Add Baltimore a Shipdealer, Add HeavyLifter Ship
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16
DATA/COCKPITS/heavylifter.ini
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16
DATA/COCKPITS/heavylifter.ini
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@@ -0,0 +1,16 @@
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[Cockpit]
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mesh = cockpits\bretonia\models\br_elite_cockpit.cmp
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int_brightness = 0.500000
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head_turn = 40, 50
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[CockpitCamera]
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[TurretCamera]
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tether = 0.000000, 20, 140
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yaw_rotate_speed = 2.250000
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pitch_rotate_speed = 1.500000
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accel_speed = 5
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[RearViewCamera]
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view_position = 0, 40, 160
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@@ -1483,13 +1483,16 @@ ids_name = 263900
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ids_info = 264900
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volume = 0
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mass = 10
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max_force = 120000
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linear_drag = 3000
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max_force = 48000
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linear_drag = 599
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power_usage = 0
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reverse_fraction = 0.1
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flame_effect = gf_br_lifter_engine01
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cruise_charge_time = 5
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cruise_power_usage = 20
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rumble_sound = rumble_destroyer
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rumble_atten_range = -5, 0
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rumble_pitch_range = -25, 25
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cruise_start_sound = engine_ci_cruise_start
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cruise_loop_sound = engine_ci_cruise_loop
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cruise_stop_sound = engine_ci_cruise_stop
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@@ -1499,6 +1502,7 @@ indestructible = false
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outside_cone_attenuation = -3
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inside_sound_cone = 90
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outside_sound_cone = 270
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lootable = false
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[Engine]
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nickname = ge_lnr_engine_01
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@@ -2750,3 +2750,35 @@ addon = contrail01, HpContrail01, 1
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addon = contrail01, HpContrail02, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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;;Heavy Lifter
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[Good]
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nickname = heavylifter_hull
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category = shiphull
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ship = ge_lifter_player
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price = 10000000
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ids_name = 237024
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item_icon = Equipment\models\commodities\nn_icons\heavy_lifter.3db
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[Good]
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nickname = heavylifter_package
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category = ship
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hull = heavylifter_hull
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addon = ge_lft_engine_01, internal, 1
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addon = co_elite2_power01, internal, 1
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addon = ge_s_scanner_01, internal, 1
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addon = ge_s_tractor_01, internal, 1
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addon = LargeWhiteSpecial, HpHeadLight01
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addon = SlowMediumWhite, HpRunningLight01
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addon = SlowMediumWhite, HpRunningLight02
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addon = SlowMediumWhite, HpRunningLight03
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addon = SlowMediumWhite, HpRunningLight04
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addon = SlowMediumWhite, HpRunningLight05
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addon = SlowMediumWhite, HpRunningLight06
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addon = SlowMediumWhite, HpRunningLight07
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addon = SlowMediumWhite, HpRunningLight08
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addon = contrail01, HpContrail01, 1
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addon = contrail01, HpContrail02, 1
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addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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@@ -164,6 +164,10 @@ marketgood = bwf_package, 4, -1, 1, 1, 0, 1, 1
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base = Li01_13_base
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marketgood = pf_package, 2, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Li01_14_base
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marketgood = heavylifter_package, 1, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Li01_15_base
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marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
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@@ -7428,6 +7428,16 @@ individual_name = 244647
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affiliation = co_me_grp
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voice = rvp101
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[GF_NPC]
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nickname = li0114_fix_ship
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body = sc_scientist3_body
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head = rh_captain_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 245203
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affiliation = co_me_grp
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voice = rvp101
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[GF_NPC]
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nickname = li0114_gateway_001_m
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body = pl_male2_peasant_body
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@@ -7695,6 +7705,11 @@ character_density = 2
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fixture = li0114_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = li0114_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MRoom]
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nickname = ShipDealer
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character_density = 2
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fixture = li0114_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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[MBase]
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nickname = Li01_15_Base
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local_faction = fc_or_grp
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@@ -8972,3 +8972,75 @@ mass = 5.000000
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type = Port_Wing
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hit_pts = 2150
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root_health_proxy = true
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;;Heavy Lifter
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[Ship]
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ids_name = 237024
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ids_info = 67001
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ids_info1 = 66552
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ids_info2 = 66608
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ids_info3 = 67002
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ship_class = 2
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nickname = ge_lifter_player
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LODranges = 0, 300, 600, 900, 4000
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msg_id_prefix = gcs_refer_shiparch_hlifter
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mission_property = can_use_med_moors
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type = FREIGHTER
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DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
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material_library = ships\utility\utility_ships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\heavylifter.ini
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pilot_mesh = generic_pilot
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nanobot_limit = 0
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shield_battery_limit = 0
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mass = 500.000000
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hold_size = 475
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linear_drag = 1
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fuse = lifter_death_fuse, 0, 1
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max_bank_angle = 19
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camera_offset = 38, 146
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camera_angular_acceleration = 0.03
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camera_horizontal_turn_angle = 20
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 20
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camera_turn_look_ahead_slerp_amount = 1
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hit_pts = 185000
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explosion_arch = explosion_cap_ship1
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 12300000, 12300000, 12300000
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angular_drag = 46000000, 46000000, 46000000
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rotation_inertia = 2000000, 18000000, 18000000
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nudge_force = 30000.000000
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strafe_force = 10000.000000
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strafe_power_usage = 2
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 6
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hp_type = hp_freighter_shield_special_1, HpCargo02, HpCargo01
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hp_type = hp_turret_special_9, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_8, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_6, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_5, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_3, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_2, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
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[CollisionGroup]
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obj = lifter_clamp01_lod1
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separable
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child_impulse = 1
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parent_impulse = 60
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debris_type = debris_normal
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fuse = lifter_death_fuse, 0, 1
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hit_pts = 400
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root_health_proxy = true
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@@ -36,6 +36,11 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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@@ -81,3 +86,5 @@ name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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@@ -0,0 +1,59 @@
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[Room_Info]
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set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
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scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Camera]
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name = Camera_0
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[Room_Sound]
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ambient = ambience_shipbuy
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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@@ -10,3 +10,7 @@ file = Universe\Systems\Li01\Bases\Rooms\Li01_14_Bar.ini
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nickname = Deck
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file = Universe\Systems\Li01\Bases\Rooms\Li01_14_Deck.ini
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[Room]
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nickname = ShipDealer
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file = Universe\Systems\Li01\Bases\Rooms\Li01_14_shipdealer.ini
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