Added NPCs, FIX Rooms Rev1

This commit is contained in:
Nekura
2026-05-08 14:27:19 +02:00
parent 3d89ea36e2
commit fd4d85cac1
12 changed files with 234 additions and 88 deletions

View File

@@ -2582,7 +2582,7 @@ MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.1
; Alexandria
[BaseGood]
[BaseGood]
base = ST03_01_Base
@@ -2607,3 +2607,15 @@ base = ST04_03_Base
[BaseGood]
base = KU08_03_Base
[BaseGood]
base = KU08_02_Base
[BaseGood]
base = KU08_04_Base
[BaseGood]
base = KU08_01_Base
[BaseGood]
base = KU08_05_Base

View File

@@ -15899,7 +15899,7 @@ MarketGood = heavy_protection_armor, 0, -1, 100, 100, 0, 1
; Alexandria
[BaseGood]
[BaseGood]
base = ST03_01_Base
MarketGood = ge_gf6_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_lf_engine_01, 0, -1, 100, 100, 0, 1
@@ -16487,3 +16487,15 @@ MarketGood = transport_power01, 0, -1, 100, 100, 0, 1
[BaseGood]
base = KU08_03_Base
[BaseGood]
base = KU08_02_Base
[BaseGood]
base = KU08_04_Base
[BaseGood]
base = KU08_01_Base
[BaseGood]
base = KU08_05_Base

View File

@@ -335,21 +335,21 @@ marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1
; Farway Station
[BaseGood]
[BaseGood]
base = Ew06_Farway_Base
; Alexandria
[BaseGood]
[BaseGood]
base = ST03_01_Base
; Cairo
[BaseGood]
[BaseGood]
base = ST04_01_Base
marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1
@@ -357,14 +357,14 @@ marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1
; Menes
[BaseGood]
[BaseGood]
base = ST04_02_Base
; Sinai
[BaseGood]
[BaseGood]
base = ST04_03_Base
marketgood = remtrain_package, 16, -1, 1, 1, 0, 1, 1
marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
@@ -372,4 +372,16 @@ marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = KU08_03_Base
base = KU08_03_Base
[BaseGood]
base = KU08_02_Base
[BaseGood]
base = KU08_04_Base
[BaseGood]
base = KU08_01_Base
[BaseGood]
base = KU08_05_Base

View File

@@ -46601,8 +46601,8 @@ voice = rvp101
[MRoom]
nickname = bar
character_density = 4
fixture = ku0801_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
character_density = 7
fixture = ku0801_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MBase]
nickname = KU08_02_Base
@@ -46622,6 +46622,25 @@ msg_id_prefix = gcs_refer_base_KU08_03_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = sh_corp_grp
weight = 10
npc = ku08_03_base_npc_001
[GF_NPC]
nickname = ku08_03_base_npc_001
body = benchmark_male_head
head = benchmark_male_body
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500030
affiliation = sh_corp_grp
voice = atc_leg_m01
room = bar
misn = DestroyMission, 8.1101, 15.1974
misn = DestroyMission, 8.1101, 15.1974
misn = DestroyMission, 8.1101, 15.1974
[MBase]
nickname = KU08_04_Base
local_faction = sh_corp_grp
@@ -46631,31 +46650,13 @@ msg_id_prefix = gcs_refer_base_KU08_04_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = sh_corp_grp
weight = 10
npc = ku08_04_base_bar_npc_01
npc = ku08_04_base_equipment_npc_01
npc = ku08_04_base_shipdealer_npc_01
npc = ku08_04_base_trader_npc_01
[GF_NPC]
nickname = ku08_04_base_bar_npc_01
body = ku_bartender_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524289
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_equipment_npc_01
body = ku_commtrader_body
head = pl_male5_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524290
individual_name = 500023
affiliation = sh_corp_grp
voice = mc_leg_m01
@@ -46665,7 +46666,7 @@ body = ku_commtrader_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524291
individual_name = 500024
affiliation = sh_corp_grp
voice = mc_leg_m01
@@ -46675,10 +46676,24 @@ body = ku_commtrader_body
head = ku_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524292
individual_name = 500025
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_bar_npc_01
body = ku_bartender_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500022
affiliation = sh_corp_grp
voice = mc_leg_m01
misn = DestroyMission, 8.1101, 15.1974
misn = DestroyMission, 8.1101, 15.1974
misn = DestroyMission, 8.1101, 15.1974
misn = DestroyMission, 8.1101, 15.1974
[MRoom]
nickname = bar
character_density = 7
@@ -46720,7 +46735,7 @@ body = benchmark_female_body
head = li_newscaster_head_hat
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524299
individual_name = 500026
affiliation = sh_n_grp
voice = mc_leg_m01
@@ -46730,7 +46745,7 @@ body = pl_female1_peasant_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524300
individual_name = 500027
affiliation = sh_n_grp
voice = mc_leg_m01
@@ -46740,7 +46755,7 @@ body = li_bartender_body
head = sh_female1_head_gen
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524301
individual_name = 500028
affiliation = sh_n_grp
voice = mc_leg_m01
@@ -46754,7 +46769,7 @@ individual_name = 500020
affiliation = fc_bd_grp
voice = mc_leg_m01
room = Deck
room = deck
[GF_NPC]
nickname = ku08_05_base_bar_npc_02
body = rh_shipdealer_body
@@ -46765,13 +46780,13 @@ individual_name = 500021
affiliation = fc_bd_grp
voice = mc_leg_m01
room = Deck
room = deck
[MRoom]
nickname = Deck
character_density = 3
fixture = ku08_05_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = ku08_05_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
fixture = ku08_05_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = bar
character_density = 7
@@ -46796,7 +46811,6 @@ npc = ku08_06_base_bar_npc_05
npc = ku08_06_base_bar_npc_06
npc = ku08_06_base_bar_npc_07
npc = ku08_06_base_bar_npc_08
[GF_NPC]
nickname = ku08_06_base_bar_npc_01
body = benchmark_male_body
@@ -46813,11 +46827,11 @@ body = benchmark_male_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
room = bar
individual_name = 524307
affiliation = fc_or_grp
voice = mc_leg_m01
room = bar
[GF_NPC]
nickname = ku08_06_base_bar_npc_03
body = benchmark_male_body
@@ -46879,11 +46893,12 @@ body = benchmark_male_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
room = bar
individual_name = 524313
affiliation = fc_or_grp
voice = mc_leg_m01
room = bar
[GF_NPC]
nickname = ku08_06_base_equipment_npc_01
body = benchmark_male_body

View File

@@ -1,10 +1,10 @@
[BaseInfo]
nickname = KU08_04_Base
start_room = Cityscape
price_variance = 0.20
price_variance = 0.00
[Room]
nickname = Bar
nickname = bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini
[Room]
@@ -22,7 +22,3 @@ file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_shipdealer.ini
[Room]
nickname = Cityscape
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_cityscape.ini
[Room]
nickname = bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini

View File

@@ -23,6 +23,24 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

View File

@@ -24,7 +24,81 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

View File

@@ -1,44 +1,29 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = all, ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -21,16 +21,6 @@ name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
@@ -38,22 +28,13 @@ room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_DEALER_FRONT_DESK

View File

@@ -1209,7 +1209,7 @@ mission_eligible = true
mission_type = unlawful, lawful
vignette_type = open
[Zone]
nickname = Zone_KU08_ronins_002
nickname = Zone_KU08_Ronins_002
pos = 1252, 0, 60089
rotate = 0,0,0
shape = SPHERE