3 Commits

Author SHA1 Message Date
FlatHack b0e4771ef1 rep change npcs 2026-06-15 16:07:22 +02:00
FlatHack 867eaada72 NPCs Las Vegas 2026-06-15 15:56:49 +02:00
FlatHack a231c6fe98 Las Vegas Fix 2026-06-15 15:54:54 +02:00
7 changed files with 691 additions and 388 deletions
+606 -59
View File
@@ -45275,14 +45275,14 @@ fixture = allianz_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commt
[MRoom] [MRoom]
nickname = Trader nickname = Trader
character_density = 3 character_density = 3
fixture = allianz_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = allianz_fix_weaponsdealer, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader
fixture = allianz_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader fixture = allianz_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader
[MRoom] [MRoom]
nickname = Equipment nickname = Equipment
character_density = 3 character_density = 3
fixture = allianz_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = allianz_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
fixture = allianz_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader fixture = allianz_fix_trader, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom] [MRoom]
nickname = ShipDealer nickname = ShipDealer
@@ -46033,7 +46033,6 @@ fixture = st0301_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
; Omicron Beta 2 ; Omicron Beta 2
; Safe Dock ; Safe Dock
[MBase] [MBase]
@@ -46050,34 +46049,34 @@ character_density = 3
[MBase] [MBase]
nickname = LI06_01_Base nickname = LI06_01_Base
local_faction = li_lsf_grp local_faction = gd_z_grp
diff = 3 diff = 1
msg_id_prefix = gcs_refer_base_LI06_01_Base msg_id_prefix = gcs_refer_base_LI06_01_Base
[MVendor] [MVendor]
num_offers = 2, 4 num_offers = 0, 0
[BaseFaction] [BaseFaction]
faction = li_p_grp faction = li_p_grp
weight = 9 weight = 9
offers_missions = offers_missions =
mission_type = DestroyMission, 0.112387, 0.351002, 20 mission_type = DestroyMission, 0.112387, 0.351002, 20
npc = LI0601_lpolice_001_m npc = LI0601_lpolice_001_m
[BaseFaction] [BaseFaction]
faction = li_n_grp faction = li_n_grp
weight = 1 weight = 9
offers_missions = false offers_missions = false
[BaseFaction] [BaseFaction]
faction = gd_z_grp faction = gd_z_grp
weight = 1 weight = 9
offers_missions = false offers_missions = false
[BaseFaction] [BaseFaction]
faction = co_ti_grp faction = co_ti_grp
weight = 64 weight = 64
offers_missions = offers_missions =
mission_type = DestroyMission, 0.112387, 0.351002, 40 mission_type = DestroyMission, 0.112387, 0.351002, 40
npc = LI0601_planetform_001_m npc = LI0601_planetform_001_m
npc = LI0601_planetform_002_m npc = LI0601_planetform_002_m
@@ -46091,7 +46090,7 @@ npc = LI0601_universal_001_m
[BaseFaction] [BaseFaction]
faction = gd_bh_grp faction = gd_bh_grp
weight = 18 weight = 18
offers_missions = offers_missions =
mission_type = DestroyMission, 0.112387, 0.351002, 40 mission_type = DestroyMission, 0.112387, 0.351002, 40
npc = LI0601_bounty_001_f npc = LI0601_bounty_001_f
npc = LI0601_bounty_002_m npc = LI0601_bounty_002_m
@@ -46106,7 +46105,7 @@ individual_name = 220154
affiliation = gd_bh_grp affiliation = gd_bh_grp
voice = rvp501 voice = rvp501
misn = DestroyMission, 0.112387, 0.351002 misn = DestroyMission, 0.112387, 0.351002
room = bar room = Bar
bribe = co_hsp_grp, 10000, 16100 bribe = co_hsp_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100 bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100 bribe = co_ss_grp, 10000, 16100
@@ -46125,48 +46124,13 @@ individual_name = 220155
affiliation = gd_bh_grp affiliation = gd_bh_grp
voice = rvp101 voice = rvp101
misn = DestroyMission, 0.112387, 0.351002 misn = DestroyMission, 0.112387, 0.351002
room = bar room = Bar
bribe = co_be_grp, 10000, 16100 bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100 bribe = co_nws_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100 bribe = co_ti_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101 bribe = gd_bh_grp, 10000, 16101
accessory = prop_neuralnet_B_right accessory = prop_neuralnet_B_right
[GF_NPC]
nickname = LI0601_fix_bartender
body = li_bartender_body
head = rh_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244652
affiliation = co_ti_grp
voice = rvp111
bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16101
[GF_NPC]
nickname = LI0601_fix_ship
base_appr = Robot_body_c
individual_name = 244655
affiliation = co_ti_grp
voice = rvp003
[GF_NPC]
nickname = LI0601_fix_trader
base_appr = Robot_body_a
individual_name = 244653
affiliation = co_ti_grp
voice = rvp003
[GF_NPC]
nickname = LI0601_fix_weaponsdealer
base_appr = Robot_body_e
individual_name = 244654
affiliation = co_ti_grp
voice = rvp003
[GF_NPC] [GF_NPC]
nickname = LI0601_lpolice_001_m nickname = LI0601_lpolice_001_m
body = li_male_guard_body body = li_male_guard_body
@@ -46177,7 +46141,7 @@ individual_name = 220156
affiliation = li_p_grp affiliation = li_p_grp
voice = rvp111 voice = rvp111
misn = DestroyMission, 0.112387, 0.351002 misn = DestroyMission, 0.112387, 0.351002
room = bar room = Bar
bribe = li_p_grp, 10000, 16101 bribe = li_p_grp, 10000, 16101
bribe = co_alg_grp, 10000, 16100 bribe = co_alg_grp, 10000, 16100
bribe = co_be_grp, 10000, 16100 bribe = co_be_grp, 10000, 16100
@@ -46194,7 +46158,7 @@ individual_name = 220157
affiliation = co_ti_grp affiliation = co_ti_grp
voice = rvp101 voice = rvp101
misn = DestroyMission, 0.112387, 0.351002 misn = DestroyMission, 0.112387, 0.351002
room = bar room = Bar
know = 251654, 253753, 1500, 1 know = 251654, 253753, 1500, 1
knowdb = br01_05 knowdb = br01_05
know = 251719, 253754, 600, 1 know = 251719, 253754, 600, 1
@@ -46210,7 +46174,7 @@ individual_name = 220158
affiliation = co_ti_grp affiliation = co_ti_grp
voice = rvp101 voice = rvp101
misn = DestroyMission, 0.112387, 0.351002 misn = DestroyMission, 0.112387, 0.351002
room = bar room = Bar
know = 251681, 253755, 2500, 1 know = 251681, 253755, 2500, 1
knowdb = br06_04 knowdb = br06_04
know = 251704, 253756, 3500, 1 know = 251704, 253756, 3500, 1
@@ -46226,7 +46190,7 @@ individual_name = 220159
affiliation = co_ti_grp affiliation = co_ti_grp
voice = rvp131 voice = rvp131
misn = DestroyMission, 0.112387, 0.351002 misn = DestroyMission, 0.112387, 0.351002
room = bar room = Bar
know = 251659, 253757, 1000, 1 know = 251659, 253757, 1000, 1
knowdb = br02_02 knowdb = br02_02
@@ -46239,24 +46203,607 @@ righthand = benchmark_male_hand_right
individual_name = 220160 individual_name = 220160
affiliation = co_ss_grp affiliation = co_ss_grp
voice = rvp101 voice = rvp101
room = bar room = Bar
bribe = li_p_grp, 10000, 16100 bribe = li_p_grp, 10000, 16100
bribe = co_hsp_grp, 10000, 16100 bribe = co_hsp_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100 bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16101 bribe = co_ss_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100 bribe = co_ti_grp, 10000, 16100
[GF_NPC]
nickname = li06_01_base_bar_npc_01
body = pl_female2_journeyman_body
head = sh_female2_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
affiliation = gd_bh_grp
voice = rvp511
misn = DestroyMission, 0, 0.112387
bribe = li_p_grp, 10000, 16100
bribe = co_kt_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131271
rumor = base_0_rank, mission_end, 2, 131272
rumor = base_0_rank, mission_end, 1, 131273
rumor = base_0_rank, mission_end, 2, 131274
rumor = base_0_rank, mission_end, 1, 131275
rumor = base_0_rank, mission_end, 2, 131276
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393571
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393443
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393399
rumor_type2 = mission_01a_loaded, mission_02_accepted, 1, 393428
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393467
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393366
accessory = prop_neuralnet_B
individual_name = 263015
[GF_NPC]
nickname = li06_01_base_bar_npc_02
body = sh_male2_body
head = br_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp101
misn = DestroyMission, 0, 0.112387
bribe = li_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16100
bribe = co_os_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131271
rumor = base_0_rank, mission_end, 2, 131272
rumor = base_0_rank, mission_end, 1, 131273
rumor = base_0_rank, mission_end, 2, 131274
rumor = base_0_rank, mission_end, 1, 131275
rumor = base_0_rank, mission_end, 2, 131276
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393571
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393444
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393400
rumor_type2 = mission_01a_loaded, mission_02_accepted, 1, 393429
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393468
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393367
accessory = prop_neuralnet_B
individual_name = 263014
[GF_NPC]
nickname = li06_01_base_bar_npc_03
body = br_quigly_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_be_grp
voice = rvp131
bribe = co_be_grp, 10000, 16101
bribe = co_os_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131277
rumor = base_0_rank, mission_end, 2, 131278
rumor = base_0_rank, mission_end, 2, 131279
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393445
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393401
rumor_type2 = mission_01a_loaded, mission_02_accepted, 1, 393428
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393469
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393368
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251651, 253634, 3000, 2
knowdb = br01_02
know = 251668, 253635, 2800, 2
knowdb = br04_02
individual_name = 263013
[GF_NPC]
nickname = li06_01_base_bar_npc_04
body = sc_scientist3_body
head = rh_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp106
misn = DestroyMission, 0, 0.112387
rumor = base_0_rank, mission_end, 1, 131280
rumor = base_0_rank, mission_end, 2, 131281
rumor = base_0_rank, mission_end, 3, 131282
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 2, 131284
rumor = base_0_rank, mission_end, 1, 131285
rumor = base_0_rank, mission_end, 2, 131286
rumor = base_0_rank, mission_end, 1, 131287
rumor = base_0_rank, mission_end, 2, 131288
rumor = base_0_rank, mission_end, 1, 131289
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393446
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393402
rumor_type2 = mission_01a_loaded, mission_02_accepted, 1, 393428
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393470
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393369
know = 251776, 253636, 1500, 1
knowdb = li04_01
individual_name = 263012
[GF_NPC]
nickname = li06_01_base_bar_npc_05
body = sc_scientist3_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp111
misn = DestroyMission, 0, 0.112387
rumor = base_0_rank, mission_end, 1, 131280
rumor = base_0_rank, mission_end, 2, 131281
rumor = base_0_rank, mission_end, 3, 131282
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 2, 131284
rumor = base_0_rank, mission_end, 1, 131285
rumor = base_0_rank, mission_end, 2, 131286
rumor = base_0_rank, mission_end, 1, 131287
rumor = base_0_rank, mission_end, 2, 131288
rumor = base_0_rank, mission_end, 1, 131289
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393471
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393370
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251764, 253637, 500, 1
knowdb = li01_14
individual_name = 263011
[GF_NPC]
nickname = li06_01_base_bar_npc_06
body = sc_scientist3_body
head = br_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp101
misn = DestroyMission, 0, 0.112387
rumor = base_0_rank, mission_end, 1, 131280
rumor = base_0_rank, mission_end, 2, 131281
rumor = base_0_rank, mission_end, 3, 131282
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 2, 131284
rumor = base_0_rank, mission_end, 1, 131285
rumor = base_0_rank, mission_end, 2, 131286
rumor = base_0_rank, mission_end, 1, 131287
rumor = base_0_rank, mission_end, 2, 131288
rumor = base_0_rank, mission_end, 1, 131289
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393472
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393371
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
individual_name = 263010
[GF_NPC]
nickname = li06_01_base_bar_npc_07
body = sc_scientist3_body
head = br_quigly_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp111
misn = DestroyMission, 0, 0.112387
rumor = base_0_rank, mission_end, 1, 131280
rumor = base_0_rank, mission_end, 2, 131281
rumor = base_0_rank, mission_end, 3, 131282
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 2, 131284
rumor = base_0_rank, mission_end, 1, 131285
rumor = base_0_rank, mission_end, 2, 131286
rumor = base_0_rank, mission_end, 1, 131287
rumor = base_0_rank, mission_end, 2, 131288
rumor = base_0_rank, mission_end, 1, 131289
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393473
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393372
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251776, 253638, 1800, 1
knowdb = li04_01
individual_name = 263009
[GF_NPC]
nickname = li06_01_base_bar_npc_08
body = li_bartender_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
voice = rvp106
bribe = co_me_grp, 10000, 16101
bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131280
rumor = base_0_rank, mission_end, 2, 131281
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 2, 131284
rumor = base_0_rank, mission_end, 1, 131285
rumor = base_0_rank, mission_end, 2, 131286
rumor = base_0_rank, mission_end, 1, 131287
rumor = base_0_rank, mission_end, 2, 131288
rumor = base_0_rank, mission_end, 1, 131289
rumor = base_0_rank, mission_end, 1, 131290
rumor = base_0_rank, mission_end, 1, 131291
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393474
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393373
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
individual_name = 263008
[GF_NPC]
nickname = li06_01_base_bar_npc_09
body = li_male_guard_body
head = sh_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_p_grp
voice = rvp111
misn = DestroyMission, 0, 0.112387
bribe = li_p_grp, 10000, 16101
bribe = co_be_grp, 10000, 16100
bribe = co_kt_grp, 10000, 16100
bribe = co_os_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 2, 131292
rumor = base_0_rank, mission_end, 2, 131293
rumor = base_0_rank, mission_end, 2, 131294
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393571
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393478
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393377
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
accessory = prop_hat_male_li_grd
individual_name = 263007
[GF_NPC]
nickname = li06_01_base_bar_npc_10
body = rh_reichman_body
head = li_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_rs_grp
voice = rvp146
bribe = co_alg_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100
bribe = co_rs_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131295
rumor = base_0_rank, mission_end, 1, 131296
rumor = base_0_rank, mission_end, 1, 131297
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393479
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393378
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251786, 253639, 2500, 2
knowdb = rh01_06
know = 251761, 253640, 500, 1
knowdb = li01_11
know = 251780, 253641, 700, 1
knowdb = li04_05
individual_name = 263006
[GF_NPC]
nickname = li06_01_base_bar_npc_11
body = li_tilton_body
head = li_rockford_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_ss_grp
voice = rvp101
bribe = co_hsp_grp, 10000, 16100
bribe = co_me_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16101
bribe = co_vr_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131298
rumor = base_0_rank, mission_end, 1, 131299
rumor = base_0_rank, mission_end, 1, 131300
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393480
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393379
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251775, 253642, 700, 1
knowdb = li03_04
know = 251757, 253643, 600, 1
knowdb = li01_07
know = 251780, 253644, 500, 1
knowdb = li04_05
know = 251786, 253645, 2500, 2
knowdb = rh01_06
individual_name = 263005
[GF_NPC]
nickname = li06_01_base_planetscape_npc_01
body = sc_scientist3_body
head = pl_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_z_grp
voice = rvp101
individual_name = 263004
[GF_NPC]
nickname = li06_01_base_planetscape_npc_02
body = sc_scientist3_body
head = br_brighton_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_z_grp
voice = rvp106
individual_name = 263003
[GF_NPC]
nickname = li06_01_base_planetscape_npc_03
body = sc_scientist3_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_z_grp
voice = rvp101
individual_name = 263002
[MRoom] [MRoom]
nickname = bar nickname = Bar
character_density = 4 character_density = 7
fixture = LI0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender fixture = li06_01_base_bar_npc_08, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom] [MRoom]
nickname = Planetscape nickname = Planetscape
character_density = 3 character_density = 3
fixture = LI0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer fixture = li06_01_base_planetscape_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader fixture = li06_01_base_planetscape_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
fixture = LI0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = li06_01_base_planetscape_npc_03, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MRoom]
nickname = Planetscape2
character_density = 3
[MBase] [MBase]
nickname = LI06_02_Base nickname = LI06_02_Base
@@ -1,6 +1,7 @@
[BaseInfo] [BaseInfo]
nickname = LI06_01_Base nickname = LI06_01_Base
start_room = Planetscape start_room = Planetscape
price_variance = 0.15
[Room] [Room]
nickname = Bar nickname = Bar
@@ -9,3 +10,7 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
[Room] [Room]
nickname = Planetscape nickname = Planetscape
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_planetscape.ini file = Universe\Systems\LI06\Bases\Rooms\LI06_01_planetscape.ini
[Room]
nickname = Planetscape2
file = UNIVERSE\SYSTEMS\LI06\Bases\ROOMS\li06_01_planetscape2.ini
@@ -1,7 +1,6 @@
[Room_Info] [Room_Info]
set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn set_script = Scripts\Bases\Pl_01_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn scene = all, ambient, Scripts\Bases\Pl_01_bar_ambi_int_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound] [Room_Sound]
music = music_bar_li02 music = music_bar_li02
@@ -12,13 +11,7 @@ name = Camera_0
[CharacterPlacement] [CharacterPlacement]
name = Zg/PC/Player/01/A/Stand name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Pl_03_bar_enter_01.thn start_script = scripts\bases\Pl_01_bar_enter_01.thn
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE name = IDS_HOTSPOT_PLANETSCAPE
@@ -55,141 +48,3 @@ behavior = NewsVendor
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor behavior = MissionVendor
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA01
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA02
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA03
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA04
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA05
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA06
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA07
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA08
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA09
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA10
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 1.500000
hardpoint = HP_LightB01
hardpoint = HP_LightB02
hardpoint = HP_LightB03
hardpoint = HP_LightB04
hardpoint = HP_LightB05
hardpoint = HP_LightB06
hardpoint = HP_LightB07
hardpoint = HP_LightB08
hardpoint = HP_LightB09
hardpoint = HP_LightB10
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightC01
hardpoint = HP_LightC02
hardpoint = HP_LightC03
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightD01
hardpoint = HP_LightD02
hardpoint = HP_LightD03
[FlashlightSet]
icolor = 75, 25, 0
scale = 9.000000
gap = 0.000000
blink = 2.500000
endpause = 0.250000
hardpoint = HP_LightE01
hardpoint = HP_LightE02
hardpoint = HP_LightE07
hardpoint = HP_LightE08
hardpoint = HP_LightE10
hardpoint = HP_LightE11
hardpoint = HP_LightE14
hardpoint = HP_LightE15
hardpoint = HP_LightE18
hardpoint = HP_LightE19
[FlashlightSet]
icolor = 155, 0, 0
scale = 9.000000
gap = 0.000000
blink = 5.000000
endpause = 0.250000
hardpoint = HP_LightE03
hardpoint = HP_LightE04
hardpoint = HP_LightE05
hardpoint = HP_LightE06
hardpoint = HP_LightE09
hardpoint = HP_LightE12
hardpoint = HP_LightE13
hardpoint = HP_LightE16
hardpoint = HP_LightE17
hardpoint = HP_LightE20
@@ -1,26 +1,31 @@
[Room_Info] [Room_Info]
set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
ShipDealer = pittsburgh_ship_spiel
[Room_Sound] [Room_Sound]
ambient = ambience_planetscape_rocky ambient = ambience_planetscape_rocky
music = music_californiaminor, oneshot music = music_pittsburgh, oneshot
[Camera]
name = Camera_0
[CharacterPlacement] [CharacterPlacement]
name = Zg/PC/Player/01/A/Stand name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement] [PlayerShipPlacement]
name = X/Shipcentre/01 name = X/Shipcentre/01
landing_script = scripts\bases\Pl_03_pad_land_01.thn landing_script = scripts\bases\Pl_01_pad_land_01.thn
launching_script = scripts\bases\Pl_03_pad_launch_01.thn launching_script = scripts\bases\Pl_01_pad_launch_01.thn
[ForSaleShipPlacement] [ForSaleShipPlacement]
name = X/Shipcentre/02 name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor behavior = ExitDoor
@@ -49,7 +54,7 @@ room_switch = ShipDealer
[Hotspot] [Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair behavior = Repair
virtual_room = Deck virtual_room = Planetscape
[Hotspot] [Hotspot]
name = IDS_DEALER_FRONT_DESK name = IDS_DEALER_FRONT_DESK
@@ -109,163 +114,3 @@ virtual_room = ShipDealer
name = IDS_NN_REPAIR_YOUR_SHIP name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair behavior = Repair
virtual_room = ShipDealer virtual_room = ShipDealer
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA01
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA02
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA03
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA04
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA05
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA06
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA07
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA08
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA09
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA10
[FlashlightSet]
icolor = 155, 55, 55
scale = 0.800000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightA11
hardpoint = HP_LightA12
hardpoint = HP_LightA13
hardpoint = HP_LightA14
hardpoint = HP_LightA15
[FlashlightSet]
icolor = 155, 55, 55
scale = 0.800000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightA16
hardpoint = HP_LightA17
hardpoint = HP_LightA18
hardpoint = HP_LightA19
hardpoint = HP_LightA20
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 1.500000
hardpoint = HP_LightB01
hardpoint = HP_LightB02
hardpoint = HP_LightB03
hardpoint = HP_LightB04
hardpoint = HP_LightB05
hardpoint = HP_LightB06
hardpoint = HP_LightB07
hardpoint = HP_LightB08
hardpoint = HP_LightB09
hardpoint = HP_LightB10
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightC01
hardpoint = HP_LightC02
hardpoint = HP_LightC03
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightD01
hardpoint = HP_LightD02
hardpoint = HP_LightD03
[FlashlightSet]
icolor = 75, 25, 0
scale = 9.000000
gap = 0.000000
blink = 2.500000
endpause = 0.250000
hardpoint = HP_LightE01
hardpoint = HP_LightE02
hardpoint = HP_LightE07
hardpoint = HP_LightE08
hardpoint = HP_LightE10
hardpoint = HP_LightE11
hardpoint = HP_LightE14
hardpoint = HP_LightE15
hardpoint = HP_LightE18
hardpoint = HP_LightE19
[FlashlightSet]
icolor = 155, 0, 0
scale = 9.000000
gap = 0.000000
blink = 5.000000
endpause = 0.250000
hardpoint = HP_LightE03
hardpoint = HP_LightE04
hardpoint = HP_LightE05
hardpoint = HP_LightE06
hardpoint = HP_LightE09
hardpoint = HP_LightE12
hardpoint = HP_LightE13
hardpoint = HP_LightE16
hardpoint = HP_LightE17
hardpoint = HP_LightE20
@@ -0,0 +1,38 @@
[Room_Info]
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_planetscape_rocky
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
+8 -9
View File
@@ -239,23 +239,22 @@ spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0 rotate = 0, 0, 0
pos = 47728, 0, -16603 pos = 47728, 0, -16603
archetype = planet_desert_800 archetype = planet_desert_800
atmosphere_range = 850 atmosphere_range = 900
burn_color = 255, 222, 160 burn_color = 255, 222, 160
ids_info = 262030 ids_info = 262030
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
base = LI06_01_Base base = LI06_01_Base
reputation = li_lsf_grp reputation = gd_z_grp
dock_with = LI06_01_Base
behavior = NOTHING behavior = NOTHING
difficulty_level = 1 difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body space_costume = pi_pirate1_head, pi_pirate6_body
[zone] [zone]
nickname = LI06_planet_1_death nickname = LI06_planet_1_death
pos = 47728, 0, -16603 pos = 47728, 0, -16603
shape = SPHERE shape = SPHERE
size = 900 size = 850
damage = 5000 damage = 200000
sort = 99.500000 sort = 99.500000
density = 0 density = 0
relief_time = 0 relief_time = 0
@@ -265,7 +264,7 @@ nickname = Zone_LI06_planet_1_ring
pos = 47728, 0, -16603 pos = 47728, 0, -16603
rotate = 160.03, 27.87, -158.959 rotate = 160.03, 27.87, -158.959
shape = ring shape = ring
size = 2500, 200, 200 size = 4500, 200, 200
sort = 0.000000 sort = 0.000000
[Object] [Object]
@@ -278,7 +277,7 @@ pilot = pilot_solar_easy
dock_with = LI06_01_Base dock_with = LI06_01_Base
pos = 46830.766, 8.715, -16394.025 pos = 46830.766, 8.715, -16394.025
rotate = 1.775, -77.686, 0.161 rotate = 1.775, -77.686, 0.161
reputation = li_lsf_grp reputation = gd_z_grp
difficulty_level = 1 difficulty_level = 1
space_costume = , robot_body_A space_costume = , robot_body_A
voice = atc_leg_f01a voice = atc_leg_f01a
@@ -290,7 +289,7 @@ archetype = docking_fixture
ids_info = 66489 ids_info = 66489
behavior = NOTHING behavior = NOTHING
dock_with = LI06_01_Base dock_with = LI06_01_Base
reputation = li_lsf_grp reputation = gd_z_grp
base = LI06_01_Base base = LI06_01_Base
pos = 46825.613, 259.057, -16393.086 pos = 46825.613, 259.057, -16393.086
rotate = -1.263, -82.294, 2.335 rotate = -1.263, -82.294, 2.335
+16 -2
View File
@@ -755,8 +755,22 @@ rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]])
-- Astroid / Cloud Infocards -- Astroid / Cloud / NPC Infocards and Names
rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263002, "Planet Las Vegas Ship Dealer Nico Drake")
rem.AddInfoCard(263003, "Planet Las Vegas Equipment Dealer Elena Volkov")
rem.AddInfoCard(263004, "Planet Las Vegas Trade Dealer Kara Mason")
rem.AddInfoCard(263005, "Universal Shipping Jonas Volkov")
rem.AddInfoCard(263006, "Republican Shipping Nadia Kowalski")
rem.AddInfoCard(263007, "Liberty Police, Inc. Elena Novak")
rem.AddInfoCard(263008, "Planet Las Vegas Bartender Nico Fischer")
rem.AddInfoCard(263009, "Deep Space Engineering Rafael Fischer")
rem.AddInfoCard(263010, "Deep Space Engineering Alex Patel")
rem.AddInfoCard(263011, "Deep Space Engineering Amelia Cortez")
rem.AddInfoCard(263012, "Deep Space Engineering Marek Fischer")
rem.AddInfoCard(263013, "Border World Exports Samira Larsen")
rem.AddInfoCard(263014, "Bounty Hunters Guild Maya Archer")
rem.AddInfoCard(263015, "Bounty Hunters Guild Steven Archer")
-- Thrust Velocity Extensions Equipment -- Thrust Velocity Extensions Equipment
rem.AddInfoCard(001711, "Thrust Velocity Extension") rem.AddInfoCard(001711, "Thrust Velocity Extension")
@@ -777,4 +791,4 @@ rem.AddInfoCard(500010, "Chugoku->Hokkaido")
-- Weapons -- Weapons
rem.AddInfoCard(520000, "Acc. Tizona del Cid") rem.AddInfoCard(520000, "Acc. Tizona del Cid")
rem.AddInfoCard(520001, "Rapid Tizona del Cid") rem.AddInfoCard(520001, "Rapid Tizona del Cid")