diff --git a/EXE/remgfx.ini b/EXE/remgfx.ini index 32263c71..3a6a0d12 100644 --- a/EXE/remgfx.ini +++ b/EXE/remgfx.ini @@ -114,12 +114,14 @@ TunnelDistortion = 1.0 ; mean colour: a desert planet gets an orange rim), 2 = from that atmosphere layer (its material's ; Dc), 0 = Earth's blue for every planet. The layer's Alpha sets the strength (a thin layer a weak ; atmosphere, a black or invisible layer none). AtmosphereSaturation = how strongly the pale -; colour is tinted (1 = as it is, higher = more colourful) +; colour is tinted (1 = as it is, higher = more colourful). AtmosphereDensity = thickness of the +; shell (higher = a thicker veil over the planet, 1 = the first R15 version) Atmosphere = 1 AtmosphereStrength = 1.0 AtmosphereReplace = 1 AtmosphereColor = 1 AtmosphereSaturation = 4.0 +AtmosphereDensity = 0.5 ; R14 soft particles: explosions, smoke and glows fade out where they meet ships and stations ; (over SoftParticleRange metres in front of them) instead of cutting hard edges SoftParticles = 1 diff --git a/EXE/rp8.dll b/EXE/rp8.dll index 6f830af2..4d895879 100644 Binary files a/EXE/rp8.dll and b/EXE/rp8.dll differ