Add Baltimore a Shipdealer, Add HeavyLifter Ship

This commit is contained in:
DrGreen
2024-09-25 00:34:49 +02:00
parent 38e1802628
commit ff8532c2a5
12 changed files with 215 additions and 2 deletions

View File

@@ -8971,4 +8971,76 @@ separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2150
root_health_proxy = true
;;Heavy Lifter
[Ship]
ids_name = 237024
ids_info = 67001
ids_info1 = 66552
ids_info2 = 66608
ids_info3 = 67002
ship_class = 2
nickname = ge_lifter_player
LODranges = 0, 300, 600, 900, 4000
msg_id_prefix = gcs_refer_shiparch_hlifter
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\heavylifter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 0
mass = 500.000000
hold_size = 475
linear_drag = 1
fuse = lifter_death_fuse, 0, 1
max_bank_angle = 19
camera_offset = 38, 146
camera_angular_acceleration = 0.03
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 185000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 12300000, 12300000, 12300000
angular_drag = 46000000, 46000000, 46000000
rotation_inertia = 2000000, 18000000, 18000000
nudge_force = 30000.000000
strafe_force = 10000.000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_freighter_shield_special_1, HpCargo02, HpCargo01
hp_type = hp_turret_special_9, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_8, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_6, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_5, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_3, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_2, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
[CollisionGroup]
obj = lifter_clamp01_lod1
separable
child_impulse = 1
parent_impulse = 60
debris_type = debris_normal
fuse = lifter_death_fuse, 0, 1
hit_pts = 400
root_health_proxy = true