diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe
index 19760966..b6640055 100644
Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ
diff --git a/EXE/remgfx.ini b/EXE/remgfx.ini
index 3bf538d1..cc3f7e61 100644
--- a/EXE/remgfx.ini
+++ b/EXE/remgfx.ini
@@ -37,10 +37,6 @@ NormalFlipY = 0
NormalStrength = 0.6
; depth of the height-map parallax (0 = off, 0.25 = default, 2 = strong)
ParallaxStrength = 0.25
-; REM normals: how the height maps give relief. 1 = V1 offset parallax (one sample, cheap; swims at
-; grazing angles), 2 = V2 parallax occlusion (the view ray walks through the height field: edges hide
-; what lies behind them, stable at grazing angles; more GPU time close up)
-RemNormals = 2
; relief of planets, worked out from the brightness of their own texture (0 = flat as the original)
PlanetRelief = 1.0
; R3b REM lighting: 1 = physically based per-pixel light (GGX) on ships, stations, planets and
@@ -134,7 +130,6 @@ RtBuildTriangles = 400000
Distortion = 1
HeatHaze = 1.0
ShieldRefraction = 1.0
-CloakRefraction = 1.0
TunnelDistortion = 1.0
; R15 planet atmospheres: light scattering like Earth's (blue rim on the day side, red at the
; terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original atmosphere
diff --git a/EXE/remui/chatfeed.rml b/EXE/remui/chatfeed.rml
index bc34b459..e98c16e1 100644
--- a/EXE/remui/chatfeed.rml
+++ b/EXE/remui/chatfeed.rml
@@ -4,8 +4,9 @@