Add Nomad Tunnel & Chamber Assets from Beta Files
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DATA/SOLAR/BETA_MISC/nomad_chamber.cmp
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DATA/SOLAR/BETA_MISC/nomad_chamber.cmp
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DATA/SOLAR/BETA_MISC/nomad_chamber.sur
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DATA/SOLAR/BETA_MISC/nomad_chamber.sur
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DATA/SOLAR/BETA_MISC/nomad_chamber02.cmp
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DATA/SOLAR/BETA_MISC/nomad_chamber02.cmp
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DATA/SOLAR/BETA_MISC/nomad_chamber02.sur
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DATA/SOLAR/BETA_MISC/nomad_chamber02.sur
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DATA/SOLAR/BETA_MISC/nomad_tunnel01.3db
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DATA/SOLAR/BETA_MISC/nomad_tunnel01.3db
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DATA/SOLAR/BETA_MISC/nomad_tunnel01.cmp
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DATA/SOLAR/BETA_MISC/nomad_tunnel01.cmp
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DATA/SOLAR/BETA_MISC/nomad_tunnel01.sur
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DATA/SOLAR/BETA_MISC/nomad_tunnel01.sur
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DATA/SOLAR/BETA_MISC/nomad_tunnel02.3db
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DATA/SOLAR/BETA_MISC/nomad_tunnel02.3db
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DATA/SOLAR/BETA_MISC/nomad_tunnel02.cmp
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DATA/SOLAR/BETA_MISC/nomad_tunnel02.cmp
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DATA/SOLAR/BETA_MISC/nomad_tunnel02.sur
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DATA/SOLAR/BETA_MISC/nomad_tunnel02.sur
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@@ -9124,3 +9124,63 @@ loadout = first_level_display_granted_load
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solar_radius = 2.443
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shape_name = NNM_SM_NAVBUOY
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hit_pts = 1e36
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; Freelancer Beta Miscs
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[Solar]
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nickname = lair_tunnel01
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ids_name = 10909
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ids_info = 10910
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type = NON_TARGETABLE
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DA_archetype = solar\beta_misc\nomad_tunnel01.cmp
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material_library = solar\nomad.mat
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LODranges = 0, 20000
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mass = 1000000
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solar_radius = 1000
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shape_name = NNM_SM_MINING
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animated_textures = true
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hit_pts = 999999961690316250000000000000000000.000000
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[Solar]
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nickname = lair_tunnel02
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ids_name = 10909
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ids_info = 10910
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type = NON_TARGETABLE
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DA_archetype = solar\beta_misc\nomad_tunnel02.cmp
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material_library = solar\nomad.mat
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LODranges = 0, 20000
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mass = 1000000
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solar_radius = 1000
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shape_name = NNM_SM_MINING
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animated_textures = true
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hit_pts = 999999961690316250000000000000000000.000000
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[Solar]
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nickname = lair_tunnel03
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ids_name = 10909
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ids_info = 10910
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type = NON_TARGETABLE
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DA_archetype = solar\beta_misc\nomad_chamber.cmp
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material_library = solar\nomad.mat
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LODranges = 0, 20000
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loadout = lair_chamber
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mass = 1000000
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solar_radius = 1000
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shape_name = NNM_SM_MINING
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animated_textures = true
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hit_pts = 999999961690316250000000000000000000.000000
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[Solar]
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nickname = lair_tunnel04
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ids_name = 10909
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ids_info = 10910
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type = NON_TARGETABLE
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DA_archetype = solar\beta_misc\nomad_chamber02.cmp
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material_library = solar\nomad.mat
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LODranges = 0, 20000
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mass = 1000000
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solar_radius = 1000
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shape_name = NNM_SM_MINING
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animated_textures = true
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hit_pts = 999999961690316250000000000000000000.000000
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