hoover station population, hazard buoys for navigation in storm, hoover station patrols, primm station placement
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@@ -1207,3 +1207,380 @@ loadout = rm_space_freeport01_li_02
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difficulty_level = 1
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space_costume = benchmark_male_head, benchmark_male_body
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voice = pilot_f_ill_m02a
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[Zone]
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nickname = Zone_LI06_pop_ambient_04
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pos = 41169, 0, 15416
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rotate = 0, 0, 0
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shape = SPHERE
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size = 2924
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comment = Hoover Pop
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sort = 51
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toughness = 4
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density = 3
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repop_time = 25
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max_battle_size = 4
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pop_type = Background
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relief_time = 35
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population_additive = false
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[Object]
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nickname = LI06_hazard_buoy_01
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 47763, 0, 15543
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_02
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 46807, 0, 15520
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_03
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 45863, 0, 15520
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_04
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 44907, 0, 15531
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_05
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 43894, 0, 15531
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_06
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 41465, 0, 12608
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_07
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 41567, 0, 11611
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_08
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 41634, 0, 10615
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_09
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 41651, 0, 9618
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_10
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 41634, 0, 8588
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_11
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 41651, 0, 7642
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_12
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 41668, 0, 6849
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archetype = hazard_buoy
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[Object]
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nickname = LI06_hazard_buoy_13
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ids_name = 261163
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ids_info = 0
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rotate = 0, 0, 0
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pos = 41668, 0, 5970
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archetype = hazard_buoy
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[Zone]
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nickname = Zone_LI06_path_zoners01
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pos = 41726, 0, 13815
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rotate = -90, 2, 0
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shape = CYLINDER
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size = 750, 2181
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sort = 99
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toughness = 16
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density = 5
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repop_time = 30
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max_battle_size = 6
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pop_type = trade_path
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relief_time = 20
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path_label = zoners_01, 1
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usage = trade
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mission_eligible = false
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faction_weight = gd_z_grp, 10
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density_restriction = 1, patroller
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density_restriction = 1, police_patroller
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density_restriction = 1, pirate_patroller
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encounter = tradep_trade_freighter_pirate, 16, 0.750000
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faction = gd_z_grp, 1.000000
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[Zone]
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nickname = Zone_LI06_path_zoners02
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pos = 41789, 0, 9309
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rotate = -90, -1, 0
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shape = CYLINDER
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size = 750, 6835
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sort = 99
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toughness = 16
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density = 5
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repop_time = 30
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max_battle_size = 6
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pop_type = trade_path
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relief_time = 20
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path_label = zoners_01, 2
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usage = trade
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mission_eligible = false
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faction_weight = gd_z_grp, 10
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density_restriction = 1, patroller
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density_restriction = 1, police_patroller
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density_restriction = 1, pirate_patroller
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encounter = tradep_trade_freighter_pirate, 16, 0.750000
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faction = gd_z_grp, 1.000000
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[Zone]
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nickname = Zone_LI06_path_zoners03
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pos = 43612, 0, -4061
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rotate = -90, -9, 0
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shape = CYLINDER
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size = 750, 20202
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sort = 99
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toughness = 16
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density = 5
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repop_time = 30
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max_battle_size = 6
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pop_type = trade_path
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relief_time = 20
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path_label = zoners_01, 3
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usage = trade
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mission_eligible = false
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faction_weight = gd_z_grp, 10
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density_restriction = 1, patroller
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density_restriction = 1, police_patroller
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density_restriction = 1, pirate_patroller
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encounter = tradep_trade_freighter_pirate, 16, 0.750000
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faction = gd_z_grp, 1.000000
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[Zone]
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nickname = Zone_LI06_path_zoners04
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pos = 43088, 0, -4060
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rotate = 90, 9, 180
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shape = CYLINDER
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size = 750, 20291
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sort = 99
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toughness = 16
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density = 5
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repop_time = 30
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max_battle_size = 6
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pop_type = trade_path
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relief_time = 20
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path_label = zoners_02, 1
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usage = trade
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mission_eligible = false
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faction_weight = gd_z_grp, 10
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density_restriction = 1, patroller
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density_restriction = 1, police_patroller
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density_restriction = 1, pirate_patroller
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encounter = tradep_trade_freighter_pirate, 16, 0.750000
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faction = gd_z_grp, 1.000000
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[Zone]
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nickname = Zone_LI06_path_zoners05
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pos = 41307, 0, 10357
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rotate = 90, 0, 180
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shape = CYLINDER
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size = 750, 8844
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sort = 99
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toughness = 16
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density = 5
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repop_time = 30
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max_battle_size = 6
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pop_type = trade_path
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relief_time = 20
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path_label = zoners_02, 2
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usage = trade
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mission_eligible = false
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faction_weight = gd_z_grp, 10
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density_restriction = 1, patroller
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density_restriction = 1, police_patroller
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density_restriction = 1, pirate_patroller
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encounter = tradep_trade_freighter_pirate, 16, 0.750000
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faction = gd_z_grp, 1.000000
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[Zone]
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nickname = Zone_LI06_path_outcasts01
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pos = 45203, 0, 15445
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rotate = 90, 89, 180
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shape = CYLINDER
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size = 750, 6843
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sort = 99
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toughness = 4
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density = 5
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repop_time = 30
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max_battle_size = 4
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pop_type = field_patrol
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relief_time = 20
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path_label = outcasts_01, 1
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usage = patrol
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mission_eligible = false
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faction_weight = fc_ou_grp, 10
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density_restriction = 1, patroller
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density_restriction = 1, police_patroller
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density_restriction = 1, pirate_patroller
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density_restriction = 4, lawfuls
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density_restriction = 4, unlawfuls
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encounter = patrolp_pirate_patrol, 4, 0.200000
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faction = fc_ou_grp, 1.000000
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[Zone]
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nickname = Zone_LI06_path_lanehackers01
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pos = 45206, 0, 15330
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rotate = 90, 89, 180
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shape = CYLINDER
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size = 750, 6860
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sort = 99
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toughness = 4
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density = 5
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repop_time = 30
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max_battle_size = 4
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pop_type = field_patrol
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relief_time = 20
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path_label = lanehackers_01, 1
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usage = patrol
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mission_eligible = false
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faction_weight = fc_lh_grp, 10
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density_restriction = 1, patroller
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density_restriction = 1, police_patroller
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density_restriction = 1, pirate_patroller
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density_restriction = 4, lawfuls
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density_restriction = 4, unlawfuls
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encounter = patrolp_pirate_patrol, 4, 0.200000
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faction = fc_lh_grp, 1.000000
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[Zone]
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nickname = Zone_LI06_path_libertyrogues01
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pos = 45211, 0, 15645
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rotate = -90, 89, 0
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shape = CYLINDER
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size = 750, 6870
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sort = 99
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toughness = 4
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density = 5
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repop_time = 30
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max_battle_size = 4
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pop_type = field_patrol
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relief_time = 20
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path_label = libertyrogues_01, 1
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usage = patrol
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mission_eligible = false
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faction_weight = fc_lr_grp, 10
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density_restriction = 1, patroller
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density_restriction = 1, police_patroller
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density_restriction = 1, pirate_patroller
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density_restriction = 4, lawfuls
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density_restriction = 4, unlawfuls
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encounter = patrolp_pirate_patrol, 4, 0.200000
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faction = fc_lr_grp, 1.000000
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[Zone]
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nickname = Zone_LI06_path_libertyrogues02
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pos = 41781, 0, 15620
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rotate = 90, -89, 180
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shape = CYLINDER
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size = 750, 10
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sort = 99
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toughness = 4
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density = 5
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repop_time = 30
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max_battle_size = 4
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pop_type = field_patrol
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relief_time = 20
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path_label = libertyrogues_01, 2
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usage = patrol
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mission_eligible = false
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faction_weight = fc_lr_grp, 10
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density_restriction = 1, patroller
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density_restriction = 1, police_patroller
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density_restriction = 1, pirate_patroller
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density_restriction = 4, lawfuls
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density_restriction = 4, unlawfuls
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encounter = patrolp_pirate_patrol, 4, 0.200000
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faction = fc_lr_grp, 1.000000
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[Zone]
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nickname = Zone_LI06_path_junkers01
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pos = 45211, 0, 15774
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rotate = -90, 88, 0
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shape = CYLINDER
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size = 750, 6851
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sort = 99
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toughness = 3
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density = 5
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repop_time = 30
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max_battle_size = 4
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pop_type = field_patrol
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relief_time = 20
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path_label = junkers_01, 1
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usage = patrol
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mission_eligible = false
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faction_weight = fc_j_grp, 10
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density_restriction = 1, patroller
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density_restriction = 1, police_patroller
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density_restriction = 1, pirate_patroller
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density_restriction = 4, lawfuls
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density_restriction = 4, unlawfuls
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encounter = patrolp_pirate_patrol, 3, 0.200000
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faction = fc_j_grp, 1.000000
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[Object]
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nickname = LI06_04
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pos = 35795, 0, 49912
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ids_info = 65713
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = LI06_04_Base
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base = LI06_04_Base
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reputation = li_lsf_grp
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rotate = 0, 0, 0
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archetype = depot
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ids_name = 0
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loadout = rm_depot_li_01
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difficulty_level = 1
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space_costume = benchmark_male_head, benchmark_male_body
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voice = atc_leg_m01
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