Add Baltimore a Shipdealer, Add HeavyLifter Ship

This commit is contained in:
DrGreen
2024-09-25 00:34:49 +02:00
parent 38e1802628
commit ff8532c2a5
12 changed files with 215 additions and 2 deletions

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@@ -0,0 +1,16 @@
[Cockpit]
mesh = cockpits\bretonia\models\br_elite_cockpit.cmp
int_brightness = 0.500000
head_turn = 40, 50
[CockpitCamera]
[TurretCamera]
tether = 0.000000, 20, 140
yaw_rotate_speed = 2.250000
pitch_rotate_speed = 1.500000
accel_speed = 5
[RearViewCamera]
view_position = 0, 40, 160

View File

@@ -1483,13 +1483,16 @@ ids_name = 263900
ids_info = 264900
volume = 0
mass = 10
max_force = 120000
linear_drag = 3000
max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.1
flame_effect = gf_br_lifter_engine01
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_destroyer
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
@@ -1499,6 +1502,7 @@ indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
lootable = false
[Engine]
nickname = ge_lnr_engine_01

View File

@@ -2750,3 +2750,35 @@ addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
;;Heavy Lifter
[Good]
nickname = heavylifter_hull
category = shiphull
ship = ge_lifter_player
price = 10000000
ids_name = 237024
item_icon = Equipment\models\commodities\nn_icons\heavy_lifter.3db
[Good]
nickname = heavylifter_package
category = ship
hull = heavylifter_hull
addon = ge_lft_engine_01, internal, 1
addon = co_elite2_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = LargeWhiteSpecial, HpHeadLight01
addon = SlowMediumWhite, HpRunningLight01
addon = SlowMediumWhite, HpRunningLight02
addon = SlowMediumWhite, HpRunningLight03
addon = SlowMediumWhite, HpRunningLight04
addon = SlowMediumWhite, HpRunningLight05
addon = SlowMediumWhite, HpRunningLight06
addon = SlowMediumWhite, HpRunningLight07
addon = SlowMediumWhite, HpRunningLight08
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1

View File

@@ -164,6 +164,10 @@ marketgood = bwf_package, 4, -1, 1, 1, 0, 1, 1
base = Li01_13_base
marketgood = pf_package, 2, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_14_base
marketgood = heavylifter_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_15_base
marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1

View File

@@ -7428,6 +7428,16 @@ individual_name = 244647
affiliation = co_me_grp
voice = rvp101
[GF_NPC]
nickname = li0114_fix_ship
body = sc_scientist3_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245203
affiliation = co_me_grp
voice = rvp101
[GF_NPC]
nickname = li0114_gateway_001_m
body = pl_male2_peasant_body
@@ -7695,6 +7705,11 @@ character_density = 2
fixture = li0114_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li0114_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = li0114_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase]
nickname = Li01_15_Base
local_faction = fc_or_grp

View File

@@ -8971,4 +8971,76 @@ separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2150
root_health_proxy = true
;;Heavy Lifter
[Ship]
ids_name = 237024
ids_info = 67001
ids_info1 = 66552
ids_info2 = 66608
ids_info3 = 67002
ship_class = 2
nickname = ge_lifter_player
LODranges = 0, 300, 600, 900, 4000
msg_id_prefix = gcs_refer_shiparch_hlifter
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\heavylifter.ini
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 0
mass = 500.000000
hold_size = 475
linear_drag = 1
fuse = lifter_death_fuse, 0, 1
max_bank_angle = 19
camera_offset = 38, 146
camera_angular_acceleration = 0.03
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 185000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 12300000, 12300000, 12300000
angular_drag = 46000000, 46000000, 46000000
rotation_inertia = 2000000, 18000000, 18000000
nudge_force = 30000.000000
strafe_force = 10000.000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_freighter_shield_special_1, HpCargo02, HpCargo01
hp_type = hp_turret_special_9, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_8, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_6, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_5, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_3, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_2, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
[CollisionGroup]
obj = lifter_clamp01_lod1
separable
child_impulse = 1
parent_impulse = 60
debris_type = debris_normal
fuse = lifter_death_fuse, 0, 1
hit_pts = 400
root_health_proxy = true

View File

@@ -36,6 +36,11 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
@@ -81,3 +86,5 @@ name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

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@@ -0,0 +1,59 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

View File

@@ -10,3 +10,7 @@ file = Universe\Systems\Li01\Bases\Rooms\Li01_14_Bar.ini
nickname = Deck
file = Universe\Systems\Li01\Bases\Rooms\Li01_14_Deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Li01\Bases\Rooms\Li01_14_shipdealer.ini

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