hoover station population, hazard buoys for navigation in storm, hoover station patrols, primm station placement

This commit is contained in:
2025-07-30 22:14:27 -05:00
committed by Cadacious
parent 8d03a7f541
commit fb9a47fa93
4 changed files with 514 additions and 0 deletions

View File

@@ -0,0 +1,11 @@
[BaseInfo]
nickname = LI06_04_Base
start_room = Bar
[Room]
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_04_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_04_deck.ini

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@@ -0,0 +1,44 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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@@ -0,0 +1,82 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -1207,3 +1207,380 @@ loadout = rm_space_freeport01_li_02
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = pilot_f_ill_m02a
[Zone]
nickname = Zone_LI06_pop_ambient_04
pos = 41169, 0, 15416
rotate = 0, 0, 0
shape = SPHERE
size = 2924
comment = Hoover Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
[Object]
nickname = LI06_hazard_buoy_01
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47763, 0, 15543
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_02
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 46807, 0, 15520
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_03
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 45863, 0, 15520
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_04
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44907, 0, 15531
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_05
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 43894, 0, 15531
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_06
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41465, 0, 12608
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_07
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41567, 0, 11611
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_08
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41634, 0, 10615
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_09
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41651, 0, 9618
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_10
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41634, 0, 8588
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_11
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41651, 0, 7642
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_12
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41668, 0, 6849
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_13
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41668, 0, 5970
archetype = hazard_buoy
[Zone]
nickname = Zone_LI06_path_zoners01
pos = 41726, 0, 13815
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 2181
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_01, 1
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners02
pos = 41789, 0, 9309
rotate = -90, -1, 0
shape = CYLINDER
size = 750, 6835
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_01, 2
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners03
pos = 43612, 0, -4061
rotate = -90, -9, 0
shape = CYLINDER
size = 750, 20202
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_01, 3
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners04
pos = 43088, 0, -4060
rotate = 90, 9, 180
shape = CYLINDER
size = 750, 20291
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_02, 1
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners05
pos = 41307, 0, 10357
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 8844
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_02, 2
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_outcasts01
pos = 45203, 0, 15445
rotate = 90, 89, 180
shape = CYLINDER
size = 750, 6843
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = outcasts_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_lanehackers01
pos = 45206, 0, 15330
rotate = 90, 89, 180
shape = CYLINDER
size = 750, 6860
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = lanehackers_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_lh_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertyrogues01
pos = 45211, 0, 15645
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 6870
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = libertyrogues_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertyrogues02
pos = 41781, 0, 15620
rotate = 90, -89, 180
shape = CYLINDER
size = 750, 10
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = libertyrogues_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_junkers01
pos = 45211, 0, 15774
rotate = -90, 88, 0
shape = CYLINDER
size = 750, 6851
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = junkers_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.200000
faction = fc_j_grp, 1.000000
[Object]
nickname = LI06_04
pos = 35795, 0, 49912
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_04_Base
base = LI06_04_Base
reputation = li_lsf_grp
rotate = 0, 0, 0
archetype = depot
ids_name = 0
loadout = rm_depot_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01