diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe index 19760966..b6640055 100644 Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/EXE/remgfx.ini b/EXE/remgfx.ini index 3bf538d1..cc3f7e61 100644 --- a/EXE/remgfx.ini +++ b/EXE/remgfx.ini @@ -37,10 +37,6 @@ NormalFlipY = 0 NormalStrength = 0.6 ; depth of the height-map parallax (0 = off, 0.25 = default, 2 = strong) ParallaxStrength = 0.25 -; REM normals: how the height maps give relief. 1 = V1 offset parallax (one sample, cheap; swims at -; grazing angles), 2 = V2 parallax occlusion (the view ray walks through the height field: edges hide -; what lies behind them, stable at grazing angles; more GPU time close up) -RemNormals = 2 ; relief of planets, worked out from the brightness of their own texture (0 = flat as the original) PlanetRelief = 1.0 ; R3b REM lighting: 1 = physically based per-pixel light (GGX) on ships, stations, planets and @@ -134,7 +130,6 @@ RtBuildTriangles = 400000 Distortion = 1 HeatHaze = 1.0 ShieldRefraction = 1.0 -CloakRefraction = 1.0 TunnelDistortion = 1.0 ; R15 planet atmospheres: light scattering like Earth's (blue rim on the day side, red at the ; terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original atmosphere diff --git a/EXE/remui/chatfeed.rml b/EXE/remui/chatfeed.rml index bc34b459..e98c16e1 100644 --- a/EXE/remui/chatfeed.rml +++ b/EXE/remui/chatfeed.rml @@ -4,8 +4,9 @@