hoover station population, hazard buoys for navigation in storm, hoover station patrols, primm station placement
This commit is contained in:
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_04_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_04_Base.ini
Normal file
@@ -0,0 +1,11 @@
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||||
[BaseInfo]
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nickname = LI06_04_Base
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start_room = Bar
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[Room]
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nickname = Bar
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file = Universe\Systems\LI06\Bases\Rooms\LI06_04_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_04_deck.ini
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44
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_bar.ini
Normal file
44
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_bar.ini
Normal file
@@ -0,0 +1,44 @@
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[Room_Info]
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set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
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scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
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[Room_Sound]
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music = music_bar_generic02
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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||||
behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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82
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_deck.ini
Normal file
82
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_deck.ini
Normal file
@@ -0,0 +1,82 @@
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[Room_Info]
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set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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||||
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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||||
room_switch = Deck
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||||
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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||||
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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||||
state_send = 2
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||||
virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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||||
state_send = 1
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virtual_room = Equipment
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||||
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[Hotspot]
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||||
name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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||||
state_read = 2
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||||
state_send = 1
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||||
virtual_room = Equipment
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||||
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||||
[Hotspot]
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||||
name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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||||
virtual_room = Equipment
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@@ -1207,3 +1207,380 @@ loadout = rm_space_freeport01_li_02
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difficulty_level = 1
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space_costume = benchmark_male_head, benchmark_male_body
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voice = pilot_f_ill_m02a
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[Zone]
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nickname = Zone_LI06_pop_ambient_04
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pos = 41169, 0, 15416
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rotate = 0, 0, 0
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shape = SPHERE
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size = 2924
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comment = Hoover Pop
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sort = 51
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toughness = 4
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density = 3
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repop_time = 25
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max_battle_size = 4
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pop_type = Background
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relief_time = 35
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population_additive = false
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[Object]
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nickname = LI06_hazard_buoy_01
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 47763, 0, 15543
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_02
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 46807, 0, 15520
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_03
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 45863, 0, 15520
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_04
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 44907, 0, 15531
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_05
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 43894, 0, 15531
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archetype = hazard_buoy
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||||
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||||
[Object]
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||||
nickname = LI06_hazard_buoy_06
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ids_name = 261163
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||||
ids_info = 0
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||||
rotate = 0, 0, 0
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||||
pos = 41465, 0, 12608
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archetype = hazard_buoy
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||||
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||||
[Object]
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||||
nickname = LI06_hazard_buoy_07
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||||
ids_name = 261163
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||||
ids_info = 0
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||||
rotate = 0, 0, 0
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||||
pos = 41567, 0, 11611
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||||
archetype = hazard_buoy
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||||
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||||
[Object]
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||||
nickname = LI06_hazard_buoy_08
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||||
ids_name = 261163
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||||
ids_info = 0
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||||
rotate = 0, 0, 0
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||||
pos = 41634, 0, 10615
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||||
archetype = hazard_buoy
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||||
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||||
[Object]
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||||
nickname = LI06_hazard_buoy_09
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||||
ids_name = 261163
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||||
ids_info = 0
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||||
rotate = 0, 0, 0
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||||
pos = 41651, 0, 9618
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||||
archetype = hazard_buoy
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||||
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||||
[Object]
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||||
nickname = LI06_hazard_buoy_10
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||||
ids_name = 261163
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||||
ids_info = 0
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||||
rotate = 0, 0, 0
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||||
pos = 41634, 0, 8588
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||||
archetype = hazard_buoy
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||||
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||||
[Object]
|
||||
nickname = LI06_hazard_buoy_11
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||||
ids_name = 261163
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||||
ids_info = 0
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||||
rotate = 0, 0, 0
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||||
pos = 41651, 0, 7642
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||||
archetype = hazard_buoy
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||||
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||||
[Object]
|
||||
nickname = LI06_hazard_buoy_12
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||||
ids_name = 261163
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||||
ids_info = 0
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||||
rotate = 0, 0, 0
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||||
pos = 41668, 0, 6849
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||||
archetype = hazard_buoy
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||||
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||||
[Object]
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||||
nickname = LI06_hazard_buoy_13
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||||
ids_name = 261163
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||||
ids_info = 0
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||||
rotate = 0, 0, 0
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||||
pos = 41668, 0, 5970
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||||
archetype = hazard_buoy
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||||
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[Zone]
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||||
nickname = Zone_LI06_path_zoners01
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||||
pos = 41726, 0, 13815
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||||
rotate = -90, 2, 0
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||||
shape = CYLINDER
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||||
size = 750, 2181
|
||||
sort = 99
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||||
toughness = 16
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||||
density = 5
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||||
repop_time = 30
|
||||
max_battle_size = 6
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||||
pop_type = trade_path
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||||
relief_time = 20
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||||
path_label = zoners_01, 1
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||||
usage = trade
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||||
mission_eligible = false
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||||
faction_weight = gd_z_grp, 10
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||||
density_restriction = 1, patroller
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||||
density_restriction = 1, police_patroller
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||||
density_restriction = 1, pirate_patroller
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||||
encounter = tradep_trade_freighter_pirate, 16, 0.750000
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||||
faction = gd_z_grp, 1.000000
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||||
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||||
[Zone]
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||||
nickname = Zone_LI06_path_zoners02
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||||
pos = 41789, 0, 9309
|
||||
rotate = -90, -1, 0
|
||||
shape = CYLINDER
|
||||
size = 750, 6835
|
||||
sort = 99
|
||||
toughness = 16
|
||||
density = 5
|
||||
repop_time = 30
|
||||
max_battle_size = 6
|
||||
pop_type = trade_path
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||||
relief_time = 20
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||||
path_label = zoners_01, 2
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||||
usage = trade
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||||
mission_eligible = false
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||||
faction_weight = gd_z_grp, 10
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||||
density_restriction = 1, patroller
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||||
density_restriction = 1, police_patroller
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||||
density_restriction = 1, pirate_patroller
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||||
encounter = tradep_trade_freighter_pirate, 16, 0.750000
|
||||
faction = gd_z_grp, 1.000000
|
||||
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||||
[Zone]
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||||
nickname = Zone_LI06_path_zoners03
|
||||
pos = 43612, 0, -4061
|
||||
rotate = -90, -9, 0
|
||||
shape = CYLINDER
|
||||
size = 750, 20202
|
||||
sort = 99
|
||||
toughness = 16
|
||||
density = 5
|
||||
repop_time = 30
|
||||
max_battle_size = 6
|
||||
pop_type = trade_path
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||||
relief_time = 20
|
||||
path_label = zoners_01, 3
|
||||
usage = trade
|
||||
mission_eligible = false
|
||||
faction_weight = gd_z_grp, 10
|
||||
density_restriction = 1, patroller
|
||||
density_restriction = 1, police_patroller
|
||||
density_restriction = 1, pirate_patroller
|
||||
encounter = tradep_trade_freighter_pirate, 16, 0.750000
|
||||
faction = gd_z_grp, 1.000000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_path_zoners04
|
||||
pos = 43088, 0, -4060
|
||||
rotate = 90, 9, 180
|
||||
shape = CYLINDER
|
||||
size = 750, 20291
|
||||
sort = 99
|
||||
toughness = 16
|
||||
density = 5
|
||||
repop_time = 30
|
||||
max_battle_size = 6
|
||||
pop_type = trade_path
|
||||
relief_time = 20
|
||||
path_label = zoners_02, 1
|
||||
usage = trade
|
||||
mission_eligible = false
|
||||
faction_weight = gd_z_grp, 10
|
||||
density_restriction = 1, patroller
|
||||
density_restriction = 1, police_patroller
|
||||
density_restriction = 1, pirate_patroller
|
||||
encounter = tradep_trade_freighter_pirate, 16, 0.750000
|
||||
faction = gd_z_grp, 1.000000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_path_zoners05
|
||||
pos = 41307, 0, 10357
|
||||
rotate = 90, 0, 180
|
||||
shape = CYLINDER
|
||||
size = 750, 8844
|
||||
sort = 99
|
||||
toughness = 16
|
||||
density = 5
|
||||
repop_time = 30
|
||||
max_battle_size = 6
|
||||
pop_type = trade_path
|
||||
relief_time = 20
|
||||
path_label = zoners_02, 2
|
||||
usage = trade
|
||||
mission_eligible = false
|
||||
faction_weight = gd_z_grp, 10
|
||||
density_restriction = 1, patroller
|
||||
density_restriction = 1, police_patroller
|
||||
density_restriction = 1, pirate_patroller
|
||||
encounter = tradep_trade_freighter_pirate, 16, 0.750000
|
||||
faction = gd_z_grp, 1.000000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_path_outcasts01
|
||||
pos = 45203, 0, 15445
|
||||
rotate = 90, 89, 180
|
||||
shape = CYLINDER
|
||||
size = 750, 6843
|
||||
sort = 99
|
||||
toughness = 4
|
||||
density = 5
|
||||
repop_time = 30
|
||||
max_battle_size = 4
|
||||
pop_type = field_patrol
|
||||
relief_time = 20
|
||||
path_label = outcasts_01, 1
|
||||
usage = patrol
|
||||
mission_eligible = false
|
||||
faction_weight = fc_ou_grp, 10
|
||||
density_restriction = 1, patroller
|
||||
density_restriction = 1, police_patroller
|
||||
density_restriction = 1, pirate_patroller
|
||||
density_restriction = 4, lawfuls
|
||||
density_restriction = 4, unlawfuls
|
||||
encounter = patrolp_pirate_patrol, 4, 0.200000
|
||||
faction = fc_ou_grp, 1.000000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_path_lanehackers01
|
||||
pos = 45206, 0, 15330
|
||||
rotate = 90, 89, 180
|
||||
shape = CYLINDER
|
||||
size = 750, 6860
|
||||
sort = 99
|
||||
toughness = 4
|
||||
density = 5
|
||||
repop_time = 30
|
||||
max_battle_size = 4
|
||||
pop_type = field_patrol
|
||||
relief_time = 20
|
||||
path_label = lanehackers_01, 1
|
||||
usage = patrol
|
||||
mission_eligible = false
|
||||
faction_weight = fc_lh_grp, 10
|
||||
density_restriction = 1, patroller
|
||||
density_restriction = 1, police_patroller
|
||||
density_restriction = 1, pirate_patroller
|
||||
density_restriction = 4, lawfuls
|
||||
density_restriction = 4, unlawfuls
|
||||
encounter = patrolp_pirate_patrol, 4, 0.200000
|
||||
faction = fc_lh_grp, 1.000000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_path_libertyrogues01
|
||||
pos = 45211, 0, 15645
|
||||
rotate = -90, 89, 0
|
||||
shape = CYLINDER
|
||||
size = 750, 6870
|
||||
sort = 99
|
||||
toughness = 4
|
||||
density = 5
|
||||
repop_time = 30
|
||||
max_battle_size = 4
|
||||
pop_type = field_patrol
|
||||
relief_time = 20
|
||||
path_label = libertyrogues_01, 1
|
||||
usage = patrol
|
||||
mission_eligible = false
|
||||
faction_weight = fc_lr_grp, 10
|
||||
density_restriction = 1, patroller
|
||||
density_restriction = 1, police_patroller
|
||||
density_restriction = 1, pirate_patroller
|
||||
density_restriction = 4, lawfuls
|
||||
density_restriction = 4, unlawfuls
|
||||
encounter = patrolp_pirate_patrol, 4, 0.200000
|
||||
faction = fc_lr_grp, 1.000000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_path_libertyrogues02
|
||||
pos = 41781, 0, 15620
|
||||
rotate = 90, -89, 180
|
||||
shape = CYLINDER
|
||||
size = 750, 10
|
||||
sort = 99
|
||||
toughness = 4
|
||||
density = 5
|
||||
repop_time = 30
|
||||
max_battle_size = 4
|
||||
pop_type = field_patrol
|
||||
relief_time = 20
|
||||
path_label = libertyrogues_01, 2
|
||||
usage = patrol
|
||||
mission_eligible = false
|
||||
faction_weight = fc_lr_grp, 10
|
||||
density_restriction = 1, patroller
|
||||
density_restriction = 1, police_patroller
|
||||
density_restriction = 1, pirate_patroller
|
||||
density_restriction = 4, lawfuls
|
||||
density_restriction = 4, unlawfuls
|
||||
encounter = patrolp_pirate_patrol, 4, 0.200000
|
||||
faction = fc_lr_grp, 1.000000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_path_junkers01
|
||||
pos = 45211, 0, 15774
|
||||
rotate = -90, 88, 0
|
||||
shape = CYLINDER
|
||||
size = 750, 6851
|
||||
sort = 99
|
||||
toughness = 3
|
||||
density = 5
|
||||
repop_time = 30
|
||||
max_battle_size = 4
|
||||
pop_type = field_patrol
|
||||
relief_time = 20
|
||||
path_label = junkers_01, 1
|
||||
usage = patrol
|
||||
mission_eligible = false
|
||||
faction_weight = fc_j_grp, 10
|
||||
density_restriction = 1, patroller
|
||||
density_restriction = 1, police_patroller
|
||||
density_restriction = 1, pirate_patroller
|
||||
density_restriction = 4, lawfuls
|
||||
density_restriction = 4, unlawfuls
|
||||
encounter = patrolp_pirate_patrol, 3, 0.200000
|
||||
faction = fc_j_grp, 1.000000
|
||||
|
||||
[Object]
|
||||
nickname = LI06_04
|
||||
pos = 35795, 0, 49912
|
||||
ids_info = 65713
|
||||
behavior = NOTHING
|
||||
pilot = pilot_solar_easy
|
||||
dock_with = LI06_04_Base
|
||||
base = LI06_04_Base
|
||||
reputation = li_lsf_grp
|
||||
rotate = 0, 0, 0
|
||||
archetype = depot
|
||||
ids_name = 0
|
||||
loadout = rm_depot_li_01
|
||||
difficulty_level = 1
|
||||
space_costume = benchmark_male_head, benchmark_male_body
|
||||
voice = atc_leg_m01
|
||||
Reference in New Issue
Block a user