impact