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3 Commits
1288211503
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b0e4771ef1
| Author | SHA1 | Date | |
|---|---|---|---|
| b0e4771ef1 | |||
| 867eaada72 | |||
| a231c6fe98 |
+606
-59
@@ -45275,14 +45275,14 @@ fixture = allianz_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commt
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[MRoom]
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[MRoom]
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nickname = Trader
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nickname = Trader
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character_density = 3
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character_density = 3
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fixture = allianz_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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fixture = allianz_fix_weaponsdealer, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader
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fixture = allianz_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader
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fixture = allianz_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader
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[MRoom]
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[MRoom]
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nickname = Equipment
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nickname = Equipment
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character_density = 3
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character_density = 3
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fixture = allianz_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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fixture = allianz_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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fixture = allianz_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader
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fixture = allianz_fix_trader, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MRoom]
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[MRoom]
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nickname = ShipDealer
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nickname = ShipDealer
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@@ -46033,7 +46033,6 @@ fixture = st0301_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
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; Omicron Beta 2
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; Omicron Beta 2
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; Safe Dock
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; Safe Dock
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[MBase]
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[MBase]
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@@ -46050,34 +46049,34 @@ character_density = 3
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[MBase]
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[MBase]
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nickname = LI06_01_Base
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nickname = LI06_01_Base
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local_faction = li_lsf_grp
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local_faction = gd_z_grp
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diff = 3
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diff = 1
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msg_id_prefix = gcs_refer_base_LI06_01_Base
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msg_id_prefix = gcs_refer_base_LI06_01_Base
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[MVendor]
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[MVendor]
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num_offers = 2, 4
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num_offers = 0, 0
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[BaseFaction]
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[BaseFaction]
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faction = li_p_grp
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faction = li_p_grp
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weight = 9
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weight = 9
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offers_missions =
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offers_missions =
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mission_type = DestroyMission, 0.112387, 0.351002, 20
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mission_type = DestroyMission, 0.112387, 0.351002, 20
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npc = LI0601_lpolice_001_m
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npc = LI0601_lpolice_001_m
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[BaseFaction]
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[BaseFaction]
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faction = li_n_grp
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faction = li_n_grp
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weight = 1
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weight = 9
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offers_missions = false
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offers_missions = false
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[BaseFaction]
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[BaseFaction]
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faction = gd_z_grp
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faction = gd_z_grp
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weight = 1
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weight = 9
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offers_missions = false
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offers_missions = false
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[BaseFaction]
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[BaseFaction]
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faction = co_ti_grp
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faction = co_ti_grp
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weight = 64
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weight = 64
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offers_missions =
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offers_missions =
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mission_type = DestroyMission, 0.112387, 0.351002, 40
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mission_type = DestroyMission, 0.112387, 0.351002, 40
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npc = LI0601_planetform_001_m
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npc = LI0601_planetform_001_m
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npc = LI0601_planetform_002_m
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npc = LI0601_planetform_002_m
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@@ -46091,7 +46090,7 @@ npc = LI0601_universal_001_m
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[BaseFaction]
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[BaseFaction]
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faction = gd_bh_grp
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faction = gd_bh_grp
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weight = 18
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weight = 18
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offers_missions =
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offers_missions =
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mission_type = DestroyMission, 0.112387, 0.351002, 40
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mission_type = DestroyMission, 0.112387, 0.351002, 40
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npc = LI0601_bounty_001_f
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npc = LI0601_bounty_001_f
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npc = LI0601_bounty_002_m
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npc = LI0601_bounty_002_m
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@@ -46106,7 +46105,7 @@ individual_name = 220154
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affiliation = gd_bh_grp
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affiliation = gd_bh_grp
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voice = rvp501
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voice = rvp501
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misn = DestroyMission, 0.112387, 0.351002
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misn = DestroyMission, 0.112387, 0.351002
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room = bar
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room = Bar
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bribe = co_hsp_grp, 10000, 16100
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bribe = co_hsp_grp, 10000, 16100
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bribe = co_ni_grp, 10000, 16100
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bribe = co_ni_grp, 10000, 16100
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bribe = co_ss_grp, 10000, 16100
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bribe = co_ss_grp, 10000, 16100
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@@ -46125,48 +46124,13 @@ individual_name = 220155
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affiliation = gd_bh_grp
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affiliation = gd_bh_grp
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voice = rvp101
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voice = rvp101
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misn = DestroyMission, 0.112387, 0.351002
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misn = DestroyMission, 0.112387, 0.351002
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room = bar
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room = Bar
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bribe = co_be_grp, 10000, 16100
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bribe = co_be_grp, 10000, 16100
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bribe = co_nws_grp, 10000, 16100
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bribe = co_nws_grp, 10000, 16100
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bribe = co_ti_grp, 10000, 16100
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bribe = co_ti_grp, 10000, 16100
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bribe = gd_bh_grp, 10000, 16101
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bribe = gd_bh_grp, 10000, 16101
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accessory = prop_neuralnet_B_right
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accessory = prop_neuralnet_B_right
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[GF_NPC]
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nickname = LI0601_fix_bartender
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body = li_bartender_body
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head = rh_bartender_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244652
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affiliation = co_ti_grp
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voice = rvp111
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bribe = co_be_grp, 10000, 16100
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bribe = co_nws_grp, 10000, 16100
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bribe = co_ss_grp, 10000, 16100
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bribe = co_ti_grp, 10000, 16101
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[GF_NPC]
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nickname = LI0601_fix_ship
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base_appr = Robot_body_c
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individual_name = 244655
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affiliation = co_ti_grp
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voice = rvp003
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[GF_NPC]
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nickname = LI0601_fix_trader
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base_appr = Robot_body_a
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individual_name = 244653
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affiliation = co_ti_grp
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voice = rvp003
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[GF_NPC]
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nickname = LI0601_fix_weaponsdealer
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base_appr = Robot_body_e
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individual_name = 244654
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affiliation = co_ti_grp
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voice = rvp003
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[GF_NPC]
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[GF_NPC]
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nickname = LI0601_lpolice_001_m
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nickname = LI0601_lpolice_001_m
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body = li_male_guard_body
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body = li_male_guard_body
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@@ -46177,7 +46141,7 @@ individual_name = 220156
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affiliation = li_p_grp
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affiliation = li_p_grp
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voice = rvp111
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voice = rvp111
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misn = DestroyMission, 0.112387, 0.351002
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misn = DestroyMission, 0.112387, 0.351002
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room = bar
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room = Bar
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bribe = li_p_grp, 10000, 16101
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bribe = li_p_grp, 10000, 16101
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bribe = co_alg_grp, 10000, 16100
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bribe = co_alg_grp, 10000, 16100
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bribe = co_be_grp, 10000, 16100
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bribe = co_be_grp, 10000, 16100
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@@ -46194,7 +46158,7 @@ individual_name = 220157
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affiliation = co_ti_grp
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affiliation = co_ti_grp
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voice = rvp101
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voice = rvp101
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misn = DestroyMission, 0.112387, 0.351002
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misn = DestroyMission, 0.112387, 0.351002
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room = bar
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room = Bar
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know = 251654, 253753, 1500, 1
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know = 251654, 253753, 1500, 1
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knowdb = br01_05
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knowdb = br01_05
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know = 251719, 253754, 600, 1
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know = 251719, 253754, 600, 1
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@@ -46210,7 +46174,7 @@ individual_name = 220158
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affiliation = co_ti_grp
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affiliation = co_ti_grp
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voice = rvp101
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voice = rvp101
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misn = DestroyMission, 0.112387, 0.351002
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misn = DestroyMission, 0.112387, 0.351002
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room = bar
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room = Bar
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know = 251681, 253755, 2500, 1
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know = 251681, 253755, 2500, 1
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knowdb = br06_04
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knowdb = br06_04
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know = 251704, 253756, 3500, 1
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know = 251704, 253756, 3500, 1
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@@ -46226,7 +46190,7 @@ individual_name = 220159
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affiliation = co_ti_grp
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affiliation = co_ti_grp
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voice = rvp131
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voice = rvp131
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misn = DestroyMission, 0.112387, 0.351002
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misn = DestroyMission, 0.112387, 0.351002
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room = bar
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room = Bar
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know = 251659, 253757, 1000, 1
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know = 251659, 253757, 1000, 1
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knowdb = br02_02
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knowdb = br02_02
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@@ -46239,24 +46203,607 @@ righthand = benchmark_male_hand_right
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individual_name = 220160
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individual_name = 220160
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affiliation = co_ss_grp
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affiliation = co_ss_grp
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voice = rvp101
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voice = rvp101
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room = bar
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room = Bar
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bribe = li_p_grp, 10000, 16100
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bribe = li_p_grp, 10000, 16100
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bribe = co_hsp_grp, 10000, 16100
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bribe = co_hsp_grp, 10000, 16100
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bribe = co_ni_grp, 10000, 16100
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bribe = co_ni_grp, 10000, 16100
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bribe = co_ss_grp, 10000, 16101
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bribe = co_ss_grp, 10000, 16101
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bribe = co_ti_grp, 10000, 16100
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bribe = co_ti_grp, 10000, 16100
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[GF_NPC]
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nickname = li06_01_base_bar_npc_01
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body = pl_female2_journeyman_body
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head = sh_female2_head_gen
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lefthand = benchmark_female_hand_left
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righthand = benchmark_female_hand_right
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affiliation = gd_bh_grp
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voice = rvp511
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misn = DestroyMission, 0, 0.112387
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bribe = li_p_grp, 10000, 16100
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bribe = co_kt_grp, 10000, 16100
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bribe = gd_bh_grp, 10000, 16101
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rumor = base_0_rank, mission_end, 1, 131271
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rumor = base_0_rank, mission_end, 2, 131272
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rumor = base_0_rank, mission_end, 1, 131273
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rumor = base_0_rank, mission_end, 2, 131274
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rumor = base_0_rank, mission_end, 1, 131275
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rumor = base_0_rank, mission_end, 2, 131276
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rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
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rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393571
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
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rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
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rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
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rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
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rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
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rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
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rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393443
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393399
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rumor_type2 = mission_01a_loaded, mission_02_accepted, 1, 393428
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393467
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393366
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accessory = prop_neuralnet_B
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individual_name = 263015
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[GF_NPC]
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nickname = li06_01_base_bar_npc_02
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body = sh_male2_body
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head = br_sales_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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||||||
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affiliation = gd_bh_grp
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||||||
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voice = rvp101
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misn = DestroyMission, 0, 0.112387
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bribe = li_p_grp, 10000, 16100
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||||||
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bribe = co_be_grp, 10000, 16100
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bribe = co_os_grp, 10000, 16100
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bribe = gd_bh_grp, 10000, 16101
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||||||
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rumor = base_0_rank, mission_end, 1, 131271
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||||||
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rumor = base_0_rank, mission_end, 2, 131272
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rumor = base_0_rank, mission_end, 1, 131273
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||||||
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rumor = base_0_rank, mission_end, 2, 131274
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||||||
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rumor = base_0_rank, mission_end, 1, 131275
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||||||
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rumor = base_0_rank, mission_end, 2, 131276
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||||||
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rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
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||||||
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rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
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||||||
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
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||||||
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393571
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||||||
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
|
||||||
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
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||||||
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
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||||||
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rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
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rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393444
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393400
|
||||||
|
rumor_type2 = mission_01a_loaded, mission_02_accepted, 1, 393429
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393468
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393367
|
||||||
|
accessory = prop_neuralnet_B
|
||||||
|
individual_name = 263014
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_01_base_bar_npc_03
|
||||||
|
body = br_quigly_body
|
||||||
|
head = pi_pirate4_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = co_be_grp
|
||||||
|
voice = rvp131
|
||||||
|
bribe = co_be_grp, 10000, 16101
|
||||||
|
bribe = co_os_grp, 10000, 16100
|
||||||
|
bribe = gd_bh_grp, 10000, 16100
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131277
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131278
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131279
|
||||||
|
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393445
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393401
|
||||||
|
rumor_type2 = mission_01a_loaded, mission_02_accepted, 1, 393428
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393469
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393368
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
know = 251651, 253634, 3000, 2
|
||||||
|
knowdb = br01_02
|
||||||
|
know = 251668, 253635, 2800, 2
|
||||||
|
knowdb = br04_02
|
||||||
|
individual_name = 263013
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_01_base_bar_npc_04
|
||||||
|
body = sc_scientist3_body
|
||||||
|
head = rh_sales_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = co_me_grp
|
||||||
|
voice = rvp106
|
||||||
|
misn = DestroyMission, 0, 0.112387
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131280
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131281
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131282
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131283
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131284
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131285
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131286
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131287
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131288
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131289
|
||||||
|
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
|
||||||
|
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393446
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393402
|
||||||
|
rumor_type2 = mission_01a_loaded, mission_02_accepted, 1, 393428
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393470
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393369
|
||||||
|
know = 251776, 253636, 1500, 1
|
||||||
|
knowdb = li04_01
|
||||||
|
individual_name = 263012
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_01_base_bar_npc_05
|
||||||
|
body = sc_scientist3_body
|
||||||
|
head = ge_male3_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = co_me_grp
|
||||||
|
voice = rvp111
|
||||||
|
misn = DestroyMission, 0, 0.112387
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131280
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131281
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131282
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131283
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131284
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131285
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131286
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131287
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131288
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131289
|
||||||
|
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
|
||||||
|
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393471
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393370
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
know = 251764, 253637, 500, 1
|
||||||
|
knowdb = li01_14
|
||||||
|
individual_name = 263011
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_01_base_bar_npc_06
|
||||||
|
body = sc_scientist3_body
|
||||||
|
head = br_bartender_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = co_me_grp
|
||||||
|
voice = rvp101
|
||||||
|
misn = DestroyMission, 0, 0.112387
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131280
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131281
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131282
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131283
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131284
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131285
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131286
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131287
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131288
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131289
|
||||||
|
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
|
||||||
|
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393472
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393371
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
individual_name = 263010
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_01_base_bar_npc_07
|
||||||
|
body = sc_scientist3_body
|
||||||
|
head = br_quigly_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = co_me_grp
|
||||||
|
voice = rvp111
|
||||||
|
misn = DestroyMission, 0, 0.112387
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131280
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131281
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131282
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131283
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131284
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131285
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131286
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131287
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131288
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131289
|
||||||
|
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
|
||||||
|
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393473
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393372
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
know = 251776, 253638, 1800, 1
|
||||||
|
knowdb = li04_01
|
||||||
|
individual_name = 263009
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_01_base_bar_npc_08
|
||||||
|
body = li_bartender_body
|
||||||
|
head = li_captain_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = co_me_grp
|
||||||
|
voice = rvp106
|
||||||
|
bribe = co_me_grp, 10000, 16101
|
||||||
|
bribe = co_ni_grp, 10000, 16100
|
||||||
|
bribe = co_ss_grp, 10000, 16100
|
||||||
|
bribe = co_vr_grp, 10000, 16100
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131280
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131281
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131283
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131284
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131285
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131286
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131287
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131288
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131289
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131290
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131291
|
||||||
|
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
|
||||||
|
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393474
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393373
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
individual_name = 263008
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_01_base_bar_npc_09
|
||||||
|
body = li_male_guard_body
|
||||||
|
head = sh_male1_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = li_p_grp
|
||||||
|
voice = rvp111
|
||||||
|
misn = DestroyMission, 0, 0.112387
|
||||||
|
bribe = li_p_grp, 10000, 16101
|
||||||
|
bribe = co_be_grp, 10000, 16100
|
||||||
|
bribe = co_kt_grp, 10000, 16100
|
||||||
|
bribe = co_os_grp, 10000, 16100
|
||||||
|
bribe = gd_bh_grp, 10000, 16100
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131292
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131293
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131294
|
||||||
|
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
|
||||||
|
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393571
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393478
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393377
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
accessory = prop_hat_male_li_grd
|
||||||
|
individual_name = 263007
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_01_base_bar_npc_10
|
||||||
|
body = rh_reichman_body
|
||||||
|
head = li_sales_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = co_rs_grp
|
||||||
|
voice = rvp146
|
||||||
|
bribe = co_alg_grp, 10000, 16100
|
||||||
|
bribe = co_ni_grp, 10000, 16100
|
||||||
|
bribe = co_rs_grp, 10000, 16101
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131295
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131296
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131297
|
||||||
|
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393479
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393378
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
know = 251786, 253639, 2500, 2
|
||||||
|
knowdb = rh01_06
|
||||||
|
know = 251761, 253640, 500, 1
|
||||||
|
knowdb = li01_11
|
||||||
|
know = 251780, 253641, 700, 1
|
||||||
|
knowdb = li04_05
|
||||||
|
individual_name = 263006
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_01_base_bar_npc_11
|
||||||
|
body = li_tilton_body
|
||||||
|
head = li_rockford_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = co_ss_grp
|
||||||
|
voice = rvp101
|
||||||
|
bribe = co_hsp_grp, 10000, 16100
|
||||||
|
bribe = co_me_grp, 10000, 16100
|
||||||
|
bribe = co_ni_grp, 10000, 16100
|
||||||
|
bribe = co_ss_grp, 10000, 16101
|
||||||
|
bribe = co_vr_grp, 10000, 16100
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131298
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131299
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131300
|
||||||
|
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393480
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393379
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
know = 251775, 253642, 700, 1
|
||||||
|
knowdb = li03_04
|
||||||
|
know = 251757, 253643, 600, 1
|
||||||
|
knowdb = li01_07
|
||||||
|
know = 251780, 253644, 500, 1
|
||||||
|
knowdb = li04_05
|
||||||
|
know = 251786, 253645, 2500, 2
|
||||||
|
knowdb = rh01_06
|
||||||
|
individual_name = 263005
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_01_base_planetscape_npc_01
|
||||||
|
body = sc_scientist3_body
|
||||||
|
head = pl_male2_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp101
|
||||||
|
individual_name = 263004
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_01_base_planetscape_npc_02
|
||||||
|
body = sc_scientist3_body
|
||||||
|
head = br_brighton_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp106
|
||||||
|
individual_name = 263003
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_01_base_planetscape_npc_03
|
||||||
|
body = sc_scientist3_body
|
||||||
|
head = ge_male1_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = gd_z_grp
|
||||||
|
voice = rvp101
|
||||||
|
individual_name = 263002
|
||||||
|
|
||||||
[MRoom]
|
[MRoom]
|
||||||
nickname = bar
|
nickname = Bar
|
||||||
character_density = 4
|
character_density = 7
|
||||||
fixture = LI0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
fixture = li06_01_base_bar_npc_08, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||||
|
|
||||||
[MRoom]
|
[MRoom]
|
||||||
nickname = Planetscape
|
nickname = Planetscape
|
||||||
character_density = 3
|
character_density = 3
|
||||||
fixture = LI0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
fixture = li06_01_base_planetscape_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
fixture = LI0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
fixture = li06_01_base_planetscape_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
fixture = LI0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
fixture = li06_01_base_planetscape_npc_03, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Planetscape2
|
||||||
|
character_density = 3
|
||||||
|
|
||||||
[MBase]
|
[MBase]
|
||||||
nickname = LI06_02_Base
|
nickname = LI06_02_Base
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
[BaseInfo]
|
[BaseInfo]
|
||||||
nickname = LI06_01_Base
|
nickname = LI06_01_Base
|
||||||
start_room = Planetscape
|
start_room = Planetscape
|
||||||
|
price_variance = 0.15
|
||||||
|
|
||||||
[Room]
|
[Room]
|
||||||
nickname = Bar
|
nickname = Bar
|
||||||
@@ -9,3 +10,7 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
|
|||||||
[Room]
|
[Room]
|
||||||
nickname = Planetscape
|
nickname = Planetscape
|
||||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_planetscape.ini
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_planetscape.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Planetscape2
|
||||||
|
file = UNIVERSE\SYSTEMS\LI06\Bases\ROOMS\li06_01_planetscape2.ini
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
[Room_Info]
|
[Room_Info]
|
||||||
set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn
|
set_script = Scripts\Bases\Pl_01_bar_hardpoint_01.thn
|
||||||
scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn
|
scene = all, ambient, Scripts\Bases\Pl_01_bar_ambi_int_01.thn
|
||||||
scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY
|
|
||||||
|
|
||||||
[Room_Sound]
|
[Room_Sound]
|
||||||
music = music_bar_li02
|
music = music_bar_li02
|
||||||
@@ -12,13 +11,7 @@ name = Camera_0
|
|||||||
|
|
||||||
[CharacterPlacement]
|
[CharacterPlacement]
|
||||||
name = Zg/PC/Player/01/A/Stand
|
name = Zg/PC/Player/01/A/Stand
|
||||||
start_script = scripts\bases\Pl_03_bar_enter_01.thn
|
start_script = scripts\bases\Pl_01_bar_enter_01.thn
|
||||||
|
|
||||||
[PlayerShipPlacement]
|
|
||||||
name = X/Shipcentre/01
|
|
||||||
|
|
||||||
[ForSaleShipPlacement]
|
|
||||||
name = X/Shipcentre/02
|
|
||||||
|
|
||||||
[Hotspot]
|
[Hotspot]
|
||||||
name = IDS_HOTSPOT_PLANETSCAPE
|
name = IDS_HOTSPOT_PLANETSCAPE
|
||||||
@@ -55,141 +48,3 @@ behavior = NewsVendor
|
|||||||
[Hotspot]
|
[Hotspot]
|
||||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
behavior = MissionVendor
|
behavior = MissionVendor
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA01
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA02
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA03
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA04
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA05
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA06
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA07
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA08
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA09
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA10
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 255, 225, 133
|
|
||||||
scale = 2.500000
|
|
||||||
blink = 1.500000
|
|
||||||
endpause = 1.500000
|
|
||||||
hardpoint = HP_LightB01
|
|
||||||
hardpoint = HP_LightB02
|
|
||||||
hardpoint = HP_LightB03
|
|
||||||
hardpoint = HP_LightB04
|
|
||||||
hardpoint = HP_LightB05
|
|
||||||
hardpoint = HP_LightB06
|
|
||||||
hardpoint = HP_LightB07
|
|
||||||
hardpoint = HP_LightB08
|
|
||||||
hardpoint = HP_LightB09
|
|
||||||
hardpoint = HP_LightB10
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 255, 225, 133
|
|
||||||
scale = 2.500000
|
|
||||||
blink = 1.500000
|
|
||||||
endpause = 0.500000
|
|
||||||
hardpoint = HP_LightC01
|
|
||||||
hardpoint = HP_LightC02
|
|
||||||
hardpoint = HP_LightC03
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 255, 225, 133
|
|
||||||
scale = 2.500000
|
|
||||||
blink = 1.500000
|
|
||||||
endpause = 0.500000
|
|
||||||
hardpoint = HP_LightD01
|
|
||||||
hardpoint = HP_LightD02
|
|
||||||
hardpoint = HP_LightD03
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 75, 25, 0
|
|
||||||
scale = 9.000000
|
|
||||||
gap = 0.000000
|
|
||||||
blink = 2.500000
|
|
||||||
endpause = 0.250000
|
|
||||||
hardpoint = HP_LightE01
|
|
||||||
hardpoint = HP_LightE02
|
|
||||||
hardpoint = HP_LightE07
|
|
||||||
hardpoint = HP_LightE08
|
|
||||||
hardpoint = HP_LightE10
|
|
||||||
hardpoint = HP_LightE11
|
|
||||||
hardpoint = HP_LightE14
|
|
||||||
hardpoint = HP_LightE15
|
|
||||||
hardpoint = HP_LightE18
|
|
||||||
hardpoint = HP_LightE19
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 0, 0
|
|
||||||
scale = 9.000000
|
|
||||||
gap = 0.000000
|
|
||||||
blink = 5.000000
|
|
||||||
endpause = 0.250000
|
|
||||||
hardpoint = HP_LightE03
|
|
||||||
hardpoint = HP_LightE04
|
|
||||||
hardpoint = HP_LightE05
|
|
||||||
hardpoint = HP_LightE06
|
|
||||||
hardpoint = HP_LightE09
|
|
||||||
hardpoint = HP_LightE12
|
|
||||||
hardpoint = HP_LightE13
|
|
||||||
hardpoint = HP_LightE16
|
|
||||||
hardpoint = HP_LightE17
|
|
||||||
hardpoint = HP_LightE20
|
|
||||||
|
|||||||
@@ -1,26 +1,31 @@
|
|||||||
[Room_Info]
|
[Room_Info]
|
||||||
set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn
|
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
|
||||||
scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn
|
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
|
||||||
scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
ShipDealer = pittsburgh_ship_spiel
|
||||||
|
|
||||||
[Room_Sound]
|
[Room_Sound]
|
||||||
ambient = ambience_planetscape_rocky
|
ambient = ambience_planetscape_rocky
|
||||||
music = music_californiaminor, oneshot
|
music = music_pittsburgh, oneshot
|
||||||
|
|
||||||
[Camera]
|
|
||||||
name = Camera_0
|
|
||||||
|
|
||||||
[CharacterPlacement]
|
[CharacterPlacement]
|
||||||
name = Zg/PC/Player/01/A/Stand
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
[PlayerShipPlacement]
|
[PlayerShipPlacement]
|
||||||
name = X/Shipcentre/01
|
name = X/Shipcentre/01
|
||||||
landing_script = scripts\bases\Pl_03_pad_land_01.thn
|
landing_script = scripts\bases\Pl_01_pad_land_01.thn
|
||||||
launching_script = scripts\bases\Pl_03_pad_launch_01.thn
|
launching_script = scripts\bases\Pl_01_pad_launch_01.thn
|
||||||
|
|
||||||
[ForSaleShipPlacement]
|
[ForSaleShipPlacement]
|
||||||
name = X/Shipcentre/02
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
[Hotspot]
|
[Hotspot]
|
||||||
name = IDS_HOTSPOT_PLANETSCAPE
|
name = IDS_HOTSPOT_PLANETSCAPE
|
||||||
behavior = ExitDoor
|
behavior = ExitDoor
|
||||||
@@ -49,7 +54,7 @@ room_switch = ShipDealer
|
|||||||
[Hotspot]
|
[Hotspot]
|
||||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
behavior = Repair
|
behavior = Repair
|
||||||
virtual_room = Deck
|
virtual_room = Planetscape
|
||||||
|
|
||||||
[Hotspot]
|
[Hotspot]
|
||||||
name = IDS_DEALER_FRONT_DESK
|
name = IDS_DEALER_FRONT_DESK
|
||||||
@@ -109,163 +114,3 @@ virtual_room = ShipDealer
|
|||||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
behavior = Repair
|
behavior = Repair
|
||||||
virtual_room = ShipDealer
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA01
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA02
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA03
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA04
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA05
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA06
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA07
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA08
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA09
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 1.000000
|
|
||||||
blink = 1.000000
|
|
||||||
endpause = 0.750000
|
|
||||||
hardpoint = HP_LightA10
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 0.800000
|
|
||||||
blink = 1.500000
|
|
||||||
endpause = 0.500000
|
|
||||||
hardpoint = HP_LightA11
|
|
||||||
hardpoint = HP_LightA12
|
|
||||||
hardpoint = HP_LightA13
|
|
||||||
hardpoint = HP_LightA14
|
|
||||||
hardpoint = HP_LightA15
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 55, 55
|
|
||||||
scale = 0.800000
|
|
||||||
blink = 1.500000
|
|
||||||
endpause = 0.500000
|
|
||||||
hardpoint = HP_LightA16
|
|
||||||
hardpoint = HP_LightA17
|
|
||||||
hardpoint = HP_LightA18
|
|
||||||
hardpoint = HP_LightA19
|
|
||||||
hardpoint = HP_LightA20
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 255, 225, 133
|
|
||||||
scale = 2.500000
|
|
||||||
blink = 1.500000
|
|
||||||
endpause = 1.500000
|
|
||||||
hardpoint = HP_LightB01
|
|
||||||
hardpoint = HP_LightB02
|
|
||||||
hardpoint = HP_LightB03
|
|
||||||
hardpoint = HP_LightB04
|
|
||||||
hardpoint = HP_LightB05
|
|
||||||
hardpoint = HP_LightB06
|
|
||||||
hardpoint = HP_LightB07
|
|
||||||
hardpoint = HP_LightB08
|
|
||||||
hardpoint = HP_LightB09
|
|
||||||
hardpoint = HP_LightB10
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 255, 225, 133
|
|
||||||
scale = 2.500000
|
|
||||||
blink = 1.500000
|
|
||||||
endpause = 0.500000
|
|
||||||
hardpoint = HP_LightC01
|
|
||||||
hardpoint = HP_LightC02
|
|
||||||
hardpoint = HP_LightC03
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 255, 225, 133
|
|
||||||
scale = 2.500000
|
|
||||||
blink = 1.500000
|
|
||||||
endpause = 0.500000
|
|
||||||
hardpoint = HP_LightD01
|
|
||||||
hardpoint = HP_LightD02
|
|
||||||
hardpoint = HP_LightD03
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 75, 25, 0
|
|
||||||
scale = 9.000000
|
|
||||||
gap = 0.000000
|
|
||||||
blink = 2.500000
|
|
||||||
endpause = 0.250000
|
|
||||||
hardpoint = HP_LightE01
|
|
||||||
hardpoint = HP_LightE02
|
|
||||||
hardpoint = HP_LightE07
|
|
||||||
hardpoint = HP_LightE08
|
|
||||||
hardpoint = HP_LightE10
|
|
||||||
hardpoint = HP_LightE11
|
|
||||||
hardpoint = HP_LightE14
|
|
||||||
hardpoint = HP_LightE15
|
|
||||||
hardpoint = HP_LightE18
|
|
||||||
hardpoint = HP_LightE19
|
|
||||||
|
|
||||||
[FlashlightSet]
|
|
||||||
icolor = 155, 0, 0
|
|
||||||
scale = 9.000000
|
|
||||||
gap = 0.000000
|
|
||||||
blink = 5.000000
|
|
||||||
endpause = 0.250000
|
|
||||||
hardpoint = HP_LightE03
|
|
||||||
hardpoint = HP_LightE04
|
|
||||||
hardpoint = HP_LightE05
|
|
||||||
hardpoint = HP_LightE06
|
|
||||||
hardpoint = HP_LightE09
|
|
||||||
hardpoint = HP_LightE12
|
|
||||||
hardpoint = HP_LightE13
|
|
||||||
hardpoint = HP_LightE16
|
|
||||||
hardpoint = HP_LightE17
|
|
||||||
hardpoint = HP_LightE20
|
|
||||||
|
|||||||
@@ -0,0 +1,38 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_planetscape_rocky
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_PLANETSCAPE
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = ShipDealer
|
||||||
@@ -239,23 +239,22 @@ spin = 0.000000, 0.000000, 0.000000
|
|||||||
rotate = 0, 0, 0
|
rotate = 0, 0, 0
|
||||||
pos = 47728, 0, -16603
|
pos = 47728, 0, -16603
|
||||||
archetype = planet_desert_800
|
archetype = planet_desert_800
|
||||||
atmosphere_range = 850
|
atmosphere_range = 900
|
||||||
burn_color = 255, 222, 160
|
burn_color = 255, 222, 160
|
||||||
ids_info = 262030
|
ids_info = 262030
|
||||||
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
|
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
|
||||||
base = LI06_01_Base
|
base = LI06_01_Base
|
||||||
reputation = li_lsf_grp
|
reputation = gd_z_grp
|
||||||
dock_with = LI06_01_Base
|
|
||||||
behavior = NOTHING
|
behavior = NOTHING
|
||||||
difficulty_level = 1
|
difficulty_level = 1
|
||||||
space_costume = benchmark_male_head, benchmark_male_body
|
space_costume = pi_pirate1_head, pi_pirate6_body
|
||||||
|
|
||||||
[zone]
|
[zone]
|
||||||
nickname = LI06_planet_1_death
|
nickname = LI06_planet_1_death
|
||||||
pos = 47728, 0, -16603
|
pos = 47728, 0, -16603
|
||||||
shape = SPHERE
|
shape = SPHERE
|
||||||
size = 900
|
size = 850
|
||||||
damage = 5000
|
damage = 200000
|
||||||
sort = 99.500000
|
sort = 99.500000
|
||||||
density = 0
|
density = 0
|
||||||
relief_time = 0
|
relief_time = 0
|
||||||
@@ -265,7 +264,7 @@ nickname = Zone_LI06_planet_1_ring
|
|||||||
pos = 47728, 0, -16603
|
pos = 47728, 0, -16603
|
||||||
rotate = 160.03, 27.87, -158.959
|
rotate = 160.03, 27.87, -158.959
|
||||||
shape = ring
|
shape = ring
|
||||||
size = 2500, 200, 200
|
size = 4500, 200, 200
|
||||||
sort = 0.000000
|
sort = 0.000000
|
||||||
|
|
||||||
[Object]
|
[Object]
|
||||||
@@ -278,7 +277,7 @@ pilot = pilot_solar_easy
|
|||||||
dock_with = LI06_01_Base
|
dock_with = LI06_01_Base
|
||||||
pos = 46830.766, 8.715, -16394.025
|
pos = 46830.766, 8.715, -16394.025
|
||||||
rotate = 1.775, -77.686, 0.161
|
rotate = 1.775, -77.686, 0.161
|
||||||
reputation = li_lsf_grp
|
reputation = gd_z_grp
|
||||||
difficulty_level = 1
|
difficulty_level = 1
|
||||||
space_costume = , robot_body_A
|
space_costume = , robot_body_A
|
||||||
voice = atc_leg_f01a
|
voice = atc_leg_f01a
|
||||||
@@ -290,7 +289,7 @@ archetype = docking_fixture
|
|||||||
ids_info = 66489
|
ids_info = 66489
|
||||||
behavior = NOTHING
|
behavior = NOTHING
|
||||||
dock_with = LI06_01_Base
|
dock_with = LI06_01_Base
|
||||||
reputation = li_lsf_grp
|
reputation = gd_z_grp
|
||||||
base = LI06_01_Base
|
base = LI06_01_Base
|
||||||
pos = 46825.613, 259.057, -16393.086
|
pos = 46825.613, 259.057, -16393.086
|
||||||
rotate = -1.263, -82.294, 2.335
|
rotate = -1.263, -82.294, 2.335
|
||||||
|
|||||||
@@ -755,8 +755,22 @@ rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
|
|||||||
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Astroid / Cloud Infocards
|
-- Astroid / Cloud / NPC Infocards and Names
|
||||||
rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(263002, "Planet Las Vegas Ship Dealer Nico Drake")
|
||||||
|
rem.AddInfoCard(263003, "Planet Las Vegas Equipment Dealer Elena Volkov")
|
||||||
|
rem.AddInfoCard(263004, "Planet Las Vegas Trade Dealer Kara Mason")
|
||||||
|
rem.AddInfoCard(263005, "Universal Shipping Jonas Volkov")
|
||||||
|
rem.AddInfoCard(263006, "Republican Shipping Nadia Kowalski")
|
||||||
|
rem.AddInfoCard(263007, "Liberty Police, Inc. Elena Novak")
|
||||||
|
rem.AddInfoCard(263008, "Planet Las Vegas Bartender Nico Fischer")
|
||||||
|
rem.AddInfoCard(263009, "Deep Space Engineering Rafael Fischer")
|
||||||
|
rem.AddInfoCard(263010, "Deep Space Engineering Alex Patel")
|
||||||
|
rem.AddInfoCard(263011, "Deep Space Engineering Amelia Cortez")
|
||||||
|
rem.AddInfoCard(263012, "Deep Space Engineering Marek Fischer")
|
||||||
|
rem.AddInfoCard(263013, "Border World Exports Samira Larsen")
|
||||||
|
rem.AddInfoCard(263014, "Bounty Hunters Guild Maya Archer")
|
||||||
|
rem.AddInfoCard(263015, "Bounty Hunters Guild Steven Archer")
|
||||||
|
|
||||||
-- Thrust Velocity Extensions Equipment
|
-- Thrust Velocity Extensions Equipment
|
||||||
rem.AddInfoCard(001711, "Thrust Velocity Extension")
|
rem.AddInfoCard(001711, "Thrust Velocity Extension")
|
||||||
@@ -777,4 +791,4 @@ rem.AddInfoCard(500010, "Chugoku->Hokkaido")
|
|||||||
|
|
||||||
-- Weapons
|
-- Weapons
|
||||||
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
|
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
|
||||||
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
|
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
|
||||||
|
|||||||
Reference in New Issue
Block a user