Change Thruster and Strafe
This commit is contained in:
@@ -51,7 +51,7 @@ angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -179,7 +179,7 @@ angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -466,7 +466,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -1056,7 +1056,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open dock1
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -1156,7 +1156,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open dock1
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -1304,7 +1304,7 @@ angular_drag = 60000, 60000, 60000
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rotation_inertia = 16800, 16800, 16800
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open dock1
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -1935,7 +1935,7 @@ angular_drag = 15000, 15000, 35000
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rotation_inertia = 3800, 3800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_ku_fighter
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -2054,7 +2054,7 @@ angular_drag = 41000, 41000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -2231,7 +2231,7 @@ angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -2376,7 +2376,7 @@ angular_drag = 60000, 60000, 60000
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rotation_inertia = 16800, 16800, 16800
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -3074,7 +3074,7 @@ angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -3195,7 +3195,7 @@ angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -3349,7 +3349,7 @@ angular_drag = 60000, 60000, 60000
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rotation_inertia = 16800, 16800, 16800
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_rh_freighter
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -3888,7 +3888,7 @@ angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -4023,7 +4023,7 @@ angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -4159,7 +4159,7 @@ angular_drag = 41000, 41000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -4305,7 +4305,7 @@ angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -4415,7 +4415,7 @@ angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -4498,7 +4498,7 @@ angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open door
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -4637,7 +4637,7 @@ angular_drag = 60000, 60000, 60000
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rotation_inertia = 16800, 16800, 16800
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -4744,7 +4744,7 @@ angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_pi_fighter
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -4908,7 +4908,7 @@ angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_pi_elite
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -5046,7 +5046,7 @@ angular_drag = 40000, 40000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_pi_vheavy_fighter
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -5215,7 +5215,7 @@ angular_drag = 15000, 15000, 35000
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rotation_inertia = 3800, 3800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -5309,7 +5309,7 @@ angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -5419,7 +5419,7 @@ angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -5553,7 +5553,7 @@ angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -5629,7 +5629,7 @@ angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -5762,7 +5762,7 @@ angular_drag = 41000, 41000, 35000
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rotation_inertia = 8400, 8400, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -5912,7 +5912,7 @@ angular_drag = 41000, 41000, 35000
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rotation_inertia = 8400, 8400, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -6059,7 +6059,7 @@ angular_drag = 41000, 41000, 35000
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rotation_inertia = 8400, 8400, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -6205,7 +6205,7 @@ angular_drag = 15000, 15000, 35000
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rotation_inertia = 2800, 2800, 1000
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -6317,7 +6317,7 @@ angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -6497,7 +6497,7 @@ angular_drag = 40000, 40000, 41000
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rotation_inertia = 8400, 8400, 2400
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nudge_force = 30000
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strafe_force = 25000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -6643,7 +6643,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -6765,7 +6765,7 @@ angular_drag = 32000, 32000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -6890,7 +6890,7 @@ angular_drag = 41000, 41000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 10000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -8737,7 +8737,7 @@ angular_drag = 41000, 41000, 141000
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rotation_inertia = 8400, 8400, 8400
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nudge_force = 30000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -8877,7 +8877,7 @@ angular_drag = 64000000, 64000000, 64000000
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rotation_inertia = 2000000, 18000000, 18000000
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nudge_force = 30000.000000
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strafe_force = 10000.000000
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strafe_power_usage = 2
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strafe_power_usage = 12
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HP_bay_surface = HpCargo01
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HP_bay_external = HpCargo02
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HP_tractor_source = HpTractor_Source
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@@ -8965,7 +8965,7 @@ angular_drag = 41000.000000, 41000.000000, 141000.000000
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rotation_inertia = 8400.000000, 8400.000000, 8400.000000
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nudge_force = 30000.000000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open door
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -9020,7 +9020,7 @@ angular_drag = 32000.000000, 32000.000000, 44000.000000
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rotation_inertia = 7400.000000, 7400.000000, 1200.000000
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nudge_force = 30000.000000
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strafe_force = 20000
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strafe_power_usage = 2
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strafe_power_usage = 12
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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@@ -9105,7 +9105,7 @@ camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 20
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camera_turn_look_ahead_slerp_amount = 1.000000
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hit_pts = 127000
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strafe_power_usage = 2
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strafe_power_usage = 12
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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@@ -9178,7 +9178,7 @@ angular_drag = 64000000, 64000000, 64000000
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rotation_inertia = 2000000, 18000000, 18000000
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nudge_force = 30000.000000
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strafe_force = 10000.000000
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strafe_power_usage = 2
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strafe_power_usage = 12
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HP_bay_surface = HpRunningLight08
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HP_bay_external = HpMount
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HP_tractor_source = HpTractor_Source
|
||||
@@ -9226,7 +9226,7 @@ angular_drag = 64000000, 64000000, 64000000
|
||||
rotation_inertia = 2000000, 18000000, 18000000
|
||||
nudge_force = 30000.000000
|
||||
strafe_force = 10000.000000
|
||||
strafe_power_usage = 2
|
||||
strafe_power_usage = 12
|
||||
HP_bay_surface = HpCargo01
|
||||
HP_bay_external = HpCargo02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
@@ -9290,7 +9290,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
nudge_force = 30000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
strafe_power_usage = 12
|
||||
bay_door_anim = Sc_open baydoor
|
||||
bay_doors_open_snd = cargo_doors_open
|
||||
bay_doors_close_snd = cargo_doors_close
|
||||
@@ -9369,7 +9369,7 @@ angular_drag = 40000.000000, 40000.000000, 141000.000000
|
||||
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
|
||||
nudge_force = 30000.000000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
strafe_power_usage = 12
|
||||
bay_door_anim = Sc_open baydoor
|
||||
bay_doors_open_snd = cargo_doors_open
|
||||
bay_doors_close_snd = cargo_doors_close
|
||||
@@ -9489,7 +9489,7 @@ angular_drag = 46000000, 46000000, 46000000
|
||||
rotation_inertia = 2000000, 18000000, 18000000
|
||||
nudge_force = 30000.000000
|
||||
strafe_force = 10000.000000
|
||||
strafe_power_usage = 2
|
||||
strafe_power_usage = 12
|
||||
bay_door_anim = Sc_open baydoor
|
||||
bay_doors_open_snd = cargo_doors_open
|
||||
bay_doors_close_snd = cargo_doors_close
|
||||
@@ -9562,7 +9562,7 @@ angular_drag = 40000.000000, 40000.000000, 141000.000000
|
||||
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
|
||||
nudge_force = 30000.000000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
strafe_power_usage = 12
|
||||
bay_door_anim = Sc_open baydoor
|
||||
bay_doors_open_snd = cargo_doors_open
|
||||
bay_doors_close_snd = cargo_doors_close
|
||||
@@ -9881,7 +9881,7 @@ angular_drag = 132000000, 132000000, 132000000
|
||||
rotation_inertia = 1200000, 40000000, 40000000
|
||||
nudge_force = 360000
|
||||
strafe_force = 50000
|
||||
strafe_power_usage = 250
|
||||
strafe_power_usage = 1250
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source01
|
||||
@@ -10076,7 +10076,7 @@ angular_drag = 41000.000000, 41000.000000, 141000.000000
|
||||
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
|
||||
nudge_force = 30000.000000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
strafe_power_usage = 12
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
@@ -10193,7 +10193,7 @@ angular_drag = 41000, 41000, 35000
|
||||
rotation_inertia = 8400, 8400, 1000
|
||||
nudge_force = 30000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
strafe_power_usage = 12
|
||||
bay_door_anim = Sc_open baydoor
|
||||
bay_doors_open_snd = cargo_doors_open
|
||||
bay_doors_close_snd = cargo_doors_close
|
||||
@@ -10467,7 +10467,7 @@ angular_drag = 41000, 41000, 35000
|
||||
rotation_inertia = 8400, 8400, 1000
|
||||
nudge_force = 30000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
strafe_power_usage = 12
|
||||
bay_door_anim = Sc_open baydoor
|
||||
bay_doors_open_snd = cargo_doors_open
|
||||
bay_doors_close_snd = cargo_doors_close
|
||||
|
||||
Reference in New Issue
Block a user