2 Commits

Author SHA1 Message Date
D4rkl1ght3r
a1ecaa00e7 Add Dummy NPC 2025-05-09 20:46:30 +02:00
D4rkl1ght3r
b191862aeb Add ast_interior_base 2025-05-07 23:08:19 +02:00
268 changed files with 2372 additions and 9525 deletions

View File

@@ -1,13 +0,0 @@
[Cockpit]
mesh = cockpits\nomad\models\no2_cockpit.cmp
int_brightness = 0.5
head_turn = 50, 40
[CockpitCamera]
[TurretCamera]
tether = 0, 9.536, 33.491
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5

View File

@@ -1201,7 +1201,7 @@ ids_name = 263887
ids_info = 264887 ids_info = 264887
volume = 0 volume = 0
mass = 10 mass = 10
max_force = 1200000 max_force = 300000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_li_largeengine01_fire flame_effect = gf_li_largeengine01_fire

View File

@@ -1,38 +0,0 @@
; Attached FX
[AttachedFX]
nickname = fx_dsy_no2_tentacle_very_large
particles = dsy_no2_tentacle_very_large
use_throttle = true
[AttachedFX]
nickname = fx_dsy_no2_tentacle_large
particles = dsy_no2_tentacle_large
use_throttle = true
[AttachedFX]
nickname = fx_dsy_no2_tentacle_medium
particles = dsy_no2_tentacle_medium
use_throttle = true
[AttachedFX]
nickname = fx_dsy_no2_tentacle_small
particles = dsy_no2_tentacle_small
use_throttle = true
[AttachedFX]
nickname = fx_dsy_no2_tentacle_small_special
particles = dsy_no2_tentacle_small_special
use_throttle = true
[AttachedFX]
nickname = fx_dsy_no2_boss_engine
particles = dsy_no2_bossengine01
[AttachedFX]
nickname = fx_dsy_no2_boss_claw
particles = dsy_no2_bossengine01_claw
[AttachedFX]
nickname = fx_dsy_no2_boss_wing
particles = dsy_no2_bossengine01_wing

View File

@@ -2830,31 +2830,6 @@ category = equipment
price = 3000 price = 3000
combinable = false combinable = false
; Mission Items
[Good]
nickname = chronos_relic
equipment = chronos_relic
item_icon = Equipment\models\commodities\nn_icons\sm_chronos_relic.3db
category = equipment
price = 3000
combinable = false
[Good]
nickname = hellios_shard
equipment = hellios_shard
item_icon = Equipment\models\commodities\nn_icons\sm_hellios_shard.3db
category = equipment
price = 3000
combinable = false
[Good]
nickname = athena_orb
equipment = athena_orb
item_icon = Equipment\models\commodities\nn_icons\sm_athena_orb.3db
category = equipment
price = 3000
combinable = false
;; bh_elite3 ;; bh_elite3

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,3 @@
; New London
[BaseGood] [BaseGood]
base = Br01_01_base base = Br01_01_base
marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1 marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1
@@ -106,75 +104,49 @@ marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
base = Iw04_02_base base = Iw04_02_base
marketgood = pe_package, 13, -1, 1, 1, 0, 1, 1 marketgood = pe_package, 13, -1, 1, 1, 0, 1, 1
; New Tokyo
[BaseGood] [BaseGood]
base = Ku01_01_base base = Ku01_01_base
marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1 marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1
marketgood = kfr_package, 10, -1, 1, 1, 0, 1, 1 marketgood = kfr_package, 10, -1, 1, 1, 0, 1, 1
marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1 marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
; Yokohama Shipyard
[BaseGood]
base = Ku01_03_base
marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1
; Myoko
[BaseGood] [BaseGood]
base = Ku02_02_base base = Ku02_02_base
marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1 marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1
; Junyo
[BaseGood] [BaseGood]
base = Ku02_04_base base = Ku02_04_base
marketgood = kfr_package, 10, -1, 1, 1, 0, 1, 1 marketgood = kfr_package, 10, -1, 1, 1, 0, 1, 1
; Kyushu
[BaseGood] [BaseGood]
base = Ku03_01_base base = Ku03_01_base
marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1 marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1
marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1 marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1
marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1 marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
; Nagumo
[BaseGood] [BaseGood]
base = Ku03_03_base base = Ku03_03_base
marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1 marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1
; Honshu
[BaseGood] [BaseGood]
base = Ku04_01_base base = Ku04_01_base
marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1 marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1
marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1 marketgood = kf_package, 10, -1, 1, 1, 0, 1, 1
marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1 marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
; Yukawa Shipyard
[BaseGood] [BaseGood]
base = Ku04_03_base base = Ku04_03_base
;marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1 marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1
; Matsumoto
[BaseGood] [BaseGood]
base = Ku05_01_base base = Ku05_01_base
marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1 marketgood = ke_package, 13, -1, 1, 1, 0, 1, 1
; Kyoto
[BaseGood] [BaseGood]
base = Ku06_01_base base = Ku06_01_base
marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1 marketgood = gf4_package, 13, -1, 1, 1, 0, 1, 1
marketgood = kubd_package, 13, -1, 1,10, 0, 1, 1 marketgood = kubd_package, 13, -1, 1,10, 0, 1, 1
; Manhattan
[BaseGood] [BaseGood]
base = Li01_01_base base = Li01_01_base
marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1 marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
@@ -186,8 +158,6 @@ base = Li01_02_base
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1 marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
; marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1 ; marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1
; Battleship Missouri
[BaseGood] [BaseGood]
base = Li01_03_base base = Li01_03_base
marketgood = le_package, 2, -1, 1, 1, 0, 1, 1 marketgood = le_package, 2, -1, 1, 1, 0, 1, 1
@@ -200,8 +170,6 @@ marketgood = bwf_package, 4, -1, 1, 1, 0, 1, 1
base = Li01_13_base base = Li01_13_base
marketgood = pf_package, 2, -1, 1, 1, 0, 1, 1 marketgood = pf_package, 2, -1, 1, 1, 0, 1, 1
; Baltimore Shipyard
[BaseGood] [BaseGood]
base = Li01_14_base base = Li01_14_base
marketgood = heavylifter_package, 1, -1, 1, 1, 0, 1, 1 marketgood = heavylifter_package, 1, -1, 1, 1, 0, 1, 1
@@ -288,26 +256,18 @@ marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1
marketgood = rf_package, 20, -1, 1, 1, 0, 1, 1 marketgood = rf_package, 20, -1, 1, 1, 0, 1, 1
marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1 marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
; Baden-Baden
[BaseGood] [BaseGood]
base = Rh03_02_base base = Rh03_02_base
marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1 marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1
; Holstein
[BaseGood] [BaseGood]
base = Rh04_01_base base = Rh04_01_base
marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1 marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
; Bruchsal
[BaseGood] [BaseGood]
base = Rh04_05_base base = Rh04_05_base
marketgood = bwe_package, 20, -1, 1, 1, 0, 1, 1 marketgood = bwe_package, 20, -1, 1, 1, 0, 1, 1
; Vogtland
[BaseGood] [BaseGood]
base = Rh05_04_base base = Rh05_04_base
marketgood = bwe2_package, 30, -1, 1, 1, 0, 1, 1 marketgood = bwe2_package, 30, -1, 1, 1, 0, 1, 1
@@ -325,8 +285,6 @@ marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
base = St02_01_base base = St02_01_base
marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1 marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
; REM Liner
[BaseGood] [BaseGood]
base = Hi02_REM_LINER_Base base = Hi02_REM_LINER_Base
marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1 marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1

View File

@@ -90,8 +90,8 @@ volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 2100 capacity = 1800
charge_rate = 213 charge_rate = 183
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -230,8 +230,8 @@ volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 2100 capacity = 1300
charge_rate = 213 charge_rate = 126
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -398,8 +398,8 @@ volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 2100 capacity = 1500
charge_rate = 213 charge_rate = 157
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false

View File

@@ -90,7 +90,7 @@ ids_info = 264748
shop_archetype = equipment\models\commodities\crates\crate_grey.3db shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good] [Good]
nickname = ge_s_tractor_01 nickname = mod_s_tractor_01
equipment = ge_s_tractor_01 equipment = ge_s_tractor_01
category = equipment category = equipment
price = 10 price = 10
@@ -101,7 +101,7 @@ ids_info = 264744
shop_archetype = equipment\models\commodities\crates\crate_grey.3db shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good] [Good]
nickname = ge_s_tractor_01_red nickname = mod_s_tractor_01_red
equipment = ge_s_tractor_01_red equipment = ge_s_tractor_01_red
category = equipment category = equipment
price = 10 price = 10
@@ -112,7 +112,7 @@ ids_info = 264744
shop_archetype = equipment\models\commodities\crates\crate_grey.3db shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good] [Good]
nickname = ge_s_tractor_01_yellow nickname = mod_s_tractor_01_yellow
equipment = ge_s_tractor_01_yellow equipment = ge_s_tractor_01_yellow
category = equipment category = equipment
price = 10 price = 10
@@ -123,7 +123,7 @@ ids_info = 264744
shop_archetype = equipment\models\commodities\crates\crate_grey.3db shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good] [Good]
nickname = ge_s_tractor_01_blue nickname = mod_s_tractor_01_blue
equipment = ge_s_tractor_01_blue equipment = ge_s_tractor_01_blue
category = equipment category = equipment
price = 10 price = 10
@@ -134,7 +134,7 @@ ids_info = 264744
shop_archetype = equipment\models\commodities\crates\crate_grey.3db shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good] [Good]
nickname = ge_s_tractor_01_cyan nickname = mod_s_tractor_01_cyan
equipment = ge_s_tractor_01_cyan equipment = ge_s_tractor_01_cyan
category = equipment category = equipment
price = 10 price = 10
@@ -145,7 +145,7 @@ ids_info = 264744
shop_archetype = equipment\models\commodities\crates\crate_grey.3db shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good] [Good]
nickname = ge_s_tractor_01_purple nickname = mod_s_tractor_01_purple
equipment = ge_s_tractor_01_purple equipment = ge_s_tractor_01_purple
category = equipment category = equipment
price = 10 price = 10
@@ -156,7 +156,7 @@ ids_info = 264744
shop_archetype = equipment\models\commodities\crates\crate_grey.3db shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good] [Good]
nickname = ge_s_tractor_01_pink nickname = mod_s_tractor_01_pink
equipment = ge_s_tractor_01_pink equipment = ge_s_tractor_01_pink
category = equipment category = equipment
price = 10 price = 10
@@ -167,7 +167,7 @@ ids_info = 264744
shop_archetype = equipment\models\commodities\crates\crate_grey.3db shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good] [Good]
nickname = ge_s_tractor_01_green nickname = mod_s_tractor_01_green
equipment = ge_s_tractor_01_green equipment = ge_s_tractor_01_green
category = equipment category = equipment
price = 10 price = 10
@@ -178,7 +178,7 @@ ids_info = 264744
shop_archetype = equipment\models\commodities\crates\crate_grey.3db shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good] [Good]
nickname = ge_s_tractor_01_orange nickname = mod_s_tractor_01_orange
equipment = ge_s_tractor_01_orange equipment = ge_s_tractor_01_orange
category = equipment category = equipment
price = 10 price = 10

View File

@@ -2297,45 +2297,6 @@ decay_per_second = 0
volume = 0 volume = 0
hit_pts = 250 hit_pts = 250
; Mission Items
; Chronos Relic
[Commodity]
nickname = chronos_relic
ids_name = 329900
ids_info = 329900
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
; Hellios Shard
[Commodity]
nickname = hellios_shard
ids_name = 329901
ids_info = 329901
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
[Commodity]
nickname = athena_orb
ids_name = 329902
ids_info = 329902
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
[TradeLane] [TradeLane]
nickname = basic_trade_lane_eq nickname = basic_trade_lane_eq
tl_ship_enter = basic_tl_ship_enter tl_ship_enter = basic_tl_ship_enter
@@ -2967,33 +2928,6 @@ explosion_arch = explosion_oxygen_bw09
debris_type = debris_vanish debris_type = debris_vanish
; Track Guide
[CargoPod]
nickname = track_guide_red01
LODranges = 0
DA_archetype = solar\TRACK_MISC\track_guide_red.3db
material_library = solar\TRACK_MISC\track_guide_red.3db
hit_pts = 1e36
mass = 1e10
HP_child = HpConnect
parent_impulse = 0.010000
child_impulse = 0.010000
debris_type = debris_vanish
[CargoPod]
nickname = track_guide_red02
LODranges = 0
DA_archetype = solar\TRACK_MISC\track_guide_red02.3db
material_library = solar\TRACK_MISC\track_guide_red02.3db
hit_pts = 1e36
mass = 1e10
HP_child = HpConnect
parent_impulse = 0.010000
child_impulse = 0.010000
debris_type = debris_vanish
@@ -4166,17 +4100,6 @@ mass = 2000
explosion_arch = explosion_asteroid_lava1_medium_shatter explosion_arch = explosion_asteroid_lava1_medium_shatter
debris_type = debris_vanish debris_type = debris_vanish
[CargoPod]
nickname = base_door_b
DA_archetype = solar\asteroids\models\mining_tunnel\ast_ice_block_mt01\ast_ice_block_mt01_base_door_b.3db
material_library = solar\asteroids\models\mining_tunnel\ast_ice_block_mt01\ast_ice_block_mt01_base_door_b.3db
LODranges = 0, 20000
HP_child = HpConnect
hit_pts = 1e36
mass = 2000
explosion_arch = explosion_asteroid_lava1_medium_shatter
debris_type = debris_vanish
[CargoPod] [CargoPod]
nickname = ast_ice_block_mt01_base01 nickname = ast_ice_block_mt01_base01

View File

@@ -130,10 +130,3 @@ italic = false
underline = false underline = false
color = 0, 255, 0 color = 0, 255, 0
[Style]
name = STYLE_EXTERNAL
font = 0
bold = false
italic = false
underline = false
color = 255, 255, 255

View File

@@ -346,13 +346,6 @@ lifetime = 0, 0.15
process = disappear process = disappear
debris_impulse = 500000 debris_impulse = 500000
;[explosion]
;nickname = explosion_no_cruiser
;lifetime = 0.000000, 0.150000
;process = disappear
;debris_impulse = 500000
;effect = cruiser_explosion_nomad
[explosion] [explosion]
nickname = explosion_no_battleship nickname = explosion_no_battleship
lifetime = 0, 0.15 lifetime = 0, 0.15

View File

@@ -1,223 +0,0 @@
[fuse]
name = fuse_no2_cruiser_death
lifetime = 6
death_fuse = true
;; Core Section
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpWeapon01
fate = disappear
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpWeapon01
at_t = 0.0
pos_offset = 0, 0, 15
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret07
fate = debris
[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret08
fate = debris
[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret09
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpWeapon01
at_t = 0.1, 0.6
pos_offset = 18, 32, 50
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.1, 0.6
pos_offset = -18, 32, 50
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpWeapon01
at_t = 0.1, 0.6
pos_offset = -18, -32, 50
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.1, 0.6
pos_offset = 18, 32, 50
ori_offset = 0, 0, 0
attached = true
;; Front Section
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.2
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.3
pos_offset = 0, 0, -40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpTurret01
hardpoint = HpTurret02
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret01
fate = debris
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret02
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpTurret03
hardpoint = HpTurret04
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret03
fate = debris
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret04
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpTurret05
hardpoint = HpTurret06
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret05
fate = debris
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret06
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpTorpedo
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.75
hardpoint = HpTorpedo01
fate = disappear
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpWeapon01
at_t = 0.8
pos_offset = 0, 0, -60
ori_offset = 0, 0, 0
attached = true
;; Rear Section
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.2
pos_offset = 0, 0, 28
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpTurret10
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret10
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret11
fate = debris
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret12
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpEngine01
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpWeapon01
at_t = 0.9
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.0

View File

@@ -1,102 +0,0 @@
[fuse]
name = fuse_no2_gunboat_death
lifetime = 2.5
death_fuse = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpEngine01
at_t = 0.0
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpWeapon01
fate = disappear
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTorpedo01
fate = disappear
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret01
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret02
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret03
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret04
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret05
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret06
fate = debris
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.3
pos_offset = 0, 0, -50
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpEngine01
at_t = 0.6
pos_offset = 0, 0, -25
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret07
fate = debris
[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret08
fate = debris
[destroy_hp_attachment]
at_t = 0.6
hardpoint = HpTurret09
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpEngine01
at_t = 0.9
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpEngine01
at_t = 0.95
pos_offset = 0, 0, -75
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.0

View File

@@ -1,116 +0,0 @@
[fuse]
name = fuse_no2_gunship_death
lifetime = 2.5
death_fuse = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.0
pos_offset = 0, 0, -29
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.0
pos_offset = 0, 0, -29
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret01
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret02
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret03
fate = debris
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpTurret04
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpEngine01
at_t = 0.2
pos_offset = 0, 16, -35
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.4
pos_offset = 13.5, -8, -35
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.6
pos_offset = -13.5, -8, -35
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpEngine01
at_t = 0.7
pos_offset = 0, 0, -21
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpEngine01
at_t = 0.8
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpEngine01
at_t = 0.9
pos_offset = 0, 0, -44
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.9
hardpoint = HpTorpedo01
fate = disappear
[destroy_hp_attachment]
at_t = 0.9
hardpoint = HpTurret05
fate = debris
[destroy_hp_attachment]
at_t = 0.9
hardpoint = HpTurret06
fate = debris
[destroy_hp_attachment]
at_t = 0.9
hardpoint = HpTurret07
fate = debris
[destroy_hp_attachment]
at_t = 0.9
hardpoint = HpTurret08
fate = debris
[destroy_root]
at_t = 1.0

View File

@@ -300,6 +300,10 @@ id = USER_ASSIGN_WEAPON_GROUP5
[key] [key]
id = USER_ASSIGN_WEAPON_GROUP6 id = USER_ASSIGN_WEAPON_GROUP6
[Group]
group_num = 2
name = 1504
[key] [key]
id = USER_CHAT id = USER_CHAT
@@ -315,8 +319,3 @@ id = USER_GROUP_INVITE
[key] [key]
id = USER_TRADE_REQUEST id = USER_TRADE_REQUEST
[Group]
group_num = 2
name = 1504

View File

@@ -23543,17 +23543,6 @@ rumor = base_0_rank, mission_end, 2, 132953
rumor = base_0_rank, mission_end, 1, 132954 rumor = base_0_rank, mission_end, 1, 132954
rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647 rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
[GF_NPC]
nickname = ku0103_fix_ship
body = sh_male3_body
head = ku_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 460059
affiliation = co_shi_grp
voice = rvp101
[MRoom] [MRoom]
nickname = bar nickname = bar
character_density = 4 character_density = 4
@@ -23565,11 +23554,6 @@ character_density = 2
fixture = ku0103_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader fixture = ku0103_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = ku0103_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = ku0103_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = ku0103_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase] [MBase]
nickname = Ku01_04_Base nickname = Ku01_04_Base
local_faction = co_ic_grp local_faction = co_ic_grp

View File

@@ -3654,7 +3654,7 @@ npc_class = unlawful, fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12
[NPCShipArch] [NPCShipArch]
nickname = no_fighter_pimped_d21 nickname = no_fighter_pimped_d21
loadout = no_fighter_loadout03_npc loadout = no_fighter_loadout03
level = d21 level = d21
ship_archetype = no_fighter ship_archetype = no_fighter
pilot = pilot_uber pilot = pilot_uber

Binary file not shown.

View File

@@ -1,63 +0,0 @@
Convert = {}
Convert["QuatToMatrix"] = function(quat)
local x = quat[1]
local y = quat[2]
local z = quat[3]
local w = quat[4]
local x2 = x + x
local y2 = y + y
local z2 = z + z
local xx = x * x2
local yx = y * x2
local yy = y * y2
local zx = z * x2
local zy = z * y2
local zz = z * z2
local wx = w * x2
local wy = w * y2
local wz = w * z2
local result = {
{ 1 - yy - zz, yx + wz, zx - wy },
{ yx - wz, 1 - xx - zz, zy + wx },
{ zx + wy, zy - wx, 1 - xx - yy }
}
return result
end
Convert["EulerToQuat"] = function (x, y, z)
local b = y * 0.5;
local c = x * 0.5;
local d = z * 0.5;
local sp = sin(b)
local cp = cos(b)
local sy = sin(c)
local cy = cos(c)
local sr = sin(d)
local cr = cos(d)
local a0 = sp * cy * cr
local b0 = cp * sy * sr
local a1 = cp * sy * cr
local b1 = sp * cy * sr
local a2 = cp * cy * sr
local b2 = sp * sy * cr
local a3 = cp * cy * cr
local b3 = sp * sy * sr
local result = { Math.round(a0 + b0, 5), Math.round(a1 - b1, 5), Math.round(a2 + b2, 5), Math.round(a3 - b3, 5) }
return result
end
-- Should be called in place of orient like this: orient = Convert.EulerToMatrix(x, y, z),
Convert["EulerToMatrix"] = function (x, y, z)
local q = Convert.EulerToQuat(y, x, z)
local m = Convert.QuatToMatrix(q)
return m
end

View File

@@ -1,47 +0,0 @@
Math = {}
Math["round"] = function (num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return floor(num * mult + 0.5) / mult
end
function sphereCollision(a, b)
local ax = a.center[1]
local ay = a.center[2]
local az = a.center[3]
local bx = b.center[1]
local by = b.center[2]
local bz = b.center[2]
local threshold = (a.radius + b.radius) * (a.radius + b.radius)
local dx = bx - ax
local dy = by - ay
local dz = bz - az
local distSq = dx * dx + dy * dy + dz * dz
return distSq < threshold
end
-- Default functions
Math["abs"] = abs
Math["asin"] = asin
Math["atan"] = atan
Math["atan2"] = atan2
Math["ceil"] = ceil
Math["cos"] = cos
Math["sin"] = sin
Math["tan"] = tan
Math["deg"] = deg
Math["floor"] = floor
Math["log"] = log
Math["log10"] = log10
Math["max"] = max
Math["min"] = min
Math["mod"] = mod
Math["sqrt"] = sqrt
Math["frexp"] = frexp
Math["ldexp"] = ldexp
Math["random"] = random
Math["randomseed"] = randomseed

View File

@@ -1,14 +0,0 @@
Utils = {}
Utils["writeVariables"] = function()
filename = "lua.variables.log"
remove(filename)
local LogVars
LogVars = function(x, y)
local file = appendto(filename)
write(file, tostring(x).." ( "..tostring(y).." )\n")
flush(file)
closefile(file)
end
foreachvar(LogVars)
filename = nil
end

View File

@@ -1,3 +0,0 @@
dofile('..\\DATA\\SCRIPTS\\HELPERS\\math.lua')
dofile('..\\DATA\\SCRIPTS\\HELPERS\\convert.lua')
dofile('..\\DATA\\SCRIPTS\\HELPERS\\utils.lua')

View File

@@ -10363,12 +10363,10 @@ equip = bw_fighter_power01, internal
equip = ge_bwf_engine_01, internal equip = ge_bwf_engine_01, internal
equip = ge_s_scanner_01, internal equip = ge_s_scanner_01, internal
equip = ge_s_tractor_01, internal equip = ge_s_tractor_01, internal
equip = shield01_mark04_lf, HpShield01 equip = shield01_mark02_lf, HpShield01
equip = ge_s_thruster_01, HpThruster01 equip = ge_s_thruster_01, HpThruster01
equip = fc_lr_gun01_mark02, HpWeapon01 equip = fc_ou_gun02_mark01, HpWeapon01
equip = fc_lr_gun01_mark02, HpWeapon02 equip = fc_ou_gun02_mark01, HpWeapon02
equip = fc_ou_gun02_mark01, HpWeapon03
equip = fc_ou_gun02_mark01, HpWeapon04
equip = fc_ou_turret01_mark01, HpTurret01 equip = fc_ou_turret01_mark01, HpTurret01
equip = ge_s_cm_01, HpCM01 equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20 cargo = ge_s_cm_01_ammo, 20
@@ -10510,11 +10508,11 @@ equip = pi_fighter_power01, internal
equip = ge_pf_engine_01, internal equip = ge_pf_engine_01, internal
equip = ge_s_scanner_01, internal equip = ge_s_scanner_01, internal
equip = ge_s_tractor_01, internal equip = ge_s_tractor_01, internal
equip = shield01_mark03_lf, HpShield01 equip = shield01_mark02_lf, HpShield01
equip = ge_s_thruster_01, HpThruster01 equip = ge_s_thruster_01, HpThruster01
equip = fc_g_gun01_mark01, HpWeapon01 equip = fc_m_gun01_mark01, HpWeapon01
equip = fc_g_gun01_mark01, HpWeapon02 equip = fc_m_gun01_mark02, HpWeapon02
equip = fc_lh_turret01_mark01, HpTurret01 equip = fc_m_turret01_mark01, HpTurret01
equip = cruise_disruptor01_mark01, HpTorpedo01 equip = cruise_disruptor01_mark01, HpTorpedo01
cargo = cruise_disruptor01_mark01_ammo, 5 cargo = cruise_disruptor01_mark01_ammo, 5
equip = mine01_mark01, HpMine01 equip = mine01_mark01, HpMine01
@@ -10634,68 +10632,4 @@ equip = armor_scale_9
equip = nomad_gun01_mark03, HpWeapon01 equip = nomad_gun01_mark03, HpWeapon01
equip = nomad_gun01_mark03, HpWeapon02 equip = nomad_gun01_mark03, HpWeapon02
equip = nomad_gun01_mark03, HpWeapon03 equip = nomad_gun01_mark03, HpWeapon03
cargo = commodity_halloween, 1 cargo = commodity_halloween, 1
; Anomalie Wreckages
[Loadout]
nickname = SECRET_ou_bw_elite2_anomalie01
archetype = bw_elite2
equip = special_gun04, HpWeapon01
equip = special_gun05, HpWeapon02
equip = mine02_mark05, HpMine01
cargo = mine02_mark05_ammo, 5
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = special_gun06, 1
cargo = special_gun07, 1
[Loadout]
nickname = SECRET_no_fighter_anomalie01
archetype = suprise_no_fighter
equip = special_nomad_gun01, HpWeapon01
equip = special_nomad_gun01, HpWeapon02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = commodity_nomad_power_regulator, 1
cargo = special_nomad_gun01, 1
[Loadout]
nickname = SECRET_no_fighter_anomalie02
archetype = suprise_no_fighter
equip = special_nomad_gun02, HpWeapon01
equip = special_nomad_gun02, HpWeapon02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = special_nomad_gun02, 1
[Loadout]
nickname = SECRET_ge_csv_anomalie01
archetype = suprise_ge_csv
equip = fc_h_gun01_mark01, HpWeapon01
equip = fc_h_gun01_mark01, HpWeapon02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = commodity_encoded_shield_data, 1
cargo = commodity_tractor_beam_schematic, 1
[Loadout]
nickname = SECRET_ge_armored_anomalie01
archetype = suprise_ge_armored
equip = fc_h_gun01_mark01, HpWeapon01
equip = fc_h_gun01_mark01, HpWeapon02
cargo = ge_s_repair_01, 20
cargo = commodity_encoded_armor_data, 1
cargo = commodity_tractor_beam_schematic, 1
[Loadout]
nickname = SECRET_ge_train_anomalie01
archetype = suprise_ge_train
cargo = commodity_armor_schematic, 1
cargo = commodity_ship_hull_panels, 25
[Loadout]
nickname = SECRET_transport_large_anomalie01
archetype = suprise_transport_large
cargo = commodity_shield_schematic, 1

View File

@@ -1941,9 +1941,9 @@ equip = cruise_disruptor01_mark01, HpTorpedo01
equip = contrail01, HpContrail01 equip = contrail01, HpContrail01
equip = contrail01, HpContrail02 equip = contrail01, HpContrail02
equip = contrail01, HpContrail03 equip = contrail01, HpContrail03
equip = fx_dsy_no2_tentacle_small, HpFx01 equip = dsy_no2_tentacle_small, HpFx01
equip = fx_dsy_no2_tentacle_small, HpFx02 equip = dsy_no2_tentacle_small, HpFx02
equip = fx_dsy_no2_tentacle_small, HpFx03 equip = dsy_no2_tentacle_small, HpFx03
cargo = special_nomad_gun01, 1 cargo = special_nomad_gun01, 1
cargo = special_nomad_gun02, 1 cargo = special_nomad_gun02, 1
@@ -1968,9 +1968,9 @@ equip = nomad_gun01_mark01, HpWeapon09
equip = nomad_gun01_mark01, HpWeapon10 equip = nomad_gun01_mark01, HpWeapon10
equip = contrail01, HpContrail01 equip = contrail01, HpContrail01
equip = contrail01, HpContrail02 equip = contrail01, HpContrail02
equip = fx_dsy_no2_tentacle_small, HpFx01 equip = dsy_no2_tentacle_small, HpFx01
equip = fx_dsy_no2_tentacle_small, HpFx02 equip = dsy_no2_tentacle_small, HpFx02
equip = fx_dsy_no2_tentacle_small, HpFx03 equip = dsy_no2_tentacle_small, HpFx03
cargo = special_nomad_gun01, 1 cargo = special_nomad_gun01, 1
cargo = special_nomad_gun02, 1 cargo = special_nomad_gun02, 1
@@ -1994,9 +1994,9 @@ equip = nomad_torpedo01_player, HpTorpedo02
equip = contrail01, HpContrail01 equip = contrail01, HpContrail01
equip = contrail01, HpContrail02 equip = contrail01, HpContrail02
equip = contrail01, HpContrail03 equip = contrail01, HpContrail03
equip = fx_dsy_no2_tentacle_small, HpFx01 equip = dsy_no2_tentacle_small, HpFx01
equip = fx_dsy_no2_tentacle_small, HpFx02 equip = dsy_no2_tentacle_small, HpFx02
equip = fx_dsy_no2_tentacle_small, HpFx03 equip = dsy_no2_tentacle_small, HpFx03
cargo = special_nomad_gun01, 2 cargo = special_nomad_gun01, 2
cargo = special_nomad_gun02, 2 cargo = special_nomad_gun02, 2
@@ -2018,9 +2018,9 @@ equip = nomad02_turret01_mark01, HpTurret06
equip = nomad02_turret01_mark01, HpTurret07 equip = nomad02_turret01_mark01, HpTurret07
equip = nomad02_turret01_mark01, HpTurret08 equip = nomad02_turret01_mark01, HpTurret08
equip = nomad02_turret01_mark01, HpTurret09 equip = nomad02_turret01_mark01, HpTurret09
equip = fx_dsy_no2_tentacle_small, HpFx01 equip = dsy_no2_tentacle_small, HpFx01
equip = fx_dsy_no2_tentacle_small, HpFx02 equip = dsy_no2_tentacle_small, HpFx02
equip = fx_dsy_no2_tentacle_small, HpFx03 equip = dsy_no2_tentacle_small, HpFx03
equip = NomadMediumLight, HpHeadLight01 equip = NomadMediumLight, HpHeadLight01
equip = NomadMediumLight, HpHeadLight02 equip = NomadMediumLight, HpHeadLight02
equip = NomadMediumLight, HpHeadLight03 equip = NomadMediumLight, HpHeadLight03
@@ -2051,9 +2051,9 @@ equip = nomad02_turret01_mark01, HpTurret06
equip = nomad02_turret01_mark01, HpTurret07 equip = nomad02_turret01_mark01, HpTurret07
equip = nomad02_turret01_mark01, HpTurret08 equip = nomad02_turret01_mark01, HpTurret08
equip = nomad02_turret01_mark01, HpTurret09 equip = nomad02_turret01_mark01, HpTurret09
equip = fx_dsy_no2_tentacle_small, HpFx01 equip = dsy_no2_tentacle_small, HpFx01
equip = fx_dsy_no2_tentacle_small, HpFx02 equip = dsy_no2_tentacle_small, HpFx02
equip = fx_dsy_no2_tentacle_small, HpFx03 equip = dsy_no2_tentacle_small, HpFx03
equip = NomadMediumLight, HpHeadLight01 equip = NomadMediumLight, HpHeadLight01
equip = NomadMediumLight, HpHeadLight02 equip = NomadMediumLight, HpHeadLight02
equip = NomadMediumLight, HpHeadLight03 equip = NomadMediumLight, HpHeadLight03
@@ -2088,9 +2088,9 @@ equip = nomad02_turret01_mark01, HpTurret09
equip = nomad02_turret01_mark01, HpTurret10 equip = nomad02_turret01_mark01, HpTurret10
equip = nomad02_turret01_mark01, HpTurret11 equip = nomad02_turret01_mark01, HpTurret11
equip = nomad02_turret01_mark01, HpTurret12 equip = nomad02_turret01_mark01, HpTurret12
equip = fx_dsy_no2_tentacle_small, HpFx01 equip = dsy_no2_tentacle_small, HpFx01
equip = fx_dsy_no2_tentacle_small, HpFx02 equip = dsy_no2_tentacle_small, HpFx02
equip = fx_dsy_no2_tentacle_small, HpFx03 equip = dsy_no2_tentacle_small, HpFx03
equip = NomadMediumLight, HpHeadLight01 equip = NomadMediumLight, HpHeadLight01
equip = NomadMediumLight, HpHeadLight02 equip = NomadMediumLight, HpHeadLight02
equip = NomadMediumLight, HpHeadLight03 equip = NomadMediumLight, HpHeadLight03
@@ -2133,15 +2133,15 @@ equip = nomad02_turret01_mark01, HpTurret15
equip = nomad02_turret01_mark01, HpTurret16 equip = nomad02_turret01_mark01, HpTurret16
equip = nomad02_turret01_mark01, HpTurret17 equip = nomad02_turret01_mark01, HpTurret17
equip = nomad02_turret01_mark01, HpTurret18 equip = nomad02_turret01_mark01, HpTurret18
equip = fx_dsy_no2_tentacle_small, HpFx01 equip = dsy_no2_tentacle_small, HpFx01
equip = fx_dsy_no2_tentacle_small, HpFx02 equip = dsy_no2_tentacle_small, HpFx02
equip = fx_dsy_no2_tentacle_small, HpFx03 equip = dsy_no2_tentacle_small, HpFx03
equip = fx_dsy_no2_tentacle_small, HpFx04 equip = dsy_no2_tentacle_small, HpFx04
equip = fx_dsy_no2_tentacle_small, HpFx05 equip = dsy_no2_tentacle_small, HpFx05
equip = fx_dsy_no2_tentacle_small, HpFx06 equip = dsy_no2_tentacle_small, HpFx06
equip = fx_dsy_no2_tentacle_small, HpFx07 equip = dsy_no2_tentacle_small, HpFx07
equip = fx_dsy_no2_tentacle_small, HpFx08 equip = dsy_no2_tentacle_small, HpFx08
equip = fx_dsy_no2_tentacle_small, HpFx09 equip = dsy_no2_tentacle_small, HpFx09
equip = NomadMediumLight, HpHeadLight01 equip = NomadMediumLight, HpHeadLight01
equip = NomadMediumLight, HpHeadLight02 equip = NomadMediumLight, HpHeadLight02
equip = NomadMediumLight, HpHeadLight03 equip = NomadMediumLight, HpHeadLight03
@@ -2189,12 +2189,12 @@ equip = nomad02_turret01_mark01, HpTurret12
equip = nomad02_turret01_mark01, HpTurret13 equip = nomad02_turret01_mark01, HpTurret13
equip = nomad02_turret01_mark01, HpTurret14 equip = nomad02_turret01_mark01, HpTurret14
equip = nomad02_turret01_mark01, HpTurret15 equip = nomad02_turret01_mark01, HpTurret15
equip = fx_dsy_no2_tentacle_large, HpFx01 equip = dsy_no2_tentacle_large, HpFx01
equip = fx_dsy_no2_tentacle_large, HpFx02 equip = dsy_no2_tentacle_large, HpFx02
equip = fx_dsy_no2_tentacle_large, HpFx03 equip = dsy_no2_tentacle_large, HpFx03
equip = fx_dsy_no2_tentacle_large, HpFx04 equip = dsy_no2_tentacle_large, HpFx04
equip = fx_dsy_no2_tentacle_large, HpFx05 equip = dsy_no2_tentacle_large, HpFx05
equip = fx_dsy_no2_tentacle_large, HpFx06 equip = dsy_no2_tentacle_large, HpFx06
equip = NomadLargeLight, HpHeadLight01 equip = NomadLargeLight, HpHeadLight01
equip = NomadLargeLight, HpHeadLight02 equip = NomadLargeLight, HpHeadLight02
equip = NomadMediumLight, HpHeadLight03 equip = NomadMediumLight, HpHeadLight03

View File

@@ -5,8 +5,6 @@ material_library = Equipment\models\pilots.mat
LODranges = 0, 999999 LODranges = 0, 999999
MinSpecLOD = 2 MinSpecLOD = 2
; Patriot
[Ship] [Ship]
ids_name = 237034 ids_name = 237034
ids_info = 66570 ids_info = 66570
@@ -46,7 +44,7 @@ explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 24000, 24000, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -120,8 +118,6 @@ material_library = ships\liberty\li_playerships.mat
mass = 5 mass = 5
LODranges = 0, 999999 LODranges = 0, 999999
; Defender
[Ship] [Ship]
ids_name = 237033 ids_name = 237033
ids_info = 66567 ids_info = 66567
@@ -160,8 +156,8 @@ explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 183000 steering_torque = 50000, 50000, 230000
angular_drag = 32000, 32000, 141000 angular_drag = 40000, 40000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
@@ -980,8 +976,6 @@ mass = 10
hit_pts = 200 hit_pts = 200
LODranges = 0, 999999 LODranges = 0, 999999
; Cavalier
[Ship] [Ship]
ids_name = 237008 ids_name = 237008
ids_info = 66508 ids_info = 66508
@@ -1044,7 +1038,7 @@ hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 25000, 25000, 58000 steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
@@ -1069,8 +1063,6 @@ material_library = ships\bretonia\br_playerships.mat
mass = 5 mass = 5
LODranges = 0, 999999 LODranges = 0, 999999
; Crusader
[Ship] [Ship]
ids_name = 237007 ids_name = 237007
ids_info = 66505 ids_info = 66505
@@ -1135,8 +1127,8 @@ hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 44000, 44000, 183000 steering_torque = 43000, 43000, 230000
angular_drag = 32000, 32000, 141000 angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
[CollisionGroup] [CollisionGroup]
@@ -1832,8 +1824,6 @@ hit_pts = 200
material_library = ships\bretonia\br_capships.mat material_library = ships\bretonia\br_capships.mat
LODranges = 0, 999999 LODranges = 0, 999999
; Drake
[Ship] [Ship]
ids_name = 237028 ids_name = 237028
ids_info = 66558 ids_info = 66558
@@ -2119,8 +2109,6 @@ material_library = ships\kusari\ku_playerships.mat
mass = 5 mass = 5
LODranges = 0, 999999 LODranges = 0, 999999
; Dragon Player
[Ship] [Ship]
ids_name = 237027 ids_name = 237027
ids_info = 66555 ids_info = 66555
@@ -2157,8 +2145,8 @@ explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 183000 steering_torque = 43000, 43000, 183000
angular_drag = 32000, 32000, 141000 angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
@@ -2955,8 +2943,6 @@ material_library = ships\kusari\ku_capships.mat
mass = 1000 mass = 1000
LODranges = 0, 999999 LODranges = 0, 999999
; Banshee
[Ship] [Ship]
ids_name = 237052 ids_name = 237052
ids_info = 66601 ids_info = 66601
@@ -2994,7 +2980,7 @@ explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -3069,8 +3055,6 @@ material_library = ships\rheinland\rh_playerships.mat
mass = 5 mass = 5
LODranges = 0, 999999 LODranges = 0, 999999
; Valkyrie
[Ship] [Ship]
ids_name = 237051 ids_name = 237051
ids_info = 66598 ids_info = 66598
@@ -3109,8 +3093,8 @@ explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 183000 steering_torque = 43000, 43000, 230000
angular_drag = 32000, 32000, 141000 angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
@@ -3752,8 +3736,6 @@ material_library = ships\rheinland\rh_capships.mat
mass = 1000 mass = 1000
LODranges = 0, 999999 LODranges = 0, 999999
; Piranha
[Ship] [Ship]
ids_name = 237004 ids_name = 237004
ids_info = 66500 ids_info = 66500
@@ -3791,7 +3773,7 @@ explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -3874,8 +3856,6 @@ material_library = ships\liberty\li_playerships.mat
mass = 5 mass = 5
LODranges = 0, 999999 LODranges = 0, 999999
; Barracuda
[Ship] [Ship]
ids_name = 237002 ids_name = 237002
ids_info = 66497 ids_info = 66497
@@ -3914,8 +3894,8 @@ explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 230000 steering_torque = 55000, 55000, 230000
angular_drag = 32000, 32000, 141000 angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
@@ -4143,8 +4123,6 @@ type = Starboard_Wing
hit_pts = 1317 hit_pts = 1317
root_health_proxy = true root_health_proxy = true
; Blood Hound
[Ship] [Ship]
ids_name = 237045 ids_name = 237045
ids_info = 66588 ids_info = 66588
@@ -4183,7 +4161,7 @@ explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -4238,8 +4216,6 @@ type = Top_Fin
hit_pts = 188 hit_pts = 188
root_health_proxy = true root_health_proxy = true
; Wolfshound
[Ship] [Ship]
ids_name = 237044 ids_name = 237044
ids_info = 66585 ids_info = 66585
@@ -4278,8 +4254,8 @@ explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 230000 steering_torque = 43000, 43000, 230000
angular_drag = 32000, 32000, 141000 angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
@@ -4467,8 +4443,6 @@ type = Top_Fin
hit_pts = 183 hit_pts = 183
root_health_proxy = true root_health_proxy = true
; Legionare
[Ship] [Ship]
ids_name = 237022 ids_name = 237022
ids_info = 66548 ids_info = 66548
@@ -4507,7 +4481,7 @@ explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -4620,8 +4594,6 @@ material_library = ships\kusari\ku_playerships.mat
mass = 5 mass = 5
LODranges = 0, 999999 LODranges = 0, 999999
; Centurio
[Ship] [Ship]
ids_name = 237020 ids_name = 237020
ids_info = 66545 ids_info = 66545
@@ -4660,8 +4632,8 @@ explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 230000 steering_torque = 43000, 43000, 230000
angular_drag = 32000, 32000, 141000 angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
@@ -4754,8 +4726,6 @@ type = Fin
hit_pts = 575 hit_pts = 575
root_health_proxy = true root_health_proxy = true
; Titan
[Ship] [Ship]
ids_name = 237021 ids_name = 237021
ids_info = 66542 ids_info = 66542
@@ -4794,8 +4764,8 @@ explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 51000, 51000, 143000 steering_torque = 43000, 43000, 143000
angular_drag = 40000, 40000, 141000 angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
@@ -5802,7 +5772,7 @@ hit_pts = 619
root_health_proxy = true root_health_proxy = true
; Dagger
[Ship] [Ship]
ids_name = 237013 ids_name = 237013
@@ -5841,7 +5811,7 @@ explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -5900,8 +5870,6 @@ type = Starboard_Wing
hit_pts = 300 hit_pts = 300
root_health_proxy = true root_health_proxy = true
; Stiletto
[Ship] [Ship]
ids_name = 237011 ids_name = 237011
ids_info = 66518 ids_info = 66518
@@ -5940,8 +5908,8 @@ explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 230000 steering_torque = 43000, 43000, 230000
angular_drag = 32000, 32000, 141000 angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
@@ -6072,8 +6040,6 @@ material_library = ships\border_world\bw_ships.mat
mass = 5 mass = 5
LODranges = 0, 999999 LODranges = 0, 999999
; Sabre
[Ship] [Ship]
ids_name = 237012 ids_name = 237012
ids_info = 66515 ids_info = 66515
@@ -6112,11 +6078,11 @@ explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 63000 steering_torque = 43000, 43000, 63000
angular_drag = 40000, 40000, 41000 angular_drag = 41000, 41000, 41000
rotation_inertia = 8400, 8400, 2400 rotation_inertia = 8400, 8400, 2400
nudge_force = 30000 nudge_force = 30000
strafe_force = 25000 strafe_force = 20000
strafe_power_usage = 2 strafe_power_usage = 2
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open bay_doors_open_snd = cargo_doors_open
@@ -6333,8 +6299,6 @@ material_library = ships\border_world\bw_ships.mat
mass = 5 mass = 5
LODranges = 0, 999999 LODranges = 0, 999999
; Anubis
[Ship] [Ship]
ids_name = 237041 ids_name = 237041
ids_info = 66581 ids_info = 66581
@@ -6373,8 +6337,8 @@ explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 230000 steering_torque = 43000, 43000, 230000
angular_drag = 32000, 32000, 141000 angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400 rotation_inertia = 8400, 8400, 8400
nudge_force = 30000 nudge_force = 30000
strafe_force = 20000 strafe_force = 20000
@@ -6855,8 +6819,6 @@ mass = 10
hit_pts = 200 hit_pts = 200
LODranges = 0, 999999 LODranges = 0, 999999
; Nomad Fighter
[Ship] [Ship]
ids_name = 237039 ids_name = 237039
ids_info = 66579 ids_info = 66579
@@ -6866,7 +6828,7 @@ type = FIGHTER
DA_archetype = ships\nomad\no_fighter\no_fighter.3db DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm material_library = ships\nomad\nomad_fx.txm
nomad = true nomad = true
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\liberty\l_elite.ini
mass = 150 mass = 150
hold_size = 800 hold_size = 800
linear_drag = 1 linear_drag = 1
@@ -6882,8 +6844,6 @@ HP_tractor_source = HpMount
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 4000 hit_pts = 4000
; Nomad Gunboat
[Ship] [Ship]
ids_name = 237040 ids_name = 237040
ids_info = 66580 ids_info = 66580
@@ -6893,7 +6853,6 @@ type = GUNBOAT
DA_archetype = ships\nomad\no_gunship\no_gunship.3db DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm material_library = ships\nomad\nomad_fx.txm
nomad = true nomad = true
cockpit = cockpits\nomad\no2_fighter.ini
mass = 1000 mass = 1000
hold_size = 800 hold_size = 800
explosion_arch = explosion_no_gunboat explosion_arch = explosion_no_gunboat
@@ -6910,8 +6869,6 @@ HP_tractor_source = HpMount
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 10000 hit_pts = 10000
; Nomad Battleship
[Ship] [Ship]
ids_name = 237038 ids_name = 237038
ids_info = 66578 ids_info = 66578
@@ -6921,7 +6878,6 @@ type = CAPITAL
DA_archetype = ships\nomad\no_battleship\no_battleship.3db DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm material_library = ships\nomad\nomad_fx.txm
nomad = true nomad = true
cockpit = cockpits\nomad\no2_fighter.ini
hold_size = 800 hold_size = 800
explosion_arch = explosion_no_battleship explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0, 1 fuse = fuse_no_battleship_death, 0, 1
@@ -8936,12 +8892,12 @@ camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25 camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000 camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9600 hit_pts = 9000
explosion_arch = explosion_li_elite explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 52000.000000, 52000.000000, 230000.000000 steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000 angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000 nudge_force = 30000.000000
@@ -9224,7 +9180,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01 HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 12000 hit_pts = 12000
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\liberty\l_elite.ini
camera_offset = 10, 45 camera_offset = 10, 45
camera_angular_acceleration = 0.05 camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17 camera_horizontal_turn_angle = 17
@@ -9270,7 +9226,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01 HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 15000 hit_pts = 15000
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\liberty\l_elite.ini
camera_offset = 12, 50 camera_offset = 12, 50
camera_angular_acceleration = 0.05 camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17 camera_horizontal_turn_angle = 17
@@ -9316,7 +9272,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01 HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 22000 hit_pts = 22000
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\liberty\l_elite.ini
camera_offset = 12, 50 camera_offset = 12, 50
camera_angular_acceleration = 0.05 camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17 camera_horizontal_turn_angle = 17
@@ -9363,7 +9319,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01 HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 65300 hit_pts = 65300
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\rheinland\r_gunboat.ini
camera_offset = 35, 150 camera_offset = 35, 150
camera_angular_acceleration = 0.010000 camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10 camera_horizontal_turn_angle = 10
@@ -9410,7 +9366,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01 HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 65300 hit_pts = 65300
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\rheinland\r_gunboat.ini
camera_offset = 35, 150 camera_offset = 35, 150
camera_angular_acceleration = 0.010000 camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10 camera_horizontal_turn_angle = 10
@@ -9442,7 +9398,7 @@ hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
linear_drag = 1 linear_drag = 1
explosion_arch = explosion_no_gunboat explosion_arch = explosion_no_cruiser
fuse = fuse_no2_cruiser_death, 0, 1 fuse = fuse_no2_cruiser_death, 0, 1
max_bank_angle = 20 max_bank_angle = 20
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03 surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
@@ -9457,7 +9413,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01 HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 65300 hit_pts = 65300
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\rheinland\r_cruiser.ini
camera_offset = 50, 280 camera_offset = 50, 280
camera_angular_acceleration = 0.01 camera_angular_acceleration = 0.01
camera_horizontal_turn_angle = 15 camera_horizontal_turn_angle = 15
@@ -9502,7 +9458,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01 HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 120300 hit_pts = 120300
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\liberty\l_dreadnought.ini
camera_offset = 60, 750 camera_offset = 60, 750
camera_angular_acceleration = 0.005 camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10 camera_horizontal_turn_angle = 10
@@ -9546,7 +9502,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01 HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 120300 hit_pts = 120300
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\rheinland\r_battleship.ini
camera_offset = 130, 1500 camera_offset = 130, 1500
camera_angular_acceleration = 0.005 camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10 camera_horizontal_turn_angle = 10
@@ -9591,7 +9547,7 @@ HP_bay_external = HpMount
HP_tractor_source = HpMount HP_tractor_source = HpMount
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 1000000 hit_pts = 1000000
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\rheinland\r_battleship.ini
camera_offset = 1500, 7000 camera_offset = 1500, 7000
camera_angular_acceleration = 0.005 camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10 camera_horizontal_turn_angle = 10

Binary file not shown.

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View File

@@ -5052,7 +5052,7 @@ equip = infinite_power
equip = ge_s_scanner_02 equip = ge_s_scanner_02
equip = endgame_turret, HpTurret equip = endgame_turret, HpTurret
equip = armor_scale_17 equip = armor_scale_17
cargo = commodity_anti_blasting_composites, 1, HpCargo01 cargo = commodity_anti_blasting_composites, 1, HpTurret
[Loadout] [Loadout]
nickname = pirate_weapon_platform_pi_05 nickname = pirate_weapon_platform_pi_05
@@ -7533,11 +7533,6 @@ equip = ast_nomad01_mt03_asteroid33, HpAsteroid01
equip = ast_nomad01_mt03_asteroid34, HpAsteroid01 equip = ast_nomad01_mt03_asteroid34, HpAsteroid01
equip = ast_nomad01_mt03_asteroid35, HpAsteroid01 equip = ast_nomad01_mt03_asteroid35, HpAsteroid01
[Loadout]
nickname = alien_structure01_load
cargo = commodity_alien_artifacts, 25
cargo = nomad_torpedo01_player, 1
cargo = commodity_nomad_prototyp_schematic, 2
[Loadout] [Loadout]
nickname = alien_structure02_load nickname = alien_structure02_load
@@ -7545,7 +7540,6 @@ cargo = commodity_alien_artifacts, 25
cargo = nomad_torpedo01_player, 1 cargo = nomad_torpedo01_player, 1
cargo = special_nomad_gun03, 2 cargo = special_nomad_gun03, 2
[Loadout] [Loadout]
nickname = ast_rock_mt02_asteroid_crystal_load nickname = ast_rock_mt02_asteroid_crystal_load
equip = ast_rock_mt02_asteroid01, HpAsteroid01 equip = ast_rock_mt02_asteroid01, HpAsteroid01
@@ -12872,7 +12866,6 @@ equip = ast_ice_block_mt01_base05, HpAsteroid
equip = ast_ice_block_mt01_base_sec, HpAsteroid equip = ast_ice_block_mt01_base_sec, HpAsteroid
equip = base_door_sec, HpAsteroid equip = base_door_sec, HpAsteroid
equip = base_door_a, HpAsteroid equip = base_door_a, HpAsteroid
equip = base_door_b, HpAsteroid
equip = ast_crystal_destroyable, HpMineral01 equip = ast_crystal_destroyable, HpMineral01
cargo = commodity_diamonds, 25, HpMineral01 cargo = commodity_diamonds, 25, HpMineral01
cargo = commodity_bluecrystal, 1, HpMineral01 cargo = commodity_bluecrystal, 1, HpMineral01
@@ -13117,32 +13110,3 @@ equip = first_level_display_denied, HpPanel01
nickname = first_level_display_granted_load nickname = first_level_display_granted_load
equip = first_level_display_granted, HpPanel01 equip = first_level_display_granted, HpPanel01
[Loadout]
nickname = ast_rock_mt05_track_guide_red
equip = track_guide_red01, HpTrackGuide
[Loadout]
nickname = ast_rock_mt05_track_guide_red02
equip = track_guide_red02, HpTrackGuide
; Toledo Wreckage
[Loadout]
nickname = SECRET_ou_bw_elite2_st01
archetype = bw_elite2
equip = special_gun04, HpWeapon01
equip = special_gun05, HpWeapon02
equip = mine02_mark05, HpMine01
cargo = mine02_mark05_ammo, 5
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = commodity_nomad_prototyp_schematic, 1
cargo = commodity_tractor_beam_schematic, 2
cargo = nomad_torpedo01_player, 1
; Billboard Loadout
[Loadout]
nickname = billboard_load

View File

@@ -7642,7 +7642,6 @@ shape_name = NNM_SM_COMMUNICATIONS
nickname = alien_structure01 nickname = alien_structure01
LODranges = 0, 6000, 10000 LODranges = 0, 6000, 10000
type = NON_TARGETABLE type = NON_TARGETABLE
loadout = alien_structure01_load
DA_archetype = solar\asteroids\models\alien_structure\alien_structure01.3db DA_archetype = solar\asteroids\models\alien_structure\alien_structure01.3db
material_library = solar\asteroids\models\alien_structure\alien_structure01.3db material_library = solar\asteroids\models\alien_structure\alien_structure01.3db
mass = 1e10 mass = 1e10
@@ -8534,28 +8533,6 @@ hit_pts = 1e36
solar_radius = 20000 solar_radius = 20000
shape_name = NNM_SM_COMMUNICATIONS shape_name = NNM_SM_COMMUNICATIONS
[Solar]
nickname = ast_rock_mt04_asteroid
LODranges = 0, 20000, 40000
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\mining_tunnel\ast_rock_mt04\ast_rock_mt04_asteroid.3db
material_library = solar\asteroids\models\mining_tunnel\ast_rock_mt04\ast_rock_mt04_asteroid.3db
mass = 1e10
hit_pts = 1e36
solar_radius = 20000
shape_name = NNM_SM_COMMUNICATIONS
[Solar]
nickname = ast_rock_mt05_asteroid
LODranges = 0, 20000, 40000
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\mining_tunnel\ast_rock_mt05\ast_rock_mt05_asteroid.3db
material_library = solar\asteroids\models\mining_tunnel\ast_rock_mt05\ast_rock_mt05_asteroid.3db
mass = 1e10
hit_pts = 1e36
solar_radius = 20000
shape_name = NNM_SM_COMMUNICATIONS
[Solar] [Solar]
nickname = ast_ice_block_mt01_base nickname = ast_ice_block_mt01_base
LODranges = 0, 20000 LODranges = 0, 20000
@@ -8568,84 +8545,6 @@ loadout = ast_ice_block_mt01_base_load
solar_radius = 20000 solar_radius = 20000
shape_name = NNM_SM_COMMUNICATIONS shape_name = NNM_SM_COMMUNICATIONS
; Race Track Miscs
[Solar]
type = NON_TARGETABLE
nickname = track_guide_red
LODranges = 0
DA_archetype = solar\TRACK_MISC\track_guide_red.3db
material_library = solar\TRACK_MISC\track_guide_red.3db
surface_hit_effects = 0, small_hull_hit
mass = 100000
solar_radius = 80000
shape_name = NAV_surpriseX
hit_pts = 1000000
destructible = false
[Solar]
type = NON_TARGETABLE
nickname = track_straight_guide
LODranges = 0
DA_archetype = solar\TRACK_MISC\track_straight_guide.3db
material_library = solar\TRACK_MISC\track_straight_guide.3db
surface_hit_effects = 0, small_hull_hit
mass = 100000
solar_radius = 80000
shape_name = NAV_surpriseX
hit_pts = 1000000
destructible = false
[Solar]
type = NON_TARGETABLE
nickname = track_curve_guide
LODranges = 0
DA_archetype = solar\TRACK_MISC\track_curve_guide.3db
material_library = solar\TRACK_MISC\track_curve_guide.3db
surface_hit_effects = 0, small_hull_hit
mass = 100000
solar_radius = 80000
shape_name = NAV_surpriseX
hit_pts = 1000000
destructible = false
[Solar]
type = NON_TARGETABLE
nickname = track_spiral_guide
LODranges = 0
DA_archetype = solar\TRACK_MISC\track_spiral_guide.3db
material_library = solar\TRACK_MISC\track_spiral_guide.3db
surface_hit_effects = 0, small_hull_hit
mass = 100000
solar_radius = 80000
shape_name = NAV_surpriseX
hit_pts = 1000000
destructible = false
[Solar]
nickname = ast_rock_ring
LODranges = 0, 20000, 40000
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_ring\ast_rock_ring.3db
material_library = solar\asteroids\models\ast_ring\ast_rock_ring.3db
mass = 1e10
hit_pts = 1e36
solar_radius = 20000
shape_name = NNM_SM_COMMUNICATIONS
[Solar]
type = NON_TARGETABLE
nickname = mod_rings
LODranges = 0, 20000, 40000
DA_archetype = solar\TRACK_MISC\mod_rings.cmp
material_library = solar\TRACK_MISC\mod_rings.cmp
surface_hit_effects = 0, small_hull_hit
mass = 100000
solar_radius = 80000
shape_name = NAV_surpriseX
hit_pts = 1000000
destructible = false
; Billboards ; Billboards
[Solar] [Solar]
@@ -9033,7 +8932,7 @@ hit_pts = 1e36
[Solar] [Solar]
nickname = luxury_liner_wreckage_frnt nickname = luxury_liner_wreckage_frnt
type = NON_TARGETABLE type = STATION
DA_archetype = Solar\REM_MISC\luxury_liner_wreckage_frnt.3db DA_archetype = Solar\REM_MISC\luxury_liner_wreckage_frnt.3db
material_library = ships\utility\utility_liner.mat material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat

View File

@@ -1754,16 +1754,16 @@ archetype = debris_xlarge01
;[Object] [Object]
;nickname = dmkv_temple nickname = dmkv_temple
;pos = -21000, -8350, 8603 pos = -21000, -8350, 8603
;rotate = 0, 25, 0 rotate = 0, 25, 0
;Archetype = dmkv_temple Archetype = dmkv_temple
;loadout = dmkv_temple_load loadout = dmkv_temple_load
;[Object] [Object]
;nickname = nomadbase_dmkv01 nickname = nomadbase_dmkv01
;ids_name = 198012 ids_name = 198012
;pos = -21000, -8500, 8603 pos = -21000, -8500, 8603
;Archetype = nomadbase_dmkv Archetype = nomadbase_dmkv

View File

@@ -3298,16 +3298,16 @@ difficulty_level = 17
archetype = second_level_display_hull_denied archetype = second_level_display_hull_denied
pilot = pilot_solar_hard pilot = pilot_solar_hard
;[Object] [Object]
;nickname = Bw10_first_level_display_hull nickname = Bw10_first_level_display_hull
;ids_name = 261154 ids_name = 261154
;pos = -35126, -822, -21055 pos = -35126, -822, -21055
;rotate = 0, 90, 0 rotate = 0, 90, 0
;ids_info = 66622 ids_info = 66622
;reputation = fc_ou_grp reputation = fc_ou_grp
;behavior = NOTHING behavior = NOTHING
;visit = 0 visit = 0
;difficulty_level = 17 difficulty_level = 17
;archetype = first_level_display_hull_denied archetype = first_level_display_hull_denied
pilot = pilot_solar_hard pilot = pilot_solar_hard

View File

@@ -1,525 +0,0 @@
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
[Ambient]
color = 60, 80, 100
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li01_stars.cmp
nebulae = solar\starsphere\starsphere_li01.cmp
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[LightSource]
nickname = Bw11_system_light
pos = -31, 0, -48
color = 120, 250, 255
range = 50000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Bw11_Sun1
ids_name = 261037
pos = 0, 0, 0
ambient_color = 255, 255, 255
Archetype = sun_1000
star = Bw11_Sun1
atmosphere_range = 5000
ids_info = 66151
[Object]
nickname = Bw11_to_Li05_hole
ids_name = 260932
;pos = 21917, 0, 12508
pos = -33400, 110, -21000
rotate = 0, 90, 0
Archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Bw11
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Li05, Li05_to_Bw11_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Bw11_normal_drag_field
ids_name = 261340
pos = -4, 0, 298
shape = ELLIPSOID
size = 90000, 30000, 90000
property_flags = 66
interference = 0.1
drag_modifier = 0.9
edge_fraction = 0.3
damage = 0.03
visit = 32
ids_info = 66224
spacedust = asteroiddust
spacedust_maxparticles = 40
sort = 99
Music = zone_field_asteroid_rock
[zone]
nickname = Zone_Bw11_decrease_field1
ids_name = 261340
pos = -37900, 750, -21150
shape = ELLIPSOID
size = 700,700,700
property_flags = 66
interference = 0.1
drag_modifier = 0.95
edge_fraction = 0.3
damage = 0.03
visit = 32
ids_info = 66224
spacedust = asteroiddust
spacedust_maxparticles = 40
sort = 99
[zone]
nickname = Zone_Bw11_decrease_field2
ids_name = 261340
pos = -37400, 120, -21000
shape = ELLIPSOID
size = 220,220,220
property_flags = 66
interference = 0.1
drag_modifier = 0.95
edge_fraction = 0.3
damage = 0.03
visit = 32
ids_info = 66224
spacedust = asteroiddust
spacedust_maxparticles = 40
sort = 99
;Please leave this the code alone and do not delete it!!! :D
;[Object]
;nickname = Bw06_02
;ids_name = 196706
;pos = 22374, 0, 10000
;archetype = depot
;ids_info = 65829
;base = Bw06_02_Base
;dock_with = Bw06_02_Base
;reputation = co_hsp_grp
;behavior = NOTHING
;visit = 0
;voice = atc_leg_f01
;space_costume = pl_female5_head, sc_female1_body
;difficulty_level = 13
;loadout = depot_co_03
;pilot = pilot_solar_hardest
;[Object]
;nickname = dmkv_temple
;pos = 20000, -8350, 1000
;rotate = 0, 25, 0
;Archetype = dmkv_temple
;loadout = dmkv_temple_load
;[Object]
;nickname = nomadbase_dmkv01
;ids_name = 198012
;pos = 20000, -8350, 1000
;Archetype = nomadbase_dmkv
; [Object]
; nickname = Bw05_01
; ids_name = 196702
; pos = -4675, 100, -12092
; Archetype = space_police01
; ids_info = 65823
; dock_with = Bw05_01_Base
; base = Bw05_01_Base
; reputation = gd_gm_grp
; behavior = NOTHING
; voice = atc_leg_m01
; space_costume = pl_male8_head, li_rockford_body
; difficulty_level = 12
; loadout = space_police01_co_01
; pilot = pilot_solar_hard
; [Object]
; nickname = Bw05_02
; ids_name = 196703
; pos = -9537, 0, 19442
; rotate = 0, -90, 0
; Archetype = space_mining01
; ids_info = 65825
; dock_with = Bw05_02_Base
; base = Bw05_02_Base
; reputation = co_alg_grp
; behavior = NOTHING
; voice = atc_leg_f01
; space_costume = rh_newscaster_head, rh_greunwald_body
; difficulty_level = 11
; loadout = space_mining01_co_02
; pilot = pilot_solar_easy
;[zone]
;nickname = Zone_Bw08_asteroid_field
;ids_name = 261340
;pos = -4, 0, 298
;shape = ELLIPSOID
;size = 90000, 30000, 90000
;property_flags = 66
;interference = 0.1
;drag_modifier = -1.4
;edge_fraction = 0.3
;damage = 0.03
;visit = 32
;ids_info = 66224
;spacedust = asteroiddust
;spacedust_maxparticles = 40
;sort = 99
;Music = zone_field_asteroid_rock
[Dust]
spacedust = Dust
;[Asteroids]
;file = solar\asteroids\Bw08_rock_asteroid_field.ini
;zone = Zone_Bw08_asteroid_field
; Race Track
[Object]
nickname = ast_rock_mt04_asteroid01
pos = -36920, 120, -21400
rotate = 0, 135, 0
Archetype = ast_rock_mt04_asteroid
[Object]
nickname = ast_rock_mt05_asteroid01
pos = -37400, 110, -21000
rotate = 0, 135, 0
Archetype = ast_rock_mt05_asteroid
loadout = ast_rock_mt05_track_guide_red02
;[Object]
;nickname = track_guide_red01
;pos = -37400, 110, -20910
;rotate = 90, 75, 00
;Archetype = track_guide_red
[Object]
nickname = track_straight_guide01
pos = -37020, 115, -21310
rotate = -45, 0, -90
Archetype = track_straight_guide
[Object]
nickname = track_ring00
pos = -37710, 135, -21220
rotate = 0, -48, 180
Archetype = track_ring
[Object]
nickname = track_ring01
pos = -37920, 135, -21400
rotate = 0, -48, 180
Archetype = track_ring
[Object]
nickname = track_straight_guide02
pos = -38340, 135, -21800
rotate = 43, 0, -90
Archetype = track_straight_guide
[Object]
nickname = track_ring02
pos = -38785, 135, -22230
rotate = 0, -48, 180
Archetype = track_ring
[Object]
nickname = track_ring03
pos = -38985, 135, -22450
rotate = 0, -45, 180
Archetype = track_ring
[Object]
nickname = track_curve_guide01
pos = -39300, 135, -22840
rotate = 43, 0, -90
Archetype = track_curve_guide
[Object]
nickname = track_ring04
pos = -39020, 135, -23350
rotate = 0, 45, 180
Archetype = track_ring
[Object]
nickname = track_straight_guide03
pos = -38500, 135, -23850
rotate = 135, 0, -90
Archetype = track_straight_guide
[Object]
nickname = track_ring05
pos = -38040, 135, -24300
rotate = 0, 45, 180
Archetype = track_ring
[Object]
nickname = track_ring06
pos = -37710, 135, -24580
rotate = 0, 45, 180
Archetype = track_ring
[Object]
nickname = track_curve_guide02
pos = -37286, 135, -24892
rotate = 135, 0, -90
Archetype = track_curve_guide
[Object]
nickname = track_ring07
pos = -36750, 135, -24640
rotate = 180, -60, 180
Archetype = track_ring
[Object]
nickname = track_ring08
pos = -36480, 200, -24500
rotate = 180, -60, 180
Archetype = track_ring
[Object]
nickname = track_ring09
pos = -36080, 135, -23900
rotate = 180, -45, 180
Archetype = track_ring
[Object]
nickname = track_ring10
pos = -36250, 200, -24200
rotate = 180,-30, 180
Archetype = track_ring
[Object]
nickname = track_curve_guide03
pos = -35765, 175, -23595
rotate = 90, -135, 0
Archetype = track_curve_guide
[Object]
nickname = track_curve_guide04
pos = -35685, 775, -23515
rotate = 0, -45, 180
Archetype = track_curve_guide
[Object]
nickname = track_ring11
pos = -36080, 950, -23900
rotate = 0, -45, 180
Archetype = track_ring
[Object]
nickname = track_ring12
pos = -36285, 950, -24125
rotate = 0, -45, 180
Archetype = track_ring
[Object]
nickname = track_curve_guide05
pos = -36625, 950, -24385
rotate = 137, 0, 90
Archetype = track_curve_guide
[Object]
nickname = track_ring13
pos = -37115, 950, -24125
rotate = 180, 45, 180
Archetype = track_ring
[Object]
nickname = track_ring14
pos = -37300, 950, -23950
rotate = 180, 45, 180
Archetype = track_ring
[Object]
nickname = ast_rock_ring01
pos = -37550,950, -23720
rotate = 0, 45, 0
Archetype = ast_rock_ring
spin = 0.05, 0.05, 0
[Object]
nickname = track_ring15
pos = -37830, 950, -23455
rotate = 180, 45, 180
Archetype = track_ring
[Object]
nickname = track_ring16
pos = -38045, 950, -23250
rotate = 180, 45, 180
Archetype = track_ring
[Object]
nickname = track_curve_guide06
pos = -38400, 950, -22830
rotate = -137, 0, 90
Archetype = track_curve_guide
[Object]
nickname = track_ring17
pos = -38150, 950, -22300
rotate = 180, -45, 180
Archetype = track_ring
[Object]
nickname = track_ring18
pos = -37950, 950, -22050
rotate = 180, -45, 180
Archetype = track_ring
[Object]
nickname = ast_rock_ring02
pos = -37700, 950, -21775
rotate = 0, 135, 0
Archetype = ast_rock_ring
spin = 0.05, 0.05, 0
[Object]
nickname = track_ring19
pos = -37450, 950, -21450
rotate = 180, -45, 180
Archetype = track_ring
[Object]
nickname = track_sprial_guide01
pos = -37900, 350, -21150
rotate = 270, 0, 0
Archetype = track_spiral_guide
[Object]
nickname = track_ring20
pos = -37655, 300, -20700
rotate = -185, -25, 180
Archetype = track_ring
[Object]
nickname = track_ring21
pos = -37325, 275, -20400
rotate = -185, -65, 180
Archetype = track_ring
[Object]
nickname = track_ring22
pos = -36765, 200, -20400
rotate = -185, -110, 180
Archetype = track_ring
[Object]
nickname = track_ring23
pos = -36150,120, -20500
rotate = 180, -130, 180
Archetype = track_ring
[Object]
nickname = track_ring24
pos = -35725,120, -20850
rotate = 0, 45, 180
Archetype = track_ring
[Object]
nickname = track_ring25
pos = -35375,120, -21275
rotate = 0, 45, 180
Archetype = track_ring
[Object]
nickname = track_curve_guide07
pos = -34900,120, -21760
rotate = 37, 0, 90
Archetype = track_curve_guide
[Object]
nickname = track_curve_guide08
pos = -35150,120, -22400
rotate = 47, 0, -90
Archetype = track_curve_guide
[Object]
nickname = track_curve_guide09
pos = -34800,120, -22900
rotate = 135, 0, -90
Archetype = track_curve_guide
[Object]
nickname = track_curve_guide10
pos = -34200,120, -22600
rotate = 315, 0, 90
Archetype = track_curve_guide
[Object]
nickname = track_curve_guide11
pos = -33690,120, -22960
rotate = 45, 0, 90
Archetype = track_curve_guide
[Object]
nickname = track_ring26
pos = -33950, 120, -23425
rotate = 0, -45, 180
Archetype = track_ring
[Object]
nickname = track_curve_guide12
pos = -34320,120, -23690
rotate = 135, 0, 90
Archetype = track_curve_guide
[Object]
nickname = track_ring27
pos = -34850,120, -23400
rotate = 180, 45, 180
Archetype = track_ring
[Object]
nickname = track_ring28
pos = -35060,120, -23200
rotate = 180, 45, 180
Archetype = track_ring
[Object]
nickname = track_ring29
pos = -35260,120, -23000
rotate = 180, 45, 180
Archetype = track_ring
[Object]
nickname = track_ring30
pos = -35460,120, -22800
rotate = 180, 45, 180
Archetype = track_ring
[Object]
nickname = track_ring31
pos = -35670,120, -22600
rotate = 180, 45, 180
Archetype = track_ring
[Object]
nickname = mod_ring01
pos = -35670,120, -22600
rotate = 180, 45, 180
Archetype = mod_rings
[Object]
nickname = mplatform01
pos = -36350,100, -24500
rotate = 180, -45, 180
Archetype = mplatform

View File

@@ -522,7 +522,7 @@ behavior = NOTHING
; base = Ew06_Nomad_Base ; base = Ew06_Nomad_Base
reputation = fc_n_grp reputation = fc_n_grp
rotate = 0, 0, 0 rotate = 0, 0, 0
archetype = Roid_Miner archetype = Roid_Miner2
ids_name = 0 ids_name = 0
difficulty_level = 1 difficulty_level = 1
visit = 128 visit = 128
@@ -562,4 +562,4 @@ pop_type = Background
relief_time = 35 relief_time = 35
faction_weight = fc_n_grp, 10 faction_weight = fc_n_grp, 10
encounter = capitalships_Nomads, 19, 0.400000 encounter = capitalships_Nomads, 19, 0.400000
faction = fc_n_grp, 1.000000 faction = fc_n_grp, 1.000000

View File

@@ -1,60 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\ku_07_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_shipbuy
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

View File

@@ -10,6 +10,3 @@ file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_Bar.ini
nickname = Deck nickname = Deck
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_Deck.ini file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_Deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Ku01\Bases\Rooms\Ku01_03_ShipDealer.ini

View File

@@ -1,5 +1,7 @@
[Room_Info] [Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn ; set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
set_script = Scripts\Bases\li_08_deck_hardpoint_01_asteroid.thn
scene = all, ambient, Scripts\Bases\npc_test.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop animation = Sc_loop

View File

@@ -10834,11 +10834,11 @@ pos = -35750, 120, -25450
rotate = 0, 135, 0 rotate = 0, 135, 0
Archetype = ic_billboard Archetype = ic_billboard
;[Object] [Object]
;nickname = manhattan_bar_billboard nickname = manhattan_bar_billboard
;pos = -33267, 125, -28810 pos = -33267, 125, -28810
;rotate = 0, 0, 0 rotate = 0, 0, 0
;Archetype = manhattan_bar_billboard Archetype = manhattan_bar_billboard
[Object] [Object]
nickname = universal_shipping_billboard nickname = universal_shipping_billboard
@@ -10846,12 +10846,12 @@ pos = -30600, 110, -29680
rotate = 0, 25, 0 rotate = 0, 25, 0
Archetype = universal_shipping_billboard Archetype = universal_shipping_billboard
;[Object] [Object]
;nickname = tradehub_manhattan nickname = tradehub_manhattan
;pos = -33600, 120, -28700 pos = -33600, 120, -28700
;spin = 1, 1, 1 spin = 1, 1, 1
;rotate = 45, 25, 45 rotate = 45, 25, 45
;Archetype = tradehub_manhattan Archetype = tradehub_manhattan
;[Object] ;[Object]
;nickname = westpoint_billboard ;nickname = westpoint_billboard

View File

@@ -59,20 +59,6 @@ reputation = fc_uk_grp
behavior = NOTHING behavior = NOTHING
goto = Li01, Li01_to_Li05, gate_tunnel_bretonia goto = Li01, Li01_to_Li05, gate_tunnel_bretonia
; New System JH
[Object]
nickname = Li05_to_Bw11_hole
ids_name = 260933
pos = 65917, 0,32508
rotate = 0, 90, 0
Archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Bw11, Bw11_to_Li05_hole, gate_tunnel_bretonia
[zone] [zone]
nickname = Zone_Li05_nebula nickname = Zone_Li05_nebula
pos = 0, 0, 0 pos = 0, 0, 0

View File

@@ -6711,9 +6711,9 @@ pos = -43650, 350, 12200
rotate = 0, 80, 0 rotate = 0, 80, 0
Archetype = ic_billboard Archetype = ic_billboard
;[Object] [Object]
;nickname = waste_diposal_billboard nickname = waste_diposal_billboard
;pos = -7280, 150, -48007 pos = -7280, 150, -48007
;rotate = 0, 90, 0 rotate = 0, 90, 0
;Archetype = waste_diposal_billboard Archetype = waste_diposal_billboard

View File

@@ -4162,288 +4162,288 @@ archetype = space_police_dmg
[Object] [Object]
visit = 1 visit = 1
nickname = rem_Trade_Lane_Ring_0 nickname = hc_Trade_Lane_Ring_0
tradelane_space_name = 196813 tradelane_space_name = 196813
ids_name = 260923 ids_name = 260923
pos = -23950, 0, -44568 pos = -23950, 0, -44568
rotate = 0, 178, 0 rotate = 0, 178, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
next_ring = rem_Trade_Lane_Ring_1 next_ring = hc_Trade_Lane_Ring_1
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem_Trade_Lane_Ring_1 nickname = hc_Trade_Lane_Ring_1
ids_name = 260923 ids_name = 260923
pos = -24276, 0, -37076 pos = -24276, 0, -37076
rotate = 0, 178, 0 rotate = 0, 178, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem_Trade_Lane_Ring_0 prev_ring = hc_Trade_Lane_Ring_0
next_ring = rem_Trade_Lane_Ring_2 next_ring = hc_Trade_Lane_Ring_2
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem_Trade_Lane_Ring_2 nickname = hc_Trade_Lane_Ring_2
ids_name = 260923 ids_name = 260923
pos = -24602, 0, -29583 pos = -24602, 0, -29583
rotate = 0, 178, 0 rotate = 0, 178, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem_Trade_Lane_Ring_1 prev_ring = hc_Trade_Lane_Ring_1
next_ring = rem_Trade_Lane_Ring_3 next_ring = hc_Trade_Lane_Ring_3
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem_Trade_Lane_Ring_3 nickname = hc_Trade_Lane_Ring_3
ids_name = 260923 ids_name = 260923
pos = -24928, 0, -22090 pos = -24928, 0, -22090
rotate = 0, 178, 0 rotate = 0, 178, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem_Trade_Lane_Ring_2 prev_ring = hc_Trade_Lane_Ring_2
next_ring = rem_Trade_Lane_Ring_4 next_ring = hc_Trade_Lane_Ring_4
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem_Trade_Lane_Ring_4 nickname = hc_Trade_Lane_Ring_4
ids_name = 260923 ids_name = 260923
pos = -25254, 0, -14597 pos = -25254, 0, -14597
rotate = 0, 178, 0 rotate = 0, 178, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem_Trade_Lane_Ring_3 prev_ring = hc_Trade_Lane_Ring_3
next_ring = rem_Trade_Lane_Ring_5 next_ring = hc_Trade_Lane_Ring_5
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem_Trade_Lane_Ring_5 nickname = hc_Trade_Lane_Ring_5
ids_name = 260923 ids_name = 260923
pos = -25580, 0, -7104 pos = -25580, 0, -7104
rotate = 0, 178, 0 rotate = 0, 178, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem_Trade_Lane_Ring_4 prev_ring = hc_Trade_Lane_Ring_4
next_ring = rem_Trade_Lane_Ring_6 next_ring = hc_Trade_Lane_Ring_6
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem_Trade_Lane_Ring_6 nickname = hc_Trade_Lane_Ring_6
ids_name = 260923 ids_name = 260923
pos = -25906, 0, 389 pos = -25906, 0, 389
rotate = 0, 178, 0 rotate = 0, 178, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem_Trade_Lane_Ring_5 prev_ring = hc_Trade_Lane_Ring_5
next_ring = rem_Trade_Lane_Ring_7 next_ring = hc_Trade_Lane_Ring_7
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem_Trade_Lane_Ring_7 nickname = hc_Trade_Lane_Ring_7
ids_name = 260923 ids_name = 260923
pos = -26232, 0, 7882 pos = -26232, 0, 7882
rotate = 0, 178, 0 rotate = 0, 178, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem_Trade_Lane_Ring_6 prev_ring = hc_Trade_Lane_Ring_6
next_ring = rem_Trade_Lane_Ring_8 next_ring = hc_Trade_Lane_Ring_8
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem_Trade_Lane_Ring_8 nickname = hc_Trade_Lane_Ring_8
ids_name = 260923 ids_name = 260923
pos = -26558, 0, 15375 pos = -26558, 0, 15375
rotate = 0, 178, 0 rotate = 0, 178, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem_Trade_Lane_Ring_7 prev_ring = hc_Trade_Lane_Ring_7
next_ring = rem_Trade_Lane_Ring_9 next_ring = hc_Trade_Lane_Ring_9
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem_Trade_Lane_Ring_9 nickname = hc_Trade_Lane_Ring_9
tradelane_space_name = 458793 tradelane_space_name = 458793
ids_name = 260923 ids_name = 260923
pos = -26884, 0, 22868 pos = -26884, 0, 22868
rotate = 0, 178, 0 rotate = 0, 178, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem_Trade_Lane_Ring_8 prev_ring = hc_Trade_Lane_Ring_8
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem02_Trade_Lane_Ring_0 nickname = hhc_Trade_Lane_Ring_0
tradelane_space_name = 196815 tradelane_space_name = 196815
ids_name = 260923 ids_name = 260923
pos = 31500, 0, 23543 pos = 31500, 0, 23543
rotate = 0, 93, 0 rotate = 0, 93, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
next_ring = rem02_Trade_Lane_Ring_1 next_ring = hhc_Trade_Lane_Ring_1
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem02_Trade_Lane_Ring_1 nickname = hhc_Trade_Lane_Ring_1
ids_name = 260923 ids_name = 260923
pos = 24011, 0, 23946 pos = 24011, 0, 23946
rotate = 0, 93, 0 rotate = 0, 93, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem02_Trade_Lane_Ring_0 prev_ring = hhc_Trade_Lane_Ring_0
next_ring = rem02_Trade_Lane_Ring_2 next_ring = hhc_Trade_Lane_Ring_2
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem02_Trade_Lane_Ring_2 nickname = hhc_Trade_Lane_Ring_2
ids_name = 260923 ids_name = 260923
pos = 16522, 0, 24349 pos = 16522, 0, 24349
rotate = 0, 93, 0 rotate = 0, 93, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem02_Trade_Lane_Ring_1 prev_ring = hhc_Trade_Lane_Ring_1
next_ring = rem02_Trade_Lane_Ring_3 next_ring = hhc_Trade_Lane_Ring_3
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem02_Trade_Lane_Ring_3 nickname = hhc_Trade_Lane_Ring_3
ids_name = 260923 ids_name = 260923
pos = 9032, 0, 24752 pos = 9032, 0, 24752
rotate = 0, 93, 0 rotate = 0, 93, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem02_Trade_Lane_Ring_2 prev_ring = hhc_Trade_Lane_Ring_2
next_ring = rem02_Trade_Lane_Ring_4 next_ring = hhc_Trade_Lane_Ring_4
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem02_Trade_Lane_Ring_4 nickname = hhc_Trade_Lane_Ring_4
ids_name = 260923 ids_name = 260923
pos = 1543, 0, 25154 pos = 1543, 0, 25154
rotate = 0, 93, 0 rotate = 0, 93, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem02_Trade_Lane_Ring_3 prev_ring = hhc_Trade_Lane_Ring_3
next_ring = rem02_Trade_Lane_Ring_5 next_ring = hhc_Trade_Lane_Ring_5
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem02_Trade_Lane_Ring_5 nickname = hhc_Trade_Lane_Ring_5
ids_name = 260923 ids_name = 260923
pos = -5946, 0, 25557 pos = -5946, 0, 25557
rotate = 0, 93, 0 rotate = 0, 93, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem02_Trade_Lane_Ring_4 prev_ring = hhc_Trade_Lane_Ring_4
next_ring = rem02_Trade_Lane_Ring_6 next_ring = hhc_Trade_Lane_Ring_6
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem02_Trade_Lane_Ring_6 nickname = hhc_Trade_Lane_Ring_6
ids_name = 260923 ids_name = 260923
pos = -13435, 0, 25960 pos = -13435, 0, 25960
rotate = 0, 93, 0 rotate = 0, 93, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem02_Trade_Lane_Ring_5 prev_ring = hhc_Trade_Lane_Ring_5
next_ring = rem02_Trade_Lane_Ring_7 next_ring = hhc_Trade_Lane_Ring_7
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard
[Object] [Object]
visit = 1 visit = 1
nickname = rem02_Trade_Lane_Ring_7 nickname = hhc_Trade_Lane_Ring_7
tradelane_space_name = 458793 tradelane_space_name = 458793
ids_name = 260923 ids_name = 260923
pos = -20924, 0, 26363 pos = -20924, 0, 26363
rotate = 0, 93, 0 rotate = 0, 93, 0
Archetype = Trade_Lane_Ring Archetype = Trade_Lane_Ring
ids_info = 66170 ids_info = 66170
prev_ring = rem02_Trade_Lane_Ring_6 prev_ring = hhc_Trade_Lane_Ring_6
behavior = Nothing behavior = Nothing
reputation = rh_p_grp reputation = hc
difficulty_level = 8 difficulty_level = 8
loadout = trade_lane_ring loadout = trade_lane_ring
pilot = pilot_solar_hard pilot = pilot_solar_hard

View File

@@ -134,7 +134,7 @@ pilot = pilot_solar_easy
dock_with = ST03_01_Base dock_with = ST03_01_Base
pos = 8600, 3500, 4440 pos = 8600, 3500, 4440
rotate = 0, -95, 0 rotate = 0, -95, 0
reputation = fc_or_grp reputation = fc_order_grp
difficulty_level = 2 difficulty_level = 2
space_costume = pl_male7_head, pi_pirate3_body space_costume = pl_male7_head, pi_pirate3_body
voice = atc_leg_f01a voice = atc_leg_f01a

View File

@@ -1686,42 +1686,6 @@ BGCS_base_run_by = W02bF53
; file = Universe\Systems\Ew06\Bases\Nomad_Base.ini ; file = Universe\Systems\Ew06\Bases\Nomad_Base.ini
; BGCS_base_run_by = W02bF53 ; BGCS_base_run_by = W02bF53
; Cairo
[Base]
nickname = ST04_01_Base
system = st04
strid_name = 198000
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_01_Base.ini
BGCS_base_run_by = W02bF35
; Menes
[Base]
nickname = ST04_02_Base
system = st04
strid_name = 198001
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_02_Base.ini
BGCS_base_run_by = W02bF35
; Sinai
[Base]
nickname = ST04_03_Base
system = st04
strid_name = 198002
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_03_Base.ini
BGCS_base_run_by = W02bF35
; OS Djoser
; [Base]
; nickname = ST04_04_Base
; system = st04
; strid_name = 198003
; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
; BGCS_base_run_by = W02bF35
[system] [system]
nickname = Li01 nickname = Li01
file = Systems\Li01\Li01.ini file = Systems\Li01\Li01.ini
@@ -1730,7 +1694,6 @@ msg_id_prefix = gcs_refer_system_Li01
visit = 1 visit = 1
strid_name = 196609 strid_name = 196609
ids_info = 66106 ids_info = 66106
NavMapScale = 1.0
[system] [system]
nickname = Li02 nickname = Li02
@@ -1740,7 +1703,6 @@ msg_id_prefix = gcs_refer_system_Li02
visit = 0 visit = 0
strid_name = 196610 strid_name = 196610
ids_info = 66084 ids_info = 66084
NavMapScale = 1.0
[system] [system]
nickname = Li03 nickname = Li03
@@ -1750,7 +1712,6 @@ msg_id_prefix = gcs_refer_system_Li03
visit = 0 visit = 0
strid_name = 196611 strid_name = 196611
ids_info = 66087 ids_info = 66087
NavMapScale = 1.0
[system] [system]
nickname = Li04 nickname = Li04
@@ -1760,7 +1721,6 @@ msg_id_prefix = gcs_refer_system_Li04
visit = 0 visit = 0
strid_name = 196612 strid_name = 196612
ids_info = 66126 ids_info = 66126
NavMapScale = 1.0
[system] [system]
nickname = Li05 nickname = Li05
@@ -2100,16 +2060,6 @@ strid_name = 196642
ids_info = 66124 ids_info = 66124
NavMapScale = 2 NavMapScale = 2
[system]
nickname = Bw11
file = systems\Bw11\Bw11.ini
pos = 10, 7
msg_id_prefix = gcs_refer_system_Bw11
visit = 0
strid_name = 196608
ids_info = 65538
NavMapScale = 2
[system] [system]
nickname = Ew01 nickname = Ew01
file = systems\Ew01\Ew01.ini file = systems\Ew01\Ew01.ini
@@ -2243,6 +2193,44 @@ ids_info = 66115
NavMapScale = 3 NavMapScale = 3
; Cairo
[Base]
nickname = ST04_01_Base
system = st04
strid_name = 198000
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_01_Base.ini
BGCS_base_run_by = W02bF35
; Menes
[Base]
nickname = ST04_02_Base
system = st04
strid_name = 198001
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_02_Base.ini
BGCS_base_run_by = W02bF35
; Sinai
[Base]
nickname = ST04_03_Base
system = st04
strid_name = 198002
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_03_Base.ini
BGCS_base_run_by = W02bF35
; OS Djoser
; [Base]
; nickname = ST04_04_Base
; system = st04
; strid_name = 198003
; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
; BGCS_base_run_by = W02bF35
; Omicron Lambda ; Omicron Lambda
[system] [system]

File diff suppressed because it is too large Load Diff

View File

@@ -158,6 +158,7 @@ room = bw_02_equipment, bases\pirate\hi_havana_equip.cmp
room = hi_01_madrid_cityscape, bases\pirate\hi_01_madrid_cityscape.cmp room = hi_01_madrid_cityscape, bases\pirate\hi_01_madrid_cityscape.cmp
prop = hi_01_madrid_background, bases\pirate\hi_01_madrid_background.3db prop = hi_01_madrid_background, bases\pirate\hi_01_madrid_background.3db
room = hi_02_cadiz_cityscape, bases\pirate\hi_02_cadiz_cityscape.cmp room = hi_02_cadiz_cityscape, bases\pirate\hi_02_cadiz_cityscape.cmp
room = ast_interior_base, bases\generic\ast_interior_base.3db
room = st_01_dig_site, bases\generic\cv_dig_site.cmp room = st_01_dig_site, bases\generic\cv_dig_site.cmp
room = st_02_dig_site, bases\generic\cv_dig_site_spruage.cmp room = st_02_dig_site, bases\generic\cv_dig_site_spruage.cmp
room = st_02_lab, bases\generic\cv_lab.cmp room = st_02_lab, bases\generic\cv_lab.cmp

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More