initial changes for li06 and li07
This commit is contained in:
@@ -46032,4 +46032,472 @@ num_offers = 0, 0
|
|||||||
|
|
||||||
[MRoom]
|
[MRoom]
|
||||||
nickname = Deck
|
nickname = Deck
|
||||||
character_density = 3
|
character_density = 3
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_01_Base
|
||||||
|
local_faction = li_lsf_grp
|
||||||
|
diff = 3
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_01_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 2, 4
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = li_p_grp
|
||||||
|
weight = 9
|
||||||
|
offers_missions =
|
||||||
|
mission_type = DestroyMission, 0.112387, 0.351002, 20
|
||||||
|
npc = LI0601_lpolice_001_m
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = co_ti_grp
|
||||||
|
weight = 64
|
||||||
|
offers_missions =
|
||||||
|
mission_type = DestroyMission, 0.112387, 0.351002, 40
|
||||||
|
npc = LI0601_planetform_001_m
|
||||||
|
npc = LI0601_planetform_002_m
|
||||||
|
npc = LI0601_planetform_003_m
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = co_ss_grp
|
||||||
|
weight = 9
|
||||||
|
npc = LI0601_universal_001_m
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = gd_bh_grp
|
||||||
|
weight = 18
|
||||||
|
offers_missions =
|
||||||
|
mission_type = DestroyMission, 0.112387, 0.351002, 40
|
||||||
|
npc = LI0601_bounty_001_f
|
||||||
|
npc = LI0601_bounty_002_m
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_bounty_001_f
|
||||||
|
body = pl_female2_journeyman_body
|
||||||
|
head = sh_female1_head_gen
|
||||||
|
lefthand = benchmark_female_hand_left
|
||||||
|
righthand = benchmark_female_hand_right
|
||||||
|
individual_name = 220154
|
||||||
|
affiliation = gd_bh_grp
|
||||||
|
voice = rvp501
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
bribe = co_hsp_grp, 10000, 16100
|
||||||
|
bribe = co_ni_grp, 10000, 16100
|
||||||
|
bribe = co_ss_grp, 10000, 16100
|
||||||
|
bribe = co_vr_grp, 10000, 16100
|
||||||
|
bribe = gd_bh_grp, 10000, 16101
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131924
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131925
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131926
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131927
|
||||||
|
rumorknowdb = li02_to_li04_hole
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131928
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131929
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393480
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393483
|
||||||
|
know = 251644, 252612, 6000, 2
|
||||||
|
knowdb = li02_to_li04_hole
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_bounty_002_m
|
||||||
|
body = sh_male2_body
|
||||||
|
head = pi_pirate1_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220155
|
||||||
|
affiliation = gd_bh_grp
|
||||||
|
voice = rvp101
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
bribe = co_be_grp, 10000, 16100
|
||||||
|
bribe = co_nws_grp, 10000, 16100
|
||||||
|
bribe = co_ti_grp, 10000, 16100
|
||||||
|
bribe = gd_bh_grp, 10000, 16101
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131924
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131925
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131926
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131927
|
||||||
|
rumorknowdb = li02_to_li04_hole
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131928
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131929
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393481
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484
|
||||||
|
accessory = prop_neuralnet_B_right
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_fix_bartender
|
||||||
|
body = li_bartender_body
|
||||||
|
head = rh_bartender_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244652
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp111
|
||||||
|
bribe = co_be_grp, 10000, 16100
|
||||||
|
bribe = co_nws_grp, 10000, 16100
|
||||||
|
bribe = co_ss_grp, 10000, 16100
|
||||||
|
bribe = co_ti_grp, 10000, 16101
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131933
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131934
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131935
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131936
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131937
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131938
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131939
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131941
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393482
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393485
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_fix_ship
|
||||||
|
base_appr = Robot_body_c
|
||||||
|
individual_name = 244655
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp003
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_fix_trader
|
||||||
|
base_appr = Robot_body_a
|
||||||
|
individual_name = 244653
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp003
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_fix_weaponsdealer
|
||||||
|
base_appr = Robot_body_e
|
||||||
|
individual_name = 244654
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp003
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_lpolice_001_m
|
||||||
|
body = li_male_guard_body
|
||||||
|
head = ge_male3_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220156
|
||||||
|
affiliation = li_p_grp
|
||||||
|
voice = rvp111
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
bribe = li_p_grp, 10000, 16101
|
||||||
|
bribe = co_alg_grp, 10000, 16100
|
||||||
|
bribe = co_be_grp, 10000, 16100
|
||||||
|
bribe = co_ni_grp, 10000, 16100
|
||||||
|
bribe = gd_bh_grp, 10000, 16100
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131930
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131931
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131932
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393486
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393384
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_planetform_001_m
|
||||||
|
body = sc_scientist4_body
|
||||||
|
head = li_captain_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220157
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp101
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131933
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131934
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131935
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131936
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131937
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131938
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131939
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131940
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131941
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393487
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393483
|
||||||
|
know = 251654, 253753, 1500, 1
|
||||||
|
knowdb = br01_05
|
||||||
|
know = 251719, 253754, 600, 1
|
||||||
|
knowdb = iw03_01
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_planetform_002_m
|
||||||
|
body = sc_scientist4_body
|
||||||
|
head = pl_male7_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220158
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp101
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131933
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131934
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131935
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131936
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131937
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131938
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131939
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131940
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131941
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393488
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484
|
||||||
|
know = 251681, 253755, 2500, 1
|
||||||
|
knowdb = br06_04
|
||||||
|
know = 251704, 253756, 3500, 1
|
||||||
|
knowdb = bw10_01
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_planetform_003_m
|
||||||
|
body = sc_scientist4_body
|
||||||
|
head = pl_male5_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220159
|
||||||
|
affiliation = co_ti_grp
|
||||||
|
voice = rvp131
|
||||||
|
misn = DestroyMission, 0.112387, 0.351002
|
||||||
|
room = bar
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131933
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131934
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131935
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131936
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131937
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131938
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131939
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131940
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131941
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393489
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393485
|
||||||
|
know = 251659, 253757, 1000, 1
|
||||||
|
knowdb = br02_02
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0601_universal_001_m
|
||||||
|
body = li_tilton_body
|
||||||
|
head = li_sales_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 220160
|
||||||
|
affiliation = co_ss_grp
|
||||||
|
voice = rvp101
|
||||||
|
room = bar
|
||||||
|
bribe = li_p_grp, 10000, 16100
|
||||||
|
bribe = co_hsp_grp, 10000, 16100
|
||||||
|
bribe = co_ni_grp, 10000, 16100
|
||||||
|
bribe = co_ss_grp, 10000, 16101
|
||||||
|
bribe = co_ti_grp, 10000, 16100
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131942
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131943
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131944
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
|
||||||
|
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
|
||||||
|
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393490
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 4
|
||||||
|
fixture = LI0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Planetscape
|
||||||
|
character_density = 3
|
||||||
|
fixture = LI0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
|
fixture = LI0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
fixture = LI0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = LI06_02_Base
|
||||||
|
local_faction = co_os_grp
|
||||||
|
diff = 1
|
||||||
|
msg_id_prefix = gcs_refer_base_LI06_02_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 2, 4
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = co_os_grp
|
||||||
|
weight = 64
|
||||||
|
offers_missions = true
|
||||||
|
mission_type = DestroyMission, 0.000000, 0.112387, 100
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0602_fix_bartender
|
||||||
|
body = li_bartender_body
|
||||||
|
head = br_bartender_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244617
|
||||||
|
affiliation = co_os_grp
|
||||||
|
voice = rvp101
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131309
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131311
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131312
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131313
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131314
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131319
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393383
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0602_fix_ship
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = rh_hassler_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244620
|
||||||
|
affiliation = co_os_grp
|
||||||
|
voice = rvp111
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0602_fix_trader
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = ge_male3_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244618
|
||||||
|
affiliation = co_os_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = LI0602_fix_weaponsdealer
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = li_rockford_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 244619
|
||||||
|
affiliation = co_os_grp
|
||||||
|
voice = rvp111
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 4
|
||||||
|
fixture = LI0602_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Deck
|
||||||
|
character_density = 3
|
||||||
|
fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
|
fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|||||||
47
DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini
Normal file
47
DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
[TexturePanels]
|
||||||
|
file = solar\asteroids\rock_shapes.ini
|
||||||
|
|
||||||
|
[Field]
|
||||||
|
cube_size = 400
|
||||||
|
fill_dist = 1800
|
||||||
|
tint_field = 255, 255, 255
|
||||||
|
empty_cube_frequency = 1.000000
|
||||||
|
|
||||||
|
[properties]
|
||||||
|
flag = rock_objects
|
||||||
|
flag = Object_density_low
|
||||||
|
|
||||||
|
[Cube]
|
||||||
|
asteroid = rock_asteroid30, 0.600000, 0.200000, -0.200000, 35, 10, 20
|
||||||
|
|
||||||
|
[Band]
|
||||||
|
render_parts = 6
|
||||||
|
shape = asteroid_belt_04
|
||||||
|
height = 1000
|
||||||
|
offset_dist = 1000
|
||||||
|
fade = 1.000000, 1.350000, 15, 17
|
||||||
|
texture_aspect = 1.000000
|
||||||
|
color_shift = 1.000000, 1.000000, 1.000000
|
||||||
|
ambient_intensity = 1.000000
|
||||||
|
vert_increase = 2
|
||||||
|
|
||||||
|
[AsteroidBillboards]
|
||||||
|
count = 1000
|
||||||
|
start_dist = 800
|
||||||
|
fade_dist_percent = 0.200000
|
||||||
|
shape = roid_rock_tri
|
||||||
|
color_shift = 0.700000, 0.700000, 0.700000
|
||||||
|
ambient_intensity = 1.000000
|
||||||
|
size = 10, 50
|
||||||
|
|
||||||
|
[DynamicAsteroids]
|
||||||
|
asteroid = DAsteroid_rock_small1
|
||||||
|
count = 10
|
||||||
|
placement_radius = 500.000000
|
||||||
|
placement_offset = 90.000000
|
||||||
|
max_velocity = 15.000000
|
||||||
|
max_angular_velocity = 3.000000
|
||||||
|
color_shift = 0.500000, 0.500000, 0.500000
|
||||||
|
|
||||||
|
[FlExplorer]
|
||||||
|
template = solar\asteroids\hi01_mahon_dust_field.ini
|
||||||
@@ -1154,20 +1154,20 @@ faction = co_ss_grp, 0.2
|
|||||||
[Object]
|
[Object]
|
||||||
nickname = Li02_planet_Mojave
|
nickname = Li02_planet_Mojave
|
||||||
ids_name = 261120
|
ids_name = 261120
|
||||||
pos = 23702, 0, -23657
|
pos = 22305, 0, -24491
|
||||||
Archetype = planet_desorgrck_2000
|
Archetype = planet_desorgrck_2000
|
||||||
ids_info = 66053
|
ids_info = 66053
|
||||||
spin = 0, 0.02, 0
|
spin = 0, 0.020000, 0
|
||||||
atmosphere_range = 2150
|
atmosphere_range = 2150
|
||||||
burn_color = 255, 222, 160
|
burn_color = 255, 222, 160
|
||||||
|
|
||||||
[zone]
|
[zone]
|
||||||
nickname = zone_Li02_Mojave_death
|
nickname = zone_Li02_Mojave_death
|
||||||
pos = 23702, 0, -23657
|
pos = 22305, 0, -24491
|
||||||
shape = SPHERE
|
shape = SPHERE
|
||||||
size = 2075
|
size = 2075
|
||||||
damage = 2000000
|
damage = 2000000
|
||||||
sort = 99.5
|
sort = 99.500000
|
||||||
density = 0
|
density = 0
|
||||||
relief_time = 0
|
relief_time = 0
|
||||||
population_additive = false
|
population_additive = false
|
||||||
@@ -6331,3 +6331,265 @@ sort = 99.5
|
|||||||
nickname = ast_ice_broken01
|
nickname = ast_ice_broken01
|
||||||
pos = 0, 0, -50000
|
pos = 0, 0, -50000
|
||||||
archetype = ast_ice_broken01
|
archetype = ast_ice_broken01
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_to_LI06
|
||||||
|
ids_name = 458756
|
||||||
|
pos = 26705, 0, -54709
|
||||||
|
rotate = 0, 140, 0
|
||||||
|
archetype = jumpgate
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
jump_effect = jump_effect_bretonia
|
||||||
|
ids_info = 66145
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 7
|
||||||
|
loadout = jumpgate_br_02
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
goto = LI06, LI06_to_Li02, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = Zone_Li02_to_LI06
|
||||||
|
pos = 26706, 0, -54708
|
||||||
|
shape = SPHERE
|
||||||
|
size = 1000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 0
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_6
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 25958, 0, -21608
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_5
|
||||||
|
reputation = li_p_grp
|
||||||
|
tradelane_space_name = 261120
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_5
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 32314, 0, -25590
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_4
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_6
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_4
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 38670, 0, -29571
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_3
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_5
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 4
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hardest
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_3
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 45026, 0, -33553
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_2
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_4
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_2
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 51381, 0, -37535
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_1
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_3
|
||||||
|
reputation = li_p_grp
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 4
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hardest
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_1
|
||||||
|
ids_name = 260613
|
||||||
|
pos = 57737, 0, -41516
|
||||||
|
rotate = 0, 122, 0
|
||||||
|
Archetype = Trade_Lane_Ring
|
||||||
|
ids_info = 66170
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_2
|
||||||
|
reputation = li_p_grp
|
||||||
|
tradelane_space_name = 261663
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 3
|
||||||
|
loadout = trade_lane_ring_li_01
|
||||||
|
pilot = pilot_solar_hard
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_01
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 25270, 0, -23215
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
tradelane_space_name = 261120
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_02
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_02
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 25680, 0, -33007
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_01
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_03
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_03
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 26090, 0, -42800
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_02
|
||||||
|
next_ring = Li02_Trade_Lane_Ring_04
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Li02_Trade_Lane_Ring_04
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
pos = 26500, 0, -52593
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
archetype = Trade_Lane_Ring
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 66170
|
||||||
|
tradelane_space_name = 458758
|
||||||
|
behavior = NOTHING
|
||||||
|
difficulty_level = 1
|
||||||
|
loadout = trade_lane_ring_br_01
|
||||||
|
pilot = pilot_solar_easiest
|
||||||
|
prev_ring = Li02_Trade_Lane_Ring_03
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_Li02_Tradelane_01
|
||||||
|
pos = 25885, 0, -37904
|
||||||
|
rotate = 0, -2, 0
|
||||||
|
shape = BOX
|
||||||
|
size = 1598, 1598, 29903
|
||||||
|
comment = Tradelane Pop
|
||||||
|
property_flags = 196608
|
||||||
|
lane_id = 1
|
||||||
|
tradelane_down = 35
|
||||||
|
sort = 51
|
||||||
|
toughness = 4
|
||||||
|
density = 3
|
||||||
|
repop_time = 25
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = major_tradelane
|
||||||
|
relief_time = 35
|
||||||
|
faction_weight = li_lsf_grp, 1
|
||||||
|
faction_weight = li_p_grp, 1
|
||||||
|
faction_weight = co_me_grp, 7
|
||||||
|
faction_weight = co_hsp_grp, 7
|
||||||
|
faction_weight = co_ni_grp, 7
|
||||||
|
faction_weight = co_os_grp, 7
|
||||||
|
faction_weight = co_ss_grp, 7
|
||||||
|
faction_weight = co_alg_grp, 7
|
||||||
|
faction_weight = li_n_grp, 1
|
||||||
|
encounter = tradelane_trade_armored, 4, 0.100000
|
||||||
|
faction = li_lsf_grp, 0.100000
|
||||||
|
faction = li_p_grp, 0.100000
|
||||||
|
encounter = tradelane_trade_freighter, 4, 0.400000
|
||||||
|
faction = co_me_grp, 0.100000
|
||||||
|
faction = co_hsp_grp, 0.100000
|
||||||
|
faction = co_ni_grp, 0.400000
|
||||||
|
faction = co_os_grp, 0.200000
|
||||||
|
faction = co_ss_grp, 0.050000
|
||||||
|
faction = co_alg_grp, 0.050000
|
||||||
|
encounter = tradelane_trade_transport, 4, 0.400000
|
||||||
|
faction = co_me_grp, 0.100000
|
||||||
|
encounter = tradelane_armored_prisoner, 4, 0.100000
|
||||||
|
faction = li_n_grp, 0.100000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_Li02_pop_ambient_01
|
||||||
|
pos = 26601, 0, -54646
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
shape = SPHERE
|
||||||
|
size = 2700
|
||||||
|
comment = Jumpgate to Nevada
|
||||||
|
property_flags = 196608
|
||||||
|
sort = 51
|
||||||
|
toughness = 2
|
||||||
|
density = 10
|
||||||
|
repop_time = 10
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = jumpgate
|
||||||
|
relief_time = 15
|
||||||
|
population_additive = false
|
||||||
|
faction_weight = li_n_grp, 5
|
||||||
|
faction_weight = li_p_grp, 7
|
||||||
|
faction_weight = li_p_grp_prisoners, 4
|
||||||
|
faction_weight = co_alg_grp, 10
|
||||||
|
faction_weight = co_be_grp, 10
|
||||||
|
faction_weight = co_hsp_grp, 10
|
||||||
|
faction_weight = co_nws_grp, 10
|
||||||
|
faction_weight = co_ni_grp, 10
|
||||||
|
faction_weight = co_ss_grp, 10
|
||||||
|
faction_weight = co_vr_grp, 8
|
||||||
|
density_restriction = 4, unlawfuls
|
||||||
|
encounter = area_defend, 2, 0.080000
|
||||||
|
faction = li_n_grp, 0.420000
|
||||||
|
faction = li_p_grp, 0.580000
|
||||||
|
encounter = area_armored_prisoner, 2, 0.020000
|
||||||
|
faction = li_p_grp, 1.000000
|
||||||
|
encounter = area_trade_freighter, 2, 0.110000
|
||||||
|
faction = co_hsp_grp, 0.360000
|
||||||
|
faction = co_ss_grp, 0.360000
|
||||||
|
faction = co_vr_grp, 0.290000
|
||||||
|
encounter = area_trade_transport, 2, 0.130000
|
||||||
|
faction = co_alg_grp, 0.150000
|
||||||
|
faction = co_be_grp, 0.150000
|
||||||
|
faction = co_hsp_grp, 0.150000
|
||||||
|
faction = co_nws_grp, 0.150000
|
||||||
|
faction = co_ni_grp, 0.150000
|
||||||
|
faction = co_ss_grp, 0.150000
|
||||||
|
faction = co_vr_grp, 0.120000
|
||||||
|
|
||||||
|
|||||||
72
DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini
Normal file
72
DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
[SystemInfo]
|
||||||
|
space_color = 0, 0, 0
|
||||||
|
local_faction = li_lsf_grp
|
||||||
|
|
||||||
|
[TexturePanels]
|
||||||
|
file = universe\heavens\shapes.ini
|
||||||
|
|
||||||
|
[Music]
|
||||||
|
space = music_li_space
|
||||||
|
danger = music_li_danger
|
||||||
|
battle = music_li_battle
|
||||||
|
|
||||||
|
[Dust]
|
||||||
|
spacedust = Dust
|
||||||
|
|
||||||
|
[Ambient]
|
||||||
|
color = 60, 20, 10
|
||||||
|
|
||||||
|
[Background]
|
||||||
|
basic_stars = solar\starsphere\starsphere_stars_noband.cmp
|
||||||
|
complex_stars = solar\starsphere\starsphere_iw04_stars.cmp
|
||||||
|
nebulae = solar\starsphere\starsphere_bw09.cmp
|
||||||
|
|
||||||
|
[LightSource]
|
||||||
|
nickname = LI07_system_light
|
||||||
|
pos = 0, 0, 0
|
||||||
|
color = 253, 230, 180
|
||||||
|
range = 120000
|
||||||
|
type = DIRECTIONAL
|
||||||
|
atten_curve = DYNAMIC_DIRECTION
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = LI07_Sun1_death
|
||||||
|
pos = 473, 0, 0
|
||||||
|
shape = SPHERE
|
||||||
|
size = 5000
|
||||||
|
damage = 100000
|
||||||
|
sort = 99.500000
|
||||||
|
density = 0
|
||||||
|
relief_time = 0
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI07_Sun1
|
||||||
|
ids_name = 0
|
||||||
|
pos = 473, 0, 0
|
||||||
|
ambient_color = 255, 255, 255
|
||||||
|
archetype = sun_2000
|
||||||
|
star = green_giant_sun
|
||||||
|
atmosphere_range = 6500
|
||||||
|
burn_color = 0, 255, 0
|
||||||
|
ids_info = 66162
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI07_to_LI06_hole
|
||||||
|
ids_name = 458757
|
||||||
|
pos = 11360, 0, 96094
|
||||||
|
rotate = 0, 140, 0
|
||||||
|
archetype = jumphole_green
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
jump_effect = jump_effect_hole
|
||||||
|
ids_info = 66146
|
||||||
|
visit = 0
|
||||||
|
goto = LI06, LI06_to_LI07_hole, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
[zone]
|
||||||
|
nickname = Zone_LI07_to_LI06_hole
|
||||||
|
pos = 11361, 0, 96095
|
||||||
|
shape = SPHERE
|
||||||
|
size = 1000
|
||||||
|
property_flags = 131072
|
||||||
|
visit = 128
|
||||||
|
sort = 0
|
||||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_01_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_01_Base.ini
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = LI06_01_Base
|
||||||
|
start_room = Planetscape
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Planetscape
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_planetscape.ini
|
||||||
15
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_02_Base.ini
Normal file
15
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_02_Base.ini
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = LI06_02_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck2
|
||||||
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck2.ini
|
||||||
195
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_bar.ini
Normal file
195
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_bar.ini
Normal file
@@ -0,0 +1,195 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_li02
|
||||||
|
ambient = ambience_bar_ground_smaller
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Pl_03_bar_enter_01.thn
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_PLANETSCAPE
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
set_virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA01
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA02
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA03
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA04
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA05
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA06
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA07
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA08
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA09
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA10
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 225, 133
|
||||||
|
scale = 2.500000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 1.500000
|
||||||
|
hardpoint = HP_LightB01
|
||||||
|
hardpoint = HP_LightB02
|
||||||
|
hardpoint = HP_LightB03
|
||||||
|
hardpoint = HP_LightB04
|
||||||
|
hardpoint = HP_LightB05
|
||||||
|
hardpoint = HP_LightB06
|
||||||
|
hardpoint = HP_LightB07
|
||||||
|
hardpoint = HP_LightB08
|
||||||
|
hardpoint = HP_LightB09
|
||||||
|
hardpoint = HP_LightB10
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 225, 133
|
||||||
|
scale = 2.500000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 0.500000
|
||||||
|
hardpoint = HP_LightC01
|
||||||
|
hardpoint = HP_LightC02
|
||||||
|
hardpoint = HP_LightC03
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 225, 133
|
||||||
|
scale = 2.500000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 0.500000
|
||||||
|
hardpoint = HP_LightD01
|
||||||
|
hardpoint = HP_LightD02
|
||||||
|
hardpoint = HP_LightD03
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 75, 25, 0
|
||||||
|
scale = 9.000000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 2.500000
|
||||||
|
endpause = 0.250000
|
||||||
|
hardpoint = HP_LightE01
|
||||||
|
hardpoint = HP_LightE02
|
||||||
|
hardpoint = HP_LightE07
|
||||||
|
hardpoint = HP_LightE08
|
||||||
|
hardpoint = HP_LightE10
|
||||||
|
hardpoint = HP_LightE11
|
||||||
|
hardpoint = HP_LightE14
|
||||||
|
hardpoint = HP_LightE15
|
||||||
|
hardpoint = HP_LightE18
|
||||||
|
hardpoint = HP_LightE19
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 0, 0
|
||||||
|
scale = 9.000000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 5.000000
|
||||||
|
endpause = 0.250000
|
||||||
|
hardpoint = HP_LightE03
|
||||||
|
hardpoint = HP_LightE04
|
||||||
|
hardpoint = HP_LightE05
|
||||||
|
hardpoint = HP_LightE06
|
||||||
|
hardpoint = HP_LightE09
|
||||||
|
hardpoint = HP_LightE12
|
||||||
|
hardpoint = HP_LightE13
|
||||||
|
hardpoint = HP_LightE16
|
||||||
|
hardpoint = HP_LightE17
|
||||||
|
hardpoint = HP_LightE20
|
||||||
271
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_planetscape.ini
Normal file
271
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_planetscape.ini
Normal file
@@ -0,0 +1,271 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_planetscape_rocky
|
||||||
|
music = music_californiaminor, oneshot
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = scripts\bases\Pl_03_pad_land_01.thn
|
||||||
|
launching_script = scripts\bases\Pl_03_pad_launch_01.thn
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_PLANETSCAPE
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA01
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA02
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA03
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA04
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA05
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA06
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA07
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA08
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA09
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 1.000000
|
||||||
|
blink = 1.000000
|
||||||
|
endpause = 0.750000
|
||||||
|
hardpoint = HP_LightA10
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 0.800000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 0.500000
|
||||||
|
hardpoint = HP_LightA11
|
||||||
|
hardpoint = HP_LightA12
|
||||||
|
hardpoint = HP_LightA13
|
||||||
|
hardpoint = HP_LightA14
|
||||||
|
hardpoint = HP_LightA15
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 55, 55
|
||||||
|
scale = 0.800000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 0.500000
|
||||||
|
hardpoint = HP_LightA16
|
||||||
|
hardpoint = HP_LightA17
|
||||||
|
hardpoint = HP_LightA18
|
||||||
|
hardpoint = HP_LightA19
|
||||||
|
hardpoint = HP_LightA20
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 225, 133
|
||||||
|
scale = 2.500000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 1.500000
|
||||||
|
hardpoint = HP_LightB01
|
||||||
|
hardpoint = HP_LightB02
|
||||||
|
hardpoint = HP_LightB03
|
||||||
|
hardpoint = HP_LightB04
|
||||||
|
hardpoint = HP_LightB05
|
||||||
|
hardpoint = HP_LightB06
|
||||||
|
hardpoint = HP_LightB07
|
||||||
|
hardpoint = HP_LightB08
|
||||||
|
hardpoint = HP_LightB09
|
||||||
|
hardpoint = HP_LightB10
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 225, 133
|
||||||
|
scale = 2.500000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 0.500000
|
||||||
|
hardpoint = HP_LightC01
|
||||||
|
hardpoint = HP_LightC02
|
||||||
|
hardpoint = HP_LightC03
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 225, 133
|
||||||
|
scale = 2.500000
|
||||||
|
blink = 1.500000
|
||||||
|
endpause = 0.500000
|
||||||
|
hardpoint = HP_LightD01
|
||||||
|
hardpoint = HP_LightD02
|
||||||
|
hardpoint = HP_LightD03
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 75, 25, 0
|
||||||
|
scale = 9.000000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 2.500000
|
||||||
|
endpause = 0.250000
|
||||||
|
hardpoint = HP_LightE01
|
||||||
|
hardpoint = HP_LightE02
|
||||||
|
hardpoint = HP_LightE07
|
||||||
|
hardpoint = HP_LightE08
|
||||||
|
hardpoint = HP_LightE10
|
||||||
|
hardpoint = HP_LightE11
|
||||||
|
hardpoint = HP_LightE14
|
||||||
|
hardpoint = HP_LightE15
|
||||||
|
hardpoint = HP_LightE18
|
||||||
|
hardpoint = HP_LightE19
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 155, 0, 0
|
||||||
|
scale = 9.000000
|
||||||
|
gap = 0.000000
|
||||||
|
blink = 5.000000
|
||||||
|
endpause = 0.250000
|
||||||
|
hardpoint = HP_LightE03
|
||||||
|
hardpoint = HP_LightE04
|
||||||
|
hardpoint = HP_LightE05
|
||||||
|
hardpoint = HP_LightE06
|
||||||
|
hardpoint = HP_LightE09
|
||||||
|
hardpoint = HP_LightE12
|
||||||
|
hardpoint = HP_LightE13
|
||||||
|
hardpoint = HP_LightE16
|
||||||
|
hardpoint = HP_LightE17
|
||||||
|
hardpoint = HP_LightE20
|
||||||
50
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_bar.ini
Normal file
50
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_bar.ini
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_bar_space
|
||||||
|
music = music_bar_li03
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Li_05_Bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
111
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck.ini
Normal file
111
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck.ini
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = ShipDealer
|
||||||
22
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck2.ini
Normal file
22
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck2.ini
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
1075
DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
Normal file
1075
DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
Normal file
File diff suppressed because it is too large
Load Diff
@@ -700,6 +700,7 @@ Path = Li02, Bw07, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04, Bw07
|
|||||||
Path = Li02, Bw05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04, Bw05
|
Path = Li02, Bw05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04, Bw05
|
||||||
Path = Li02, Bw03, Li02, Iw04, Br02, Br01, Br03, Bw01, Bw03
|
Path = Li02, Bw03, Li02, Iw04, Br02, Br01, Br03, Bw01, Bw03
|
||||||
Path = Li02, Bw01, Li02, Iw04, Br02, Br01, Br03, Bw01
|
Path = Li02, Bw01, Li02, Iw04, Br02, Br01, Br03, Bw01
|
||||||
|
Path = Li02, LI06, Li02, LI06
|
||||||
|
|
||||||
[SystemConnections]
|
[SystemConnections]
|
||||||
Path = Rh04, Li01, Rh04, Rh01, Rh02, Iw02, Li04, Li01
|
Path = Rh04, Li01, Rh04, Rh01, Rh02, Iw02, Li04, Li01
|
||||||
@@ -1293,3 +1294,11 @@ Path = Bw01, Bw05, Bw01, Bw03, Rh03, Rh01, Rh04, Bw05
|
|||||||
Path = Bw01, Bw03, Bw01, Bw03
|
Path = Bw01, Bw03, Bw01, Bw03
|
||||||
Path = Bw01, Bw01, Bw01
|
Path = Bw01, Bw01, Bw01
|
||||||
|
|
||||||
|
[SystemConnections]
|
||||||
|
Path = LI06, LI06, LI06
|
||||||
|
Path = LI06, Li02, LI06, Li02
|
||||||
|
Path = LI06, LI07, LI06, LI07
|
||||||
|
|
||||||
|
[SystemConnections]
|
||||||
|
Path = LI07, LI07, LI07
|
||||||
|
Path = LI07, LI06, LI07, LI06
|
||||||
|
|||||||
@@ -1227,6 +1227,7 @@ Path = Li02, Bw01, Li02, Iw04, Br02, Br01, Br03, Bw01
|
|||||||
Path = Li02, Ew05, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Hi01, Ew05
|
Path = Li02, Ew05, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Hi01, Ew05
|
||||||
Path = Li02, Ew03, Li02, Iw04, Br02, Br01, Br03, Bw02, Ew03
|
Path = Li02, Ew03, Li02, Iw04, Br02, Br01, Br03, Bw02, Ew03
|
||||||
Path = Li02, Ew01, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01
|
Path = Li02, Ew01, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01
|
||||||
|
Path = Li02, LI06, Li02, LI06
|
||||||
|
|
||||||
[SystemConnections]
|
[SystemConnections]
|
||||||
Path = Rh04, Hi01, Rh04, Bw05, Bw06, Ew04, Hi01
|
Path = Rh04, Hi01, Rh04, Bw05, Bw06, Ew04, Hi01
|
||||||
@@ -2177,3 +2178,12 @@ Path = Ew01, Ew01, Ew01
|
|||||||
Path = St02c, St02, St02c, St02
|
Path = St02c, St02, St02c, St02
|
||||||
Path = St02c, St02c, St02c
|
Path = St02c, St02c, St02c
|
||||||
|
|
||||||
|
[SystemConnections]
|
||||||
|
Path = LI06, LI06, LI06
|
||||||
|
Path = LI06, Li02, LI06, Li02
|
||||||
|
Path = LI06, LI07, LI06, LI07
|
||||||
|
|
||||||
|
[SystemConnections]
|
||||||
|
Path = LI07, LI07, LI07
|
||||||
|
Path = LI07, LI06, LI07, LI06
|
||||||
|
|
||||||
|
|||||||
@@ -2261,4 +2261,24 @@ visit = 0
|
|||||||
strid_name = 198004
|
strid_name = 198004
|
||||||
ids_info = 1
|
ids_info = 1
|
||||||
NavMapScale = 2.125000
|
NavMapScale = 2.125000
|
||||||
msg_id_prefix = gcs_refer_system_ST04
|
msg_id_prefix = gcs_refer_system_ST04
|
||||||
|
|
||||||
|
[system]
|
||||||
|
nickname = LI06
|
||||||
|
file = systems\LI06\LI06.ini
|
||||||
|
pos = 6, 8
|
||||||
|
visit = 0
|
||||||
|
strid_name = 458754
|
||||||
|
ids_info = 66106
|
||||||
|
NavMapScale = 0.850000
|
||||||
|
msg_id_prefix = gcs_refer_system_LI06
|
||||||
|
|
||||||
|
[system]
|
||||||
|
nickname = LI07
|
||||||
|
file = systems\LI07\LI07.ini
|
||||||
|
pos = 4, 7
|
||||||
|
visit = 0
|
||||||
|
strid_name = 458755
|
||||||
|
ids_info = 66106
|
||||||
|
NavMapScale = 1.133333
|
||||||
|
msg_id_prefix = gcs_refer_system_LI07
|
||||||
Reference in New Issue
Block a user