3 Commits

Author SHA1 Message Date
D4rkl1ght3r
92220e3700 Change Trader Hitpoints 2026-05-04 21:17:50 +02:00
D4rkl1ght3r
4cafcb9ff0 Change Nomad Hitpoints 2026-05-04 20:35:05 +02:00
D4rkl1ght3r
b02d278db5 Adjust Schematics Droprate PhantomLoot 2026-05-04 20:34:03 +02:00
28 changed files with 4636 additions and 6907 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -2630,54 +2630,3 @@ legality = lawful
[FactionProps]
affiliation = PLAYER_KU
legality = lawful
; Shogunate Naval Forces
[FactionProps]
affiliation = sh_n_grp
legality = lawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_sh_n
jump_preference = jumpgate
npc_ship = ku_n_ku_elite_d1-8
npc_ship = ku_n_ku_elite_d9
npc_ship = ku_n_ku_elite_d10
npc_ship = ku_n_ku_elite_d11-19
npc_ship = ku_n_ku_gunboat_d1-9
npc_ship = ku_n_ku_gunboat_d10-19
npc_ship = ku_n_destroyer_d22
npc_ship = ku_n_battleship_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m01a
voice = pilot_f_mil_m01b
voice = pilot_f_mil_m02
voice = pilot_f_mil_m02a
voice = pilot_f_mil_m02b
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
voice = pilot_f_leg_f01b
mc_costume = mc_br
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
firstname_male = 228708, 228807
firstname_female = 228808, 228890
lastname = 228908, 229207
rank_desig = 197017, 197018, 197019, 9, 11
formation_desig = 197829, 197836
large_ship_desig = 196980
large_ship_names = 202808, 202847
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.3
formation = fighters, fighter_ku_n
formation = gunboats, gunboat_ku_n

View File

@@ -2495,103 +2495,103 @@ num_to_drop = 39, 50
[PhantomLoot]
nickname = commodity_nemesis_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_shield_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_encoded_shield_data
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_armor_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_encoded_armor_data
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_poison_claw_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_chimera_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_avalon_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_hydra_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_venator_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_nyx_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_moonshard_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_frostbite_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_dawnbreaker_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_spectre_schematic
toughness_range = 11, 19
percent_chance = 10.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_nightfall_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_phantom_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1

View File

@@ -46579,30 +46579,3 @@ offers_missions = false
[MVendor]
num_offers = 0, 0
[MBase]
nickname = KU08_01_Base
local_faction = REM_CLAN
diff = 1
msg_id_prefix = gcs_refer_base_KU08_01_Base
[MVendor]
num_offers = 0, 0
[MBase]
nickname = KU08_02_Base
local_faction = REM_CLAN
diff = 1
msg_id_prefix = gcs_refer_base_KU08_02_Base
[MVendor]
num_offers = 0, 0
[MBase]
nickname = KU08_03_Base
local_faction = REM_CLAN
diff = 1
msg_id_prefix = gcs_refer_base_KU08_03_Base
[MVendor]
num_offers = 0, 0

View File

@@ -444,8 +444,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 58
shield_battery_limit = 58
nanobot_limit = 32
shield_battery_limit = 32
mass = 300
linear_drag = 1
hold_size = 100
@@ -459,7 +459,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 9800
hit_pts = 6800
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -1300,8 +1300,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 58
shield_battery_limit = 58
nanobot_limit = 32
shield_battery_limit = 32
mass = 300
linear_drag = 1
hold_size = 100
@@ -1315,7 +1315,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 9800
hit_pts = 6800
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -2388,8 +2388,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 58
shield_battery_limit = 58
nanobot_limit = 32
shield_battery_limit = 32
mass = 300
linear_drag = 1
hold_size = 100
@@ -2403,7 +2403,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 9800
hit_pts = 6800
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -3371,15 +3371,15 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 58
shield_battery_limit = 58
nanobot_limit = 32
shield_battery_limit = 32
mass = 300
linear_drag = 1
hold_size = 100
fuse = intermed_damage_smallship01, 0, 1450
fuse = intermed_damage_smallship02, 0, 725
fuse = intermed_damage_smallship03, 0, 483
hit_pts = 9800
hit_pts = 6800
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025
@@ -4591,9 +4591,9 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 58
shield_battery_limit = 58
hit_pts = 9800
nanobot_limit = 32
shield_battery_limit = 32
hit_pts = 6800
cockpit = cockpits\corsair\corsair_freighter.ini
pilot_mesh = generic_pilot
mass = 300
@@ -9200,8 +9200,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 58
shield_battery_limit = 58
nanobot_limit = 32
shield_battery_limit = 32
mass = 300
linear_drag = 1
hold_size = 100
@@ -9215,7 +9215,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 9800
hit_pts = 6800
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -9962,7 +9962,7 @@ HP_bay_surface = HpMount
HP_bay_external = HpMount
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 200000
hit_pts = 800000
cockpit = cockpits\nomad\no2_fighter.ini
camera_offset = 1500, 7000
camera_angular_acceleration = 0.005

View File

@@ -1,55 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = object_density_low
[Cube]
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 4000
offset_dist = 2000
fade = 1, 1.35, 10, 14
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
size = 30, 65
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini
; Copied by FL Atlas from file: solar\ASTEROIDS\KU08_asteroid_002.ini

View File

@@ -1,53 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = object_density_low
[Cube]
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 4000
offset_dist = 2000
fade = 1, 1.35, 10, 14
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
size = 30, 65
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini

View File

@@ -1,65 +0,0 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini

View File

@@ -1,65 +0,0 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini

View File

@@ -690,13 +690,3 @@ difficulty_level = 11
goto = Ku05, Ku05_to_Ku06, gate_tunnel_bretonia
loadout = jumpgate_ku_02
pilot = pilot_solar_hardest
[Object]
nickname = KU06_to_KU08_jumphole
pos = -36618.95, 0.00, -32563.83
archetype = jumphole
goto = KU08, KU08_to_KU06_jumphole, gate_tunnel_bretonia
rotate = 0, 10, 0
ids_name = 0
ids_info = 0
msg_id_prefix = gcs_refer_system_KU08

View File

@@ -1,12 +0,0 @@
[BaseInfo]
nickname = KU08_01_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_01_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_01_Base_bar.ini

View File

@@ -1,12 +0,0 @@
[BaseInfo]
nickname = KU08_02_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_02_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_02_Base_bar.ini

View File

@@ -1,16 +0,0 @@
[BaseInfo]
nickname = KU08_03_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_bar.ini
[Room]
nickname = Trader
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_trader.ini

View File

@@ -1,50 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\ku_04_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_04_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic04
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\Bases\ku_04_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -1,104 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\ku_04_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\ku_04_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

View File

@@ -1,44 +0,0 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = all, ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -1,82 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -1,35 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -1,32 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair

View File

@@ -1,42 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\Li_01_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_Trader_ambi_int_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

File diff suppressed because it is too large Load Diff

View File

@@ -37,7 +37,6 @@ Path = Br01, Ku04, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Br01, Ku05, Br01, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br01, Ku06, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Br01, Ku07, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Br01, KU08, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Br01, Li01, Br01, Br04, Iw03, Iw04, LI06, Li01
Path = Br01, Li02, Br01, Br04, Iw03, Iw04, Li02
Path = Br01, Li03, Br01, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -92,7 +91,6 @@ Path = Br02, Ku04, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Br02, Ku05, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br02, Ku06, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Br02, Ku07, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Br02, KU08, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Br02, Li01, Br02, Iw03, Iw04, LI06, Li01
Path = Br02, Li02, Br02, Iw03, Iw04, Li02
Path = Br02, Li03, Br02, Iw03, Iw04, LI06, Li01, Li03
@@ -147,7 +145,6 @@ Path = Br03, Ku04, Br03, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Br03, Ku05, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Br03, Ku06, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Br03, Ku07, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Br03, KU08, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Br03, Li01, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Br03, Li02, Br03, Br04, Iw03, Iw04, Li02
Path = Br03, Li03, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -202,7 +199,6 @@ Path = Br04, Ku04, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Br04, Ku05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br04, Ku06, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Br04, Ku07, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Br04, KU08, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Br04, Li01, Br04, Iw03, Iw04, LI06, Li01
Path = Br04, Li02, Br04, Iw03, Iw04, Li02
Path = Br04, Li03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -257,7 +253,6 @@ Path = Br05, Ku04, Br05, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Br05, Ku05, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br05, Ku06, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Br05, Ku07, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Br05, KU08, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Br05, Li01, Br05, Br04, Iw03, Iw04, LI06, Li01
Path = Br05, Li02, Br05, Br04, Iw03, Iw04, Li02
Path = Br05, Li03, Br05, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -312,7 +307,6 @@ Path = Br06, Ku04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Br06, Ku05, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br06, Ku06, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Br06, Ku07, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Br06, KU08, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Br06, Li01, Br06, Br04, Iw03, Iw04, LI06, Li01
Path = Br06, Li02, Br06, Br04, Iw03, Iw04, Li02
Path = Br06, Li03, Br06, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -367,7 +361,6 @@ Path = Bw01, Ku04, Bw01, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Bw01, Ku05, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Bw01, Ku06, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Bw01, Ku07, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Bw01, KU08, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Bw01, Li01, Bw01, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Bw01, Li02, Bw01, Br03, Br04, Iw03, Iw04, Li02
Path = Bw01, Li03, Bw01, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -422,7 +415,6 @@ Path = Bw02, Ku04, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Bw02, Ku05, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Bw02, Ku06, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Bw02, Ku07, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Bw02, KU08, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Bw02, Li01, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Bw02, Li02, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Bw02, Li03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -477,7 +469,6 @@ Path = Bw03, Ku04, Bw03, Bw04, Rh05, Rh01, Bw05, Ku04
Path = Bw03, Ku05, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Bw03, Ku06, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06
Path = Bw03, Ku07, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Bw03, KU08, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, KU08
Path = Bw03, Li01, Bw03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Bw03, Li02, Bw03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Bw03, Li03, Bw03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -532,7 +523,6 @@ Path = Bw04, Ku04, Bw04, Rh05, Rh01, Bw05, Ku04
Path = Bw04, Ku05, Bw04, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Bw04, Ku06, Bw04, Rh05, Rh01, Bw05, Ku06
Path = Bw04, Ku07, Bw04, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Bw04, KU08, Bw04, Rh05, Rh01, Bw05, Ku06, KU08
Path = Bw04, Li01, Bw04, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Bw04, Li02, Bw04, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Bw04, Li03, Bw04, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -587,7 +577,6 @@ Path = Bw05, Ku04, Bw05, Ku04
Path = Bw05, Ku05, Bw05, Ku06, Ku05
Path = Bw05, Ku06, Bw05, Ku06
Path = Bw05, Ku07, Bw05, Ku06, Ku07
Path = Bw05, KU08, Bw05, Ku06, KU08
Path = Bw05, Li01, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Bw05, Li02, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Bw05, Li03, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -642,7 +631,6 @@ Path = Bw06, Ku04, Bw06, Bw07, Ku04
Path = Bw06, Ku05, Bw06, Bw05, Ku06, Ku05
Path = Bw06, Ku06, Bw06, Bw05, Ku06
Path = Bw06, Ku07, Bw06, Bw05, Ku06, Ku07
Path = Bw06, KU08, Bw06, Bw05, Ku06, KU08
Path = Bw06, Li01, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Bw06, Li02, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Bw06, Li03, Bw06, Bw07, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -697,7 +685,6 @@ Path = Bw07, Ku04, Bw07, Ku04
Path = Bw07, Ku05, Bw07, Bw05, Ku06, Ku05
Path = Bw07, Ku06, Bw07, Bw05, Ku06
Path = Bw07, Ku07, Bw07, Bw05, Ku06, Ku07
Path = Bw07, KU08, Bw07, Bw05, Ku06, KU08
Path = Bw07, Li01, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Bw07, Li02, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Bw07, Li03, Bw07, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -752,7 +739,6 @@ Path = Bw08, Ku04, Bw08, Ku03, Ku01, Ku04
Path = Bw08, Ku05, Bw08, Ku03, Ku05
Path = Bw08, Ku06, Bw08, Ew01, Ku06
Path = Bw08, Ku07, Bw08, Ku03, Ku05, Ku07
Path = Bw08, KU08, Bw08, Ew01, Ku06, KU08
Path = Bw08, Li01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Bw08, Li02, Bw08, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Bw08, Li03, Bw08, Ku03, Ku02, Iw06, Li03
@@ -807,7 +793,6 @@ Path = Bw09, Ku04, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Bw09, Ku05, Bw09, Bw08, Ku03, Ku05
Path = Bw09, Ku06, Bw09, Bw08, Ew01, Ku06
Path = Bw09, Ku07, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Bw09, KU08, Bw09, Bw08, Ew01, Ku06, KU08
Path = Bw09, Li01, Bw09, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Bw09, Li02, Bw09, Bw10, Br06, Br04, Iw03, Iw04, Li02
Path = Bw09, Li03, Bw09, Bw08, Ku03, Ku02, Iw06, Li03
@@ -862,7 +847,6 @@ Path = Bw10, Ku04, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Bw10, Ku05, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Bw10, Ku06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Bw10, Ku07, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Bw10, KU08, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Bw10, Li01, Bw10, Br06, Br04, Iw03, Iw04, LI06, Li01
Path = Bw10, Li02, Bw10, Br06, Br04, Iw03, Iw04, Li02
Path = Bw10, Li03, Bw10, Bw09, Bw08, Ku03, Ku02, Iw06, Li03
@@ -917,7 +901,6 @@ Path = Bw11, Ku04, Bw11, Bw05, Ku04
Path = Bw11, Ku05, Bw11, Bw05, Ku06, Ku05
Path = Bw11, Ku06, Bw11, Bw05, Ku06
Path = Bw11, Ku07, Bw11, Bw05, Ku06, Ku07
Path = Bw11, KU08, Bw11, Bw05, Ku06, KU08
Path = Bw11, Li01, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Bw11, Li02, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Bw11, Li03, Bw11, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -972,7 +955,6 @@ Path = Ew01, Ku04, Ew01, Ku06, Ku04
Path = Ew01, Ku05, Ew01, Ku06, Ku05
Path = Ew01, Ku06, Ew01, Ku06
Path = Ew01, Ku07, Ew01, Ku06, Ku07
Path = Ew01, KU08, Ew01, Ku06, KU08
Path = Ew01, Li01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Ew01, Li02, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ew01, Li03, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1027,7 +1009,6 @@ Path = Ew02, Ku04, Ew02, Bw07, Ku04
Path = Ew02, Ku05, Ew02, Hi01, Ew01, Ku06, Ku05
Path = Ew02, Ku06, Ew02, Hi01, Ew01, Ku06
Path = Ew02, Ku07, Ew02, Hi01, Ew01, Ku06, Ku07
Path = Ew02, KU08, Ew02, Hi01, Ew01, Ku06, KU08
Path = Ew02, Li01, Ew02, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Ew02, Li02, Ew02, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Ew02, Li03, Ew02, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1082,7 +1063,6 @@ Path = Ew03, Ku04, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Ew03, Ku05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew03, Ku06, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Ew03, Ku07, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew03, KU08, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew03, Li01, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Ew03, Li02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Ew03, Li03, Ew03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1137,7 +1117,6 @@ Path = Ew04, Ku04, Ew04, Bw06, Bw07, Ku04
Path = Ew04, Ku05, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew04, Ku06, Ew04, Bw06, Bw05, Ku06
Path = Ew04, Ku07, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew04, KU08, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew04, Li01, Ew04, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Ew04, Li02, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Ew04, Li03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1192,7 +1171,6 @@ Path = Ew05, Ku04, Ew05, Hi01, Ew01, Ku06, Ku04
Path = Ew05, Ku05, Ew05, Hi01, Ew01, Ku06, Ku05
Path = Ew05, Ku06, Ew05, Hi01, Ew01, Ku06
Path = Ew05, Ku07, Ew05, Hi01, Ew01, Ku06, Ku07
Path = Ew05, KU08, Ew05, Hi01, Ew01, Ku06, KU08
Path = Ew05, Li01, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Ew05, Li02, Ew05, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Ew05, Li03, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1247,7 +1225,6 @@ Path = Ew06, Ku04, Ew06, Hi02, Ew04, Bw06, Bw07, Ku04
Path = Ew06, Ku05, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew06, Ku06, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06
Path = Ew06, Ku07, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew06, KU08, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew06, Li01, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Ew06, Li02, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Ew06, Li03, Ew06, Hi02, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1305,7 +1282,6 @@ Path = Hi01, Ku04, Hi01, Ew01, Ku06, Ku04
Path = Hi01, Ku05, Hi01, Ew01, Ku06, Ku05
Path = Hi01, Ku06, Hi01, Ew01, Ku06
Path = Hi01, Ku07, Hi01, Ew01, Ku06, Ku07
Path = Hi01, KU08, Hi01, Ew01, Ku06, KU08
Path = Hi01, Li01, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Hi01, Li02, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Hi01, Li03, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1360,7 +1336,6 @@ Path = Hi02, Ku04, Hi02, Ew04, Bw06, Bw07, Ku04
Path = Hi02, Ku05, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Hi02, Ku06, Hi02, Ew04, Bw06, Bw05, Ku06
Path = Hi02, Ku07, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Hi02, KU08, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
Path = Hi02, Li01, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Hi02, Li02, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Hi02, Li03, Hi02, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1415,7 +1390,6 @@ Path = Iw01, Ku04, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Iw01, Ku05, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Iw01, Ku06, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Iw01, Ku07, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Iw01, KU08, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Iw01, Li01, Iw01, Iw02, Li04, Li01
Path = Iw01, Li02, Iw01, Iw02, Li04, Li02
Path = Iw01, Li03, Iw01, Iw02, Li04, Li01, Li03
@@ -1470,7 +1444,6 @@ Path = Iw02, Ku04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Iw02, Ku05, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Iw02, Ku06, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Iw02, Ku07, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Iw02, KU08, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Iw02, Li01, Iw02, Li04, Li01
Path = Iw02, Li02, Iw02, Li04, Li02
Path = Iw02, Li03, Iw02, Li04, Li01, Li03
@@ -1525,7 +1498,6 @@ Path = Iw03, Ku04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Iw03, Ku05, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Iw03, Ku06, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Iw03, Ku07, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Iw03, KU08, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Iw03, Li01, Iw03, Iw04, LI06, Li01
Path = Iw03, Li02, Iw03, Iw04, Li02
Path = Iw03, Li03, Iw03, Iw04, LI06, Li01, Li03
@@ -1580,7 +1552,6 @@ Path = Iw04, Ku04, Iw04, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Iw04, Ku05, Iw04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = Iw04, Ku06, Iw04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Iw04, Ku07, Iw04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Iw04, KU08, Iw04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Iw04, Li01, Iw04, LI06, Li01
Path = Iw04, Li02, Iw04, Li02
Path = Iw04, Li03, Iw04, LI06, Li01, Li03
@@ -1635,7 +1606,6 @@ Path = Iw05, Ku04, Iw05, Iw06, Ku02, Ku03, Ku01, Ku04
Path = Iw05, Ku05, Iw05, Iw06, Ku02, Ku03, Ku05
Path = Iw05, Ku06, Iw05, Iw06, Ku02, Ku03, Ku05, Ku06
Path = Iw05, Ku07, Iw05, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Iw05, KU08, Iw05, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = Iw05, Li01, Iw05, Li03, Li01
Path = Iw05, Li02, Iw05, Li03, Li01, Li04, Li02
Path = Iw05, Li03, Iw05, Li03
@@ -1690,7 +1660,6 @@ Path = Iw06, Ku04, Iw06, Ku02, Ku03, Ku01, Ku04
Path = Iw06, Ku05, Iw06, Ku02, Ku03, Ku05
Path = Iw06, Ku06, Iw06, Ku02, Ku03, Ku05, Ku06
Path = Iw06, Ku07, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Iw06, KU08, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = Iw06, Li01, Iw06, Li03, Li01
Path = Iw06, Li02, Iw06, Li03, Li01, Li04, Li02
Path = Iw06, Li03, Iw06, Li03
@@ -1745,7 +1714,6 @@ Path = Ku01, Ku04, Ku01, Ku04
Path = Ku01, Ku05, Ku01, Ku03, Ku05
Path = Ku01, Ku06, Ku01, Ku04, Ku06
Path = Ku01, Ku07, Ku01, Ku03, Ku05, Ku07
Path = Ku01, KU08, Ku01, Ku04, Ku06, KU08
Path = Ku01, Li01, Ku01, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku01, Li02, Ku01, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ku01, Li03, Ku01, Ku03, Ku02, Iw06, Li03
@@ -1800,7 +1768,6 @@ Path = Ku02, Ku04, Ku02, Ku03, Ku01, Ku04
Path = Ku02, Ku05, Ku02, Ku03, Ku05
Path = Ku02, Ku06, Ku02, Ku03, Ku05, Ku06
Path = Ku02, Ku07, Ku02, Ku03, Ku05, Ku07
Path = Ku02, KU08, Ku02, Ku03, Ku05, Ku06, KU08
Path = Ku02, Li01, Ku02, Iw06, Li03, Li01
Path = Ku02, Li02, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ku02, Li03, Ku02, Iw06, Li03
@@ -1855,7 +1822,6 @@ Path = Ku03, Ku04, Ku03, Ku01, Ku04
Path = Ku03, Ku05, Ku03, Ku05
Path = Ku03, Ku06, Ku03, Ku05, Ku06
Path = Ku03, Ku07, Ku03, Ku05, Ku07
Path = Ku03, KU08, Ku03, Ku05, Ku06, KU08
Path = Ku03, Li01, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku03, Li02, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ku03, Li03, Ku03, Ku02, Iw06, Li03
@@ -1910,7 +1876,6 @@ Path = Ku04, Ku04, Ku04
Path = Ku04, Ku05, Ku04, Ku06, Ku05
Path = Ku04, Ku06, Ku04, Ku06
Path = Ku04, Ku07, Ku04, Ku06, Ku07
Path = Ku04, KU08, Ku04, Ku06, KU08
Path = Ku04, Li01, Ku04, Ku01, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku04, Li02, Ku04, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Ku04, Li03, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -1965,7 +1930,6 @@ Path = Ku05, Ku04, Ku05, Ku06, Ku04
Path = Ku05, Ku05, Ku05
Path = Ku05, Ku06, Ku05, Ku06
Path = Ku05, Ku07, Ku05, Ku07
Path = Ku05, KU08, Ku05, Ku06, KU08
Path = Ku05, Li01, Ku05, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku05, Li02, Ku05, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ku05, Li03, Ku05, Ku03, Ku02, Iw06, Li03
@@ -2020,7 +1984,6 @@ Path = Ku06, Ku04, Ku06, Ku04
Path = Ku06, Ku05, Ku06, Ku05
Path = Ku06, Ku06, Ku06
Path = Ku06, Ku07, Ku06, Ku07
Path = Ku06, KU08, Ku06, KU08
Path = Ku06, Li01, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku06, Li02, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Ku06, Li03, Ku06, Ku05, Ku03, Ku02, Iw06, Li03
@@ -2075,7 +2038,6 @@ Path = Ku07, Ku04, Ku07, Ku06, Ku04
Path = Ku07, Ku05, Ku07, Ku05
Path = Ku07, Ku06, Ku07, Ku06
Path = Ku07, Ku07, Ku07
Path = Ku07, KU08, Ku07, Ku06, KU08
Path = Ku07, Li01, Ku07, Ku05, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku07, Li02, Ku07, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Ku07, Li03, Ku07, Ku05, Ku03, Ku02, Iw06, Li03
@@ -2091,61 +2053,6 @@ Path = Ku07, Rh05, Ku07, Ku06, Bw05, Rh04, Rh05
Path = Ku07, ST04, Ku07, Ku06, Ew01, Hi01, Ew05, ST04
Path = Ku07, St05, Ku07, Ku06, Bw05, Bw06, Ew04, Ew03, St05
[SystemConnections]
Path = KU08, Br01, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02, Br03, Br01
Path = KU08, Br02, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04, Br02
Path = KU08, Br03, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02, Br03
Path = KU08, Br04, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04
Path = KU08, Br05, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04, Br05
Path = KU08, Br06, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06
Path = KU08, Bw01, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02, Bw01
Path = KU08, Bw02, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02
Path = KU08, Bw03, KU08, Ku06, Bw05, Rh04, Rh05, Bw04, Bw03
Path = KU08, Bw04, KU08, Ku06, Bw05, Rh04, Rh05, Bw04
Path = KU08, Bw05, KU08, Ku06, Bw05
Path = KU08, Bw06, KU08, Ku06, Bw05, Bw06
Path = KU08, Bw07, KU08, Ku06, Ku04, Bw07
Path = KU08, Bw08, KU08, Ku06, Ew01, Bw08
Path = KU08, Bw09, KU08, Ku06, Ew01, Bw08, Bw09
Path = KU08, Bw10, KU08, Ku06, Ew01, Bw08, Bw09, Bw10
Path = KU08, Bw11, KU08, Ku06, Bw05, Bw11
Path = KU08, Ew01, KU08, Ku06, Ew01
Path = KU08, Ew02, KU08, Ku06, Ku04, Bw07, Ew02
Path = KU08, Ew03, KU08, Ku06, Bw05, Bw06, Ew04, Ew03
Path = KU08, Ew04, KU08, Ku06, Bw05, Bw06, Ew04
Path = KU08, Ew05, KU08, Ku06, Ew01, Hi01, Ew05
Path = KU08, Ew06, KU08, Ku06, Bw05, Bw06, Ew04, Hi02, Ew06
Path = KU08, Hi01, KU08, Ku06, Ew01, Hi01
Path = KU08, Hi02, KU08, Ku06, Bw05, Bw06, Ew04, Hi02
Path = KU08, Iw01, KU08, Ku06, Bw05, Rh04, Rh02, Iw01
Path = KU08, Iw02, KU08, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02
Path = KU08, Iw03, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04, Iw03
Path = KU08, Iw04, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01, LI06, Iw04
Path = KU08, Iw05, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Iw05
Path = KU08, Iw06, KU08, Ku06, Ku05, Ku03, Ku02, Iw06
Path = KU08, Ku01, KU08, Ku06, Ku04, Ku01
Path = KU08, Ku02, KU08, Ku06, Ku05, Ku03, Ku02
Path = KU08, Ku03, KU08, Ku06, Ku05, Ku03
Path = KU08, Ku04, KU08, Ku06, Ku04
Path = KU08, Ku05, KU08, Ku06, Ku05
Path = KU08, Ku06, KU08, Ku06
Path = KU08, Ku07, KU08, Ku06, Ku07
Path = KU08, KU08, KU08
Path = KU08, Li01, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01
Path = KU08, Li02, KU08, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = KU08, Li03, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03
Path = KU08, Li04, KU08, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04
Path = KU08, Li05, KU08, Ku06, Bw05, Bw11, Li05
Path = KU08, LI06, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01, LI06
Path = KU08, LI07, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01, LI06, LI07
Path = KU08, Rh01, KU08, Ku06, Bw05, Rh01
Path = KU08, Rh02, KU08, Ku06, Bw05, Rh04, Rh02
Path = KU08, Rh03, KU08, Ku06, Bw05, Rh04, Rh05, Rh03
Path = KU08, Rh04, KU08, Ku06, Bw05, Rh04
Path = KU08, Rh05, KU08, Ku06, Bw05, Rh04, Rh05
Path = KU08, ST04, KU08, Ku06, Ew01, Hi01, Ew05, ST04
Path = KU08, St05, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, St05
[SystemConnections]
Path = Li01, Br01, Li01, LI06, Iw04, Iw03, Br04, Br01
Path = Li01, Br02, Li01, LI06, Iw04, Iw03, Br02
@@ -2185,7 +2092,6 @@ Path = Li01, Ku04, Li01, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
Path = Li01, Ku05, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = Li01, Ku06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
Path = Li01, Ku07, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Li01, KU08, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = Li01, Li01, Li01
Path = Li01, Li02, Li01, Li04, Li02
Path = Li01, Li03, Li01, Li03
@@ -2240,7 +2146,6 @@ Path = Li02, Ku04, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Li02, Ku05, Li02, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = Li02, Ku06, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Li02, Ku07, Li02, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Li02, KU08, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Li02, Li01, Li02, Li04, Li01
Path = Li02, Li02, Li02
Path = Li02, Li03, Li02, Li04, Li01, Li03
@@ -2295,7 +2200,6 @@ Path = Li03, Ku04, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
Path = Li03, Ku05, Li03, Iw06, Ku02, Ku03, Ku05
Path = Li03, Ku06, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
Path = Li03, Ku07, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Li03, KU08, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = Li03, Li01, Li03, Li01
Path = Li03, Li02, Li03, Li01, Li04, Li02
Path = Li03, Li03, Li03
@@ -2350,7 +2254,6 @@ Path = Li04, Ku04, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Li04, Ku05, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = Li04, Ku06, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Li04, Ku07, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Li04, KU08, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Li04, Li01, Li04, Li01
Path = Li04, Li02, Li04, Li02
Path = Li04, Li03, Li04, Li01, Li03
@@ -2405,7 +2308,6 @@ Path = Li05, Ku04, Li05, Bw11, Bw05, Ku04
Path = Li05, Ku05, Li05, Bw11, Bw05, Ku06, Ku05
Path = Li05, Ku06, Li05, Bw11, Bw05, Ku06
Path = Li05, Ku07, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li05, KU08, Li05, Bw11, Bw05, Ku06, KU08
Path = Li05, Li01, Li05, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Li05, Li02, Li05, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Li05, Li03, Li05, Bw11, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -2460,7 +2362,6 @@ Path = LI06, Ku04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
Path = LI06, Ku05, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = LI06, Ku06, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
Path = LI06, Ku07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = LI06, KU08, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = LI06, Li01, LI06, Li01
Path = LI06, Li02, LI06, Iw04, Li02
Path = LI06, Li03, LI06, Li01, Li03
@@ -2515,7 +2416,6 @@ Path = LI07, Ku04, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
Path = LI07, Ku05, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = LI07, Ku06, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
Path = LI07, Ku07, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = LI07, KU08, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = LI07, Li01, LI07, LI06, Li01
Path = LI07, Li02, LI07, LI06, Iw04, Li02
Path = LI07, Li03, LI07, LI06, Li01, Li03
@@ -2570,7 +2470,6 @@ Path = Rh01, Ku04, Rh01, Bw05, Ku04
Path = Rh01, Ku05, Rh01, Bw05, Ku06, Ku05
Path = Rh01, Ku06, Rh01, Bw05, Ku06
Path = Rh01, Ku07, Rh01, Bw05, Ku06, Ku07
Path = Rh01, KU08, Rh01, Bw05, Ku06, KU08
Path = Rh01, Li01, Rh01, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh01, Li02, Rh01, Rh02, Iw01, Iw02, Li04, Li02
Path = Rh01, Li03, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2625,7 +2524,6 @@ Path = Rh02, Ku04, Rh02, Rh01, Bw05, Ku04
Path = Rh02, Ku05, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Rh02, Ku06, Rh02, Rh01, Bw05, Ku06
Path = Rh02, Ku07, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Rh02, KU08, Rh02, Rh01, Bw05, Ku06, KU08
Path = Rh02, Li01, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh02, Li02, Rh02, Iw01, Iw02, Li04, Li02
Path = Rh02, Li03, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2680,7 +2578,6 @@ Path = Rh03, Ku04, Rh03, Rh05, Rh01, Bw05, Ku04
Path = Rh03, Ku05, Rh03, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Rh03, Ku06, Rh03, Rh05, Rh01, Bw05, Ku06
Path = Rh03, Ku07, Rh03, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Rh03, KU08, Rh03, Rh05, Rh01, Bw05, Ku06, KU08
Path = Rh03, Li01, Rh03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh03, Li02, Rh03, Bw04, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Rh03, Li03, Rh03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2735,7 +2632,6 @@ Path = Rh04, Ku04, Rh04, Bw05, Ku04
Path = Rh04, Ku05, Rh04, Bw05, Ku06, Ku05
Path = Rh04, Ku06, Rh04, Bw05, Ku06
Path = Rh04, Ku07, Rh04, Bw05, Ku06, Ku07
Path = Rh04, KU08, Rh04, Bw05, Ku06, KU08
Path = Rh04, Li01, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh04, Li02, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Rh04, Li03, Rh04, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2790,7 +2686,6 @@ Path = Rh05, Ku04, Rh05, Rh01, Bw05, Ku04
Path = Rh05, Ku05, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Rh05, Ku06, Rh05, Rh01, Bw05, Ku06
Path = Rh05, Ku07, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Rh05, KU08, Rh05, Rh01, Bw05, Ku06, KU08
Path = Rh05, Li01, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh05, Li02, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li02
Path = Rh05, Li03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2868,7 +2763,6 @@ Path = ST04, Ku04, ST04, Ew05, Hi01, Ew01, Ku06, Ku04
Path = ST04, Ku05, ST04, Ew05, Hi01, Ew01, Ku06, Ku05
Path = ST04, Ku06, ST04, Ew05, Hi01, Ew01, Ku06
Path = ST04, Ku07, ST04, Ew05, Hi01, Ew01, Ku06, Ku07
Path = ST04, KU08, ST04, Ew05, Hi01, Ew01, Ku06, KU08
Path = ST04, Li01, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = ST04, Li02, ST04, Ew05, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = ST04, Li03, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -2923,7 +2817,6 @@ Path = St05, Ku04, St05, Ew03, Ew04, Bw06, Bw07, Ku04
Path = St05, Ku05, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = St05, Ku06, St05, Ew03, Ew04, Bw06, Bw05, Ku06
Path = St05, Ku07, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = St05, KU08, St05, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = St05, Li01, St05, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = St05, Li02, St05, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = St05, Li03, St05, Ew03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03

View File

@@ -1115,9 +1115,6 @@ Path = Ku06, Rh05, Ku06, Ku05, Ku01, Ku04, Bw05, Rh04, Rh01, Rh05
[SystemConnections]
Path = Ku07, Ku07, Ku07
[SystemConnections]
Path = KU08, KU08, KU08
[SystemConnections]
Path = Li01, Br01, Li01, Iw03, Br02, Br01
Path = Li01, Br02, Li01, Iw03, Br02

View File

@@ -37,7 +37,6 @@ Path = Br01, Ku04, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br01, Ku05, Br01, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br01, Ku06, Br01, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br01, Ku07, Br01, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br01, KU08, Br01, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br01, Li01, Br01, Br04, Iw03, Li01
Path = Br01, Li02, Br01, Br04, Iw03, Li02
Path = Br01, Li03, Br01, Br04, Iw03, Li01, Li03
@@ -92,7 +91,6 @@ Path = Br02, Ku04, Br02, Iw03, Li01, Li05, Bw11, Bw05, Ku04
Path = Br02, Ku05, Br02, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br02, Ku06, Br02, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br02, Ku07, Br02, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br02, KU08, Br02, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br02, Li01, Br02, Iw03, Li01
Path = Br02, Li02, Br02, Iw04, Li02
Path = Br02, Li03, Br02, Iw03, Li01, Li03
@@ -147,7 +145,6 @@ Path = Br03, Ku04, Br03, Bw01, Bw03, Rh03, Rh01, Bw05, Ku04
Path = Br03, Ku05, Br03, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br03, Ku06, Br03, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br03, Ku07, Br03, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br03, KU08, Br03, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br03, Li01, Br03, Br04, Iw03, Li01
Path = Br03, Li02, Br03, Br04, Iw03, Li02
Path = Br03, Li03, Br03, Br04, Iw03, Li01, Li03
@@ -202,7 +199,6 @@ Path = Br04, Ku04, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br04, Ku05, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br04, Ku06, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br04, Ku07, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br04, KU08, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br04, Li01, Br04, Iw03, Li01
Path = Br04, Li02, Br04, Iw03, Li02
Path = Br04, Li03, Br04, Iw03, Li01, Li03
@@ -257,7 +253,6 @@ Path = Br05, Ku04, Br05, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br05, Ku05, Br05, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br05, Ku06, Br05, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br05, Ku07, Br05, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br05, KU08, Br05, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br05, Li01, Br05, Br04, Iw03, Li01
Path = Br05, Li02, Br05, Br04, Iw03, Li02
Path = Br05, Li03, Br05, Br04, Iw03, Li01, Li03
@@ -312,7 +307,6 @@ Path = Br06, Ku04, Br06, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br06, Ku05, Br06, Bw10, Bw09, Ku03, Ku05
Path = Br06, Ku06, Br06, Bw10, Bw08, Ew01, Ku06
Path = Br06, Ku07, Br06, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br06, KU08, Br06, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br06, Li01, Br06, Br04, Iw03, Li01
Path = Br06, Li02, Br06, Br04, Iw03, Li02
Path = Br06, Li03, Br06, Br04, Iw03, Li01, Li03
@@ -367,7 +361,6 @@ Path = Bw01, Ku04, Bw01, Bw03, Rh03, Rh01, Bw05, Ku04
Path = Bw01, Ku05, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, Ku05
Path = Bw01, Ku06, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06
Path = Bw01, Ku07, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, Ku07
Path = Bw01, KU08, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, KU08
Path = Bw01, Li01, Bw01, Br03, Br04, Iw03, Li01
Path = Bw01, Li02, Bw01, Br03, Br04, Iw03, Li02
Path = Bw01, Li03, Bw01, Br03, Br04, Iw03, Li01, Li03
@@ -422,7 +415,6 @@ Path = Bw02, Ku04, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Bw02, Ku05, Bw02, Br03, Br04, Bw10, Bw09, Ku03, Ku05
Path = Bw02, Ku06, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Bw02, Ku07, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Bw02, KU08, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Bw02, Li01, Bw02, Br03, Br04, Iw03, Li01
Path = Bw02, Li02, Bw02, Br03, Br04, Iw03, Li02
Path = Bw02, Li03, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -477,7 +469,6 @@ Path = Bw03, Ku04, Bw03, Rh03, Rh01, Bw05, Ku04
Path = Bw03, Ku05, Bw03, Rh03, Rh01, Bw05, Ku06, Ku05
Path = Bw03, Ku06, Bw03, Rh03, Rh01, Bw05, Ku06
Path = Bw03, Ku07, Bw03, Rh03, Rh01, Bw05, Ku06, Ku07
Path = Bw03, KU08, Bw03, Rh03, Rh01, Bw05, Ku06, KU08
Path = Bw03, Li01, Bw03, Bw01, Br03, Br04, Iw03, Li01
Path = Bw03, Li02, Bw03, Bw01, Br03, Br04, Iw03, Li02
Path = Bw03, Li03, Bw03, Bw01, Br03, Br04, Iw03, Li01, Li03
@@ -532,7 +523,6 @@ Path = Bw04, Ku04, Bw04, Rh03, Rh01, Bw05, Ku04
Path = Bw04, Ku05, Bw04, Rh03, Rh01, Bw05, Ku06, Ku05
Path = Bw04, Ku06, Bw04, Rh03, Rh01, Bw05, Ku06
Path = Bw04, Ku07, Bw04, Rh03, Rh01, Bw05, Ku06, Ku07
Path = Bw04, KU08, Bw04, Rh03, Rh01, Bw05, Ku06, KU08
Path = Bw04, Li01, Bw04, Bw02, Br03, Br04, Iw03, Li01
Path = Bw04, Li02, Bw04, Bw02, Br03, Br04, Iw03, Li02
Path = Bw04, Li03, Bw04, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -587,7 +577,6 @@ Path = Bw05, Ku04, Bw05, Ku04
Path = Bw05, Ku05, Bw05, Ku06, Ku05
Path = Bw05, Ku06, Bw05, Ku06
Path = Bw05, Ku07, Bw05, Ku06, Ku07
Path = Bw05, KU08, Bw05, Ku06, KU08
Path = Bw05, Li01, Bw05, Bw11, Li05, Li01
Path = Bw05, Li02, Bw05, Bw11, Li05, Li01, Li02
Path = Bw05, Li03, Bw05, Bw11, Li05, Li01, Li03
@@ -642,7 +631,6 @@ Path = Bw06, Ku04, Bw06, Bw07, Ku04
Path = Bw06, Ku05, Bw06, Bw05, Ku06, Ku05
Path = Bw06, Ku06, Bw06, Bw05, Ku06
Path = Bw06, Ku07, Bw06, Bw05, Ku06, Ku07
Path = Bw06, KU08, Bw06, Bw05, Ku06, KU08
Path = Bw06, Li01, Bw06, Bw05, Bw11, Li05, Li01
Path = Bw06, Li02, Bw06, Bw05, Bw11, Li05, Li01, Li02
Path = Bw06, Li03, Bw06, Bw05, Bw11, Li05, Li01, Li03
@@ -697,7 +685,6 @@ Path = Bw07, Ku04, Bw07, Ku04
Path = Bw07, Ku05, Bw07, Ku04, Ku01, Ku05
Path = Bw07, Ku06, Bw07, Ku04, Ku06
Path = Bw07, Ku07, Bw07, Ku04, Ku06, Ku07
Path = Bw07, KU08, Bw07, Ku04, Ku06, KU08
Path = Bw07, Li01, Bw07, Bw05, Bw11, Li05, Li01
Path = Bw07, Li02, Bw07, Bw05, Bw11, Li05, Li01, Li02
Path = Bw07, Li03, Bw07, Ku04, Ku01, Ku02, Iw06, Li03
@@ -752,7 +739,6 @@ Path = Bw08, Ku04, Bw08, Ku03, Ku01, Ku04
Path = Bw08, Ku05, Bw08, Ku03, Ku05
Path = Bw08, Ku06, Bw08, Ew01, Ku06
Path = Bw08, Ku07, Bw08, Ku03, Ku05, Ku07
Path = Bw08, KU08, Bw08, Ew01, Ku06, KU08
Path = Bw08, Li01, Bw08, Bw10, Br04, Iw03, Li01
Path = Bw08, Li02, Bw08, Bw10, Br04, Iw03, Li02
Path = Bw08, Li03, Bw08, Ku03, Ku02, Iw06, Li03
@@ -807,7 +793,6 @@ Path = Bw09, Ku04, Bw09, Ku03, Ku01, Ku04
Path = Bw09, Ku05, Bw09, Ku03, Ku05
Path = Bw09, Ku06, Bw09, Ku03, Ku05, Ku06
Path = Bw09, Ku07, Bw09, Ku03, Ku05, Ku07
Path = Bw09, KU08, Bw09, Ku03, Ku05, Ku06, KU08
Path = Bw09, Li01, Bw09, Bw10, Br04, Iw03, Li01
Path = Bw09, Li02, Bw09, Bw10, Br04, Iw03, Li02
Path = Bw09, Li03, Bw09, Ku03, Ku02, Iw06, Li03
@@ -862,7 +847,6 @@ Path = Bw10, Ku04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Bw10, Ku05, Bw10, Bw09, Ku03, Ku05
Path = Bw10, Ku06, Bw10, Bw08, Ew01, Ku06
Path = Bw10, Ku07, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Bw10, KU08, Bw10, Bw08, Ew01, Ku06, KU08
Path = Bw10, Li01, Bw10, Br04, Iw03, Li01
Path = Bw10, Li02, Bw10, Br04, Iw03, Li02
Path = Bw10, Li03, Bw10, Br04, Iw03, Li01, Li03
@@ -917,7 +901,6 @@ Path = Bw11, Ku04, Bw11, Bw05, Ku04
Path = Bw11, Ku05, Bw11, Bw05, Ku06, Ku05
Path = Bw11, Ku06, Bw11, Bw05, Ku06
Path = Bw11, Ku07, Bw11, Bw05, Ku06, Ku07
Path = Bw11, KU08, Bw11, Bw05, Ku06, KU08
Path = Bw11, Li01, Bw11, Li05, Li01
Path = Bw11, Li02, Bw11, Li05, Li01, Li02
Path = Bw11, Li03, Bw11, Li05, Li01, Li03
@@ -972,7 +955,6 @@ Path = Ew01, Ku04, Ew01, Ku06, Ku04
Path = Ew01, Ku05, Ew01, Ku06, Ku05
Path = Ew01, Ku06, Ew01, Ku06
Path = Ew01, Ku07, Ew01, Ku06, Ku07
Path = Ew01, KU08, Ew01, Ku06, KU08
Path = Ew01, Li01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
Path = Ew01, Li02, Ew01, Bw08, Bw10, Br04, Iw03, Li02
Path = Ew01, Li03, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1027,7 +1009,6 @@ Path = Ew02, Ku04, Ew02, Bw07, Ku04
Path = Ew02, Ku05, Ew02, Hi01, Ew01, Ku06, Ku05
Path = Ew02, Ku06, Ew02, Hi01, Ew01, Ku06
Path = Ew02, Ku07, Ew02, Hi01, Ew01, Ku06, Ku07
Path = Ew02, KU08, Ew02, Hi01, Ew01, Ku06, KU08
Path = Ew02, Li01, Ew02, Bw07, Bw05, Bw11, Li05, Li01
Path = Ew02, Li02, Ew02, Bw07, Bw05, Bw11, Li05, Li01, Li02
Path = Ew02, Li03, Ew02, Bw07, Ku04, Ku01, Ku02, Iw06, Li03
@@ -1082,7 +1063,6 @@ Path = Ew03, Ku04, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Ew03, Ku05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew03, Ku06, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Ew03, Ku07, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew03, KU08, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew03, Li01, Ew03, Bw02, Br03, Br04, Iw03, Li01
Path = Ew03, Li02, Ew03, Bw02, Br03, Br04, Iw03, Li02
Path = Ew03, Li03, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -1137,7 +1117,6 @@ Path = Ew04, Ku04, Ew04, Bw06, Bw07, Ku04
Path = Ew04, Ku05, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew04, Ku06, Ew04, Bw06, Bw05, Ku06
Path = Ew04, Ku07, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew04, KU08, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew04, Li01, Ew04, Bw06, Bw05, Bw11, Li05, Li01
Path = Ew04, Li02, Ew04, Bw06, Bw05, Bw11, Li05, Li01, Li02
Path = Ew04, Li03, Ew04, Bw06, Bw05, Bw11, Li05, Li01, Li03
@@ -1192,7 +1171,6 @@ Path = Ew05, Ku04, Ew05, Hi01, Ew01, Ku06, Ku04
Path = Ew05, Ku05, Ew05, Hi01, Ew01, Ku06, Ku05
Path = Ew05, Ku06, Ew05, Hi01, Ew01, Ku06
Path = Ew05, Ku07, Ew05, Hi01, Ew01, Ku06, Ku07
Path = Ew05, KU08, Ew05, Hi01, Ew01, Ku06, KU08
Path = Ew05, Li01, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
Path = Ew05, Li02, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
Path = Ew05, Li03, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1247,7 +1225,6 @@ Path = Ew06, Ku04, Ew06, Hi02, Ew04, Bw06, Bw07, Ku04
Path = Ew06, Ku05, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew06, Ku06, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06
Path = Ew06, Ku07, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew06, KU08, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew06, Li01, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01
Path = Ew06, Li02, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li02
Path = Ew06, Li03, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -1305,7 +1282,6 @@ Path = Hi01, Ku04, Hi01, Ew01, Ku06, Ku04
Path = Hi01, Ku05, Hi01, Ew01, Ku06, Ku05
Path = Hi01, Ku06, Hi01, Ew01, Ku06
Path = Hi01, Ku07, Hi01, Ew01, Ku06, Ku07
Path = Hi01, KU08, Hi01, Ew01, Ku06, KU08
Path = Hi01, Li01, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
Path = Hi01, Li02, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
Path = Hi01, Li03, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1360,7 +1336,6 @@ Path = Hi02, Ku04, Hi02, Ew04, Bw06, Bw07, Ku04
Path = Hi02, Ku05, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Hi02, Ku06, Hi02, Ew04, Bw06, Bw05, Ku06
Path = Hi02, Ku07, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Hi02, KU08, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
Path = Hi02, Li01, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01
Path = Hi02, Li02, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li02
Path = Hi02, Li03, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -1415,7 +1390,6 @@ Path = Iw01, Ku04, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Iw01, Ku05, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Iw01, Ku06, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Iw01, Ku07, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Iw01, KU08, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Iw01, Li01, Iw01, Li04, Li01
Path = Iw01, Li02, Iw01, Li04, Li02
Path = Iw01, Li03, Iw01, Li04, Li01, Li03
@@ -1470,7 +1444,6 @@ Path = Iw02, Ku04, Iw02, Rh02, Rh01, Bw05, Ku04
Path = Iw02, Ku05, Iw02, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Iw02, Ku06, Iw02, Rh02, Rh01, Bw05, Ku06
Path = Iw02, Ku07, Iw02, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Iw02, KU08, Iw02, Rh02, Rh01, Bw05, Ku06, KU08
Path = Iw02, Li01, Iw02, Li04, Li01
Path = Iw02, Li02, Iw02, Li04, Li02
Path = Iw02, Li03, Iw02, Li04, Li01, Li03
@@ -1525,7 +1498,6 @@ Path = Iw03, Ku04, Iw03, Li01, Li05, Bw11, Bw05, Ku04
Path = Iw03, Ku05, Iw03, Br04, Bw10, Bw09, Ku03, Ku05
Path = Iw03, Ku06, Iw03, Li01, Li05, Bw11, Bw05, Ku06
Path = Iw03, Ku07, Iw03, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = Iw03, KU08, Iw03, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Iw03, Li01, Iw03, Li01
Path = Iw03, Li02, Iw03, Li02
Path = Iw03, Li03, Iw03, Li01, Li03
@@ -1580,7 +1552,6 @@ Path = Iw04, Ku04, Iw04, Li02, Li01, Li05, Bw11, Bw05, Ku04
Path = Iw04, Ku05, Iw04, Br02, Br04, Bw10, Bw09, Ku03, Ku05
Path = Iw04, Ku06, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Ku06
Path = Iw04, Ku07, Iw04, Br02, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Iw04, KU08, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Iw04, Li01, Iw04, Li02, Li01
Path = Iw04, Li02, Iw04, Li02
Path = Iw04, Li03, Iw04, Li02, Li01, Li03
@@ -1635,7 +1606,6 @@ Path = Iw05, Ku04, Iw05, Ku02, Ku01, Ku04
Path = Iw05, Ku05, Iw05, Ku02, Ku01, Ku05
Path = Iw05, Ku06, Iw05, Ku02, Ku01, Ku04, Ku06
Path = Iw05, Ku07, Iw05, Ku02, Ku01, Ku05, Ku07
Path = Iw05, KU08, Iw05, Ku02, Ku01, Ku04, Ku06, KU08
Path = Iw05, Li01, Iw05, Li03, Li01
Path = Iw05, Li02, Iw05, Li03, Li01, Li02
Path = Iw05, Li03, Iw05, Li03
@@ -1690,7 +1660,6 @@ Path = Iw06, Ku04, Iw06, Ku02, Ku01, Ku04
Path = Iw06, Ku05, Iw06, Ku02, Ku01, Ku05
Path = Iw06, Ku06, Iw06, Ku02, Ku01, Ku04, Ku06
Path = Iw06, Ku07, Iw06, Ku02, Ku01, Ku05, Ku07
Path = Iw06, KU08, Iw06, Ku02, Ku01, Ku04, Ku06, KU08
Path = Iw06, Li01, Iw06, Li03, Li01
Path = Iw06, Li02, Iw06, Li03, Li01, Li02
Path = Iw06, Li03, Iw06, Li03
@@ -1745,7 +1714,6 @@ Path = Ku01, Ku04, Ku01, Ku04
Path = Ku01, Ku05, Ku01, Ku05
Path = Ku01, Ku06, Ku01, Ku04, Ku06
Path = Ku01, Ku07, Ku01, Ku05, Ku07
Path = Ku01, KU08, Ku01, Ku04, Ku06, KU08
Path = Ku01, Li01, Ku01, Ku02, Iw06, Li03, Li01
Path = Ku01, Li02, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Ku01, Li03, Ku01, Ku02, Iw06, Li03
@@ -1800,7 +1768,6 @@ Path = Ku02, Ku04, Ku02, Ku01, Ku04
Path = Ku02, Ku05, Ku02, Ku01, Ku05
Path = Ku02, Ku06, Ku02, Ku01, Ku04, Ku06
Path = Ku02, Ku07, Ku02, Ku01, Ku05, Ku07
Path = Ku02, KU08, Ku02, Ku01, Ku04, Ku06, KU08
Path = Ku02, Li01, Ku02, Iw06, Li03, Li01
Path = Ku02, Li02, Ku02, Iw06, Li03, Li01, Li02
Path = Ku02, Li03, Ku02, Iw06, Li03
@@ -1855,7 +1822,6 @@ Path = Ku03, Ku04, Ku03, Ku01, Ku04
Path = Ku03, Ku05, Ku03, Ku05
Path = Ku03, Ku06, Ku03, Ku05, Ku06
Path = Ku03, Ku07, Ku03, Ku05, Ku07
Path = Ku03, KU08, Ku03, Ku05, Ku06, KU08
Path = Ku03, Li01, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku03, Li02, Ku03, Bw09, Bw10, Br04, Iw03, Li02
Path = Ku03, Li03, Ku03, Ku02, Iw06, Li03
@@ -1910,7 +1876,6 @@ Path = Ku04, Ku04, Ku04
Path = Ku04, Ku05, Ku04, Ku01, Ku05
Path = Ku04, Ku06, Ku04, Ku06
Path = Ku04, Ku07, Ku04, Ku06, Ku07
Path = Ku04, KU08, Ku04, Ku06, KU08
Path = Ku04, Li01, Ku04, Bw05, Bw11, Li05, Li01
Path = Ku04, Li02, Ku04, Bw05, Bw11, Li05, Li01, Li02
Path = Ku04, Li03, Ku04, Ku01, Ku02, Iw06, Li03
@@ -1965,7 +1930,6 @@ Path = Ku05, Ku04, Ku05, Ku01, Ku04
Path = Ku05, Ku05, Ku05
Path = Ku05, Ku06, Ku05, Ku06
Path = Ku05, Ku07, Ku05, Ku07
Path = Ku05, KU08, Ku05, Ku06, KU08
Path = Ku05, Li01, Ku05, Ku01, Ku02, Iw06, Li03, Li01
Path = Ku05, Li02, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Ku05, Li03, Ku05, Ku01, Ku02, Iw06, Li03
@@ -2020,7 +1984,6 @@ Path = Ku06, Ku04, Ku06, Ku04
Path = Ku06, Ku05, Ku06, Ku05
Path = Ku06, Ku06, Ku06
Path = Ku06, Ku07, Ku06, Ku07
Path = Ku06, KU08, Ku06, KU08
Path = Ku06, Li01, Ku06, Bw05, Bw11, Li05, Li01
Path = Ku06, Li02, Ku06, Bw05, Bw11, Li05, Li01, Li02
Path = Ku06, Li03, Ku06, Ku05, Ku01, Ku02, Iw06, Li03
@@ -2075,7 +2038,6 @@ Path = Ku07, Ku04, Ku07, Ku06, Ku04
Path = Ku07, Ku05, Ku07, Ku05
Path = Ku07, Ku06, Ku07, Ku06
Path = Ku07, Ku07, Ku07
Path = Ku07, KU08, Ku07, Ku06, KU08
Path = Ku07, Li01, Ku07, Ku06, Bw05, Bw11, Li05, Li01
Path = Ku07, Li02, Ku07, Ku06, Bw05, Bw11, Li05, Li01, Li02
Path = Ku07, Li03, Ku07, Ku05, Ku01, Ku02, Iw06, Li03
@@ -2091,61 +2053,6 @@ Path = Ku07, Rh05, Ku07, Ku06, Bw05, Rh04, Rh05
Path = Ku07, ST04, Ku07, Ku06, Ew01, Hi01, Ew05, ST04
Path = Ku07, St05, Ku07, Ku06, Bw05, Rh04, Rh05, Ew03, St05
[SystemConnections]
Path = KU08, Br01, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br01
Path = KU08, Br02, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br02
Path = KU08, Br03, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br03
Path = KU08, Br04, KU08, Ku06, Ew01, Bw08, Bw10, Br04
Path = KU08, Br05, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br05
Path = KU08, Br06, KU08, Ku06, Ew01, Bw08, Bw10, Br06
Path = KU08, Bw01, KU08, Ku06, Bw05, Rh01, Rh03, Bw03, Bw01
Path = KU08, Bw02, KU08, Ku06, Bw05, Rh04, Rh05, Bw04, Bw02
Path = KU08, Bw03, KU08, Ku06, Bw05, Rh01, Rh03, Bw03
Path = KU08, Bw04, KU08, Ku06, Bw05, Rh04, Rh05, Bw04
Path = KU08, Bw05, KU08, Ku06, Bw05
Path = KU08, Bw06, KU08, Ku06, Bw05, Bw06
Path = KU08, Bw07, KU08, Ku06, Ku04, Bw07
Path = KU08, Bw08, KU08, Ku06, Ew01, Bw08
Path = KU08, Bw09, KU08, Ku06, Ku05, Ku03, Bw09
Path = KU08, Bw10, KU08, Ku06, Ew01, Bw08, Bw10
Path = KU08, Bw11, KU08, Ku06, Bw05, Bw11
Path = KU08, Ew01, KU08, Ku06, Ew01
Path = KU08, Ew02, KU08, Ku06, Ku04, Bw07, Ew02
Path = KU08, Ew03, KU08, Ku06, Bw05, Rh04, Rh05, Ew03
Path = KU08, Ew04, KU08, Ku06, Bw05, Bw06, Ew04
Path = KU08, Ew05, KU08, Ku06, Ew01, Hi01, Ew05
Path = KU08, Ew06, KU08, Ku06, Bw05, Bw06, Ew04, Hi02, Ew06
Path = KU08, Hi01, KU08, Ku06, Ew01, Hi01
Path = KU08, Hi02, KU08, Ku06, Bw05, Bw06, Ew04, Hi02
Path = KU08, Iw01, KU08, Ku06, Bw05, Rh04, Rh02, Iw01
Path = KU08, Iw02, KU08, Ku06, Bw05, Rh04, Rh02, Iw02
Path = KU08, Iw03, KU08, Ku06, Bw05, Bw11, Li05, Li01, Iw03
Path = KU08, Iw04, KU08, Ku06, Bw05, Bw11, Li05, Li01, Li02, Iw04
Path = KU08, Iw05, KU08, Ku06, Ku05, Ku01, Ku02, Iw05
Path = KU08, Iw06, KU08, Ku06, Ku05, Ku01, Ku02, Iw06
Path = KU08, Ku01, KU08, Ku06, Ku05, Ku01
Path = KU08, Ku02, KU08, Ku06, Ku05, Ku01, Ku02
Path = KU08, Ku03, KU08, Ku06, Ku05, Ku03
Path = KU08, Ku04, KU08, Ku06, Ku04
Path = KU08, Ku05, KU08, Ku06, Ku05
Path = KU08, Ku06, KU08, Ku06
Path = KU08, Ku07, KU08, Ku06, Ku07
Path = KU08, KU08, KU08
Path = KU08, Li01, KU08, Ku06, Bw05, Bw11, Li05, Li01
Path = KU08, Li02, KU08, Ku06, Bw05, Bw11, Li05, Li01, Li02
Path = KU08, Li03, KU08, Ku06, Ku05, Ku01, Ku02, Iw06, Li03
Path = KU08, Li04, KU08, Ku06, Bw05, Rh04, Rh02, Iw02, Li04
Path = KU08, Li05, KU08, Ku06, Bw05, Bw11, Li05
Path = KU08, LI06, KU08, Ku06, Bw05, Bw11, Li05, Li01, LI06
Path = KU08, LI07, KU08, Ku06, Bw05, Bw11, Li05, Li01, LI06, LI07
Path = KU08, Rh01, KU08, Ku06, Bw05, Rh01
Path = KU08, Rh02, KU08, Ku06, Bw05, Rh04, Rh02
Path = KU08, Rh03, KU08, Ku06, Bw05, Rh01, Rh03
Path = KU08, Rh04, KU08, Ku06, Bw05, Rh04
Path = KU08, Rh05, KU08, Ku06, Bw05, Rh04, Rh05
Path = KU08, ST04, KU08, Ku06, Ew01, Hi01, Ew05, ST04
Path = KU08, St05, KU08, Ku06, Bw05, Rh04, Rh05, Ew03, St05
[SystemConnections]
Path = Li01, Br01, Li01, Iw03, Br02, Br01
Path = Li01, Br02, Li01, Iw03, Br02
@@ -2185,7 +2092,6 @@ Path = Li01, Ku04, Li01, Li05, Bw11, Bw05, Ku04
Path = Li01, Ku05, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li01, Ku06, Li01, Li05, Bw11, Bw05, Ku06
Path = Li01, Ku07, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li01, KU08, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Li01, Li01, Li01
Path = Li01, Li02, Li01, Li02
Path = Li01, Li03, Li01, Li03
@@ -2240,7 +2146,6 @@ Path = Li02, Ku04, Li02, Li01, Li05, Bw11, Bw05, Ku04
Path = Li02, Ku05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li02, Ku06, Li02, Li01, Li05, Bw11, Bw05, Ku06
Path = Li02, Ku07, Li02, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li02, KU08, Li02, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Li02, Li01, Li02, Li01
Path = Li02, Li02, Li02
Path = Li02, Li03, Li02, Li01, Li03
@@ -2295,7 +2200,6 @@ Path = Li03, Ku04, Li03, Iw06, Ku02, Ku01, Ku04
Path = Li03, Ku05, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li03, Ku06, Li03, Li01, Li05, Bw11, Bw05, Ku06
Path = Li03, Ku07, Li03, Iw06, Ku02, Ku01, Ku05, Ku07
Path = Li03, KU08, Li03, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Li03, Li01, Li03, Li01
Path = Li03, Li02, Li03, Li01, Li02
Path = Li03, Li03, Li03
@@ -2350,7 +2254,6 @@ Path = Li04, Ku04, Li04, Li01, Li05, Bw11, Bw05, Ku04
Path = Li04, Ku05, Li04, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li04, Ku06, Li04, Li01, Li05, Bw11, Bw05, Ku06
Path = Li04, Ku07, Li04, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li04, KU08, Li04, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Li04, Li01, Li04, Li01
Path = Li04, Li02, Li04, Li02
Path = Li04, Li03, Li04, Li01, Li03
@@ -2405,7 +2308,6 @@ Path = Li05, Ku04, Li05, Bw11, Bw05, Ku04
Path = Li05, Ku05, Li05, Bw11, Bw05, Ku06, Ku05
Path = Li05, Ku06, Li05, Bw11, Bw05, Ku06
Path = Li05, Ku07, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li05, KU08, Li05, Bw11, Bw05, Ku06, KU08
Path = Li05, Li01, Li05, Li01
Path = Li05, Li02, Li05, Li01, Li02
Path = Li05, Li03, Li05, Li01, Li03
@@ -2460,7 +2362,6 @@ Path = LI06, Ku04, LI06, Li01, Li05, Bw11, Bw05, Ku04
Path = LI06, Ku05, LI06, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = LI06, Ku06, LI06, Li01, Li05, Bw11, Bw05, Ku06
Path = LI06, Ku07, LI06, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = LI06, KU08, LI06, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = LI06, Li01, LI06, Li01
Path = LI06, Li02, LI06, Li02
Path = LI06, Li03, LI06, Li01, Li03
@@ -2515,7 +2416,6 @@ Path = LI07, Ku04, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku04
Path = LI07, Ku05, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = LI07, Ku06, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06
Path = LI07, Ku07, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = LI07, KU08, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = LI07, Li01, LI07, LI06, Li01
Path = LI07, Li02, LI07, LI06, Li02
Path = LI07, Li03, LI07, LI06, Li01, Li03
@@ -2570,7 +2470,6 @@ Path = Rh01, Ku04, Rh01, Bw05, Ku04
Path = Rh01, Ku05, Rh01, Bw05, Ku06, Ku05
Path = Rh01, Ku06, Rh01, Bw05, Ku06
Path = Rh01, Ku07, Rh01, Bw05, Ku06, Ku07
Path = Rh01, KU08, Rh01, Bw05, Ku06, KU08
Path = Rh01, Li01, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh01, Li02, Rh01, Rh02, Iw02, Li04, Li02
Path = Rh01, Li03, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -2625,7 +2524,6 @@ Path = Rh02, Ku04, Rh02, Rh01, Bw05, Ku04
Path = Rh02, Ku05, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Rh02, Ku06, Rh02, Rh01, Bw05, Ku06
Path = Rh02, Ku07, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Rh02, KU08, Rh02, Rh01, Bw05, Ku06, KU08
Path = Rh02, Li01, Rh02, Iw02, Li04, Li01
Path = Rh02, Li02, Rh02, Iw02, Li04, Li02
Path = Rh02, Li03, Rh02, Iw02, Li04, Li01, Li03
@@ -2680,7 +2578,6 @@ Path = Rh03, Ku04, Rh03, Rh01, Bw05, Ku04
Path = Rh03, Ku05, Rh03, Rh01, Bw05, Ku06, Ku05
Path = Rh03, Ku06, Rh03, Rh01, Bw05, Ku06
Path = Rh03, Ku07, Rh03, Rh01, Bw05, Ku06, Ku07
Path = Rh03, KU08, Rh03, Rh01, Bw05, Ku06, KU08
Path = Rh03, Li01, Rh03, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh03, Li02, Rh03, Rh01, Rh02, Iw02, Li04, Li02
Path = Rh03, Li03, Rh03, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -2735,7 +2632,6 @@ Path = Rh04, Ku04, Rh04, Bw05, Ku04
Path = Rh04, Ku05, Rh04, Bw05, Ku06, Ku05
Path = Rh04, Ku06, Rh04, Bw05, Ku06
Path = Rh04, Ku07, Rh04, Bw05, Ku06, Ku07
Path = Rh04, KU08, Rh04, Bw05, Ku06, KU08
Path = Rh04, Li01, Rh04, Bw05, Bw11, Li05, Li01
Path = Rh04, Li02, Rh04, Rh02, Iw02, Li04, Li02
Path = Rh04, Li03, Rh04, Bw05, Bw11, Li05, Li01, Li03
@@ -2790,7 +2686,6 @@ Path = Rh05, Ku04, Rh05, Rh01, Bw05, Ku04
Path = Rh05, Ku05, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Rh05, Ku06, Rh05, Rh01, Bw05, Ku06
Path = Rh05, Ku07, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Rh05, KU08, Rh05, Rh01, Bw05, Ku06, KU08
Path = Rh05, Li01, Rh05, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh05, Li02, Rh05, Rh01, Rh02, Iw02, Li04, Li02
Path = Rh05, Li03, Rh05, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -2880,7 +2775,6 @@ Path = ST04, Ku04, ST04, Ew05, Hi01, Ew01, Ku06, Ku04
Path = ST04, Ku05, ST04, Ew05, Hi01, Ew01, Ku06, Ku05
Path = ST04, Ku06, ST04, Ew05, Hi01, Ew01, Ku06
Path = ST04, Ku07, ST04, Ew05, Hi01, Ew01, Ku06, Ku07
Path = ST04, KU08, ST04, Ew05, Hi01, Ew01, Ku06, KU08
Path = ST04, Li01, ST04, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
Path = ST04, Li02, ST04, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
Path = ST04, Li03, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -2935,7 +2829,6 @@ Path = St05, Ku04, St05, Ew03, Ew04, Bw06, Bw07, Ku04
Path = St05, Ku05, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = St05, Ku06, St05, Ew03, Ew04, Bw06, Bw05, Ku06
Path = St05, Ku07, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = St05, KU08, St05, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = St05, Li01, St05, Ew03, Bw02, Br03, Br04, Iw03, Li01
Path = St05, Li02, St05, Ew03, Bw02, Br03, Br04, Iw03, Li02
Path = St05, Li03, St05, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03

View File

@@ -2363,30 +2363,3 @@ strid_name = 454900
NavMapScale = 2
msg_id_prefix = gcs_refer_system_St05
[system]
nickname = KU08
file = systems\KU08\KU08.ini
pos = 6, 3
visit = 0
strid_name = 0
ids_info = 66106
NavMapScale = 1.360000
msg_id_prefix = gcs_refer_system_KU08
[Base]
nickname = KU08_01_Base
system = KU08
strid_name = 0
file = Universe\Systems\KU08\Bases\KU08_01_Base.ini
[Base]
nickname = KU08_02_Base
system = KU08
strid_name = 0
file = Universe\Systems\KU08\Bases\KU08_02_Base.ini
[Base]
nickname = KU08_03_Base
system = KU08
strid_name = 0
file = Universe\Systems\KU08\Bases\KU08_03_Base.ini

File diff suppressed because it is too large Load Diff

View File

@@ -318,9 +318,9 @@ rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
-- Infocards Ships
-- Alpaca
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- Light Fighter Infocards
@@ -337,8 +337,8 @@ rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Clydsdale
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Dagger
@@ -355,8 +355,8 @@ rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>10600</TEXT><PARA/><TEXT>275</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Drone
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Hawk
@@ -364,8 +364,8 @@ rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Humpback
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Legionare
@@ -373,8 +373,8 @@ rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Mule
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Patriot
@@ -387,8 +387,8 @@ rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Rhino
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
@@ -760,11 +760,3 @@ rem.AddInfoCard(500005, "Hokkaido->Chugoku")
-- Chugoku Infocards
rem.AddInfoCard(500010, "Chugoku->Hokkaido")
-- Shogunate
rem.AddInfoCard(500005, "Shogunate Naval Forces")
-- 500006 RESERVERD Shogunate Naval Forces INFOCARD
rem.AddInfoCard(500007, "Shogunate")
rem.AddInfoCard(500008, "Shogunate Zaibatsu")
rem.AddInfoCard(500009, "Zaibatsu")
-- 500010 RESERVERD Shogunate Zaibatsu INFOCARD

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