Add Baltimore a Shipdealer, Add HeavyLifter Ship
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@@ -8971,4 +8971,76 @@ separation_explosion = explosion_small_ship_breakoff
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mass = 5.000000
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type = Port_Wing
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hit_pts = 2150
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root_health_proxy = true
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;;Heavy Lifter
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[Ship]
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ids_name = 237024
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ids_info = 67001
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ids_info1 = 66552
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ids_info2 = 66608
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ids_info3 = 67002
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ship_class = 2
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nickname = ge_lifter_player
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LODranges = 0, 300, 600, 900, 4000
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msg_id_prefix = gcs_refer_shiparch_hlifter
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mission_property = can_use_med_moors
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type = FREIGHTER
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DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
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material_library = ships\utility\utility_ships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\heavylifter.ini
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pilot_mesh = generic_pilot
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nanobot_limit = 0
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shield_battery_limit = 0
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mass = 500.000000
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hold_size = 475
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linear_drag = 1
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fuse = lifter_death_fuse, 0, 1
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max_bank_angle = 19
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camera_offset = 38, 146
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camera_angular_acceleration = 0.03
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camera_horizontal_turn_angle = 20
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 20
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 185000
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explosion_arch = explosion_cap_ship1
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 12300000, 12300000, 12300000
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angular_drag = 46000000, 46000000, 46000000
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rotation_inertia = 2000000, 18000000, 18000000
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nudge_force = 30000.000000
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strafe_force = 10000.000000
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strafe_power_usage = 2
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 6
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hp_type = hp_freighter_shield_special_1, HpCargo02, HpCargo01
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hp_type = hp_turret_special_9, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_8, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_6, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_5, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_3, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_2, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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[CollisionGroup]
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obj = lifter_clamp01_lod1
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separable
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child_impulse = 1
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parent_impulse = 60
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debris_type = debris_normal
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fuse = lifter_death_fuse, 0, 1
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hit_pts = 400
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root_health_proxy = true
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