Add Weapon Mirage
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@@ -22499,6 +22499,54 @@ turn_rate = 90
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lootable = true
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lootable = true
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LODranges = 0, 40, 80, 150
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LODranges = 0, 40, 80, 150
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; VULCAN
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[Munition]
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nickname = special_gun35_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 692.4
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energy_damage = 125
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one_shot_sound = fire_tachyon5
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munition_hit_effect = vulcan_impact
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const_effect = mirage_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun35
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ids_name = 299048
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ids_info = 299049
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 148.2
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refire_delay = 0.25
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muzzle_velocity = 750
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toughness = 17.600000
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flash_particle_name = vulcan_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun35_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; Scythe Mk I
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; Scythe Mk I
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[Munition]
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[Munition]
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@@ -8721,6 +8721,20 @@ ids_info = 299047
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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material_library = equipment\models\ge_equip.mat
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; Codename MIRAGE
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[Good]
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nickname = special_gun35
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equipment = special_gun35
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299048
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ids_info = 299049
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Scythe Mk I
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; Scythe Mk I
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[Good]
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[Good]
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@@ -5670,6 +5670,15 @@ alchemy = fx\weapons\customs\vulcan.ale
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effect_crc = -497837120
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effect_crc = -497837120
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textures = fx\planetflare.txm
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textures = fx\planetflare.txm
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; Codename Mirage
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[VisEffect]
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nickname = mirage_proj
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alchemy = fx\weapons\customs\mirage.ale
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effect_crc = -118748477
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textures = fx\rem_fractals.txm
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textures = fx\missleeffect
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textures = fx\beam.txm
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; Scythe
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; Scythe
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[VisEffect]
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[VisEffect]
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nickname = scythe_proj
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nickname = scythe_proj
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@@ -4125,6 +4125,13 @@ nickname = vulcan_proj
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effect_type = EFT_WEAPON_PROJ
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effect_type = EFT_WEAPON_PROJ
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vis_effect = vulcan_proj
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vis_effect = vulcan_proj
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; MIRAGE
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[Effect]
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nickname = mirage_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = mirage_proj
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; WRAITH
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; WRAITH
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[Effect]
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[Effect]
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nickname = wraith_flash
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nickname = wraith_flash
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