From f3a2743e8218c0b94fc2d1d1fe5a9157090cd5be Mon Sep 17 00:00:00 2001 From: D4rkl1ght3r <86805404+D4rkl1ght3r@users.noreply.github.com> Date: Fri, 6 Nov 2026 23:41:55 +0100 Subject: [PATCH] story_arc1_m01: change Liberty_Rogues infocard & players label --- .../ServerModule/missions/story_arc1_m01.ini | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/EXE/REM/ServerModule/missions/story_arc1_m01.ini b/EXE/REM/ServerModule/missions/story_arc1_m01.ini index 06bd6145..bbeb8e20 100644 --- a/EXE/REM/ServerModule/missions/story_arc1_m01.ini +++ b/EXE/REM/ServerModule/missions/story_arc1_m01.ini @@ -39,7 +39,7 @@ level = 5 [MsnNpc] nickname = Ashcroft_Escort_1 npc_ship = MSN14_Ashcroft_Escort -string_id = 216206 +string_id = 196888 faction = fc_lr_grp system = Li01 position = 32254, 0, -82297 @@ -48,7 +48,7 @@ label = lr_pirates [MsnNpc] nickname = Ashcroft_Escort_2 npc_ship = MSN14_Ashcroft_Escort -string_id = 216206 +string_id = 196888 faction = fc_lr_grp system = Li01 position = 32234, 0, -82297 @@ -57,7 +57,7 @@ label = lr_pirates [MsnNpc] nickname = Ashcroft_Escort_3 npc_ship = MSN14_Ashcroft_Escort -string_id = 216206 +string_id = 196888 faction = fc_lr_grp system = Li01 position = 32224, 0, -82297 @@ -66,7 +66,7 @@ label = lr_pirates [MsnNpc] nickname = Ashcroft_Escort_4 npc_ship = MSN14_Ashcroft_Escort -string_id = 216206 +string_id = 196888 faction = fc_lr_grp system = Li01 position = 32264, 0, -82297 @@ -125,10 +125,10 @@ Act_ActTrig = t_ashcroft_ship_hostile nickname = t_ashcroft_ship_hostile Cnd_DistVec = Player, 32234, 0, -82297, 6000, Li01, inside Act_SetVibe = Ashcroft, Player, REP_HOSTILE_MAX -Act_SetVibe = Ashcroft_Escort_1, Player, REP_HOSTILE_MAX -Act_SetVibe = Ashcroft_Escort_2, Player, REP_HOSTILE_MAX -Act_SetVibe = Ashcroft_Escort_3, Player, REP_HOSTILE_MAX -Act_SetVibe = Ashcroft_Escort_4, Player, REP_HOSTILE_MAX +Act_SetVibe = Ashcroft_Escort_1, players, REP_HOSTILE_MAX +Act_SetVibe = Ashcroft_Escort_2, players, REP_HOSTILE_MAX +Act_SetVibe = Ashcroft_Escort_3, players, REP_HOSTILE_MAX +Act_SetVibe = Ashcroft_Escort_4, players, REP_HOSTILE_MAX Act_ActTrig = t_ashcroft_ship_comm [Trigger] @@ -220,4 +220,4 @@ Act_SetMsnResult = Success Act_AdjAcct = players, 250000 ; the actual payout Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE Act_LeaveMsn = players, Success ; records li_arc_chapter_1_m01 for all participants -Act_TerminateMsn = Ashcroft +Act_TerminateMsn = Ashcroft \ No newline at end of file