Change Thruster and Strafe

This commit is contained in:
D4rkl1ght3r
2026-02-11 22:02:47 +01:00
parent cbe987f91d
commit ff2d8aa7cd
2 changed files with 73 additions and 63 deletions

View File

@@ -1,3 +1,9 @@
; Thruster Speed Calculation: 1/600 x max_force
; 600 total value of linear_drag (599 of engine + 1 of ship)
; Thruster
[Thruster] [Thruster]
nickname = ge_s_thruster_01 nickname = ge_s_thruster_01
ids_name = 263737 ids_name = 263737
@@ -12,14 +18,16 @@ parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 0 volume = 0
mass = 10 mass = 10
max_force = 72000 max_force = 66750
particles = gf_ge_s_thruster_01 particles = gf_ge_s_thruster_01
hp_particles = hpthrust hp_particles = hpthrust
power_usage = 165 power_usage = 185
lootable = true lootable = true
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
; Deluxe Thruster
[Thruster] [Thruster]
nickname = ge_s_thruster_02 nickname = ge_s_thruster_02
ids_name = 263738 ids_name = 263738
@@ -34,14 +42,16 @@ parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 0 volume = 0
mass = 10 mass = 10
max_force = 72000 max_force = 68500
particles = gf_ge_s_thruster_01 particles = gf_ge_s_thruster_01
hp_particles = hpthrust hp_particles = hpthrust
power_usage = 150 power_usage = 190
lootable = true lootable = true
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
; Heavy Thruster
[Thruster] [Thruster]
nickname = ge_s_thruster_03 nickname = ge_s_thruster_03
ids_name = 263739 ids_name = 263739
@@ -56,10 +66,10 @@ parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 0 volume = 0
mass = 10 mass = 10
max_force = 72000 max_force = 70250
particles = gf_ge_s_thruster_01 particles = gf_ge_s_thruster_01
hp_particles = hpthrust hp_particles = hpthrust
power_usage = 133 power_usage = 195
lootable = true lootable = true
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
@@ -83,7 +93,7 @@ mass = 10
max_force = 72000 max_force = 72000
particles = gf_ge_s_thruster_01 particles = gf_ge_s_thruster_01
hp_particles = hpthrust hp_particles = hpthrust
power_usage = 125 power_usage = 200
lootable = true lootable = true
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
@@ -104,10 +114,10 @@ parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 0 volume = 0
mass = 10 mass = 10
max_force = 72000 max_force = 75500
particles = gf_ge_s_thruster_01 particles = gf_ge_s_thruster_01
hp_particles = hpthrust hp_particles = hpthrust
power_usage = 125 power_usage = 210
lootable = true lootable = true
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
@@ -125,10 +135,10 @@ parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 0 volume = 0
mass = 10 mass = 10
max_force = 72000 max_force = 75500
particles = gf_ge_s_thruster_01 particles = gf_ge_s_thruster_01
hp_particles = hpthrust hp_particles = hpthrust
power_usage = 125 power_usage = 210
lootable = true lootable = true
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999

View File

@@ -51,7 +51,7 @@ angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -179,7 +179,7 @@ angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -466,7 +466,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -1056,7 +1056,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open dock1 bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -1156,7 +1156,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open dock1 bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -1304,7 +1304,7 @@ angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800 rotation_inertia = 16800, 16800, 16800
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open dock1 bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -1935,7 +1935,7 @@ angular_drag = 15000, 15000, 35000
rotation_inertia = 3800, 3800, 1000 rotation_inertia = 3800, 3800, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_ku_fighter bay_door_anim = Sc_ku_fighter
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -2054,7 +2054,7 @@ angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -2231,7 +2231,7 @@ angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -2376,7 +2376,7 @@ angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800 rotation_inertia = 16800, 16800, 16800
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -3074,7 +3074,7 @@ angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -3195,7 +3195,7 @@ angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -3349,7 +3349,7 @@ angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800 rotation_inertia = 16800, 16800, 16800
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_rh_freighter bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -3888,7 +3888,7 @@ angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -4023,7 +4023,7 @@ angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -4159,7 +4159,7 @@ angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -4305,7 +4305,7 @@ angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -4415,7 +4415,7 @@ angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -4498,7 +4498,7 @@ angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open door bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -4637,7 +4637,7 @@ angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800 rotation_inertia = 16800, 16800, 16800
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -4744,7 +4744,7 @@ angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_pi_fighter bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -4908,7 +4908,7 @@ angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_pi_elite bay_door_anim = Sc_pi_elite
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -5046,7 +5046,7 @@ angular_drag = 40000, 40000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_pi_vheavy_fighter bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -5215,7 +5215,7 @@ angular_drag = 15000, 15000, 35000
rotation_inertia = 3800, 3800, 1000 rotation_inertia = 3800, 3800, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -5309,7 +5309,7 @@ angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -5419,7 +5419,7 @@ angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -5553,7 +5553,7 @@ angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -5629,7 +5629,7 @@ angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -5762,7 +5762,7 @@ angular_drag = 41000, 41000, 35000
rotation_inertia = 8400, 8400, 1000 rotation_inertia = 8400, 8400, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -5912,7 +5912,7 @@ angular_drag = 41000, 41000, 35000
rotation_inertia = 8400, 8400, 1000 rotation_inertia = 8400, 8400, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -6059,7 +6059,7 @@ angular_drag = 41000, 41000, 35000
rotation_inertia = 8400, 8400, 1000 rotation_inertia = 8400, 8400, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -6205,7 +6205,7 @@ angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -6317,7 +6317,7 @@ angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -6497,7 +6497,7 @@ angular_drag = 40000, 40000, 41000
rotation_inertia = 8400, 8400, 2400 rotation_inertia = 8400, 8400, 2400
nudge_force = 30000 nudge_force = 30000
strafe_force = 25000 strafe_force = 25000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -6643,7 +6643,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -6765,7 +6765,7 @@ angular_drag = 32000, 32000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -6890,7 +6890,7 @@ angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 10000 nudge_force = 10000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -8737,7 +8737,7 @@ angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -8877,7 +8877,7 @@ angular_drag = 64000000, 64000000, 64000000
rotation_inertia = 2000000, 18000000, 18000000 rotation_inertia = 2000000, 18000000, 18000000
nudge_force = 30000.000000 nudge_force = 30000.000000
strafe_force = 10000.000000 strafe_force = 10000.000000
strafe_power_usage = 2 strafe_power_usage = 12
HP_bay_surface = HpCargo01 HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02 HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
@@ -8965,7 +8965,7 @@ angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000 nudge_force = 30000.000000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open door bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -9020,7 +9020,7 @@ angular_drag = 32000.000000, 32000.000000, 44000.000000
rotation_inertia = 7400.000000, 7400.000000, 1200.000000 rotation_inertia = 7400.000000, 7400.000000, 1200.000000
nudge_force = 30000.000000 nudge_force = 30000.000000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -9105,7 +9105,7 @@ camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20 camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000 camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 127000 hit_pts = 127000
strafe_power_usage = 2 strafe_power_usage = 12
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
@@ -9178,7 +9178,7 @@ angular_drag = 64000000, 64000000, 64000000
rotation_inertia = 2000000, 18000000, 18000000 rotation_inertia = 2000000, 18000000, 18000000
nudge_force = 30000.000000 nudge_force = 30000.000000
strafe_force = 10000.000000 strafe_force = 10000.000000
strafe_power_usage = 2 strafe_power_usage = 12
HP_bay_surface = HpRunningLight08 HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
@@ -9226,7 +9226,7 @@ angular_drag = 64000000, 64000000, 64000000
rotation_inertia = 2000000, 18000000, 18000000 rotation_inertia = 2000000, 18000000, 18000000
nudge_force = 30000.000000 nudge_force = 30000.000000
strafe_force = 10000.000000 strafe_force = 10000.000000
strafe_power_usage = 2 strafe_power_usage = 12
HP_bay_surface = HpCargo01 HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02 HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
@@ -9290,7 +9290,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -9369,7 +9369,7 @@ angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000 nudge_force = 30000.000000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -9489,7 +9489,7 @@ angular_drag = 46000000, 46000000, 46000000
rotation_inertia = 2000000, 18000000, 18000000 rotation_inertia = 2000000, 18000000, 18000000
nudge_force = 30000.000000 nudge_force = 30000.000000
strafe_force = 10000.000000 strafe_force = 10000.000000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -9562,7 +9562,7 @@ angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000 nudge_force = 30000.000000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -9881,7 +9881,7 @@ angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 1200000, 40000000, 40000000 rotation_inertia = 1200000, 40000000, 40000000
nudge_force = 360000 nudge_force = 360000
strafe_force = 50000 strafe_force = 50000
strafe_power_usage = 250 strafe_power_usage = 1250
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01 HP_tractor_source = HpTractor_Source01
@@ -10076,7 +10076,7 @@ angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000 nudge_force = 30000.000000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
@@ -10193,7 +10193,7 @@ angular_drag = 41000, 41000, 35000
rotation_inertia = 8400, 8400, 1000 rotation_inertia = 8400, 8400, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close
@@ -10467,7 +10467,7 @@ angular_drag = 41000, 41000, 35000
rotation_inertia = 8400, 8400, 1000 rotation_inertia = 8400, 8400, 1000
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 12
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close bay_doors_close_snd = cargo_doors_close